Possibilities for a H3 Snowbound-type forcefield for HaloCE
I'm currently looking into ways to make a forcefield that blocks weapon fire and vehicles but not players. So far, I think I have found most of the pieces I would need.
First off there is a vehicle glitch in the old pemba beta by Paladin. I found this glitch awhile ago and forgot about it but I don't think I was the first to find it. I uploaded a recording of it here: http://savefile.com/files/1040448
What happens is that there is an invisible one way vehicle barrier that stops the hogs from leaving the area where the red hog spawned, though players can walk and shoot though it just fine. I think this glitch has something to do with the material ids in 3ds and the shader symbols I've read about in the official hek tutorial.
The other half of the forcefield would be stopping weapons fire while still allowing players though. For that I have noticed that water planes cause some weapons fire to explode on impact, like rockets and frg blasts. With some tweaking, blocking other weapons with a transparent water plane might be possible.
So, with two planes, one for the pemba vehicle glitch to block vehicles, and the other for a transparent water-like plane to block weapons fire, I think a Snowbound type forcefield would be possible for HaloCe.
Much of this is still speculation since some of this stuff I've never worked with before or had the time to test but I thought it was interesting enough as it is now so I decided to share what I had so far.
Comments and suggestions are welcome.
Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE
or you can set invisible bipeds with infinite hp and the biped-pass through flag on and give them a high weight so they cant fly away
Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE
Sounds like a good plan :)
also:
Quote:
Originally Posted by
ironclad
or you can set invisible bipeds with infinite hp and the biped-pass through flag on and give them a high weight so they cant fly away
gross.
Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE
My idea:
Create a weapon tag (Projectiles impact weapons, but bipeds do not collide), use the shield door model. Place it on the map, attach it to an invisible scenery with a script. Continuously re-create the weapon so it doesn't disappear.
Voila.
Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE
.Weapon tags allow players to pass through but have bullet collision; a script to recreate one every 30 secs or so (therefore preventing respawn dissapearing) would do the trick.
Edt : CURSE YOU LEEEEEEEEEET <:mad:>
Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE
Either he made a player clip there (on Pemba), or there are nearly co-planar faces there and it causes that to happen.
Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE
Quote:
Originally Posted by
flyinrooster
Either he made a player clip there (on Pemba), or there are nearly co-planar faces there and it causes that to happen.
Ya, I figured the glitch had something to do with the model itself. I would prefer to do it that way if I can. The script is a neat idea but I'm sure that this should be possible by just using faces, player clipping, or some combination of shader symbols.
If Paladin still has the model, maybe he could take screenshot of that area in 3DS so we could know for sure. I haven't seen him around lately so I may pm him later about it.
Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE
Well, if both lag and leet said it, I'd say to do it that way. They both know their shit, and I am sure they would have suggested an easier way if they could have.
Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE
Ya, it may end up being the easier way in the end since I've only seen that invisibile vehicle wall glitch once on all the maps I've played on.
Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE
Quote:
Originally Posted by
Conscars
Sounds like a good plan :)
also:
gross.
lol ive done it it works but no syncysyncy