Quote:
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10.28.09 00:58:51.461 tool debug pc 11122.07.08.24.1808.main Aug 24 2007 18:10:17
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Ώ ∞
10.28.09 00:58:51.461 Lightmap job started at 10.28.09 00:58:51.450
10.28.09 00:58:51.737 Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
10.28.09 00:58:51.749 - mem (used= 0.00MB, free= 1245.41MB)
10.28.09 00:58:51.905 multiplayer/mainmenu map - loading dervish and chief animations, mp models
10.28.09 00:58:58.731 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
10.28.09 00:58:58.756 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
10.28.09 00:58:58.819 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
10.28.09 00:58:58.848 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
10.28.09 00:59:24.836 file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_lightmap_tex_env_detail_ dbl_spec_0.psh') error 0x00000002 'The system cannot find the file specified. '
10.28.09 00:59:24.890 file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_lightmap_tex_env_detail_ dbl_spec_1.psh') error 0x00000002 'The system cannot find the file specified. '
10.28.09 00:59:24.927 file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_lightmap_tex_env_detail_ dbl_spec_2.psh') error 0x00000002 'The system cannot find the file specified. '
10.28.09 00:59:24.953 file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_lightmap_tex_env_detail_ dbl_spec_3.psh') error 0x00000002 'The system cannot find the file specified. '
10.28.09 00:59:24.973 ERROR: shader pass 'shaders\shader_passes\lightmap\lightmap_tex_env_d etail_dbl_spec' failed to postprocess
10.28.09 00:59:25.099 ### ERROR shader template 'shaders\shader_templates\opaque\tex_bump_env_dbl_ spec' references invalid pass 'shaders\shader_passes\lightmap\lightmap_tex_env_d etail_dbl_spec' in LOD #0 (skipping validation)
10.28.09 00:59:25.127 ### ERROR shader template 'shaders\shader_templates\opaque\tex_bump_env_dbl_ spec' references invalid pass 'shaders\shader_passes\lightmap\lightmap_tex_env_d etail_dbl_spec' in LOD #1 (skipping validation)
10.28.09 00:59:25.179 ### ERROR shader 'objects\characters\masterchief\shaders\masterchie f_visor' references invalid template 'shaders\shader_templates\opaque\tex_bump_env_dbl_ spec' (skipping validation)
10.28.09 00:59:25.198 TAG_LOAD: failed to postprocess: 'objects\characters\masterchief\shaders\masterchie f_visor.shader'
10.28.09 00:59:25.286 TAG_LOAD: removing invalid tag objects\characters\masterchief\shaders\masterchief _visor
10.28.09 00:59:26.052 ### WARNING model 'objects\weapons\rifle\smg\garbage\magazine\magazi ne' didn't have begin fade or max draw distances set and we couldn't build defaults
10.28.09 00:59:37.227 ### ERROR geometry 'objects\characters\elite\fp_body\fp_body' shader 'objects\characters\elite\shaders\inset_lights' is opaque but was imported as transparent
10.28.09 00:59:39.080 ### WARNING model 'objects\characters\elite\elite_mp' variant 'default' cannot find region 'hg_lights'
10.28.09 00:59:40.720 ### WARNING unit 'objects\characters\elite\elite_mp' does not have both a render model and an animation graph
10.28.09 00:59:44.310 WARNING: shader 'objects\weapons\multiplayer\flag\shaders\flag' could not resolve bitmap 'base_map'
10.28.09 00:59:49.746 WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\tens' could not resolve bitmap 'zero'
10.28.09 00:59:49.796 WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\ones' could not resolve bitmap 'zero'
10.28.09 00:59:52.366 ### WARNING shader pass 'shaders\shader_passes\texture_camera\scope' texture #0 (implementation #0) has source extern - ignoring parameter name "scope"
10.28.09 00:59:58.709 ### WARNING model 'objects\weapons\rifle\brute_plasma_rifle\brute_pl asma_rifle' collision model region 'default' has no corresponding model region (will not be collideable)
10.28.09 01:00:00.999 ### WARNING effect 'effects\objects\weapons\rifle\covenant_carbine\re loading' particle system is invalid
10.28.09 01:00:01.910 ### WARNING effect 'effects\impact\explosion_small\brute_shot\detonat ion' part 'effects\impact\explosion_small\brute_shot\detonat ion' was not found
10.28.09 01:00:03.396 sound 'sound\weapons\energy_sword\sword_impact_character ' maximum gain is too large: 2.00dB, should be <= 0.0dB
10.28.09 01:00:03.534 sound 'sound\weapons\energy_sword\sword_impact_character ' gain bounds clamped to: [-2.00dB, 0.00dB]
10.28.09 01:00:08.571 sound 'sound\vehicles\scorpion\scorpion_projectile_up' maximum gain is too large: 3.00dB, should be <= 0.0dB
10.28.09 01:00:08.593 sound 'sound\vehicles\scorpion\scorpion_projectile_up' gain bounds clamped to: [-3.00dB, 0.00dB]
10.28.09 01:00:08.764 damage info postprocess: couldn't find a physics model constraint with name: hinge02
10.28.09 01:00:09.787 ### WARNING object 'objects\vehicles\ghost\garbage\seat\seat' has a bounding sphere radius much less than its model (0.120000 vs 0.364857)
10.28.09 01:00:09.892 ### WARNING effect 'effects\objects\vehicles\ghost\hull_destroyed_ini tial_damage' particle system is invalid
10.28.09 01:00:10.085 ### WARNING effect 'effects\objects\vehicles\ghost\hull_major_damage' particle system is invalid
10.28.09 01:00:10.225 ### WARNING object 'objects\vehicles\ghost\garbage\l_wing_shell\l_win g_shell' has a bounding sphere radius much less than its model (0.080000 vs 0.285048)
10.28.09 01:00:10.287 ### WARNING object 'objects\vehicles\ghost\garbage\r_wing_shell\r_win g_shell' has a bounding sphere radius much less than its model (0.120000 vs 0.264751)
10.28.09 01:00:12.332 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_hull_majo r' particle system is invalid
10.28.09 01:00:12.385 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_driver_ma jor' particle system is invalid
10.28.09 01:00:12.491 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_front_tre ad_major' particle system is invalid
10.28.09 01:00:12.570 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_back_trea d_major' particle system is invalid
10.28.09 01:00:12.772 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_turret_ma jor' particle system is invalid
10.28.09 01:00:12.971 ### WARNING effect 'effects\impact\explosion_large\scorpion_shell\she ll_explosion' particle system is invalid
10.28.09 01:00:14.415 ### WARNING effect 'effects\objects\vehicles\wraith\trans_hull_destro yed' particle system is invalid
10.28.09 01:00:14.471 ### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_dest royed' particle system is invalid
10.28.09 01:00:14.650 ### WARNING effect 'effects\objects\vehicles\wraith\trans_wing_medium _damage' particle system is invalid
10.28.09 01:00:14.738 ### WARNING effect 'effects\objects\vehicles\wraith\trans_wing_destro yed' particle system is invalid
10.28.09 01:00:14.810 ### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_medi um_damage' particle system is invalid
10.28.09 01:00:14.902 ### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_majo r_damage' particle system is invalid
10.28.09 01:00:15.176 ### WARNING effect 'effects\objects\vehicles\wraith\trans_turret_majo r_damage' particle system is invalid
10.28.09 01:00:15.242 ### WARNING effect 'effects\objects\vehicles\wraith\trans_turret_back hatch_major_damage' particle system is invalid
10.28.09 01:00:15.373 ### WARNING effect 'effects\objects\vehicles\wraith\turrets\mortar\wr aith_mortar_explosion' particle system is invalid
10.28.09 01:00:15.908 ### WARNING effect 'effects\objects\vehicles\wraith\trans_minigun_des troyed' particle system is invalid
10.28.09 01:00:17.320 ### WARNING effect 'effects\objects\vehicles\banshee\trans_delayed_hu ll_destroyed_damage' particle system is invalid
10.28.09 01:00:17.452 ### WARNING effect 'effects\objects\vehicles\banshee\trans_cab_med_da mage' particle system is invalid
10.28.09 01:00:17.499 ### WARNING effect 'effects\objects\vehicles\banshee\trans_cab_major_ damage' particle system is invalid
10.28.09 01:00:18.214 ### ERROR geometry 'objects\weapons\support_high\flak_cannon\projecti les\flak_projectile' shader 'objects\weapons\support_high\flak_cannon\shaders\ flak_bolt_luminous' is transparent but was imported as opaque
10.28.09 01:00:19.294 ### WARNING effect 'effects\objects\vehicles\spectre\trans_hull_destr oyed' particle system is invalid
10.28.09 01:00:19.427 ### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_minor _damage' particle system is invalid
10.28.09 01:00:19.521 ### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_mediu m_damage' particle system is invalid
10.28.09 01:00:19.548 ### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_major _damage' particle system is invalid
10.28.09 01:00:19.750 ### WARNING effect 'effects\objects\vehicles\spectre\trans_turret_maj or_damage' particle system is invalid
10.28.09 01:00:21.703 ### WARNING model 'objects\powerups\active_camouflage\active_camoufl age' collision model region 'glass' has no corresponding model region (will not be collideable)
10.28.09 01:00:30.480 ### WARNING effect 'effects\impact\explosion_large\satchel_charge\sat chel_charge_explosion' particle system is invalid
10.28.09 01:00:31.034 Finished loading scenario in 00:01:39 [h:m:s] (00:01:39 [h:m:s] total)
10.28.09 01:00:31.053 - mem (used= 228.64MB, free= 1016.77MB)
10.28.09 01:00:31.449 Finished processing geometry in 00:00:00 [h:m:s] (00:01:39 [h:m:s] total)
10.28.09 01:00:31.474 - mem (used= 227.35MB, free= 1018.06MB)
10.28.09 01:00:31.616 built 3 light managers
10.28.09 01:00:31.632 Finished casting photons in 00:00:00 [h:m:s] (00:01:40 [h:m:s] total)
10.28.09 01:00:31.651 - mem (used= 227.55MB, free= 1017.86MB)
10.28.09 01:00:31.704 Finished computing r.e. entries in 00:00:00 [h:m:s] (00:01:40 [h:m:s] total)
10.28.09 01:00:31.720 - mem (used= 227.54MB, free= 1017.87MB)
10.28.09 01:00:31.794 Finished rasterizing in 00:00:00 [h:m:s] (00:01:40 [h:m:s] total)
10.28.09 01:00:31.804 - mem (used= 227.55MB, free= 1017.86MB)
10.28.09 01:00:31.860 dumping heap usage (currently 217554501 bytes) to C\heap_dump.txt...
10.28.09 01:00:31.924 Finished! (total time: 00:01:40 [h:m:s])
10.28.09 01:00:31.937 - mem (used= 227.63MB, free= 1017.78MB)
10.28.09 01:00:31.950 --------- lightmap stats ---------
10.28.09 01:00:31.960 photons cast: 0
10.28.09 01:00:31.972 raytests from photons: 0 (0.00)
10.28.09 01:00:31.984 calls to find_photons: 0
10.28.09 01:00:31.995 raytests from find_photons: 0 (0.00)
10.28.09 01:00:32.011 calls to compute_light_value: 0
10.28.09 01:00:32.024 sun tests: 0
10.28.09 01:00:32.036 sun raytests: 0 (0.00)
10.28.09 01:00:32.049 point light tests: 0
10.28.09 01:00:32.061 point light raytests: 0 (0.00)
10.28.09 01:00:32.070 surface light tests: 0
10.28.09 01:00:32.081 surface light raytests: 0 (0.00)
10.28.09 01:00:32.092 indirect radiance raytests: 0 (0.00)
EDIT: and i didnt know bluestreak was for CE lol