Re: Halo PC Gravity Gun V3
Re: Halo PC Gravity Gun V3
Oh wow, if you could make a dedicated server that synced up all players using this (and a custom version so only people with the mod can play on the servers) people could make maps like in that HL2 mod... I forget what the HL2 mod is called but you basically ran around making your own bases/structures out of things that were lying around the map and then you fought it out!
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by
Syuusuke
ALL objects??
Everything except for the bsp.
Quote:
Originally Posted by
Freelancer
Oh wow, if you could make a dedicated server that synced up all players using this (and a custom version so only people with the mod can play on the servers) people could make maps like in that HL2 mod... I forget what the HL2 mod is called but you basically ran around making your own bases/structures out of things that were lying around the map and then you fought it out!
Problem is that the Halo engine pretty much sucks for this kind of stuff. Collision gets lost sometimes, vehicles disappear...not to mention it doesn't sync in the first place.
I agree though..it would be cool. It also would not be too hard to save it as well.
Re: Halo PC Gravity Gun V3
This is pretty cool, great job. I see a window of opportunity that could use this to make some pretty cool levels.
Re: Halo PC Gravity Gun V3
Can it catch rockets and projectiles?
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by
Inferno
Can it catch rockets and projectiles?
:O
It should I haven't tried it yet. Though maybe the time would be too short for the app to calculate everything when the rocket arrives. This should be no issue with the C++/DLL though. tl;dr yeah.
Re: Halo PC Gravity Gun V3
Quote:
Originally Posted by
CrAsHOvErRide
:O
It should I haven't tried it yet. Though maybe the time would be too short for the app to calculate everything when the rocket arrives. This should be no issue with the C++/DLL though. tl;dr yeah.
There needs to be a map where you have to catch rockets and throw them back at a AI or something.
That would be fun.
Re: Halo PC Gravity Gun V3
Holy crap. Have a command which grants the player flight capabilities with flashlight or something, and then you could have a Forge mode in H1.
That's fucking awesome.
How would it save the levels? Would it save it as a .map file? This could theoretically give mapmakers the ability to BALANCE A LEVEL WHILE PEOPLE ARE PLAYING.
You, sir, are my hero. +rep.
Re: Halo PC Gravity Gun V3
Scenery changes won't sync. So the most you could you is move around other players and vehicles online. That and weapons.