Re: CMT Public Beta Feedback
- I liked the new BSP's, but some direction would have been nice. I got lost far too often.
- The Brutes are like sponges, as in when you shoot them, they release all the grape soda they have been soaking up over the years.
- In the first cutscene, the arms of the technicians who wake the MC are too thin. It's like looking at paper.
- You need more health packs in your new BSPs. You have so many grunts who like to overcharge their PPs then let their buddies shoot you, I had a hard time keeping my health out of the red. I only found like 2 medpacks in the new BSPs.
- Some more ammo for human weapons would be nice too. It was cool using the spiker, and I liked the new Plasma Rifles, but some human ammo would have been nice.
- During one encounter, I stumbled on what had to be 12 grunts stacked on top of each other like a pyramid. If I had had a nade, I would be complaining, but I didn't, and they tore through me. And it just looked dumb.
- The grenade throwing animations looked uninspired in my honest opinion.
Re: CMT Public Beta Feedback
In general, the beta a10 was okay...
Good stuff:
- Twisted destroyed sections
- New weapons
- Brutes
- HUD
- New Spartan model
Bad stuff:
- Textures on the Pillar of Autumn interior D:
- SMG reload? I hear you lose your ammo, didn't have the time to go back and check myself.
- Some new sections were confusing and looked like shit (no offense), I got lost twice.
- Oh god the hands on the crewman who pushes the buttons on the keyboard in Unseal the Hushed Casket, they were so ugly D:
e: I will add that the list tag is a piece of shit and - lists are much better.
Re: CMT Public Beta Feedback
The naughty list
- The animations I was overally pleased with. Though the pistol melee could use some touching up. Maybe I can hit up Clad so I can tweek the animations?
- The Brute decals on the build I have make me cry. Not only does it lag but it gives me exceptions.
- When you pickup pistol ammo then it says you picked up a plasma rifle.
- When I stuck an elite in the head, occasionally it would go into the unanimated form.
- Captain Keyes talks while he gives you the pistol, yet no sound is coming out of him.
- Not enough variation in human weapons. In the first part there was a nice selection with assault rifles, pistols, and battle rifles on the floor. Though I only seemed to have found maybe 2-3 smg's in the whole legendary run, and maybe the same amount of battle rifles.
- Legendary compared to Heroic makes Heroic seem like a cake walk.
- Pyramid of grunts
Will add more when I get the PB build.
Re: CMT Public Beta Feedback
- Blood decals need work. Grunt is good but too large, Brute covers the entire floor, Elite/Jackal doesn't appear to have changed, Human is fugly. (You can't just fully saturate it and expect it to look any more than marginally better.)
- More pickups! There were too few human weapons/ammo caches and even fewer medpacks.
- Quality is inconsitent all over the board. Some textures are nice, some look like ass; some new BSPs are cool (twisted corridor), most are bland corridors. Human fire/explosion effects are worse than the stock ones, while Covenant effects are brilliant.
And most importantly:
- Details need hammering. This needs exorbant amounts of polish before it can be called complete.
Of course, the sheer assloads of content makes this worth playing anyway, but if you iron out all the kinks and leave no detail untouched, it becomes more than good; it becomes extraordinary.
Re: CMT Public Beta Feedback
Code:
il Duce Primo: so what do you think so far?
fat kitty: the masterchief model is stupid
fat kitty: feels really arcady
fat kitty: the pistol is downright stupid with the silencer and red dot
fat kitty: i dont like the AR
fat kitty: the textures look really good
il Duce Primo: the ar sucks
il Duce Primo: i hate the modle and the skaders o it
fat kitty: the anaimations for the brutes suck
fat kitty: this plasma rifle is sweet
il Duce Primo: ye ai love the plasma rifle
fat kitty: these plasma grenades are cool
fat kitty: there was one part where the enemies were moving in slomo
fat kitty: but my frames were fine
il Duce Primo: o thats a new powerup
il Duce Primo: its called double speed
fat kitty: oh is that what that does?
il Duce Primo: it slows everythign down and speeds you up
fat kitty: it looks pretty bad
fat kitty: would be fine if it just made u faster
il Duce Primo: ?
fat kitty: the spiker animations are really fast
fat kitty: i should kill the person who thought it a good idea to change the pistol melee animation
fat kitty: and the animation u gave it looks like ur trying to tap someone on the shoulder to get their attention..
fat kitty: ooo the spiker shoots nicely
fat kitty: theres no scope on the pistol :[
fat kitty: plasma pistol is a joke lol
fat kitty: you can tell me to shutup anytime if u want
il Duce Primo: its fine
il Duce Primo: i like hearing it
il Duce Primo: i actually want you to rant
fat kitty: the battlerifles grenade launcher
fat kitty: thats cool for sp
fat kitty: not mp
fat kitty: the animation for the battle rifle shooting
fat kitty: the weapon jitters downwards
fat kitty: shouldnt it go upwards
fat kitty: i dont mean recoil
fat kitty: but the weapon movement while u shoot it
fat kitty: seems funny
fat kitty: invis elites
fat kitty: thats really neat actually
fat kitty: when u get shot
fat kitty: the little blue honeycombs
fat kitty: besides being rly annoying
fat kitty: they need to be red
fat kitty: not blue
fat kitty: :l
il Duce Primo: i think if they were red it would be too odvius
il Duce Primo: like too distracting
fat kitty: theres 6 invis elites at this one part?
fat kitty: 8
fat kitty: that seems like too many 0_0
fat kitty: unless they were spawning
fat kitty: LOL
fat kitty: something sounds like arnold shwarzeneggar
fat kitty: these hunters have downs
fat kitty: the plasma pistol charge looks cool
fat kitty: OHSHIT THE HUNTER JUST DECIDED TO GROW A BRAIN
fat kitty: the hunters weapon is well done
fat kitty: besides the particles when it shoots
il Duce Primo: the gun sucks
il Duce Primo: the hunter gun needs to get a new model
il Duce Primo: its ugly as fuck
fat kitty: the model sucks
fat kitty: the idea is good tho
fat kitty: there sweet uphill tunnels
fat kitty: the new areas are good
fat kitty: seems like there should be arrows tho
fat kitty: to tell u where to go here and there
il Duce Primo: its pretty linear sint it?
fat kitty: yeah but for some reason they seem bland
fat kitty: i cant put my finger on it
il Duce Primo: bc there sint final lightmaps
il Duce Primo: and they need extra polish
fat kitty: the top of the AR seems to stand out too much
fat kitty: the white standing on top of the black like that
fat kitty: i think it would be cooler if it was black all around
fat kitty: they look good
fat kitty: this spiker is definately my fav weapon to use so far
fat kitty: DUDE
fat kitty: this caged area
fat kitty: when u first walk into it
fat kitty: its awesome
il Duce Primo: its boarding action
il Duce Primo: :P
fat kitty: i just died for the first time
fat kitty: when u get in that open area
fat kitty: because i couldnt stop admiring it
fat kitty: :o
fat kitty: this one brute is a tough cookie to crack
fat kitty: kewl mini baws
fat kitty: smg is perfect
fat kitty: new areas
fat kitty: need arrows
fat kitty: ssssssssssssssssss
fat kitty: im lost
il Duce Primo: lol
fat kitty: yeah i found my way
fat kitty: but u need arrows
fat kitty: now im in putput
fat kitty: wall textures are horrible
fat kitty: room is too big
fat kitty: big red room where a tele should be
fat kitty: that makes no sense
fat kitty: no enemies
fat kitty: thats p lame
fat kitty: the next area is cool
fat kitty: the skin on the burning hogs looks really low quality
fat kitty: where are all the enemies?
il Duce Primo: lol bug probably
fat kitty: maybe when i backtracked a few bsp's lmao
fat kitty: hog seat has rubber shader :o
fat kitty: if ur supposed to go up this elevator
fat kitty: its not letting me
fat kitty: ok nvm apparently u can walk on walls
fat kitty: br skin sucks
fat kitty: lame
fat kitty: next area wont load
fat kitty: i just see a thing that says arteen
il Duce Primo: haha
fat kitty: after climbin da elevator shaft
il Duce Primo: look at the ground
fat kitty: oh well
il Duce Primo: see if you can get the trigger to work
il Duce Primo: or mb you weent wrong way?
fat kitty: i killed myself
fat kitty: yeah im lost
fat kitty: what evs
fat kitty: its good
fat kitty: i told u basically everything thats wrong
fat kitty: the rest youd know best
best crit of the day~
biggest complaint is that I got lost.
Re: CMT Public Beta Feedback
Boarding Action BSP Issues:
- The floor and wall grates just look ugly. Give them some borders and more substantial framework, rather than just a repeating pattern.
- Each of the floors should have decals on the walls annotating which level they are.
- Put some large supply doors on the walls on each floor, with each of them being labeled a different location of the ship, and turn it into a loading zone. That's my best guess as to what its function could be, since it is a massive part of the ship that opens up probably only when docked.
- Split the walls and grates in that section as well. It just looks ugly with those areas solid, but the floors split down the middle. Add a groove in the floor split as well.
Instead of blocking off the tops of some ladders with random scenery, put in (theoretically, not actually) open-able and close-able hatches that align with the floor and ceiling - they'd fit better with the theme (or at least what I perceive the theme is) of that area.
Re: CMT Public Beta Feedback
The new BSPs were very uninspired, the multiplayer maps just aren't as well made as the sp visually, they don't fit well, and combined with the kind of off-looking textures of the whole level (the one with the apparent corrugations that replaces steel is just funky looking) they were just not good.
The twisted damaged hallway was awesome, more of that would be the shit.
Brutes are like giant elites that just never move and take forever to easily kill. Ease + longevity + repetition = Tedium, as far as actually fighting the brutes goes. Can they be made to melee attack more often, get in your face? They would be very intimidating if they weren't statues.
I liked the fact that at some points you had to rely on covenant weapons, testing all the new ones out was loads of fun, even if they were familiar from other games. Hunter canon is cool, but I feel like it should have maybe half as much ammo, I had one for most of the map, just killing brutes with it.