:) good morning, I would like I would know how how create a waterfall and so how I to would return water fog as in beavercreek
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:) good morning, I would like I would know how how create a waterfall and so how I to would return water fog as in beavercreek
Hi, welcome to the forum.
http://nikon.bungie.org/misc/hek_tutorial/
The official HEK tutorial will tell you how to do these things.
See "Level Creation - Part 2" and "Materials Overview". It shows you how to make a river, but it's pretty much the same thing for waterfalls; take a look at the existing shaders for reference.
EDIT: my bad, wrong section
Halo 2 Vista uses the Halo Ce HEK methods?
>_>
sry I forgot to add that it is for halo2 :)
I would check out the single player tags korn released somewhere, there are some waterfall bitmaps there and then use a waterfall shader template.
my bad, thought this was posted in CE.
I find the model of shader not ^^
I guess you mean the template, it's right at the top when you have a shader open. Click the 3 dots on the right and look in tags\shaders\shader_templates\transparent for example.
I must have make an error ^^
http://i63.servimg.com/u/f63/11/03/17/50/wf10.jpg
http://i63.servimg.com/u/f63/11/03/17/50/gueril10.jpg
be able you to say to me what go not thank you
Try some (non-default) values for the scales, if they're 16 try 32 or 64 for example, i assume it doesnt move so try some values for the translations as well, probably the y-translations for vertical movement...