Ok Ive been working on converting part of Cairo station to halo CE and i really noticed that in halo 2's campaign bungie wasted polys like it was going out of style. I mean look at this crap! It hurts to see that many vertices coplaner to each other. Especially that cramped up. Why are some of Halo 2's models so fugly like that?
http://www.freewebs.com/infernosk8te...0bungie%21.PNG
(if the link breaks blame freewebs)
I'm currently having to remodel parts of the BSP just to conserve some of those polys ( you can see what ive already done in red )
But anyways anyone have some insight or explanation for this? Is it some secret modeler technique or are they just lazy?