[WIP] New Battle Rifle Animations
Ok, I have updated these once since I first started. Please give me all the critique possible so I do not turn out to be a mediocre(spelling? lol) animation artist.
Older Version:
http://youtube.com/watch?v=kK4W06QhbQw
Newer Version:
http://youtube.com/watch?v=GnfGablUPSs
Newest Version:
http://www.youtube.com/watch?v=_HLbxQ39eYc
Thank you for your time.
Re: [WIP] New Battle Rifle Animations
Always good to see an aspiring first-person animator. :) Halo CE doesn't have enough of them.
Anyways...
IMO, the keys to a good first-person animation are:
- Consistent Speed (The most important one!)
- Finger movement (Really.)
- Motion (Make sure nothing in two consecutive frames is in the same position. This usually makes the animation look "robotic")
The speed consistency on the reload animation needs work from what I can see. The transition from the mag-in to the default position is really fast compared to the rest of the animation. (Speaking of the default position, I noticed that the end frame is not the same as the beginning frame, causing the jerkiness at the end of each. Select all, hold shift, and drag the first keyframe on the track bar to the end keyframe.)
The readying animation seems a bit too plain to me. Right now it's just a simple off-screen to on-screen.
Throw grenade looks fine. Just fix the default position stuff as I mentioned earlier.
Meleeing looks rather slow, making it not look that powerful. Make it faster!
Re: [WIP] New Battle Rifle Animations
Looks good but you need to lower the rate of fire. It looks sort off like a double shot in the newer version that you made, also the melee looks a little off, like it stops right before it actually makes the melee noise.
Re: [WIP] New Battle Rifle Animations
Thank you so much! I never knew how to move one key frame and place it at another(simply copying). This should help alot with smoothness. Anyway, much thanks, L33t.
[Edit] Oh, I will set the keyframe in the animation tag one earlier from what I did then, that should make the melee better.
Re: [WIP] New Battle Rifle Animations
oh, and here is something, revise the side step movent amin. so the top moves left when you move right, and when you go left the top moves to the right, try that and see how it looks.
Re: [WIP] New Battle Rifle Animations
I can do that, but I already have it for my "look left" and "look right" overlays. I suppose I could just switch the two/four(depending how you look on it)...
Re: [WIP] New Battle Rifle Animations
Everything seems good, it could do better. Although it'll be funny if the handle broke when doing a melee attack.
Re: [WIP] New Battle Rifle Animations
Ok so i'll go from the start..
Ready anim seems fine, no problems except to suggest having it seem as though it is being drawn out rather than being picked up.
Grenade throwing anim needs to be slowed down a bit, though I like the technique.
Idle and moving anims are fine, no problems there.
Firing anim needs to have more recoil, to me it looks as though on the 3 shot burst, he holds it completely still.
Reload anim needs a fair bit of work. For starters, take a look at the original anims, where the bolt is .. argh too early can't remember the word for it >.<.. but it's moved moved back, the next clip is loaded, then the bolt is moved back into position. That part of the anim is def. required.
To finish.. with animations you can make it fancy, but for every version you need to have the basics.
Re: [WIP] New Battle Rifle Animations
Ok, I have actually finished a better reload animation, it is much much better. Another thing, if you want me to do it original animation wise, he never pulls the bolt back in Halo 2. I will host another ingame vid on youtube when I think I've got all of the animations in a visually acceptable form in which to manifest themselves in.
Re: [WIP] New Battle Rifle Animations
very cool, but i think that the reload should have sound, or make it louder cuz i dont here it XD