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Snowtorn Cove Progress
http://img.photobucket.com/albums/v2...n/zstc_001.jpg
For over a year now, I've been working on this map, which I call Snowtorn Cove. I've been working on it in secret this whole time, so this is most certainly the first time anyone has heard of it or seen it. I declare it the best-kept secret ever. :cool:
I'll be trying to finish it up as quickly as possible (seriously this time, because I can do it all myself), since of course I will have no problem texturing it myself. The above is a current picture of the map. I'm still tweaking the geometry and I would appreciate if people would be willing to look over the map and point out any spot where the geometry should be touched up (ignore the smoothing errors, since there isn't any smoothing).
I hate the stench of a rotting carcass.
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Re: Snowtorn Cove Progress
Hey Arteen... I remember a build being much further along than this..?
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Re: Snowtorn Cove Progress
I saw this, like, 3 months ago.
Will there be anything different from Wartorn, other than the snow and ice?
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Re: Snowtorn Cove Progress
Textures are...repetetive. Try to work them out so they fade nice and easily.
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
TheGhost
Hey Arteen... I remember a build being much further along than this..?
My guess is that he's doing what I'd do and show old stuff, then post updates making it look like he's a really fast mapper. :\
But lol tiled bitmaps.
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Re: Snowtorn Cove Progress
arteen, I'm very good at pointing out tiny problems. give me a map and ill find a problem within 10 minuts, guarenteed *well, almost...*
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
TheGhost
Hey Arteen... I remember a build being much further along than this..?
Yeah, but the geometry on it needed some work. I wouldn't say it was much further along. Besides, it will probably only take me a few hours to texture the level to the point that it was before, and this time I'll be able to do it all better. It's easier to start back at the point I am at right now than to try in work in all the changes into the other build. If I had some volunteers to do a quick run through of the map to check for geometry problems, I can get make some serious progress on this map and actually get it done.
An example of some of the work done on this current build that didn't exist in the previous is the blanket of snow on top of the level.
Quote:
Originally Posted by
Emmzee
I saw this, like, 3 months ago.
Will there be anything different from Wartorn, other than the snow and ice?
Read up =)
Yeah, it's not just an aesthetic change, though there are lots of them in the map. The bases are slightly different, in that they each have a ramp on one side and a tunnel path on the other, which will change gameplay in that aspect a bit. More importantly, the teleporter exits are reworked. They are in caves, like in W4rtorn, but the exits are raised to deter camping. I also added another ladder to the map, alongside the ladders in WTC and W4rtorn. There are other features to the map that slightly affect the gameplay as well.
Quote:
Originally Posted by
thehoodedsmack
Textures are...repetetive. Try to work them out so they fade nice and easily.
Textures are irrelevant in this build. As soon as I get the geometry looked over by some volunteer testers, I can work on the texturing.
Quote:
Originally Posted by
Zeph
My guess is that he's doing what I'd do and show old stuff, then post updates making it look like he's a really fast mapper. :\
If I were to do that, I'd post this picture:
http://img.photobucket.com/albums/v2.../stcwip045.jpg
But lol Gmax.
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Re: Snowtorn Cove Progress
Wow, anthor one, I hope you make it a bit more then what we see, but it looks nice.
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Re: Snowtorn Cove Progress
Hey! Make it for Halo 2 Vista!
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
TheGhost
Hey! Make it for Halo 2 Vista!
Translation = Hey! Make it higher poly with more detail!
;)
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
TheGhost
Hey! Make it for Halo 2 Vista!
I'm trying to prevent that, actually. I want to get this finished before Vista is released. :fail:
I will, of course, port it to Halo 2 Vista when the time comes. :woot:
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Re: Snowtorn Cove Progress
Oh okay, yeah, then do that :p
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Hmm.. i think it needsmore big forerunner structures that can be seen ehind sheets of ice in the walls, and on the ground. Like some tubes or something glowing.
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
PlasbianX
Hmm.. i think it needsmore big forerunner structures that can be seen ehind sheets of ice in the walls, and on the ground. Like some tubes or something glowing.
Heh, I'll have to save that for the H2V version because the CE version has enough polys as it is. :D I think H2 can handle intersecting pieces of bsp, so I'll be able to significantly cut down on the poly-count of STC and I'll be able to add more detail.
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Re: Snowtorn Cove Progress
That would be awesome, stuff frozen in ice... <3
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
Arteen
If I had some volunteers to do a quick run through of the map to check for geometry problems, I can get make some serious progress on this map and actually get it done.
I can do that. :)
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
Rescudo
I can do that. :)
You said mb to me a while ago.
I want to know! :(:(
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Re: Snowtorn Cove Progress
Id be more than happy to come look for bugs. During most of jahrains betas, id point out almost every single thing thats flawed, or needs work. :)
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Re: Snowtorn Cove Progress
Rosco and I couldn't find any geometry errors, I think... there was one with a strange shadow by the sniper tower, but we were unsure whether or not that had to do with geometry. =/
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
Rescudo
Rosco and I couldn't find any geometry errors, I think... there was one with a strange shadow by the sniper tower, but we were unsure whether or not that had to do with geometry. =/
What about that wierd vehicle barrier near the river? :|
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
Rosco
What about that wierd vehicle barrier near the river? :|
Thats probably a phantom face :/ They suck to have to remove them.
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Re: Snowtorn Cove Progress
Oh, forgot about that one...
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
PlasbianX
Thats probably a phantom face :/ They suck to have to remove them.
If Halo 2 Vista's editing kit has this problem, heads will roll (figuratively, of course). From the responses I've gotten and the few fixes I've made (which hopefully will remove those phantom faces), I should now be able to start texturing this beast! Here's hoping that this won't take over a year! Honestly though, this shouldn't take too long. The quality of the map in the picture I posted belies how close the map actually is to completion.
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Re: Snowtorn Cove Progress
phantom faces >.< oh i hated the one that i had. I could walk through it but vehicles and projectiles couldnt. I had to rebuild that whole area almost from scratch to get rid of it.
Why does it happen?
wow, rescudo. I must have been alot more picky... and i did not notice that barier, where is it?
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
Boo Diddly
phantom faces >.< oh i hated the one that i had. I could walk through it but vehicles and projectiles couldnt. I had to rebuild that whole area almost from scratch to get rid of it.
Why does it happen?
wow, rescudo. I must have been alot more picky... and i did not notice that barier, where is it?
If you're talking about STC, it is by a frozen, small river near... red base, I think. Near where there was a shotgun was in WTC3, and you could hide inside a small cave behind the river.
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I can't wait to play it! And hello to everybody that knows me from the CMT forums! I just registered today!
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Re: Snowtorn Cove Progress
Hey, and welcome to the forums =)
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Re: Snowtorn Cove Progress
Thank You TheGhost. And how is the progress of Snowtorn Cove? Any new content besides snow and ice?
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Re: Snowtorn Cove Progress
I couldn't help but notice that there is a second path beyond the middle area, something I didn't see in the old STC public beta. I think it's a good idea, will probably make the flag easier to capture. :)
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
Rescudo
I couldn't help but notice that there is a second path beyond the middle area, something I didn't see in the old STC public beta. I think it's a good idea, will probably make the flag easier to capture. :)
? Are you talking about the tunnel, because that was blocked in the old beta, and will be blocked in the final. TT is going notice the tunnel is slightly different this time. =)
Quote:
Originally Posted by
Elite Killa
And how is the progress of Snowtorn Cove? Any new content besides snow and ice?
\
STC is rather close, texturing-wise to the old beta right now. Then I need to work on portals, which will result in fps not too different from STC_beta, unfortunately. After that, it's just population, which is easy. I'll also need to get the stuff like the TC monument in as well. It hopefully won't take too long.
STC is more than just a snowy æsthetic change. Most influential to gameplay will be the less-campable teleporter exits, which are like WTC4's, but raised to prevent enemies from accessing it too easily. The changes to the bases will also be significant, along with the added ladders and ice.
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Re: Snowtorn Cove Progress
Oh... why have it there, if it is blocked? Secret room?
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
Rescudo
Oh... why have it there, if it is blocked? Secret room?
Æsthetics, of course. Who said anything about a secret room though? I guess you'll just have to try exploring it! :D
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Re: Snowtorn Cove Progress
Sorry to ask, but do you have an estimate on the release of STC?
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Re: Snowtorn Cove Progress
no sooner than tommorow, nor any later than next millenia. =þ
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
Elite Killa
Sorry to ask, but do you have an estimate on the release of STC?
Well, I was expecting this map to be released 11 months ago, but that didn't quite work out.
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Re: Snowtorn Cove Progress
When it's finished, go back in time and release it then!
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
Emmzee
When it's finished, go back in time and release it then!
lol
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Re: Snowtorn Cove Progress
Arteen it sucks.
Stop now.
But kekeke, i liked that trick you showed me in Grove when you were driver and I was gunner ^.^ Im spreading the knowledge =]
And zomg emzz, thats a great idea.
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Re: Snowtorn Cove Progress
that came out of nowhere...
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Re: Snowtorn Cove Progress
Yea...
I must comment Arteen's map though. It will suck like a ruby's awesomeness.
And OMFG, dont use um furtunecity for hosting mb.
PM me and ill give you a subdomain.
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Re: Snowtorn Cove Progress
I'm just wondering, how would it suck?
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Re: Snowtorn Cove Progress
Meh, too many ads. It just doesnt look that nice.
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Re: Snowtorn Cove Progress
i mean how would snowtorn cove look?
*i pmed you btw about that...*
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Re: Snowtorn Cove Progress
Oh.
I was using the oposite, hoping people would thing the oposite, which is actually not he oposite.
Um yea.
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drugs are bad you are bad
Back on topic pl0x.
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
Arteen
Æsthetics, of course. Who said anything about a secret room though? I guess you'll just have to try exploring it! :D
"Øk". By the way, I heart your use of the Æ - do you actually have it on your keyboard, like me? :p
Quote:
Originally Posted by
Nic
But kekeke, i liked that trick you showed me in Grove when you were driver and I was gunner ^.^ Im spreading the knowledge =]
ok spread 2 me plz
Quote:
Originally Posted by
Boo Diddly
I'm just wondering, how would it suck?
Like a ruby's awesomeness... meaning the opposite.:eyesroll:
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Re: Snowtorn Cove Progress
Get on xfire sometime and Ill show you.
But now back to Snowtorn cove
I hope youll be able to make the water/ice really cool.
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Re: Snowtorn Cove Progress
Okay, I'm on Xfire now. Answer please. :p
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Re: Snowtorn Cove Progress
Will you be adding the snow hog into STC? I like the way it opens and closes the doors. Will the transport hog come back too?
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Re: Snowtorn Cove Progress
Yea the transport hog is one of the best.
Plus that hog with the opening doors is cool too.
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
Rescudo
Okay, I'm on Xfire now. Answer please. :p
.
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
Elite Killa
Will you be adding the snow hog into STC? I like the way it opens and closes the doors. Will the transport hog come back too?
The Snow Hog will be in, but the Transport Hog will not. The way I see it, the THog is WTC4's special hog, and the SHog is STC's special hog.
I've almost finished the skinning of the level, but I haven't worked on this in a while. I've been working on remaking Tension for CMT, as CMT needs some more small maps, and Tension is such a fun small map. Besides, with Tension, I essentially only need to make 1/4 of the map anyway, due to its symmetry. When I finish that side project, I can finish up STC, the eternal WIP.
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Mmmm, Tension remake. :wub:
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Tension looks awesome :D:D:D:D:
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Re: Snowtorn Cove Progress
KOTH nights on Tension were the shit.
Vive le Bunghole.
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Re: Snowtorn Cove Progress
So many happy games on that map long ago when it was first released, and CE was a great game... /tear
So many grenade killtaculars... playing against people I'd one day meet on GBX and in =EP...
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
p0lar_bear
KOTH nights on Tension were the shit.
Vive le Bunghole.
KOTH was only half the fun. Race on Tension ftw~ Tensity looks amazing!
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Re: Snowtorn Cove Progress
I remember when finding the secret room was fun, and not a fanboy obsession... just something to do with friends to find out what was there. Happy days :(
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Re: Snowtorn Cove Progress
:O Nice. Me wants new beta version.
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Re: Snowtorn Cove Progress
I like it. When are you gonna do another beta? =)
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
TheGhost
I like it. When are you gonna do another beta? =)
Which should obviously include me. :D
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
TheGhost
I like it. When are you gonna do another beta? =)
I don't know. I have enough problems already just trying to play online, and I hate trying to organize betas (which is why many, if not most of my maps never had betas).
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Re: Snowtorn Cove Progress
Downloading beta version now... :)
Looks awesome.
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/wrists
Beta D:<
Just kidding. Gotta earn my trust first.
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
[gx]Shadow
Looks awesome, Arteen!
Is awesome. I love it.
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Brrrrrr! *shivers* looking real slick, Arteen.
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Re: Snowtorn Cove Progress
I could whip um some tags that could be like a "peeing" gun. And you could pee in the snow. Basically id add arc to a gun with a constant flow of yellow decals and they stay on the ground :P
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
PlasbianX
I could whip um some tags that could be like a "peeing" gun. And you could pee in the snow. Basically id add arc to a gun with a constant flow of yellow decals and they stay on the ground :P
There is no way I would ever put a pee-gun in one of my maps. :eyesroll:
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Wow, sheckzay! http://www.diskusjon.no/style_emotic...lt/dribble.gif
Quote:
Originally Posted by
PlasbianX
I could whip um some tags that could be like a "peeing" gun. And you could pee in the snow. Basically id add arc to a gun with a constant flow of yellow decals and they stay on the ground :P
That would be cool as an easter egg! :p
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Re: Snowtorn Cove Progress
Did you change anything on the snowhog so that it won't slip as much on ice as a normal hog would?
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Re: Snowtorn Cove Progress
oh, just to make sure, did you put a player clip between the 2 cliff edges to keep people from going out there?
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Re: Snowtorn Cove Progress
Cliffs out to sea need more variation, so you can have mass Hog races on the ice out there without the cliffs looking so fake.
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
Boo Diddly
oh, just to make sure, did you put a player clip between the 2 cliff edges to keep people from going out there?
Yeah, I put one in.
Quote:
Originally Posted by
rossmum
Cliffs out to sea need more variation, so you can have mass Hog races on the ice out there without the cliffs looking so fake.
Well, I don't know how you'd have hogs out there in the first place. >_>
Quote:
Originally Posted by
skyline
Did you change anything on the snowhog so that it won't slip as much on ice as a normal hog would?
Yea, it doesn't slip on the ice. Ice like this:
http://img.photobucket.com/albums/v2...n/zstc_021.jpg
More random pics from the latest beta build:
http://img.photobucket.com/albums/v2...n/zstc_022.jpg
http://img.photobucket.com/albums/v2...n/zstc_023.jpg
http://img.photobucket.com/albums/v2...n/zstc_024.jpg
http://img.photobucket.com/albums/v2...n/zstc_025.jpg
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
Arteen
Well, I don't know how you'd have hogs out there in the first place. >_>
I got one out there :O
Quote:
Originally Posted by
Arteen
It's the little touches like that that make this the best winter-ish map ever.
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Re: Snowtorn Cove Progress
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I keep forgetting to ask for the next beta ._.
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
PlasbianX
I keep forgetting to ask for the next beta ._.
^:lol: If you remember that you keep forgetting to ask, what is stopping you from pming him right now instead of making this post :rolleyes:?
Beta please :x
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Re: Snowtorn Cove Progress
I'll bug Arteen for a beta if I ever get some free time >.<
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Re: Snowtorn Cove Progress
i love that clear ice. maby you should do that with the ice in the cove?
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Re: Snowtorn Cove Progress
Suggestion: Don't tile the texture on the top so much. The more tiled it is = more lag.
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Re: Snowtorn Cove Progress
Suggestion: Put more hiding places in the medil of the map, That way People with the flag can have a chance at a good Run and have a chance to make it to the over Base, make it easier to play, not much of a war zoon in the medil of the map.
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Re: Snowtorn Cove Progress
Quote:
Originally Posted by
Boo Diddly
i love that clear ice. maby you should do that with the ice in the cove?
And have a frozen cortana in there!
I'm still put off by the ground bitmap.. The brown looks.. wrong.
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Re: Snowtorn Cove Progress
ya, the brown kinda looks more green then brown
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Re: Snowtorn Cove Progress
now that you point it out, yes it dose, that will have to be fixed, if you're going to have some over color then just brown in the bitmap, put in Black Grey, Red, or even dark brown, that way it looks nice.
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Re: Snowtorn Cove Progress
That cubemap (or the shader tint) ain't really cutting it. The sky in snowtorn appears to be dusk/early dawn, so why is the ice screaming light blue? O_o
Ice color iside, everything looks drop-dead sexy.
What would lag less; simply tiling the cliff-tops less, or making a shader with a 1-pixel white bitmap for the top?
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Re: Snowtorn Cove Progress
i'm an excelent portaler if you need any suggestions. *portaling in my level is insaine to say the least. not to mention how i only had inches to thread some of those general portals through and all the exact portals I have to reduce the lag.*
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Top pic: Liked the blue more. 2nd is a bit more purple.
Bottom pic: Perfect.
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