Re: H2V D3D Device Pointer
Re: H2V D3D Device Pointer
It does stuff. Post processing stuff mb?
Re: H2V D3D Device Pointer
haha. The Direct3d device basically is a huge collection of functions needed to render the graphics you see in games. Halo, like all games, must create an instance of the d3d device and it stores a pointer(address) that points to the list of device functions. Once you have this device pointer, you can hijack/detour these functions. OS does this, but a different method than what I posted above. OS hijacks the entire device before it is even created! :downs:
Re: H2V D3D Device Pointer
i'm impressed but hopelessly confused.
keep up the good work and dont bother trying to dum it down for the likes of me, talk to km about it :)
Re: H2V D3D Device Pointer
is this something to do with multiple-instances of halo2.exe? :ugh:
I couldn't help wondering, someone claims he's done it, and I see this...
Re: H2V D3D Device Pointer
Quote:
Originally Posted by
Shock120
is this something to do with multiple-instances of halo2.exe? :ugh:
I couldn't help wondering, someone claims he's done it, and I see this...
No, I think that's supersniper. This is the Direct3D graphics API. It has nothing to do with multi-instances of Halo, only finding the device pointer.
Re: H2V D3D Device Pointer
Quote:
Originally Posted by
Skarma
No, I think that's supersniper. This is the Direct3D graphics API. It has nothing to do with multi-instances of Halo, only finding the device pointer.
got anything new up your sleeves? :neckbeard:
Re: H2V D3D Device Pointer
No I didn't claim I did it, Kiwi got multi-instances of halo 2 working.
I'm just trying to fiddle around with it to see if it won't overkill your gfx card.
Re: H2V D3D Device Pointer
I might pick up a copy of h2v and mod that if/when my current project with abyll comes to fruition. But then again, i want to be able to use a proper ek.
Make our own mb? (lol)