I do NOT wanna know what a "shat wraith" shoots.
E: And you put the wrong pic for the flare and all that stuff.
EE: That AR looks too tall.
EEE: Much rather your cannons than those UGLY wip AA cannons.
December 26th, 2008, 10:34 PM
Rentafence
Re: [Gallery]Advance's Stuff of Stuff
The wraiths look cool. I'm guessing you have some sort of fetish for them.
December 26th, 2008, 10:35 PM
Saggy
Re: [Gallery]Advance's Stuff of Stuff
It's spelled "Reticle" not "Reticule".
December 26th, 2008, 10:52 PM
Advancebo
Re: [Gallery]Advance's Stuff of Stuff
Quote:
Originally Posted by Saggy
It's spelled "Reticle" not "Reticule".
Reticle
Reticule
FireFox goes with Reticule
December 27th, 2008, 12:51 AM
FluffyDuckyâ„¢
Re: [Gallery]Advance's Stuff of Stuff
I love the Mario world stuff.
December 27th, 2008, 01:01 AM
Ki11a_FTW
Re: [Gallery]Advance's Stuff of Stuff
the troop transport wraith is just a halo 2 wraith with the gun ripped off the back, the AA wip cannons are horrible, odst helmet is horrible, AR And BR look meh to me
December 27th, 2008, 10:40 PM
Advancebo
Re: [Gallery]Advance's Stuff of Stuff
Visor Outline:
Still working on fixing the opacity
Chopper Reticule
Prowler Cannon Reticule
Working on size
December 28th, 2008, 01:34 AM
Ki11a_FTW
Re: [Gallery]Advance's Stuff of Stuff
cool prowler
December 28th, 2008, 04:25 AM
Bad Waffle
Re: [Gallery]Advance's Stuff of Stuff
I say dont even use a reticule for the troop transport. I mean, its not really necessary without guns, is it?
Also, you did a good job on the bubble shield, i love the ar too.
you've got potential, man.
December 28th, 2008, 08:53 AM
Corndogman
Re: [Gallery]Advance's Stuff of Stuff
You put two of the same picture of the AR by the way.
December 28th, 2008, 11:11 AM
Advancebo
Re: [Gallery]Advance's Stuff of Stuff
Quote:
Originally Posted by Wave of Lag
I say dont even use a reticule for the troop transport. I mean, its not really necessary without guns, is it?
Also, you did a good job on the bubble shield, i love the ar too.
you've got potential, man.
There are 2 plasma guns on the original place of a Halo 2 Wraith, near the front.
I am trying to get the projectile's contrail/particle exhaust to appear after a second of firing from the barrel, how would I achieve this effect?
January 11th, 2009, 05:30 PM
Heathen
Re: [Gallery]Advance's Stuff of Stuff
ekh...its okay.
January 11th, 2009, 08:59 PM
NuggetWarmer
Re: [Gallery]Advance's Stuff of Stuff
Did you manage to get the scanner thing in the left lower corner to work curved?
January 12th, 2009, 07:23 AM
Advancebo
Re: [Gallery]Advance's Stuff of Stuff
Quote:
Originally Posted by NuggetWarmer
Did you manage to get the scanner thing in the left lower corner to work curved?
I believe I know how, all I have to do is squish and slant the sweeper mask, like I did with the radar outlines. Then just load it into the correct slots, and it should work.
Now, do those actually transform or are they just halfassed cut>detach models? I'd be slightly impressed if you actually made them transform in a logical (well... by transforming robot standards) manner.
January 26th, 2009, 10:48 AM
Malloy
Re: [Gallery]Advance's Stuff of Stuff
Quote:
Originally Posted by teh lag
Now, do those actually transform or are they just halfassed cut>detach models? I'd be slightly impressed if you actually made them transform in a logical (well... by transforming robot standards) manner.
ha ha ha what do you think?
January 26th, 2009, 11:19 AM
Terror(NO)More
Re: [Gallery]Advance's Stuff of Stuff
Turret could easily transform but that's the only one I see transforming right.
January 26th, 2009, 11:33 AM
Malloy
Re: [Gallery]Advance's Stuff of Stuff
They were for 'Lols' as stated I doubt there was any intellect involved people.
January 26th, 2009, 04:18 PM
Advancebo
Re: [Gallery]Advance's Stuff of Stuff
I might make better versions in the future. But then I would need to add more parts to the models :V
Don't be afraid to model stuff in multiple elements; for weapons especially that's a good way of approaching modeling. Scope, barrel, etc can all get that.
Front grip is way to fucking huge - it'll look absolutely ridiculous in FP.
There's a shitton of other problems in the model that I can't even begin to start pointing out - in all honesty I'd start over and make having a clean mesh an absolute priority.
February 12th, 2009, 09:15 PM
Dr Pepper
Re: [Gallery]Advance's Stuff of Stuff
It really is a mess
February 12th, 2009, 09:22 PM
legionaire45
Re: [Gallery]Advance's Stuff of Stuff
Mesh needs a good bit of work, but it's good that someone finally decided to go after that concept.
Make the pistol grip thicker, remodel the night scope and some of the other parts. Including a wireframe would help.
February 12th, 2009, 10:16 PM
ThePlague
Re: [Gallery]Advance's Stuff of Stuff
You need to work a lot more on your HUDs too...
February 12th, 2009, 10:29 PM
Heathen
Re: [Gallery]Advance's Stuff of Stuff
BHAHA, I hope you come in here and explain why you posted that mess.
February 12th, 2009, 11:03 PM
Apoc4lypse
Re: [Gallery]Advance's Stuff of Stuff
Quote:
Originally Posted by teh lag
Now, do those actually transform or are they just halfassed cut>detach models? I'd be slightly impressed if you actually made them transform in a logical (well... by transforming robot standards) manner.
this. would be :awesome: lol transformers, make them work ingame and I'll.. n/m...
I like the visor hud, good transparency imo, I like the hud too, the problem is I think the reticle in the center for the rocket launcher seems to get in the way a tad, hard to see what your aiming at.
Some good stuff and some decent and some wtf stuff, keep practicing :)
also lol @ viagra.
E: agreed wit tehlag on the guass rifle, needs some rethinking/remodeling neat idea though.
February 13th, 2009, 05:55 PM
Joshflighter
Re: [Gallery]Advance's Stuff of Stuff
Quote:
Originally Posted by teh lag
WAAAAAAH.
Your geometry is a mess dude :\
Don't be afraid to model stuff in multiple elements; for weapons especially that's a good way of approaching modeling. Scope, barrel, etc can all get that.
Front grip is way to fucking huge - it'll look absolutely ridiculous in FP.
There's a shitton of other problems in the model that I can't even begin to start pointing out - in all honesty I'd start over and make having a clean mesh an absolute priority.
This by FAR.
February 13th, 2009, 05:56 PM
SnaFuBAR
Re: [Gallery]Advance's Stuff of Stuff
welp, teh lag said it so i don't have to.
February 13th, 2009, 07:16 PM
Advancebo
Re: [Gallery]Advance's Stuff of Stuff
Not much of a concept, I know :V.
So I was pretty modeling in a basic shape, and a few ideas I had in my head. Dont worry, the mesh is being reworked. I just wanted to get the basic idea.
February 13th, 2009, 07:29 PM
SnaFuBAR
Re: [Gallery]Advance's Stuff of Stuff
Uh, nothing wrong with the concept, it's your model of the concept.
February 13th, 2009, 08:00 PM
Advancebo
Re: [Gallery]Advance's Stuff of Stuff
a tiny, black shaded, shaped like a sniper rifle is a concept :V?
Like I said, the model is being re worked.
February 13th, 2009, 09:33 PM
Bastinka
Re: [Gallery]Advance's Stuff of Stuff
You can say it's being reworked, but I wont's believes yah until I see's with me own two eyes.
February 13th, 2009, 10:10 PM
Advancebo
Re: [Gallery]Advance's Stuff of Stuff
I thought humans had 7 eyes?
February 13th, 2009, 10:19 PM
SnaFuBAR
Re: [Gallery]Advance's Stuff of Stuff
I thought you thought they had 4 (points to your ridiculous avatar).
February 14th, 2009, 12:43 AM
Advancebo
Re: [Gallery]Advance's Stuff of Stuff
Quote:
Originally Posted by SnaFuBAR
I thought you thought they had 4 (points to your ridiculous avatar).
I thought it was a Halo 2 Chief, because in my folders it said "h2mc".
I have no idea where or whom I got the Halo 3 Spartan from.
I only have the models textures for the Mark VI, no other armors.
Turns out it was not :V
So now I know the difference in the Halo 2 and 3 Chief Armor.
I think they are the same materials, can't remember.
My materials.
The RGB values are from halomods.
Don't flame >:V
Don't ask for the models are materials.
Don't hope for a map.
The only thing that are not mine are:
Models
Textures
Cubemaps
Bump Maps
Specular Map on Halo 2 Spartan
I made the specular for the Halo 1 and 3 Spartans.
February 16th, 2009, 06:09 PM
teh lag
Re: [Gallery]Advance's Stuff of Stuff
That really doesn't look good at all. The colors are so washed-out, and you don't even seem to have the correct (if you have them at all properly applied) cubemap on the armor or visor. At least post said speculars and the 3ds material trees so we can point out what's wrong with them.
February 16th, 2009, 06:18 PM
DEElekgolo
Re: [Gallery]Advance's Stuff of Stuff
Arent those my old materials from when you leaked the rips?
February 16th, 2009, 07:48 PM
Bastinka
Re: [Gallery]Advance's Stuff of Stuff
Render makes the MC look 'flat'.
February 16th, 2009, 07:49 PM
Chainsy
Re: [Gallery]Advance's Stuff of Stuff
Aren't you an egotistical douchebag who is trying to smash someone who is worse then him to make him feel better for his failures and is being a total hypocrite about him posting leaked, ripped work, when you do all the time on halomaps since you know you will get less hassle there?
e- directed at dee
February 16th, 2009, 07:55 PM
Advancebo
Re: [Gallery]Advance's Stuff of Stuff
Quote:
Originally Posted by SilentWindPL
Render makes the MC look 'flat'.
I rendered them in the "User" view.
Quote:
Originally Posted by sKc_Chains
Aren't you an egotistical douchebag who is trying to smash someone who is worse then him to make him feel better for his failures and is being a total hypocrite about him posting leaked, ripped work, when you do all the time on halomaps since you know you will get less hassle there?
e- directed at dee
Took me a while t comprehend what you said :confused2:
Anyways, the one I "released" did not include materials. It only included the armors, and textures.
But the one I have currently only has the Mark VI armor and its textures.
February 16th, 2009, 07:59 PM
Bastinka
Re: [Gallery]Advance's Stuff of Stuff
Quote:
Originally Posted by sKc_Chains
Aren't you an egotistical douchebag who is trying to smash someone who is worse then him to make him feel better for his failures and is being a total hypocrite about him posting leaked, ripped work, when you do all the time on halomaps since you know you will get less hassle there?
e- directed at dee
Take it somewhere else dude, this isn't the topic for that.
Also, Advance. Try rendering something that's not the MC?
February 16th, 2009, 08:01 PM
Heathen
Re: [Gallery]Advance's Stuff of Stuff
Oh quit your whining.
Forum drama isn't cool anymore and its not even entertaining with you guys. Its just stupid.
Box Modeled by Advancebo
Texturing by Advancebo
UVW by Advancebo
Brute by Bungie
February 21st, 2009, 03:34 PM
teh lag
Re: [Gallery]Advance's Stuff of Stuff
Seriously? You're wasting time posting stuff like that, nobody is impressed with what's clearly a ~20 minute job. What, you want people to be going OOOH BOY BOX CHAMFER INSET EXTRUDE PLANAR MAP H3 SCREENSHOT GOOD JOB DUDE!1!!!1 http://sa.tweek.us/emots/images/emot-downsbravo.gif Yeah, I know that it's supposed to look like that, but is that really worth posting? At least make it look pretty if nothing else; give it a specular map or a cool material in 3ds or something...
The "texture" doesn't even look right (notice the lines running vertically down and how they break apart a few times), and there's no material definition on the metal at all.
On a side note, the material you have on the chief looks much, much better than the one you posted earlier. It could just be the lighting, but I do have to give you some credit for that.
February 21st, 2009, 05:35 PM
Advancebo
Re: [Gallery]Advance's Stuff of Stuff
lol, must be the skylight/advanced lighting thing :P
Actually, I just rendered it with the H3MC, and it removes the specular on it.
All I have to do now is edit the skin a little, animate the Wraith, tags, and then its released.
February 23rd, 2009, 07:23 PM
DEElekgolo
Re: [Gallery]Advance's Stuff of Stuff
Dude! I unwrapped that!
February 23rd, 2009, 07:30 PM
Disaster
Re: [Gallery]Advance's Stuff of Stuff
eww no no no. The lines are way to defined. You don't ever see super black lines like that on objects. Theres not even any depth at all shown on the texture.
February 23rd, 2009, 07:43 PM
Hunter
Re: [Gallery]Advance's Stuff of Stuff
Quote:
Originally Posted by DEEhunter
Dude! I unwrapped that!
Oshi. Look who is taking some of his own medison.:rolleyes:
February 23rd, 2009, 07:45 PM
Invader Veex
Re: [Gallery]Advance's Stuff of Stuff
That texture looks, besides the lines, washed out. (and just downright depressing) And the black around the lights need to go, unless it will be transparent when ingame.
February 23rd, 2009, 07:56 PM
DEElekgolo
Re: [Gallery]Advance's Stuff of Stuff
Quote:
Originally Posted by Hunter
Oshi. Look who is taking some of his own medison.:rolleyes:
What? I never stole credit for someone else unwrap.
February 23rd, 2009, 08:01 PM
Hunter
Re: [Gallery]Advance's Stuff of Stuff
Quote:
Originally Posted by DEEhunter
What? I neverstole credit for someone else unwrap.
:fail:
February 23rd, 2009, 08:02 PM
DEElekgolo
Re: [Gallery]Advance's Stuff of Stuff
What the hell? And when did I steal credit?
February 23rd, 2009, 08:14 PM
Advancebo
Re: [Gallery]Advance's Stuff of Stuff
Quote:
Originally Posted by DEEhunter
Dude! I unwrapped that!
wtf are you talking about, I re unwrapped it so I could practice.
I deleted yours because I couldnt work with the unwrap.
(no offense)
Quote:
Originally Posted by Invader Veex
That texture looks, besides the lines, washed out. (and just downright depressing) And the black around the lights need to go, unless it will be transparent when ingame.
It has alpha to take out the black.
February 23rd, 2009, 08:14 PM
DEElekgolo
Re: [Gallery]Advance's Stuff of Stuff
Isnt that the unwrap that I did!? I remember you telling me to unwrap it so that it is symmetrical. And I also remember unwrapping the barrel just like that.
February 23rd, 2009, 08:16 PM
Advancebo
Re: [Gallery]Advance's Stuff of Stuff
No, your unwrap was fuxed up, I couldnt really tell what parts were what. And yours didnt use as much space that I used.
February 23rd, 2009, 08:17 PM
SnaFuBAR
Re: [Gallery]Advance's Stuff of Stuff
heh, post the unwrap you did, Dee.
February 23rd, 2009, 08:18 PM
DEElekgolo
Re: [Gallery]Advance's Stuff of Stuff
Yea it did. AdvanceBo post the unwrap I did. I unwrapped the barrel just like that and you even said it was fine.
@snafu AdvanceBo has the unwrap that I did. I dont have it on this PC anymore.
Quote:
Originally Posted by Advancebo
I deleted yours because I couldnt work with the unwrap.
(no offense)
[19:10] =Ω=Advancebo: here
[19:10] =Ω=Advancebo: unwrap this
[19:10] =Ω=Advancebo: <Downloading file anti air wraith cannons.max>
[19:10] =Ω=Advancebo: not organically
[19:10] =Ω=Advancebo: the way bungie does it
[19:10] =Ω=Advancebo: unwrap one half and mirror it to the other
[19:10] DEElekgolo: imm unwrap it when I can
[19:10] =Ω=Advancebo: k
[19:10] =Ω=Advancebo: <Completed downloading file anti air wraith cannons.max in directory file:///C:\DOCUME~1\User1\Desktop >
[19:11] =Ω=Advancebo: better be red :V
[19:11] =Ω=Advancebo: night
[19:11] =Ω=Advancebo: g2g
[19:11] =Ω=Advancebo: <This user is now offline>
Conversation ended: Mon, Feb 02 19:12:54 2009
Conversation started between DEElekgolo and =Ω=Advancebo: Tue, Feb 03 18:53:38 2009
[18:53] =Ω=Advancebo: got the unwrpa?
[18:54] =Ω=Advancebo: <Requesting file transfer. Waiting for response>
[18:54] =Ω=Advancebo: <Uploading file Motor turret.obj>
[18:54] =Ω=Advancebo: <Completed uploading file Motor turret.obj >
[18:54] =Ω=Advancebo: wat dis
[18:54] DEElekgolo: unwrap
[18:54] DEElekgolo: derp
[18:54] =Ω=Advancebo: o
[18:54] =Ω=Advancebo: lol
[18:55] =Ω=Advancebo: wondered y u called it motor turret
[18:55] DEElekgolo: You did
[18:55] =Ω=Advancebo: i called it anti air mortar
[18:55] =Ω=Advancebo: not motar
[18:55] =Ω=Advancebo: motar
[18:55] =Ω=Advancebo: moter
[18:55] =Ω=Advancebo: motor
[18:55] DEElekgolo: .
[18:55] =Ω=Advancebo: nvm
[18:56] DEElekgolo: u like
[18:56] =Ω=Advancebo: hold on
[18:56] =Ω=Advancebo: looking [18:56] =Ω=Advancebo: yah its good
[18:56] =Ω=Advancebo: likes
[18:57] =Ω=Advancebo: ty
[18:59] =Ω=Advancebo: <This user is now offline>
February 23rd, 2009, 08:26 PM
Gwunty
Re: [Gallery]Advance's Stuff of Stuff
Quote:
Originally Posted by disaster
eww no no no. The lines are way to defined. You don't ever see super black lines like that on objects. Theres not even any depth at all shown on the texture.
Hey this was my first attempt at a skin ever, no ones first try was any good. I dont know how to give textures depth as much as I would.
I dont texture I model
February 23rd, 2009, 08:27 PM
Advancebo
Re: [Gallery]Advance's Stuff of Stuff
That was before I had the confidence to unwrap it myself, since chains said he does not want to texture anything unwrapped by DEE. So I unwrapped it, gave it to chains, he still didnt want to texture it. So I had my unwrap which I just posted, and I deleted your max file you sent me because I did not need the unwrap on it.
Your unwrap had the mount all in 1 connected pile on the bottom half, and the cannon unwrapped "organically" on the top half.
Also I only went to CLS to texture it because I could not find anyone else who would want to texture it.
February 23rd, 2009, 08:28 PM
DEElekgolo
Re: [Gallery]Advance's Stuff of Stuff
It wasnt all connected. I uv mapped that in headus. It doesnt do that at all. And it was not unwrapped organically. It was even grid snapped.
February 23rd, 2009, 08:36 PM
teh lag
Re: [Gallery]Advance's Stuff of Stuff
Quit drama-ing guys.
Advance, please be more clear as to what process the stuff you post about has been through to avoid shit like this in the future.
If someone else did work on it but it wasn't used, at least make a mention of that so we don't have a page of mindless pooflinging. If it's someone's first skin, then let us know it's their first skin so we won't judge too harshly. If there's only certain parts you want us to pay attention to or certain things that you know are messed up, acknowledge them. Your presentation isn't helping other people. Had you said "hey guys, dee unwrapped this but I redid it," this wouldn't have happened. Let us know about all the stuff we should know about something before the topic gets derailed like this.
Also, could you do us all a favor and post more than just a textured clay-render of your work so we can tell what's actually going on? Like, maybe an untextured clay+wireframe (there's a tut on how to do that in the stickes) and the texture itself? It's not the easiest to tell what's going on with a model with all the fancy lighting going on.
February 23rd, 2009, 08:55 PM
Roostervier
Re: [Gallery]Advance's Stuff of Stuff
The texture doesn't even look like metal to me. The material isn't consistent with that of metal. The colours are very bland and it looks like you didn't put all that much effort into it (although you may feel otherwise). You should have more covenant-esque designs and details put into the texture (be sure to include some curves, not everything is linear). Right now it's a few lines and some colour. Also, it usually looks pretty bad to make lines that thick and completely black. It's not always bad, but in this case it really is. Basically, just work on your metal. Use less dodge and burn tool, and give it some colour. Usually what I do is take a photo of some metal and increase the saturation so that I get some good blues, yellows, purples, reds, oranges, etc. and overlay it so that it's subtle. Also, give it some more general wear-and-tear; scratches, dust, dirt, grime, all that good stuff.
February 23rd, 2009, 08:58 PM
Disaster
Re: [Gallery]Advance's Stuff of Stuff
Quote:
Originally Posted by flyinrooster
The texture doesn't even look like metal to me. The material isn't consistent with that of metal. The colours are very bland and it looks like you didn't put all that much effort into it (although you may feel otherwise). You should have more covenant-esque designs and details put into the texture (be sure to include some curves, not everything is linear). Right now it's a few lines and some colour. Also, it usually looks pretty bad to make lines that thick and completely black. It's not always bad, but in this case it really is. Basically, just work on your metal. Use less dodge and burn tool, and give it some colour. Usually what I do is take a photo of some metal and increase the saturation so that I get some good blues, yellows, purples, reds, oranges, etc. and overlay it so that it's subtle. Also, give it some more general wear-and-tear; scratches, dust, dirt, grime, all that good stuff.
With the exit animation just make it the same as the enter, because how you set it up is weird if you're getting out of the vehicle, and the gun is still going back into the wraith.
February 24th, 2009, 07:25 AM
Advancebo
Re: [Gallery]Advance's Stuff of Stuff
I know, its confusing.
When you are entering the vehicle, the gun folds out so you could use them.
When you are exiting the vehicle, the gun folds back into the vehicle to protect them.
Same way as a normal Wraith works.
February 24th, 2009, 05:51 PM
Hunter
Re: [Gallery]Advance's Stuff of Stuff
Because im such a tard, I plus repped you by mistake deehunter. :D So I ow you 2 -rep points. Haha. Fag.
February 25th, 2009, 12:58 AM
Bastinka
Re: [Gallery]Advance's Stuff of Stuff
Well thats very random hunter.. not even his thread.
Advance I say make the vehicle complete before you start animations, that way you don't go ahead of other things and forget them. Then again it's whatever works best for you, have at it then!
February 25th, 2009, 06:13 AM
Advancebo
Re: [Gallery]Advance's Stuff of Stuff
Well, I pretty much have all of the tags setup. The Wraith is already rigged and markers have been placed. Right now I am just working on animations and seeing if anyone else wants to give a go at texturing it.