I had a bunch of gameplay videos and I was messing with a WAV editor.This is the product, and somewhat a trailer for HEADLONG.
before you ask, it should be comming out this week. I have a growing list of minor problems and not the time to fix them.
September 17th, 2007, 11:25 PM
Sever
Re: Headlong Teaser Trailer (sorta)
Nicely done. Now stop promoting it and get to work! lol jk videos like this are always worth the wait.
September 17th, 2007, 11:25 PM
Teh Ganon
Re: Headlong Teaser Trailer (sorta)
Where are the girly nade throwing anims D:! lol.. very nice!
September 17th, 2007, 11:27 PM
CtrlAltDestroy
Re: Headlong Teaser Trailer (sorta)
You really need to fix your hud.
September 17th, 2007, 11:30 PM
kenney001
Re: Headlong Teaser Trailer (sorta)
^^I would but I have just about had it with this level. I want to release it when my bug list is gone, and not worry about the stuff that already looks ok. If you WANT to find me a better h2 HUD go for it.....
Its not really promoting, its aggrivating :lol:
this video was my "break" from actually working on it. I need breaks you know.
September 18th, 2007, 12:46 AM
Jay2645
Re: Headlong Teaser Trailer (sorta)
Nah, that HUD is fine. My only suggestion would be to space out the icons at the top right of the screen a little from each other.
As I keep saying, post your bug list here, and maybe we can help whittle it down.
And you are still using that Anti-Aimbot script, right? Because I now have a more effective one, PM me if you still want it. Same setup as the previous one, this one just adds a couple commands to make the aimbots lock on more often.
September 18th, 2007, 07:37 AM
kenney001
Re: Headlong Teaser Trailer (sorta)
you see? Its just stuff that needs to be done, not stuff I am having problems figuring out. This is why I say it should be out soon, but then I can't get anything done because of homework, extra curricular activities, etc....
shotgun is to accurate/powerful
SMG Reload Empty sound is wrong
Rocket has 2 zoom levels
Shotgun has invinate zooms (crashes)
Carbine pickup icon
Needler Projectile speed
Nade throwing distance
Put the SUn lens flare back into the sky
Anti-aimbot script (yes jay an updated version would be wonderful)
purple carbine muzzle-flash
-and then theres this invisible wall that i cant for the life of my get rid of, that basically extends the wart-hog side of the building the headlong is attatched to, to where you cant shoot people in the street below, unless they are past the place where the streets merge.
September 18th, 2007, 08:32 AM
OmegaDragon
Re: Headlong Teaser Trailer (sorta)
Quote:
Originally Posted by kenney001
Anti-aimbot script (yes jay an updated version would be wonderful)
This bullet point interests OmegaDragon, please explain what it does, how it works, and is it effective. Good job so far.
September 18th, 2007, 09:54 AM
Funions
Re: Headlong Teaser Trailer (sorta)
I don't think that the people that play ce will care about your hud, it's looking great so far keep up the good work.
September 18th, 2007, 11:50 AM
Sunray
Re: Headlong Teaser Trailer (sorta)
About the HUD.
I realise that you have spent a lot of time on this map and it is your project, but when you have spent this long on a map, making it suitable for release, it seems a real shame not to make it perfect. IMHO if you know the problem is there and the feature it is not as it should be, you should fix it to make the release as perfect as possible. Like I say, it's your map and you're the one who's had to slave over it, but to me it seems a shame to leave it.
Otherwise, looks great! Looking forward to release. Thanks for all the work you've put in so far to get a good H2 map into CE.