Figured I needed a WIP thread so I don't keep whoring the Quick Crit thread.
http://i266.photobucket.com/albums/i...ho216/wip7.jpg
I'll continue to update the thread with the progress on this character.
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Figured I needed a WIP thread so I don't keep whoring the Quick Crit thread.
http://i266.photobucket.com/albums/i...ho216/wip7.jpg
I'll continue to update the thread with the progress on this character.
Looks nice :downs:, though I think the hands could look a bit better.
I think you should but some more muscular-ness in his chest. Maybe use a pinch tool (Im sure Zbrush would have it) to make it more like muscle and not fat.
You got a good start on the head though, Ill give you that.
You're really not paying attention to your reference there. Look at the cheekbone and how it cuts up, under the eye. Your neck muscles are still completely wrong.
Make a low poly model first. You're obviously getting nowhere by starting with the high poly.
uhh, you have no idea how to make a next generation character do you. :allears:
You make a base character mesh, nothing special. few hundred tris at most. Take it into zbrush and sculpt a high resolution mesh for normal maps, then retopo to create a low poly mesh so you can unwrap and texture it for the game.
Isn't that what I said? It looks like you just took the basic male model in zbrush and fucked him over 10 times until he looked like a hooker with rabies and AIDS.
Rabies and AIDS.
http://i266.photobucket.com/albums/i...ho216/base.jpg
:woop: Smoothed version of the base
Nice chin.
E: Yep, I can tell you have a clear conception of the general three-dimensional shape of that character. That low poly model has near-perfect proportions. Keep using it.