Advanced High Quality Lightmapping
Epicness has been produced.
Awesome lightmapping method:

HaloCE's Lightmapping:

Awesome lightmapping method:

HaloCE's Lightmapping:

Awesome Lightmapping method:

HaloCE's Lightmapping:

Awesome Lightmapping method:

HaloCE's lightmapping method:

No competition.
As you can see. My method has:
- Raytracing
- Shadows for objects with transparency
- Softer GI
- Dithering
- Self illumination
- Shadows for scenery
- Physically correct lighting
Some things to know:
All of my major lightmaps are at 2048x2048. Minor lightmaps are at 1024x1024. Dithering is using the Floyd-Steinberg method. Lightmaps are in-fact baked in 3ds max 2009.
This tutorial was made with the use of VRAY and Ather, both are included in the tutorial
Download Tutorial
http://files.h2vista.net/tutorials/d...apping_tut.rar
Re: Advanced High Quality Lightmapping
Made a new tut.
It is VERY brief. But it goes over baking and having objects of self illumination. Baked in low quality. I was rendering lightmaps for yoyo on my other screen so there may be a few skips.
http://www.filedropper.com/lightmappingtut
Mirrors of this will be appreciated.
http://img21.imageshack.us/img21/625...1720441061.png
Re: Advanced High Quality Lightmapping
I must be the only person who thinks this looks terrible.
I mean, yeah it's more realistic but I want it to look like Halo 1, not something it's not (and the realistic shadows look so out of place with the rest of the H1 graphics) :saddowns:
Re: Advanced High Quality Lightmapping
Re: Advanced High Quality Lightmapping
Quote:
Originally Posted by
n00b1n8R
I must be the only person who thinks this looks terrible.
I mean, yeah it's more realistic but I want it to look like Halo 1, not something it's not (and the realistic shadows look so out of place with the rest of the H1 graphics) :saddowns:
So its too good for halo? :o
Re: Advanced High Quality Lightmapping
Quote:
Originally Posted by
n00b1n8R
I must be the only person who thinks this looks terrible.
I mean, yeah it's more realistic but I want it to look like Halo 1, not something it's not (and the realistic shadows look so out of place with the rest of the H1 graphics) :saddowns:
who says only halo1 canon mods would use this? I would've liked modern combat better with this tbh.
Re: Advanced High Quality Lightmapping
Quote:
Originally Posted by
SnaFuBAR
who says only halo1 canon mods would use this? I would've liked modern combat better with this tbh.
Nobody.
I'm just saying that I think it looks odd with all the other graphics (especially the real-time shadows).
Re: Advanced High Quality Lightmapping
Re: Advanced High Quality Lightmapping
Bad mirror =/ Use filefront!
This is cool though, I didn't notice this ever.
Re: Advanced High Quality Lightmapping
Quote:
Originally Posted by
Syuusuke
Bad mirror =/ Use filefront!
This is cool though, I didn't notice this ever.
Its not bad if you have Rapidshare.. :highfive:
Re: Advanced High Quality Lightmapping
Quote:
Originally Posted by
DEEhunter
So its too good for halo? :o
I believe he was referring to artistic differences made from this feature :P
but yah as Snaf said, shitty little canyon bloodgulch cliff texture maps wont benefit these lighting effects 100%.
Urban maps ftw though.
Re: Advanced High Quality Lightmapping
Quote:
Originally Posted by
n00b1n8R
I must be the only person who thinks this looks terrible.
I mean, yeah it's more realistic but I want it to look like Halo 1, not something it's not (and the realistic shadows look so out of place with the rest of the H1 graphics) :saddowns:
Well it's by no means just for realistic, high quality lighting, it just gives you more artistic control and a faster way to getting things right.
The tutorials alright but theres no use of scenery and such as there was in the other tutorial.
Re: Advanced High Quality Lightmapping
is the tutorial from the first post still available?
can't find it on filefront
.....is gone....