Re: CMT HUD updated.. again
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Yay, as long as it doesn't distract~
Re: CMT HUD updated.. again
Looks Awsome keep up the good work Masters !!!!!!!!!!!!!!!!!!:D
Re: CMT HUD updated.. again
Quote:
Originally Posted by
KntTader
Looks Awsome keep up the good work Masters !!!!!!!!!!!!!!!!!!:D
It's awesome, but I don't think it needs that many exclamation marks.
Re: CMT HUD updated.. again
Whoa, this is pretty good, would look a bit more natural if there was some curving though. I don't expect you to change your concept though.
Re: CMT HUD updated.. again
I actually like that, I also don't honestly see how that can distract a person in combat. This worked well in Metroid Prime, why not Halo?
Re: CMT HUD updated.. again
Looks alright.
On a side note, the cross-hairs on the scope add too much cheese factor, as does the rail. They just stand out too much.
Re: CMT HUD updated.. again
Well isn't the new Sniper gonna replace this couple year old one?
Gah the fact that the "Holding ammo" counter touches the left side of the box its in annoys me. ><
Re: CMT HUD updated.. again
Just a note, on the last photo, the plasma grenade count is 8. Will we be able to carry 8 grenades now?
Re: CMT HUD updated.. again
New sniper might be done this weekend.
I'll fix that holding ammo counter, it's been bugging me for a while now too.
In render (our sandbox) you spawn with 80 nades, 4 is the max of each type but BRG, which has 6.