I posted this over at GBX but things have changed a bit since I originally posted that. Now the game is going to be either a first or third person shooter. Here is what the game needs to accomplish:
*Must take place during WW1
*Must have questions(more on that) and a points system of some form to keep track of scores
*The game must have "paths" for the war to take, ex. if Franz Ferdinand is not assassinated the war begins a different way.
*If this happens, there must be some way to get back on to the historical track.
* Must have graphics in one form or another
* Must be fully functioning (aka no horrendous exception-inducing bugs)
Also, there are a few limitations on the tech level, mainly the fact that the school uses computers with Intel Integrated Graphics at DX7 level. I probably will end up bringing in my own computer for sanities sake, since with Intel Integrated Graphics you might as well hand draw each image yourself.
Now, about the questions. Originally the game was going to take place during WW2, but due to time restraints we are doing it now on WW1. Originally we were going to have to have questions related to atomic chemistry (aka Nukes =D), but instead now we will have to make it related to chemical weapons and such.
I already have quite a few ideas on what we (I'm working in a group at school) can do, and we currently have a back-up plan in case we run out of time on this one. For the points system we are going to have it so that when you get a question right you gain one of two resources: exp for history (affects the abilities of your character) and technology for chem which lets you upgrade your weapons. These will appear in the form of a floating piece of paper with either an atom on it or a textbook (guess which is for which subject and you will get a cookie) which will start a 30 second quiz that has one question. Also, as the game progresses you will get to choose how you want to do things, which affects how the war progresses. At the end of each mission you will be graded on how well you do.
Anyone have any ideas/suggestions you want to add?
February 3rd, 2007, 11:57 PM
Emmzee
Re: Im making a game for school! Info Inside
May I suggest ASCII?
February 4th, 2007, 12:00 AM
rossmum
Re: Im making a game for school! Info Inside
FPS now? I'll do weapons. Name me a poly limit.
February 4th, 2007, 03:19 AM
legionaire45
Re: Im making a game for school! Info Inside
updates! I have the BSP rendering working and looking ok. I havnt done this in a while xD. I also have some scum-water ingame too. Tommorow im going to get weapons in-game and also put a proper sky in (right now I just have it set to render a lack of sky to a light blue color, which is rather blank xD). Im going to work towards getting a releasable alpha ready soon, but you will need Blitz3D to actually run it because I dont have a full version D=. I might have that soon though, and you guys can probably expect daily/weekly builds. Rossmum is working on some weapons right now, so expect it to look great even though the poly count is low. Overall I will be very impressed if I can get this to Half-Life-ish LoD on everything. Expect some screenshots/news tomorrow.
@Ross - Half Life 1-ish. an MP5 might look something like in this screenshot
February 4th, 2007, 10:44 PM
legionaire45
Re: Im making a game for school! Info Inside
Double Post! Heres an update:
Things in:
* It works
* You can move
* You can fire your weapon
* Primitive maps system partially done
* Weapons switching system started
* Working on ammo counter system (right now you have a 14 round clip with unlimited ammo)
* Got the reload notification working
* Fixed issues with being able to fly by jumping (LOL)
--------------------------------
need to do:
* make jumping smoother
* implement mouse-look
* make weapons switching work
* Make an HUD (started, but more or less far from done)
*health and armor bars
* different reticles for each weapon (not required)
* make some kind of map browser/GUI (will probably throw together in C#)
* heil hitler! (In there to check if anyone is reading this)
* Get some FP stuff in like biped arms
* Get enemies in-game
* Implement an AI system
* Make the actual map content
* Make the manual
* Polish it off
* lots of other stuff
As always I still take suggestions (even if they say something like "fuck off")
February 5th, 2007, 12:12 AM
rossmum
Re: Im making a game for school! Info Inside
No armour. No HUD at all would be the best but definitely no armour.
February 5th, 2007, 12:28 AM
mR_r0b0to
Re: Im making a game for school! Info Inside
why don't you just make a couple of maps for halo? most ai is already done for you, plus, there's plenty of people here with experience and stuff. and graphics are so much better too.
February 5th, 2007, 02:12 AM
legionaire45
Re: Im making a game for school! Info Inside
Halo cant do a lot of the things that are required for this project. Originally I was thinking of doing a DoD:S mod but it probably wouldn't work too well either.
So besides HP should I add any other kind of stats? maybe something like a "shell-shocked" meter that, when filled, makes you black out/the usual effects of shell shock?
I just got a bunch of the textures done, all of which are 2048^2 :D . Im also going to make some smaller textures later if the school's computers can't take these :XD: . Im going to work on level design tomorrow at school and continue with coding after that. I want the engine done by the end of the week if possible. *watches as that date slips past*
February 5th, 2007, 02:53 AM
mR_r0b0to
Re: Im making a game for school! Info Inside
ok then :]
February 6th, 2007, 07:45 PM
legionaire45
Re: Im making a game for school! Info Inside
update! I found out some more info on the project, and they actually want it to be more or less a "choose your own adventure" game. :mad: . However, all is not lost. screw WWI, this project is going to be based off of WW2. Hell, I may even go ahead and make it futuristic (that would mean that I could get away with the massive gravity bugs :eek: ). So more info will come soon as the engine comes along. Since this is no longer a school project I have more then a month to complete it, which means that I can be concerned with quality. So expect fewer and farther between updates.
Im also doing a rebuild of the code, starting from scratch. I have my old code as referance and will try and fix it up.