More accurate when erect?
When playing hugeass (I know right) a couple days ago, I noticed that It's more accurate when scoped
http://screenshot.xfire.com/screensh...cf4046d9ee.png
http://screenshot.xfire.com/screensh...62dac9f245.png
Does anyone know how this was done? I'm assuming it fires a different proj when scoped, which would open the door for lots of interesting things like weapons that are full auto when unscoped and burst when scoped.
Re: More accurate when scoped?
Arnt you using 2 different guns?
Re: More accurate when scoped?
No. The Hugeass assault rifle was given a scope, when zoomed in, it has the pistol cross hair.
Re: More accurate when scoped?
Perhaps looking at weapons tags in more detail..
Re: More accurate when scoped?
Essentially yes. When zoomed in, there's more pixelage to fine tune where the impact is at, so the engine places the decal in a slightly different spot. Projectile magnetism typically overcomes this. It's really bad in Halo 2, if you care to hop in headlong to shoot the big walls and see.
Re: More accurate when scoped?
I'm pretty sure it's intentional. I thought it was in the tags.
Re: More accurate when scoped?
Quote:
Originally Posted by
TheGhost
I'm pretty sure it's intentional. I thought it was in the tags.
It is. There is a flag for "Error when unzoomed." Which means that it doesn't shoot right in the center where it's supposed to. Like the sniper, the more you zoom in, the more accurate it is.
Re: More accurate when scoped?
yea uncheck error when zoomed. makes no sense really though. looking down the scope of an m249 is not gunna make it any more accurate...
Re: More accurate when scoped?
I noticed that the pistol uses it as well...
And it is easier to fire through ironsights then from the hip, right? <_<;
Re: More accurate when scoped?
Quote:
Originally Posted by
PenGuin1362
yea uncheck error when zoomed. makes no sense really though. looking down the scope of an m249 is not gunna make it any more accurate...
No, that would be lame. Thought there might be the possibility of different fire modes when scoped, though.
Re: More accurate when scoped?
Uh, I've always known that. Since when I first played CE(november06).
Re: More accurate when scoped?
hugeass and coldsnap suck, the content is good, but the maps just... suck
Re: More accurate when scoped?
Quote:
Originally Posted by
PenGuin1362
yea uncheck error when zoomed. makes no sense really though. looking down the scope of an m249 is not gunna make it any more accurate...
It will, however, keep your gun more steady (as opposed to firing from the hip) and help you aim more accurately. The game doesn't seem to have any sort of gun jitter system, so it just spreads the bullets as they come out of the gun. Actually, there is one thing, but it only goes up and down. "angle", I think the offset is called. -1 angle corresponds to 1 degree of upward tilt when fired. A great example of this is in Ross' Timberland mod.
Re: More accurate when scoped?
Actually, it is possible to make a gun have a 'jitter', it would be done by animation. But obviously it was never done.
Re: More accurate when scoped?
Quote:
Originally Posted by
Explosive American
It will, however, keep your gun more steady (as opposed to firing from the hip) and help you aim more accurately. The game doesn't seem to have any sort of gun jitter system, so it just spreads the bullets as they come out of the gun. Actually, there is one thing, but it only goes up and down. "angle", I think the offset is called. -1 angle corresponds to 1 degree of upward tilt when fired. A great example of this is in Ross' Timberland mod.
actually it uses a range between a angle and b angle is where the bullet will hit at random, it works good with recoil so that full automatic firing will make it horribly inaccurate and short bursts are much more accurate.
and mounting my gun on my shoulder and getting a firm grip would keep the gun steady but the way halo works is pretty much makes it dead on when zoomed.
Re: More accurate when scoped?
Quote:
Originally Posted by
Explosive American
It will, however, keep your gun more steady (as opposed to firing from the hip) and help you aim more accurately. The game doesn't seem to have any sort of gun jitter system, so it just spreads the bullets as they come out of the gun. Actually, there is one thing, but it only goes up and down. "angle", I think the offset is called. -1 angle corresponds to 1 degree of upward tilt when fired. A great example of this is in Ross' Timberland mod.
He did do that but people have been putting recoil on weapons with HMT for a long time =|
Re: More accurate when scoped?
Quote:
Originally Posted by
PenGuin1362
actually it uses a range between a angle and b angle is where the bullet will hit at random, it works good with recoil so that full automatic firing will make it horribly inaccurate and short bursts are much more accurate.
and mounting my gun on my shoulder and getting a firm grip would keep the gun steady but the way halo works is pretty much makes it dead on when zoomed.
Yeah, but it also works that way. As well as the spread, you can make the gun kick up/down a certain amount per shot, either permanently or for a second or so.
Re: More accurate when scoped?
Quote:
Originally Posted by
WhÎþLå§h ÐÆmØÑ
Actually, it is possible to make a gun have a 'jitter', it would be done by animation. But obviously it was never done.
Bullets will still go in the same direction. Try this. Melee with the shotgun and hold the fire button right after. It will fire while you're lowering it, but it'll still shoot as if it was in its normal position.
Re: More accurate when scoped?
No, I've already tried and proven my theory, it works. Since the gun and it's markers are linked to the right hand of the masterchief, when you move his hand, it moves the gun and it's #primary marker along with it, which is where the bullets come from.
Re: More accurate when scoped?
Projectiles come out of the FP camera's position unless you check the flag labeled something like "fires from weapon origin."