Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Not sure if any of you noticed the site www.robertsspaceindustries.com previously, but Chris has launched the funding goals for his new game. Space Citizen.
Check out the announcement video from GDC 2012:
http://www.gamespot.com/shows/gamesp..._panel20121010
And the official site I linked to above for more information. This is going to be a PC game, a proper PC game with none of the limitations that developing for console imposes. The scale is going to be massive, the community interaction is going to be excellent (discovered a new jump hole to a new system? It gets named after you. Have a really cool ship design? Submit it to the developers and they'll review it, if it passes spec then they'll add it into the game and maybe even let you earn royalties off it if other people buy it).
If you've ever played Freelancer or Wing Commander then you're going to LOVE this game. The graphics shown off so far have blown every other game in the genre out of the water by far. Knowing Chris the story is going to be amazing, and the multiplayer features sound absolutely awesome.
Now I don't want to go into to much detail, as I want you guys to form your own opinions on it. I highly suggest you check it out!
http://starcitizen.robertsspaceindustries.com/
http://www.youtube.com/watch?v=DqIC2B9UVPM
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
You beat me to it.
So. Fucking. Excited.
Don't forget the Kotaku link, too.
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
I grabbed the Wingnut $125 pledge.
Btw, did I mention that it runs on CryEngine 3?
It seems like CryEngine 3 has spurred a lot of amazing PC development... MechWarrior Online being another title using it that a lot of people are interested in!
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
I would have pledged when I first heard that Chris Roberts was back and working on a new project, but I'm totally out of money.
If anybody ever needed proof that gaming is better on the PC, this is it.
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
I saw this as soon as the trailer was out. Gawked at its awesomeness and promptly closed my jaw because I have no way to pay for something that awesome. I knew that was CryEngine 3 by the fluidity of the FP motion and the depth of the graphics.
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
It's $35 shipped to get the game and some bonuses like testing access, and you have 30 days before the pledges are going to be cut.
Quote:
- The finished game for your PC with your RSI Aurora spaceship ready to fly
- Exclusive access to the Alpha and Beta
- 1,000 credits
White Citizens Card (shipping within the US free, add $5 for international - Delivery Est: Xmas 2012)
Title: Scout
Delivery Est: Nov 2014
$30 for the pledge/game and $5 for shipping. There's no subscription to the game and it's not Free2Play or Pay2Win either:
Quote:
Not a subscription but not free-to-play; rather a hybrid of these two business models. Much like ArenaNet's Guild Wars 2, you will purchase the PC game and pay no recurring subscription charges. Your purchase of the game will allow you to play in the universe for free, forever! The game will offer a variety of virtual items for purchase with in-game credits allowing you to spend money on items that offer more ways to express yourself, provide convenience, and customize your experience. But the cardinal rule regarding "in-game purchases" is: Players who spend money purchasing in-game credits will have no advantage over players who spend time!
Everything is bought with in-game credits. These purchases won't offer any advantage over someone who puts in the "game-time" to earn the same amount of credits. You might ask, why have "in-game" purchases at all? This allows us the resources to support the game on an ongoing basis as well as continually add content.
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
So how much will the game be after launch? And what are credits?
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
I just edited my last post a bit, credits are the in-game currency that everything in-game is payed for with. You earn it either by playing (time expenditure) or by buying convenience items that make it easier to earn credits ($$$ expenditure). It's not a Pay2Win since you can't directly buy things with money, only things that let you earn credits quicker apparently.
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Actually guys, I have to make a request I guess.
PLEASE spread this to your friends and onto any social media sources you have. For the love of PC gaming, this game needs to succeed. It's being developed EXCLUSIVELY for the PC with no plans for console, and that's going to put it in a lot of bad books. It's going to need all the publicity it can get and all the support to go with it. If this game succeeds it's very possible that other developers for PC will jump on the train with exclusive PC games again.
This could be the game that puts PC gaming into a new era of awesomeness. It's pushing all the pros and none of the cons of the system, and it's catering to TONS of people with TONS of different methods of play (such as HOTUS, TrackIR, Oculus Rift, controllers, etc).
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by
Cortexian
It's being developed EXCLUSIVELY for the PC with no plans for console, and that's going to put it in a lot of bad books.
How? There are still plenty of PC-only games on the market