Messing around with PhysX and made a intersection collision with a whole bunch of hogs because someone ran a red light. Was really bored.
SomethingTeam:
AA Turret/Wraith and Fuel Rod Gun. AA is red and not pink now.
11/11 Test. Old stuff, I'll have footage of the 12/30 test later.
_________________________________________
I'm just starting this gallery. I'll be adding MUCH more as I go.
January 3rd, 2009, 11:11 PM
Heathen
Re: [GALLERY] FRain's [witty comment] Junk!
Neat but I have seen it all.
E: Except for that hog thing but that was useless.
January 4th, 2009, 12:03 AM
Ki11a_FTW
Re: [GALLERY] FRain's [witty comment] Junk!
TBH none of this actually belongs in this section , except the first video
January 4th, 2009, 12:13 AM
FRain
Re: [GALLERY] FRain's [witty comment] Junk!
Yeah. I'll have some anims, later though.
January 4th, 2009, 02:10 AM
Inferno
Re: [GALLERY] FRain's [witty comment] Junk!
why does the hog video stutter near the end?
Btw needs moar ragdoll MC flying out of hogs
January 4th, 2009, 09:23 AM
FRain
Re: [GALLERY] FRain's [witty comment] Junk!
Man, I wish I knew how to do bipeds with physx, and then there would be chiefs coming out. Also, it stutters at the end because I accidentally skipped a frame when I was rendering this.
Less clouds, more scratches. You over used that filter..
May 16th, 2009, 08:11 PM
Roostervier
Re: [GALLERY] FRain's [witty comment] Junk!
The empty space is... bad looking. Either change the design so it fits with the empty space, or fill the empty space in. Make it flow. And your diffuse is pretty weak. It's just clouds and grey. Give it some colour and material definition.
My eyes hurt from that angle, it looks like your using a bump...looks ok but remove the purple (or its just my eyes playing tricks on me making it look purple/blueish)
May 16th, 2009, 09:43 PM
Roostervier
Re: [GALLERY] FRain's [witty comment] Junk!
Not what I meant by colour. It just needs to look like metal... metal doesn't have random blue and brown splotches on it.
looks a little better, but what i mean is that metal has oil. get a somewhat plain metal texture off cgtextures and up the contrast and saturation. it should look blue and orange and pretty much all the colours youll need for oil. then, overlay this over the diffuse at like 5 to 10%. for the spec, use more opacity, like 25 to 50%. now you've got some colour.
May 16th, 2009, 11:38 PM
Newbkilla
Re: [GALLERY] FRain's [witty comment] Junk!
That's better, but add scratches and scrapes. Forerunner isn't all pretty, it has its dark side..
Off to bed. Good night. I'll be taking your crit in the morning.
May 18th, 2009, 07:28 AM
Advancebo
Re: [GALLERY] FRain's [witty comment] Junk!
Looks somewhat better, try adding in some scratches.
May 18th, 2009, 09:00 AM
FRain
Re: [GALLERY] FRain's [witty comment] Junk!
Bah,
Why does everyone say keep adding scratches? That's the very last thing I add into textures, so I can get the color overlays right.
May 18th, 2009, 02:26 PM
SnaFuBAR
Re: [GALLERY] FRain's [witty comment] Junk!
you're still making it stripey. it's not working out for you.
May 18th, 2009, 02:51 PM
BobtheGreatII
Re: [GALLERY] FRain's [witty comment] Junk!
You know... I like it... but probably not as a floor texture. Maybe more of a ramp or something. Just so the stripes look like dirt or something.
If it were real life though, I imagine the overlayed metal would be hard to walk on without twisting your ankle. :rolleyes:
May 18th, 2009, 06:34 PM
FRain
Re: [GALLERY] FRain's [witty comment] Junk!
The texture repeating is it making it stripey...
May 18th, 2009, 07:41 PM
Disaster
Re: [GALLERY] FRain's [witty comment] Junk!
Yeah but its a tileable texture. It's meant to be reapeated.
:ohdear:
May 19th, 2009, 01:59 AM
BobtheGreatII
Re: [GALLERY] FRain's [witty comment] Junk!
Quote:
Originally Posted by Disaster
Yeah but its a tileable texture. It's meant to be reapeated.
:ohdear:
You sir, may kindly gtfo... sheesh... you and your logic. :mech:
May 19th, 2009, 01:47 PM
SnaFuBAR
Re: [GALLERY] FRain's [witty comment] Junk!
it's not meant to look like bands of color though :ohdear:
May 20th, 2009, 08:36 PM
Disaster
Re: [GALLERY] FRain's [witty comment] Junk!
I was talking to frain. He said his texture was ugly cause it was repeated :S
Well its supposed to be :|
May 20th, 2009, 09:17 PM
Con
Re: [GALLERY] FRain's [witty comment] Junk!
Make the tiling less noticeable (the dirt line looks bad). Can we get a closer render? Maybe just post the texture itself.
May 20th, 2009, 10:09 PM
Bastinka
Re: [GALLERY] FRain's [witty comment] Junk!
Tiling's a bit noticeable. You could always just drag out a long plane just 1 unit above the area that looks the most plain. Then you could apply a really quit dirt, blood or scratch decal to make it look more interesting. Except from far away it might look a bit odd in Halo, not sure never tested it myself but it seems like a neat idea.
May 20th, 2009, 10:36 PM
Invader Veex
Re: [GALLERY] FRain's [witty comment] Junk!
Like everyone else said, the tiling is too noticable.
Oh and for the part that isn't bumped up, get some dirt/grime or darker color there.
July 1st, 2009, 12:08 AM
FRain
Re: [GALLERY] FRain's [witty comment] Junk!
Something I did today.
All credit is in the description.
July 1st, 2009, 12:16 AM
Con
Re: [GALLERY] FRain's [witty comment] Junk!
The banshee needs to look like it's flying, and also react to MC's added weight and swinging. The explosion sends it flying too fast, and also moves the pelican way too much. The way he's hanging off the banshee looks wrong too. In the first scene, it should instead follow alongside the banshee with MC running in the foreground. Then, he should leap out and grab the wing. Right now he would simply fall off because it's going so fast. It's unrealistic the way he boards, especially with one hand. Transition into the closeup; have him slip to one arm only. Make sure he's tilted back a bit from wind resistance, but not tilted to the side at all. here it looks like he's hanging out at an angle and it's not very convincing.
July 1st, 2009, 03:16 AM
BobtheGreatII
Re: [GALLERY] FRain's [witty comment] Junk!
Adding on to that real quick. The pelican's engines need to compensate for the explosion, as in they need to move and re adjust it's thrusters to become stable again. I'm pretty much figuring this isn't finished, was just adding my two cents.
July 1st, 2009, 03:37 AM
ThePlague
Re: [GALLERY] FRain's [witty comment] Junk!
Also wouldn't the MC's weight tilt the pelican?
July 1st, 2009, 05:38 AM
FluffyDuckyâ„¢
Re: [GALLERY] FRain's [witty comment] Junk!
^ Maybe a little.
Quote:
Originally Posted by Con
The banshee needs to look like it's flying, and also react to MC's added weight and swinging. The explosion sends it flying too fast, and also moves the pelican way too much. The way he's hanging off the banshee looks wrong too. In the first scene, it should instead follow alongside the banshee with MC running in the foreground. Then, he should leap out and grab the wing. Right now he would simply fall off because it's going so fast. It's unrealistic the way he boards, especially with one hand. Transition into the closeup; have him slip to one arm only. Make sure he's tilted back a bit from wind resistance, but not tilted to the side at all. here it looks like he's hanging out at an angle and it's not very convincing.
Yes, I know about that black plane in the corner, and the HEV pod that is pointing the wrong way. NO: this is not SomethingTeam Delta Halo. I'm just using the same bitmaps because my bitmaps were total shit
August 19th, 2009, 01:46 PM
Syuusuke
Re: [GALLERY] FRain's [witty comment] Junk!
The way it pulls back...it's like you just reversed the frames =/
August 19th, 2009, 03:11 PM
Hunter
Re: [GALLERY] FRain's [witty comment] Junk!
I actually thought it was ment to go in reverse at first. And what happened to the fire trails which you could see in the opening of the scene?
August 19th, 2009, 03:20 PM
Syuusuke
Re: [GALLERY] FRain's [witty comment] Junk!
It's being pulled back from opening their parachutes, so yea it is supposed fling back.
Yes, I know about that black plane in the corner, and the HEV pod that is pointing the wrong way. NO: this is not SomethingTeam Delta Halo. I'm just using the same bitmaps because my bitmaps were total shit
The things on top of the hev pods are only suppose to make them slow down a bit then they pop off. Then they slow down and hit the bottom. it looks wrong at the end becuase they pull back.
October 10th, 2009, 05:46 PM
Heathen
Re: [GALLERY] FRain's [witty comment] Junk!
Quote:
Originally Posted by higuy
The things on top of the hev pods are only suppose to make them slow down a bit then they pop off. Then they slow down and hit the bottom. it looks wrong at the end becuase they pull back.
Does not look as good as the other one like that we saw.
Just sayin'.
Looks like poo in comparison.
December 1st, 2010, 11:22 PM
FRain
Re: [GALLERY] FRain's [witty comment] Junk!
http://www.youtube.com/watch?v=4rLHC2W9xRY
First song I ever composed for an entire orchestra (that I actually followed through with)
I initially wrote this a year ago, and this mp3 has been sitting on my HDD rotting for a year and decided to make it part of my UDK game project and upload it here.
December 2nd, 2010, 12:22 AM
Warsaw
Re: [GALLERY] FRain's [witty comment] Junk!
It sounds so...90s. Like it came straight from Wing Commander or one of the myriade RTS games of the era. It's kinda cool, though I'm not sure that's what you were going for.
I have access to a motion capture studio at University, I might be able to get some assassination motions recorded :P
December 16th, 2010, 11:22 AM
DarkHalo003
Re: [GALLERY] FRain's [witty comment] Junk!
The Spartan's motions actually look pretty good. The only problem I have is actually the Elite's falling onto the ground; it looks blocky and needs to be more fluid. Otherwise, it's pretty good.
March 8th, 2011, 01:19 AM
FRain
Re: [GALLERY] FRain's [witty comment] Junk!
Songs I've composed:
ECHO Theme
ER Bombast Lasers (really repetitive, meant for in-game music)
Move Out
Reconciliation and Redemption (partial recreation of the one I posted a few months ago)
For starters, please get something else other than what I assume are the default instruments that come with Cubase, they sound cheesy as hell (thats becuase there probably synthesized instead of sample based). I recommend Native Instruments Kontact, or Edirol Orchestral. Second, humanize your patterns, perfect midi info only adds to the cheesyness. Third, please add some sort of reverb and delay to your instruments to give them depth and realism, as well as cut down on the repetition, learn to use other timescales other than four beats in a measure. Last, please learn how to master your final mixdown, your levels seem wrong and your missing natural depth found in frequencies due to the lack of actual instruments that are not synthesized. AND PLEASE FOR THE LOVE OF GOD GET RID OF THAT 808 CLAP IT SOUNDED BAD IN THE 90'S AND IT STILL DOES TODAY.
July 22nd, 2011, 01:18 AM
Nero
Re: [GALLERY] FRain's [witty comment] Junk!
Congrats on being a YouTube partner.
I also like the video you made to celebrate it. Nice!
July 24th, 2011, 12:15 AM
FRain
Re: [GALLERY] FRain's [witty comment] Junk!
Quote:
Originally Posted by Gwunty
For starters, please get something else other than what I assume are the default instruments that come with Cubase, they sound cheesy as hell (thats becuase there probably synthesized instead of sample based). I recommend Native Instruments Kontact, or Edirol Orchestral. Second, humanize your patterns, perfect midi info only adds to the cheesyness. Third, please add some sort of reverb and delay to your instruments to give them depth and realism, as well as cut down on the repetition, learn to use other timescales other than four beats in a measure. Last, please learn how to master your final mixdown, your levels seem wrong and your missing natural depth found in frequencies due to the lack of actual instruments that are not synthesized. AND PLEASE FOR THE LOVE OF GOD GET RID OF THAT 808 CLAP IT SOUNDED BAD IN THE 90'S AND IT STILL DOES TODAY.
Actually your first statement is entirely incorrect - I use East West Quantum Leap's Symphonic Orchestra Gold, Stormdrum, and Cinesamples' Drums of War 2, which all run out of Kontakt Player. All are sample based.
Yeah, the perfect MIDI inputs make it sound cheesy- I don't record with my midi keyboard because it sounds too messy. It's only 2 octaves and have retarded keys that don't recognize keystrikes very well. (almost spongy) I sometimes record with the keyboard and then move it to where it's supposed to be.
I'll look on adding reverb and delay and I'll TRY to cut down on the repitition. I use 4/4 mainly because I used FL studio back then and it was a bitch to get anything in other than 4/4 out.
Yes - I am terrible at mixing - you should seriously help me!
Also, what 808 clap? Are you talking about the taiko rim strike that has no reverb?