Re: Dynamic Customs Server
Sounds good! Sehe also has dynamic map cycle on his server but so far I like your map selection far more.
Re: Dynamic Customs Server
I think you should make it even more granular than that. Certain maps are great up to say 5 players but go to shit after that. Set it on a map per map basis.
I'd also suggest Helix Canyon for the medium range. I feel that Snowtorn is probably too big for less than 14 people.
Re: Dynamic Customs Server
Quote:
Originally Posted by
n00b1n8R
I think you should make it even more granular than that. Certain maps are great up to say 5 players but go to shit after that. Set it on a map per map basis.
I'd also suggest Helix Canyon for the medium range. I feel that Snowtorn is probably too big for less than 14 people.
I actually agree with all of this. I had forgotten about Helix Canyon, but remembered it and added it to my map cycle before I actually saw your post. I added it into the Medium category and also moved Snowtorn Grove to large. We think alike!
As for a more granular control of the maps, I think MOST should fit into these categories... However I do agree that some may fall outside the normal categorization. It depends on the game types implemented as well though.
Re: Dynamic Customs Server
Yeah game types certainly matter as well. KOTH focuses a map far more than FFA slayer for example.
Re: Dynamic Customs Server
I like your list of maps, sounds like a fun server!
Re: Dynamic Customs Server
Re: Dynamic Customs Server
set up a 24/7 bloodgulch all vehicles ban free and it will be populated ;)
Re: Dynamic Customs Server
I was also thinking of setting this up on one of my servers for ALL of the default maps as well. Thoughts?
Re: Dynamic Customs Server
Why not. I'm amazed every time I see a server with only one or two people playing BG or some other big map.