Compiling problem with Bluestreak
Hello everybody. I am back from april fools.
I am having a problem with compiling my Halo CE map, and I was wondering if anyone could help me.
This is the compile log:
http://dl.dropbox.com/u/1641307/Pictures/problem2.png
And this is what the wrl shows:
http://dl.dropbox.com/u/1641307/Pictures/problem.png
I have rebuilt these faces multiple times. I have welded everything. There are no borders to be selected. I have no idea what I am doing wrong here.
Even weirder: This is 1 part of a mirrored map. The other side is exactly the same and gives no errors at all.
I am using Max 2010 with the Bluestreak jms exporter. Can anyone help me, please?
Re: Compiling problem with Bluestreak
Your map model - is it editable mesh or editable poly? Models exported from editable poly are far less reliable in my experience.
The faces themselves - are you sure there are no other face hiding in that area at the intersections?
-By extensions, have you tried moving those verts around? That can expose funky geometry which tool might be rejecting.
Re: Compiling problem with Bluestreak
I already posted here, but it was deleted i guess.
Select all verticies in the model and weld at a value of 0.01
Re: Compiling problem with Bluestreak
As I already said, the welding is perfect. When I move around any vertices, everything looks perfectly fine.
It is editable mesh, because bluestreak cannot export poly
Re: Compiling problem with Bluestreak
Try fixing the UV's on those faces and reimport.
Re: Compiling problem with Bluestreak
The UV has no effect on the compiling at the moment, it only gives open edge errors. The .wrl doesn't change either.
Re: Compiling problem with Bluestreak
Did you try it? Are you compiling lightmaps or the structure?
Re: Compiling problem with Bluestreak
I tried it. I am currently trying to get the structure going
Re: Compiling problem with Bluestreak
I just found out what is wrong. The last 4 faces that I build are always erroring. I just removed some faces elsewhere, rebuilt them, and the original 'wrong' faces at the window are now suddenly okay and the perfectly fine faces that I rebuilt to test this, are suddenly wrong.
Any how this can be fixed? The problem is: the last 4 faces I create are always 'wrong'. The show their edges as open in the compiler.
Re: Compiling problem with Bluestreak
I just removed the frame, remade it, linked everything again, compiled it, and it worked. No idea what is going on here, but at least it works now. :raise:
Thanks to everyone who replied!