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My Forunner Base WIP *Updated*
Hey I've Learned How To Get Even BETTER At Using Editable Poly :D
Am I As Good As You Guys Now At Modeling? :) (Or Close?)
SS:
http://i33.tinypic.com/2dl19px.jpg
I'm Thinking Of NOT Adding Doors To Go Inside (Im Not Good With Modeling INSIDE Stuff :|)
Im Thinking Of Adding A Ramp Up On Top Of The Base
(Tell Me If It Is A Good Idea Or Not)
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Re: My Forunner Base W.I.P.
Looking good, and your doing better, but I know you are watching pope's tut and copying it. To do inside stuff just watch him :)
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i forgot whos tutorial it was tho... so i cant really credit him for it and it doesnt say his name anywhere int he tut
all i know is that someone made a forunner tutorial with no voice
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Re: My Forunner Base W.I.P.
1. Can you keep all of your stuff to one thread? Less clutter that way, it's good for everyone.
2. It Is Really Annoying If You Type Like This. Could You Please Stop?
3. It's good that you're trying to improve, but this really isn't anything special. Again, keeping your models from when you're just beginning to learn all in one thread would be a good idea. Also, you should render your models, not take viewport screenshots, if possible - it's easier to see. It would also be nice to see some wireframes - since you're learning to model, it would help us point out if you're using an inefficient or problematic technique.
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Re: My Forunner Base W.I.P.
It looks good for a start, but I can't say much right now. I wasn't planning on modeling Valhalla's bases, but now I think I might.
Also, to render, hit F9. There is a rendering tutorial made by Penguin, I learned how to render with it, and you should too.
http://www.modacity.net/forums/showthread.php?t=9328
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Re: My Forunner Base W.I.P.
thx and also so i don't end up with the SAME model as in the tutorial anyone have any ideas on how to make it a little bit different?
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Re: My Forunner Base W.I.P.
Don't follow the tutorial by making what it shows you how too? Just use the techniques the tutorial uses and make your own models from your imagination.:)
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Re: My Forunner Base W.I.P.
Quote:
Originally Posted by
T1xAnton
Just use the techniques the tutorial uses and make your own models from your imagination.:)
Recipe for success!!!
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Re: My Forunner Base W.I.P.
Quote:
Originally Posted by
T1xAnton
Don't follow the tutorial by making what it shows you how too? Just use the techniques the tutorial uses and make your own models from your imagination.:)
FINALLY! Someone understands! But you dont have to credit me. As long as you got beter at modeling then that makes me happy.
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Re: My Forunner Base W.I.P.
Quote:
Originally Posted by
metsfan0908
Hey I've Learned How To Get Even BETTER At Useing Editble Poly :D
Am I As Good As You Guys Now At Modeling? :) (Or Close?)
So you learned how to bevel chamfer and cut, and you applied it to a box. Nothing special at all. Also, what's with the Typing Like This?
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Re: My Forunner Base W.I.P.
I honestly dont see how people Type Like This.
it takes more effort than typing with no caps or punctuation like this
Either they are OCD and cant help it, or their :downs: and think its right.
I had this conversation recently about a fellow I know.
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Re: My Forunner Base W.I.P.
I Used To Type Like This...
Until i got -rep :( but its easier to read when you type normally as well.
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Re: My Forunner Base W.I.P.
Quote:
Originally Posted by
Heathen
Either they are OCD and cant help it, or their :downs: and think its right.
I typed like that for a while because of OCD, still do it from time to time too. Now I just have OCD about typing the proper way.
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Re: My Forunner Base W.I.P.
I only do it cause it looks cool :|
and now its become a habit lol
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Re: My Forunner Base W.I.P.
Same here. If I have an error I will sit here and try to edit even if my internet is sucking ass and I have to wait 30 minutes.
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Re: My Forunner Base W.I.P.
so do you guys have any ideas that i can do instead of having the SAME base model as the video?
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Re: My Forunner Base W.I.P.
Quote:
Originally Posted by
metsfan0908
so do you guys have any ideas that i can do instead of having the SAME base model as the video?
Thats up to you and your creativity, and the ability to emmulate forerunner stylings.
For starters you could try modeling something in different proportions but with simillar features and angles, just keep practicing.
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Re: My Forunner Base W.I.P.
Wowzers I Think Your Work Is Totally Rad Man.
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Re: My Forunner Base W.I.P.
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Re: My Forunner Base W.I.P.
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Re: My Forunner Base W.I.P.
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Re: My Forunner Base W.I.P.
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Re: My Forunner Base W.I.P.
Your work needs to look like it's more applied and purposeful. You're off to an ok start, and i think that would actually make an interesting shape for a base jutting off of cliff face with supports underneath with energy tethers, but it needs more refinement.
Hunter, FRain, just knock it off.
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Re: My Forunner Base W.I.P.
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Re: My Forunner Base W.I.P.
I'm not sure if MC will be able to walk up that slope.
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Re: My Forunner Base W.I.P.
yes i know I've updated it a bit and added doors and stretched it out a lot more because the whole time i was modeling i was afraid of that
now i just have to model an INSIDE which i have no idea how to do lol
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Re: My Forunner Base W.I.P.
Looks to be 45 degrees, maybe a shade under. Should be alright - I think the MC's max gradient is a bit higher.
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Re: My Forunner Base W.I.P.
MC max gradient is > 45. Well at least that's how it is on my high ground map.
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Re: My Forunner Base W.I.P.
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Re: My Forunner Base W.I.P.
Way too many pointless bevels and extrudes on the central tower.
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Re: My Forunner Base W.I.P.
I never beveled I chamfered
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His point is there's too many little edges and stuff on the center piece. Also the center structure looks too fat.
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Re: My Forunner Base W.I.P.
Yes i know it's a little fat but then the ramps would be huge so...
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Re: My Forunner Base W.I.P.
Wide ramps would look better than a chode tower. Go back to what you had before you widened/chamfered it, and work from that. Use insets, extrudes, chamfers, bevels, etc. sparingly.
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Re: My Forunner Base W.I.P.
O.O
i know what chode means
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Re: My Forunner Base W.I.P.
the tower is way too fat. all are tapered towards the front.
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Re: My Forunner Base W.I.P.
but what's the big deal if its too fat?...
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Re: My Forunner Base W.I.P.
the deal is that it looks ugly because it is too fat.
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Re: My Forunner Base W.I.P.
well i dont know how to fix it but at the moment is this bad?
i was trying to connect the floor and this was the only way i could
http://i37.tinypic.com/5u2143.jpg
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Re: My Forunner Base W.I.P.
EDIT-well I posted my comment without noticing the next page reffering to the image before this. Sorry, but still some of my post still stands.
In my opinion you should rarely use 45 degree angles to walk on because it makes a really unsmooth player movement but also depends on the scenario. I like to use 30 degree angles for ramps like you are showing. Maybe after you get a better grasp of the tools try and design a new and interesting base instead of basing it off of Valhalla. Any way you are getting there.
EDIT2- BTW Phillies won :P
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Re: My Forunner Base W.I.P.
but is it bad if i connected everything like that?
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Re: My Forunner Base W.I.P.
Yeah, use either 30 degree or two-over-one grid-spacing to get visually and physically pleasing ramps and basic Forerunner angles.
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Re: My Forunner Base W.I.P.
OK i get that can someone tell me if it is bad to have the lines like that? in the SS on page 4
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Re: My Forunner Base W.I.P.
You could stand to remove a few redundant edges, but otherwise, they're not too much of a problem... that's just normal triangulation. You can take out the edges by selecting them and hitting backspace, if that fucks anything up you can just undo it.
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Re: My Forunner Base W.I.P.
ok i saved it already but with a differant name...
but when i select a polygon it doesnt... it selects the edges around it for some reason
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Re: My Forunner Base W.I.P.
Are you using the edge tool or the border tool?
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No polygon tool...
E: I Figured It Out... I Hit F2 By Accident
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Re: My Forunner Base W.I.P.
You're meant to be selecting the edges, go to the modifier menu, then selection, click the edge button, click the redundant edges (which will appear as those lines) and after selecting them press backspace...
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Re: My Forunner Base W.I.P.
so i goto edge and select the redundant edges? how do i know if they are redundant?
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Re: My Forunner Base W.I.P.
Because they're dividing a flat, continuous surface
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Re: My Forunner Base W.I.P.
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Re: My Forunner Base W.I.P.
You delete edges that add nothing at all to the model. If an edge is there, and it isn't changing the surface of the model, click it and hit backspace.
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Re: My Forunner Base W.I.P.
O ok i got it thanks and i don't need to crate something under the model right? i can leave that alone?