Medium and High look exactly the same..
I've been running the game on high for a while now. Then, out of curiosity, I check out low and medium. Quite frankly low sucks, but I couldn't even tell the difference between high and medium. After checking every level from textures that were obviusly messed with, it all looks the freggin same. I've even compared screen shots. The same. For some reason, I'm not getting 512 x 512 textures on high. Any ideas why?
7600GT
2gb DDR RAM
Athlon 3300+ 2.4ghz.
Re: Medium and High look exactly the same..
Re: Medium and High look exactly the same..
You may also not be triggering the higher LOD. Don't forget you can have 512x512 textures active... but if 256x256 still yields at least a texel per pixel, you can't get any better (really) by cramming more texels in the pixel... its already been defined a unique color.
Wish me to draw a diagram of what I mean?
Re: Medium and High look exactly the same..
If a picture would help translate what you just said into standard english, sure . :)
Re: Medium and High look exactly the same..
Screen res makes a big difference. If I play on 1280x1024 I don't notice the difference either, but when I'm playing at 1920x1080 there's a pretty big difference between medium and high.
Re: Medium and High look exactly the same..
iunderstood what he said. he was meaning that if you have a texture that is so high res, taht in 1 pixel space on your screen, 10 pixels of the texture fit, that you wouldnt have the pizel on the screen split into 10, but remain the same and take the median color for what it will display.
Re: Medium and High look exactly the same..
I understood what he said too, but I don't think the original poster had any clue what he was talking about.
Re: Medium and High look exactly the same..
Quote:
Originally Posted by
jahrain
If a picture would help translate what you just said into standard english, sure . :)
Okay...
He may not be taking up enough screen space for the extra texture to make a difference.
Re: Medium and High look exactly the same..
Too late, soccerbummer already explained it better for him.
Anyways, you should notice the differences if you move close up to surfaces. Also changing the texture filtering quality and anistrophic quality in your gfx card settings can make all the difference with taking advantage of how high res the textures are as you see it on the screen.
Re: Medium and High look exactly the same..