Re: What the? a new cheat
you can't use them in game, so it doesn't really matter.
Re: What the? a new cheat
cheat_valhalla?
what the christ.
Re: What the? a new cheat
Re: What the? a new cheat
Re: What the? a new cheat
So um, care to explain what some of these cheats do?
Re: What the? a new cheat
Quote:
Originally Posted by
BobtheGreatII
So um, care to explain what some of these cheats do?
I dont know, they cant be used in game and they do nothing in Sapien.
Re: What the? a new cheat
the omniptent would be god-mode.
the valhalla would propably be used to load up the Valhalla map when they were working on it, and the Halo3 engine wasnt able to accept it yet.
E3 was propably used to load up the original E3 map wel all know so well.
they all kinda speak for themselves to be honest.
Re: What the? a new cheat
maybe someone will find something usefull in here.
force_crash_uploads
disable_progress_screen
halt_on_stack_overflow
allow_sound_cache_file_editing
lruv_lirp_enabled
font_cache_status
data_mine_delete_uploaded_zip_files
unit_animation_report_missing_animations
force_player_walking
data_mine_debug_menu_interval
data_mine_player_update_interval
editor_strip_dialogue_sounds
always_dirty_structure_objects
check_system_heap
debug_tag_dependencies
banshee_cruising_throttle
banshee_finger_off_stick_deceleration_factor
banshee_strafe_boost_scale_factor
banshee_full_gravity_speed
banshee_zero_gravity_speed
banshee_roll_trick_duration
banshee_loop_trick_duration
banshee_maximum_trick_frequency
e3
override_player_character_type
enable_controller_flag_drop
render_comment_flags_look_at
render_comment_flags_text
render_comment_flags
g_logon_task_override_result_code
g_override_logon_task
global_playtest_mode
catch_exceptions
debug_menu_enabled
bitmap_downsample
default_scenario_ai_type
display_disk_usage
display_verbose_disk_usage
biped_meter_display
vehicle_status_display
run_game_scripts
cinematic_letterbox_style
debug_recording_newlines
debug_recording
director_camera_switch_fast
geometry_cache_debug_display
geometry_cache_never_block
geometry_cache_block_warning
geometry_cache_status
geometry_cache_list
geometry_cache_graph
generate_prediction_scripts
debug_resource_predition
texture_cache_dynamic_low_detail_texture
texture_cache_lod_bias
texture_cache_block_warning
texture_cache_usage
texture_cache_status
texture_cache_force_high_detail
texture_cache_force_medium_detail
texture_cache_force_low_detail
texture_cache_list
texture_cache_graph
texture_cache_show_mipmap_bias
display_vibration_status_lines
debug_players
debug_player_teleport
game_engine_debug_statborg
player_training_disable
player_training_debug
debug_material_default_effects
debug_material_effects
debug_collision_object_payload_collision
debug_collision_skip_vectors
debug_collision_skip_objects
debug_collision_skip_instanced_geometry
debug_biped_throttle
debug_biped_landing
debug_lightmap_sampling
debug_light_passes
debug_lights
debug_object_lights
debug_colonies_change
debug_colonies_spread
debug_colonies_spore_desires
debug_colonies_spore_pods
debug_colonies_spores
debug_colonies_cells
debug_colonies
colonies_time_scale
colonies
debug_decals
debug_fog_planes
debug_cluster_index
debug_leaf_connection_index
debug_leaf1_index
debug_leaf0_index
debug_vector_palette
debug_permanent_decals
debug_input
debug_bsp
debug_structure_surface_references
debug_instanced_geometry_collision_geometry
debug_instanced_geometry_vertex_counts
debug_instanced_geometry_names
debug_instanced_geometry_bounding_spheres
debug_instanced_geometry
debug_structure_automatic
debug_structure
debug_player
debug_tangent_space
debug_camera
enable_pathfinding_generation_xbox
collision_debug_ignore_object_index
collision_debug_height
collision_debug_width
collision_debug_length
collision_debug_vector_k
collision_debug_vector_j
collision_debug_vector_i
collision_debug_point_z
collision_debug_point_y
collision_debug_point_x
collision_debug_repeat
collision_debug_flag_try_to_keep_location_valid
collision_debug_flag_allow_early_out
collision_debug_flag_ignore_breakable_surfaces
collision_debug_flag_ignore_invisible_surfaces
collision_debug_flag_ignore_two_sided_surfaces
collision_debug_flag_back_facing_surfaces
collision_debug_flag_front_facing_surfaces
collision_debug_flag_ignore_passthrough_bipeds
collision_debug_flag_ignore_dead_bipeds
collision_debug_flag_ignore_cinematic_objects
collision_debug_flag_ignore_nonpathfindable_object s
collision_debug_flag_ignore_child_objects
collision_debug_flag_objects_creatures
collision_debug_flag_objects_crates
collision_debug_flag_objects_sound_scenery
collision_debug_flag_objects_light_fixtures
collision_debug_flag_objects_controls
collision_debug_flag_objects_machines
collision_debug_flag_objects_scenery
collision_debug_flag_objects_projectiles
collision_debug_flag_objects_garbage
collision_debug_flag_objects_equipment
collision_debug_flag_objects_weapons
collision_debug_flag_objects_vehicles
collision_debug_flag_objects_bipeds
collision_debug_flag_objects
collision_debug_flag_instanced_geometry
collision_debug_flag_media
collision_debug_flag_structure
collision_debug_flags
collision_debug_phantom_bsp
collision_debug_features
collision_debug_spray
thats not even half of the commands i found.
Re: What the? a new cheat
Well no shit.
Halo 2 I think has over 3 million lines of sound commands.....or is that codes....its been a while since I watched the bonus DVD.