I've recently been messing with Open Sauce and I decided to tackle first person animations.
One thing that's always annoyed me is the lack of permutation support, so I corrected this:
Another thing is the disabled animation states, such as light-on/light-off, I also corrected this:
I'm looking to release once I correct a few things, just previewing what I have so far to see what you guys think.
Credits:
Choking Victim - Programming, Research, Execution
CtrlAltDestroy - first video and tags
ShadowSpartan - Programming tips/help/support
Kornman00 - for Open Sauce and helping debug <3
Firescythe - Answered my OS questions
Penguin1362 - Gets rid of my erections
February 21st, 2010, 09:25 PM
PenGuin1362
Re: Open Sauce and first person animations
You forgot Penguin - for just being awesome. Great ideas. I love it.
February 21st, 2010, 09:26 PM
Choking Victim
Re: Open Sauce and first person animations
Yea I forgot you, fixed ;p. <3
February 21st, 2010, 09:55 PM
CodeBrain
Re: Open Sauce and first person animations
Well, I see Zteam has finally shown off some Open Sauce stuff XD
Very nice, would love to see this being released :-3
February 21st, 2010, 10:50 PM
Dwood
Re: Open Sauce and first person animations
Nice, im very glad to see you guys doing stuff with os.
February 22nd, 2010, 04:12 PM
ODX
Re: Open Sauce and first person animations
What do you name the melee animations? Are they like, melee-1 and melee-2, or can they been named anything as long as they're referenced by whatever it is that you did?
Edit: :O, this is my 666th post!...
February 22nd, 2010, 04:23 PM
Choking Victim
Re: Open Sauce and first person animations
It's exactly like third person animation permutations. Name your source files with the '%number' naming convention, and compile. For instance, melee permutations are named 'first-person melee%0.jmm', 'first-person melee%1.jmm' etc... tool will compile them appropriately, and fill in the 'next animation' field, which is what this open sauce modification requires.
February 22nd, 2010, 09:05 PM
Kornman00
Re: Open Sauce and first person animations
Heh, guess I'll have to give the animation importer more priority now in figuring out why it still only does 256 animations
February 22nd, 2010, 09:18 PM
Donut
Re: Open Sauce and first person animations
oh this is awesome. are you guys planning anything else like this?
February 23rd, 2010, 01:15 AM
Kornman00
Re: Open Sauce and first person animations
I've targeted what I believe are the other fixups which need to be done on the importer's end for allowing more than 256 animations. I'll try to have it tested this weekend or next