i've been thinking,
1-is is possible to add th3 h3 assualt gametype?
2-is it possible to change armour colour in any way?
3-is it possible to change speed/gravity setting?
any thoughts/ideas appreciated.
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i've been thinking,
1-is is possible to add th3 h3 assualt gametype?
2-is it possible to change armour colour in any way?
3-is it possible to change speed/gravity setting?
any thoughts/ideas appreciated.
1: Open Sauce
2: A permutation with an orange cyborg shader that doesn't have or use the colorchange channel of the multipurpose, set and reset with a script that looks for the weapon (ball, mb). But not for fp, unless you get all crazy with a 2 pairs of arms model which switches which pair of arms are in front depending on which weapon is held. We're talkin pretty crazy, with the anims, but it could be done
3: There's a serverside speedhack app - it's author may be able and willing to make an app for this
Speed could be done via a dedicated server to stop it being abbused.
I think the biggest part of project would be do change colour of person with the oddball.
How does griffball work anyway? (never played H3 online woo)
well, the area is shaped like a football field, a simple box, with two ball drops at the end.
the two teams charge to the middle for the ball, whoever picks the ball up turns orange, and speed is brought up, and the defence is lowered, the point is to score on the enemy teams.
Sigma's already done it.
Why does someone come out and just say "Someones already done it"?
Its cool if someone actually open sources the method, or tag for the public.
Couldnt you use oddball, make the ball-holder speed increase (is that in h1?) and then set it up for time in hill, and then make the 'hill's by the sides, and to prevent more than 1 second being added every time somebody steps in there, create a device_machine that activates when something is in there, and the open.effect includes an explosion that kills.
Yes the oddball can increase speed, but the problem is still the team color =/
So, its a minor thing, you could setup the gametype to show the player with the ball with a marker over their head.