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		[GALLERY] Saggy's Stuff 
		Well, for now this I all I have worth showing. I hope to get the thing animated and maybe put into Halo. Btw, this is my first model that I made while watching a tutorial. I plan to make some other weapon on my own, just haven't decided which one yet.
 
 http://img523.imageshack.us/img523/2...tafinalyk9.jpg
 
 Wireframe:
 
 Also, +rep if you think I have potential.
 
 
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		Re: [GALLERY] Saggy's Stuff 
		Very nice job on the Beretta 9000, it looks good. The clip seems a bit wide but for a first model that is very good, better then the Beretta I made xD. If you want to continue with tutorials I would definitely recommend the Glock tutorial, also on ModDB. It goes over plane modeling (again), texturing and animating. Not sure if it goes over compiling, I don't remember. 
 
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		Re: [GALLERY] Saggy's Stuff 
		
	Quote: 
		
 
				Originally Posted by  legionaire45  
Very nice job on the Beretta 9000, it looks good. The clip seems a bit wide but for a first model that is very good, better then the Beretta I made xD. 
 
 
 I'm not to worried about the magazine because even if I do get it ingame, it won't be seen that much. Also, thanks for the link to the Glock tutorial, I'll definetly try it out. I'd rep you but it says I have to spread some around first...
 
 
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		Re: [GALLERY] Saggy's Stuff 
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		Re: [GALLERY] Saggy's Stuff 
		Eh, you just follow the steps and get the result from that 1 tutorial.  I'm guessing you must've used the plane modeling tutorial, because it's exactly like this. 
 
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		Re: [GALLERY] Saggy's Stuff 
		He has done a good job of it though. Try and make something without the tutorial, but use the same techniques. 
 
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		Re: [GALLERY] Saggy's Stuff 
		
	Quote: 
		
 
				Originally Posted by  Hunter  
:words:.. Try and make something without the tutorial, but use the same techniquesapply the same way of modeling.
 
 
 
 Try to make something without a reference for once, or if not maybe make something interesting.  A BSP, Vehicle, Scenery or another weapon.  Just draw some concepts, or just 'draw' them in your head, and then model whichever looks the best.
 
 
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		Re: [GALLERY] Saggy's Stuff 
		
	Quote: 
		
 
				Originally Posted by  SilentWindPL  
Try to make something without a reference for once, or if not maybe make something interesting. A BSP, Vehicle, Scenery or another weapon. Just draw some concepts, or just 'draw' them in your head, and then model whichever looks the best. 
 
 
 I've been trying to design a level for a while but I have no creativity whatsoever, otherwise, I would of had something by now. For now, I'm going to work on another weapon, but without the use of a tutorial and see how that goes.
 
 
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		Re: [GALLERY] Saggy's Stuff 
		
	Quote: 
		
 
				Originally Posted by  SilentWindPL  
Try to make something without a reference for once, or if not maybe make something interesting.  A BSP, Vehicle, Scenery or another weapon.  Just draw some concepts, or just 'draw' them in your head, and then model whichever looks the best. 
 
 
 That was stupid. He just started. He needs more practice a couple models later before he starts doing that.
 
 
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		Re: [GALLERY] Saggy's Stuff 
		Looks like a good start but your name makes me :XD: and :gonk: at the same time. 
 
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		Re: [GALLERY] Saggy's Stuff 
		Telling someone to not use references when they model or do any art for that matter is like telling someone to play a video game with their eyes closed. Even professional game developers will usually at least sketch out a weapon or prop before they model it so that they can get a general idea of what goes where on the mesh. They may not use it as a direct reference but they will look at it.
 
 That, and this guy is a beginner. Hell, I still use references for my models.
 
 
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		Re: [GALLERY] Saggy's Stuff 
		
	Quote: 
		
 
				Originally Posted by  Saggy  
I've been trying to design a level for a while but I have no creativity whatsoever, otherwise, I would of had something by now. For now, I'm going to work on another weapon, but without the use of a tutorial and see how that goes. 
 
 
 If you have no creativity, google or go on halomaps. Maybe play a few games to get some ideas of what you wanna do. Doom 3, Halo 3, Source Games, etc. There is no such thing as having no creativity, you're just not in the thinking mood. Wake up good one morning, take a nice long hot shower. You'll feel inspired, maybe, and then get on 3ds max and think up some stuff.
 
 
	Quote: 
		
 
				Originally Posted by  LinkandKvel  
That was stupid. He just started. He needs more practice a couple models later before he starts doing that. 
 
 
 If you want to become good, or learn, it's hard. Nothing in this world that's easy is worth hanging on to.
 
 EDIT:
 
	Quote: 
		
 
				Originally Posted by Me
				
			 Try to make something without a reference for once, or if not maybe make something interesting. A BSP, Vehicle, Scenery or another weapon. Just draw some concepts, or just 'draw' them in your head, and then model whichever looks the best. 
 
 
 .
 
	Quote: 
		
 
				Originally Posted by legionaire45
				
			 That, and this guy is a beginner. Hell, I still use references for my models. 
 
 
 Read before posting please, I think that's against the rules. :cop:
 
 
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		Re: [GALLERY] Saggy's Stuff 
		
	Quote: 
		
 
				Originally Posted by  Saggy  
I'm not to worried about the clipmagazine because even if I do get it ingame, it won't be seen that much. Also, thanks for the link to the Glock tutorial, I'll definetly try it out. I'd rep you but it says I have to spread some around first...
 
 
 
 ftfy
 
 
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		Re: [GALLERY] Saggy's Stuff 
		
	Quote: 
		
 
				Originally Posted by  Zeph  
ftfy 
 
 
 Shhh :mad:
 
 Also, Silentwind. I appreciate the advice. Hoepfully now I can get into a "thinking mood".
 
 
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		Re: [GALLERY] Saggy's Stuff 
		
	Quote: 
		
 
				Originally Posted by  SilentWindPL  
Read before posting please, I think that's against the rules. :cop: 
 
 
 Are you saying that using references for a 3D model is some how against "the rules"? What the fuck are you talking about? Either that post made absolutely no sense or you are claiming that is somehow against (I'm assuming) the site rules to use a reference image to create a 3D model. If that is the case, please proceed to ask the mods to ban every single 3D artist on the website except you, since you are the only one not using references apparently.
 
 If that wasn't the intended meaning of your post then please rewrite it so I can properly understand your nonsense.
 
 EDIT: Ok, I reread your post about 4 times and figured out what you were trying to say. I read your post from the beginning and I stand by what I said. It is perfectly fine to place a reference image in a viewport to base your model off of - it helps you make your mesh stay true to the original concept that you put on paper/in a file/whatever. Yes, having an original concept is perfectly fine and dandy and I'm all for people going out and making their own original content from scratch, but I think this guy should take baby steps before he tries to run a marathon so to speak. Otherwise we get idiots like SVC who are filled to the brim with ideas but can't implement them in a proper manner.
 
 
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		Re: [GALLERY] Saggy's Stuff 
		I implied you read what I said thuroughly, my word you came off as a blithering idiot.  No offense intended yet again, just saying really read it through.
 
 Also, I never said he shouldn't take babysteps.  I just told him to maybe try taking off the training wheels that guide his bike along that sidewalk, if he doesn't do well and gets hurt well then go back to training wheels until he can finally go without em.
 
 
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		Re: [GALLERY] Saggy's Stuff 
		Woah, just found a bunch of old shit. Also, new shit at bottom.
 
 Halo Desert Terrain Scenes:
 http://img75.imageshack.us/img75/6780/desert2kn7.png
 
 http://img117.imageshack.us/img117/9324/desertuc4.png
 
 Eye Manipulation:
 http://i141.photobucket.com/albums/r...gDog7/fire.png
 
 The Fire Within Desktop Background:
 http://i141.photobucket.com/albums/r...FireWithin.png
 
 KEEP IT CLOGGED (Just for Kornman)
 :saggy:
 
 Sonic Unleashed Custom Back Cover - Xbox 360 (Low-Res, stupid photobucket)
 http://i141.photobucket.com/albums/r...360_Custom.jpg
 
 
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		Re: [GALLERY] Saggy's Stuff 
		Whats the normal cover look like? 
 
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		Re: [GALLERY] Saggy's Stuff 
		
	Quote: 
		
 
				Originally Posted by  Advancebo  
Whats the normal cover look like? 
 
 
 Yeah, that looks legit.
 
 
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		Re: [GALLERY] Saggy's Stuff 
		Just remember that I did not make the front cover, only the back.
 
 Original Cover:
 http://www.console-covers.com/waterm...?src=16938.jpg
 
 Now that I look at it, there are some parts I want to fix on my cover. Namely the boxes with the pictures inside.
 
 
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		Re: [GALLERY] Saggy's Stuff 
		Iknow, yours does look better imo.
 
 Stresses the "alter Ego" style of it.
 
 
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		Re: [GALLERY] Saggy's Stuff 
		Thanks.
 
 Also, made some minor changes to it:
 
 http://i141.photobucket.com/albums/r...0_CustomV2.jpg
 
 Just some minor changes. Changed the font in the boxes, fixed the gradient on the text (it was reversed) and rounded out the boxes. Does anyone think the boxes are too rounded or look awkward?
 
 Also, if anyone wants a hi-res version (4 MB 3240x2175) then PM me.
 
 
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		Re: [GALLERY] Saggy's Stuff 
		The original was better because the back was balanced and had a better visual flow.  Yours seems to suffer from a collage look. 
 
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		Re: [GALLERY] Saggy's Stuff 
		
	Quote: 
		
 
				Originally Posted by  SnaFuBAR  
The original was better because the back was balanced and had a better visual flow. Yours seems to suffer from a collage look. 
 
 
 Yeah, your right. I've moved some stuff around and now it has some balance, but I'm not quite sure what I can do with the "As the sun sets... A new adventure begins" text. Anyone have any ideas?
 
 E: Also, any crit/comments on my other stuff?
 
 E Again: How's this? I tried to balance out all the images, so I centered the glowing "rip" more so the two images are equal size. I also scaled down the boxes and made them fit better. I changed the arrangement of the "As the sun sets..." text, and added/changed some more logos to the bottom (Specifaclly the Hedgehog Engine logo and Dolby Digital)
 
 http://i141.photobucket.com/albums/r...0_Custom-1.jpg
 
 
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		Re: [GALLERY] Saggy's Stuff 
		The desert terrain looks nothing like a desert.  It's lumpy, muddy looking piles are completely uncharacteristic of a desert.  They don't pass for rock outcroppings or mountains either, so I'd say you need more of a windswept sand dune approach.  The photoshop stuff is alright... mostly cliché.  Keep trying though.
 
 E: as for your text on the back cover, you need to avoid the unfortunate tangents, such as how "...a new" intersects with Sonic's eye and covers his whole arm, and how "begins" completely covers his lower jaw.
 
 
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		Re: [GALLERY] Saggy's Stuff 
		
	Quote: 
		
 
				Originally Posted by  SnaFuBAR  
The desert terrain looks nothing like a desert. It's lumpy, muddy looking piles are completely uncharacteristic of a desert. They don't pass for rock outcroppings or mountains either, so I'd say you need more of a windswept sand dune approach. 
 
 
 Yeah, but tbh, I cba to fix it seeing as I don't have the max file anymore. It was mostly just me trying out ways of creating terrain for practice more than anything. Maybe I can add some effects to it in Photoshop to make it look a little more pleasing.
 
 
	Quote: 
		
 
				Originally Posted by  SnaFuBAR  
The photoshop stuff is alright... mostly cliché. Keep trying though. 
 
 
 Again, most of it was just practice/following some tutorials, but imo, I thought it was something to add to my dying thread. I'll keep trying though ;)
 
 
	Quote: 
		
 
				Originally Posted by  SnaFuBAR  
E: as for your text on the back cover, you need to avoid the unfortunate tangents, such as how "...a new" intersects with Sonic's eye and covers his whole arm, and how "begins" completely covers his lower jaw. 
 
 
 See edit in last post.
 
 
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		Re: [GALLERY] Saggy's Stuff 
		Looking much better.  You should learn about "directing eye movement".  If you're unable to find much, just ask me. 
 
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		Re: [GALLERY] Saggy's Stuff 
		By "directing eye movement", do you mean something along the lines of creating a focal point, so the viewer's eyes are automatically brought to where the artist intend them to look? 
 
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		Re: [GALLERY] Saggy's Stuff 
		It's more than that, but that's the basis (as it is with any art...) 
 
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		Re: [GALLERY] Saggy's Stuff 
		Well, thanks to Snaf, I think this is the finished product:
 
 http://i141.photobucket.com/albums/r..._WIP_Mix-1.jpg
 
 
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		Re: [GALLERY] Saggy's Stuff 
		
	Quote: 
		
 
				Originally Posted by  Saggy  
By "directing eye movement", do you mean something along the lines of creating a focal point, so the viewer's eyes are automatically brought to where the artist intend them to look? 
 
 
 Its about making the intended viewers eyes to follow the cover in mostly a certain directional flow. This allows the user to see all the content but also not think its cluttered. Some people use patterns or other such forms of art to do this. At Least this is my opinion, and that's what I learned from art class. :P
 
 
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		Re: [GALLERY] Saggy's Stuff 
		Started working on some cliffs:
 
 http://img190.imageshack.us/img190/568/cliffs2.jpg
 
 http://img30.imageshack.us/img30/3636/cliffs1.jpg
 
 Right now, all that right there is 334 polys/692 tris which isn't too bad. I have a lot too fix though. I can see lots of places where I need to make some cuts and fix up some verts/edges.
 
 Also note that this is my first real attempt at trying to achieve decent looking cliffs.
 
 E: Added some more cliffage:
 
 http://www.modacity.net/forums/pictu...&pictureid=819
 
 Up to 507 polys/1050 tris now. Definitely want to cut that down...
 
 
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		Re: [GALLERY] Saggy's Stuff 
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		Re: [GALLERY] Saggy's Stuff 
		Too jagged, it looks like crumpled paper. 
 
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		Re: [GALLERY] Saggy's Stuff 
		Won't it look different smoothed tho? Or is it like that? D: 
 
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		Re: [GALLERY] Saggy's Stuff 
		Give it more detail in the shape.  You don't have to make it look like pure noise, give it some large features. 
 
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		Re: [GALLERY] Saggy's Stuff 
		
	Quote: 
		
 
				Originally Posted by  SnaFuBAR  
Too jagged, it looks like crumpled paper. 
 
 
 Different rock type?
 
 
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		Re: [GALLERY] Saggy's Stuff 
		No rock looks like the cliffs he made.  Point is they need more shape and less of the fractal noise. 
 
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		Re: [GALLERY] Saggy's Stuff 
		
	Quote: 
		
 
				Originally Posted by  SnaFuBAR  
Too jagged, it looks like crumpled paper. 
 
 
 I guess I should have waited to do the render once I finished making the cuts in the mesh to acutally give it some actual shape.
 
 
	Quote: 
		
 
				Originally Posted by FluffyDuck™
				
			 Won't it look different smoothed tho? Or is it like that? D: 
 
 
 Sadly, it is smoothed :(
 
 
	Quote: 
		
 
				Originally Posted by flyinrooster
				
			 Give it more detail in the shape.  You don't have to make it look like pure noise, give it some large features. 
 
 
 Definately.
 
 Also,  I just felt like putting a quick texture on it, just to see what it would look like. I smoothed out the roughness of the cliffs as well.
 
 http://img145.imageshack.us/img145/9521/cliffs5.jpg
 
 http://img198.imageshack.us/img198/6199/cliffs6.jpg
 
 MC in there to show scale.
 
 
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		Re: [GALLERY] Saggy's Stuff 
		
	Quote: 
		
 
				Originally Posted by  flyinrooster  
No rock looks like the cliffs he made.  Point is they need more shape and less of the fractal noise. 
 
 
 I've seen chalk cliffs in cornwall look rather simular before so i don't know about that...
 
 
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		Re: [GALLERY] Saggy's Stuff 
		Chalk cliffs don't look like that.  They have very prominent horizontal layers/banding.  Any surface jaggedness has only minor resemblance to what was rendered, which looked like a sheet of paper that was meticulously folded or crushed and then opened back up.  You shouldn't be able to identify 90% of the vertexes just by glancing at the render.
 
 The new cliffs look somewhat better.