Hey, isnt CMT supposed to stand for CUSTOM?
Masters, why are you reverting back to the old ways that led to downfall? Most of the custom content that was in the original SPV1 is all gone--and all this new halo 3 junk is in its place. Last time i checked, thats the farthest thing from what the CUSTOM map team was all about, at least back in the times when i was there...Let's see, what custom weapons/vehicles/bipeds/textures have you made since i was gone?
New Content:
new (rushed) multipurpose for hunters, color change?
IP Ripped Content:
scooby's turret
scooby's SL
somebody's Spiker
Dano's h3-h2 environment textures
Dano's skins for Brute
Phopo's Brute
Dano's AR skin
Dano's/other guys new G.O.O. rifle
Dano's res'd up textures
Teh Lag's COMPLETE overhaul of the campaign
Teh Lag's anims
(etc., you get the point)
And when are you going to learn max? Shape up your "team", masters, and get some skill to lead with so they aren't slaves. Otherwise i'll offer better benefits and steal all of your workers :v
Re: Hey, isnt CMT supposed to stand for CUSTOM?
With the first attempt at single player, that's what I thought CMT was. They had custom stuff in there making the campaign have a new look and feel while still being Halo. Now it might as well be the H2n3nCET (Halo 2 and 3 in Custom Edition Team). Fake Goku toys coming from illegal sweatshops in China are still stolen IP from DBZ. I didn't realize there was next to no new content until I saw that lsit. Is there anything at all besides the new hunter colors and the stretched biped from the first attempt at SP at all or is it really 99% stolen IP content?
H2CE was great because there wasn't anything Halo 2 at the time. CMT is going up against the Halo 3 beta and Halo 2 itself now. I have no idea why content from those games are being featured in this next one.
Re: Hey, isnt CMT supposed to stand for CUSTOM?
Y'know Waves got a big point. I have fun making this stuff so I don't care that much about ripped IP but, I would LOVE to do something original. But I still love this mod.
Well, we just simply wanted to increase our skills making cool stuff, it's as simple as that. Plus, we are such big fans of halo, we wanted the cool halo 3 shit NOW, plus the challenge of seeing if we coudl make the stuff and pull it off well, we had to try. It wasn't really planned, it was like, hey ima try make this cool halo 3 weapon, oh yay it looks awesome, lets put it in halo 1's single player, see what its like.
Oh and the MAIN reason for the halo 3 stuff, is just basically preparation for stuff for h2v. We all know halo 3 mods are gunna be done, so we may as well do them well, eh?
I for one know, that without this teams help, I still wouldn't know what a shader is (yes its all true) my skills wouldn't have flourished and I'd still be playing halo everyday with a bunch of clans, being nub.
*19th edit* Actualy , Wave O', I have to correct you about the environmentals, I haven't ripped the ideas from any halo 2 or 3 ones (except the floor tiles one, just cause I thought it was funky lookin), I took alot of time designing all the patterns and stuff myself, all from my head, just doodling random shapes and patterns, and sort of, making a story out of them as I go, kind of like hidden messages. Those custom textures, I have the most fun making, because I know it came from me, and not from somewhere else. Well, it is based on the style of the halo series, but you know what I mean. I'll be trying to sleep at night, and see this pattern unraveling itself in my head, watching lines form in my head, and i'll have to jot the pattern down on a pad before i forget it.
The one in my sig (is partial of the real texture) is a lion, inbetween the tides of red and blue, surrounded by the architectures of its habitat, it is the king of the jungle, it is in its place and it's symbolic of this red vs blue ideal, wether there is one great colour, one great entity, red or blue, forerunner or covenant. I try to include that narrative in my work, no one else will notice it, but I do, and i see it in bungies textures too.
Re: Hey, isnt CMT supposed to stand for CUSTOM?
PLaying instead of content creating doesn't make you a nub.
Re: Hey, isnt CMT supposed to stand for CUSTOM?
Quote:
Originally Posted by
Rosco
PLaying instead of content creating doesn't make you a nub.
nah, I meant a nub at content creating. I used to do crappy halomods sort of stuff XD
Also, I think we're called custom map team becasue we make custom content, as in, model unwrap texture and all that biz. But, who doesn't :/
Re: Hey, isnt CMT supposed to stand for CUSTOM?
And then there's the maps. I thought CMT was a Custom Map team. We see Dissolution as a Hang em High remake. Another Coagulation. A remade Fragment. A remade Grove. And a few months back, you guys made a poll about which stock map to remake for the mod. The only custom maps I remember hearing from you guys are Vestige and Icy Swamps.
Re: Hey, isnt CMT supposed to stand for CUSTOM?
Quote:
Originally Posted by
Wave of Lag
Masters, why are you reverting back to the old ways that led to downfall? Most of the custom content that was in the original SPV1 is all gone--and all this new halo 3 junk is in its place. Last time i checked, thats the farthest thing from what the CUSTOM map team was all about, at least back in the times when i was there...Let's see, what custom weapons/vehicles/bipeds/textures have you made since i was gone?
New Content:
new (rushed) multipurpose for hunters, color change?
IP Ripped Content:
scooby's turret
scooby's SL
somebody's Spiker
Dano's h3-h2 environment textures
Dano's skins for Brute
Phopo's Brute
Dano's AR skin
Dano's/other guys new G.O.O. rifle
Dano's res'd up textures
Teh Lag's COMPLETE overhaul of the campaign
Teh Lag's anims
(etc., you get the point)
And when are you going to learn max? Shape up your "team", masters, and get some skill to lead with so they aren't slaves. Otherwise i'll offer better benefits and steal all of your workers :v
Quote:
Originally Posted by Nick03
Na, I don't think so.
.
Re: Hey, isnt CMT supposed to stand for CUSTOM?
I've always wanted CMT to have actual custom content, but due to time restrictions, it was the better choice (in my opinion) to make lots of quick remakes instead of make one new map. I tried to make a custom map afterwards but I didn't have the time. Other mappers on the team were in the process of making custom maps, but weren't able to finish their maps either. If Masters wants, he can probably list the custom maps that couldn't get finished.
I've also wanted custom weapons and vehicles in the mod, but I just don't have the skills for either.
Still, everything CMT puts into CE is a new, fun experience.
Re: Hey, isnt CMT supposed to stand for CUSTOM?
Quote:
Originally Posted by
Ð4ÑØ *
nah, I meant a nub at content creating. I used to do crappy halomods sort of stuff XD
Also, I think we're called custom map team becasue we make custom content, as in, model unwrap texture and all that biz. But, who doesn't :/
Oh sorry, lol.
Re: Hey, isnt CMT supposed to stand for CUSTOM?
Masters, listen to everybody around you. Don't turn away.