I tried to correct a few of the problems in the earlier incarnation of this AR set (yes, the human version got the same changes). Rossmum suggested that I make the bolt push more like a flick than a... push, which I was not so successful in doing looking back on it. I tried, at least. The Sniper's bolt push was loosely based on the one that the BR had in H2's E3 2003 demo, and I am very happy with it. Maybe it's a little too forceful but I prefer style over realism. To a degree. I know that sometimes the origin changes slightly between the ready and idle animations - oh well. Ingame it doesn't show up, I just wasn't too hot on the idea or re-rendering 100 frame animations to fix it.
Animation : FP - CMT AR + H1 AR + Plasma Rifle
Both ARs are fairly new - the first one I just finished and the second is from mid-December. The PR is from a while ago, but I was touching it up and figured I could put it up. See my comments in the video - I want to do something more creative with FP but I just can't motivate myself to do it.
Animation : FP - SMG + Sniper + Carbine
I have nothing to say. This is pretty old - at least from March, probably earlier.
Animation : FP - Fuel Rod Gun + Shotgun
Woo, fp stuff. Shotgun melee sucks; reload is implausible.
Animation : 3P - Brute/Scorpion Hijack
Thanks to Ironclad for looking this over and pointing out flaws in the original. I did this over about 6 hours, with about an hour afterward of cleaning it up. It was a pretty fun way to get back into my 3D groove.
Animation : 3P - Spartan/Banshee Hijack
You've all probably seen this from April when I first made it. Not much to say here... I like how it came out though. Some day I'll fix it ingame... Some day.
Animation : 3P - Spartan/Wraith Hijack
Same deal as the 'shee.
Model : Hellhound
Tris : 116618 (Mainly due to the vents and my incredibly stupid choice to put "detail" into the bolts).
[thumb]http://www.modacity.net/forums/picture.php?albumid=98&pictureid=590[/thumb][thumb]http://www.modacity.net/forums/picture.php?albumid=98&pictureid=581[/thumb][thumb]http://www.modacity.net/forums/picture.php?albumid=98&pictureid=591[/thumb][thumb]http://www.modacity.net/forums/picture.php?albumid=98&pictureid=582[/thumb] Wire View 1 - Wire View 2 - Wire View 3 - Wire View 4
I know about the terrible triangle-thingy on the top part of the upper leg's side. It's going to be removed, but I really didn't want to re-render everything just for that until I can think of something better. I also know that the ball of the foot/ankle/whatever intersects the upper leg; that's because I was having fun posing the model earlier and forgot to move the foot back down. Again, cba to re-render until I make bigger changes to the model.
Model : Hellbringer
Tris : 37692 (Super-mega bonus-points for spotting reused geometry).
Yeah, the lower torso is a geometric massacre (though lighting is also to blame). This thing is a year old, so I probably won't bother. I also always felt the legs were off-balance, but if it gets animated you really won't be able to tell.
First mech I did. I loved the legs the Mad Dog (No I am not confused, that's the Clan designation for the Vulture) had in the Mech4 intro, so I gave them to its big brother.
This is not something I felt comfortable posting. (Boba and Rooster had to tell me I should). There's so many problems with it I can't even begin to point them out... Guns clip legs, arm joints (despite 5 redos and an image provided by Mech) are terrible, legs aren't even pretty boxes, shoulders are all out of whack connecting to the torso... oh well.
Model : Meta Knight Tris : 5364 (I won't even try to make an excuse here).
Yeah, I'm a cheapass in Brawl as well as in modeling. At the very least I can explain why the wings are such an affront to all that is good: I originally had them with nice and orderly triangulation, but I needed them to be able to fold up and Halo only lets you have 2 bones weighted to a vert... so I had to reduce them to that monstrosity.
Model/Texture : CMT Sniper Rifle (Texture help from Flyinrooster and Dano, some geometry from Bungie's H1 Sniper). Tris : 4864 (Main culprits are scope displays and screws, which got waaaay more "detail" than they should have. Oh well.)
Muzzle break is reused from Bungie's sniper, as are the barrel, bipod, magazine, and the thingy that's in front of the scope. The muzzle break is unsmoothed because frankly nobody ever sees it up close. This thing is 2 years old now, so it's not really going to be changed. I was such a terrible person giving the barrels their own fucking huge bitmap. Oh well again.
Model : CMT Brute (Textures by Dano, Head and lower arm plating for the Captain [yellow one] by Wave of Lag) Tris : 1938 (Unarmored) to 4997 (Chieftan)
There's plenty more armor combinations than what's here, but they all are just the same geometry rearranged, and I don't want to spend more time rendering than I have to. Ditto for the colors, so please refrain from bitching about how your favorite perm and color isn't there. Use your imagination.
Also, for those wondering, the wireframe is in all tris because when I sent it off to Dano, we didn't know of a better way than for me to export as .obj for him, since he only had Maya (with the exception of a few obvious places that were edited after I got them back from him).
And a major major major <3 to WOL for helping me out on the Captain (gold) perm.
Model : CMT Elite (Textures by Dano) Tris : 5288 (Unarmored) to 6806 (Assault)
I've held back on this now because of how little I actually... did for this. It's basically just a prettier version of the H2 wraith with a little creative license taken in a few spots. However, after setting it up for some play renders I couldn't resist. If nothing else I'm proud of how nice Dano made it look.
Model : CMT Carbine (Texture by Dano) Tris : 4828 (I really am piss poor at optimizing my models, aren't I...)
Well, having been over a year since I modeled a biped, I figured it was time to make another one to add to my collection. I went all-out on this; if I felt I was capable of modeling a detail I stuck it on. It still has to be skinned (and possibly run through mudbox/zbrush for even more detailing), at which point I may add some more things that I kinda wanted to while making it but just ran out of steam for. I'll also have to make a low-res version for CMT SP2, so there may be another set of changes that it goes through. I ended up not replacing the H1 marine hands... oh well.
Feel free to 'shop in or point out any changes or additions you think would make the stuff suck less.
January 14th, 2009, 03:05 PM
CabooseJr
Re: [Gallery] Teh Lag rapes a goat
I'm lovin it.
January 14th, 2009, 03:10 PM
L0d3x
Re: [Gallery] Teh Lag rapes a goat
Woaaw, that's amazing work.
January 14th, 2009, 03:11 PM
Sel
Re: [Gallery] Teh Lag rapes a goat
hot hot hot
January 14th, 2009, 03:20 PM
Syuusuke
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by Thread title
Teh lag rapes a goat
Quote:
Originally Posted by CabooseJr
I'm lovin it.
Quote:
Originally Posted by L0d3x
Woaaw, that's amazing work.
Quote:
Originally Posted by selentic
hot hot hot
Especially that last one...
Anyway, fucking incredible.
January 14th, 2009, 03:23 PM
SMASH
Re: [Gallery] Teh Lag rapes a goat
Do you do each piece individually and move it into place or do you sculpt it all at one time?
EDIT: Nevermind, just fully read your post...
January 14th, 2009, 03:29 PM
Advancebo
Re: [Gallery] Teh Lag rapes a goat
What is your rendering method?
January 14th, 2009, 03:34 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by Advancebo
What is your rendering method?
Skylight + 2 omnis on each axis + light colored specular on material + standard 3ds light tracer + catmull-romm AA.
E : Added Hellbringer.
EE : Added Timber Wolf.
January 14th, 2009, 06:21 PM
Roostervier
Re: [Gallery] Teh Lag rapes a goat
:3 Nice work man.
January 14th, 2009, 06:24 PM
Malloy
Re: [Gallery] Teh Lag rapes a goat
tasty, I guess I would appreciate them more if I liked Mech Warrior but the modelling seems immaculate :D
these badboys in production of anything?
January 14th, 2009, 06:25 PM
MetKiller Joe
Re: [Gallery] Teh Lag rapes a goat
More awesome than I can handle in one session.
Great work!
January 14th, 2009, 06:28 PM
Phopojijo
Re: [Gallery] Teh Lag rapes a goat
You Kerensky sympathizer =_=;
Madcat! Loki! :p
... you got Hellhound right though :p So you're only 66% Clanner tainted :p
January 14th, 2009, 06:30 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by Phopojijo
You Kerensky sympathizer =_=;
Madcat! Loki! :p
... you got Hellhound right though :p So you're only 66% Clanner tainted :p
I used that designation for lack of a clan one; the Hellhound in Mech4 is very, very different from the "classic" Conjurer. :eng101:
And so what, Mechwarrior 2 was the first one I played and I got attached to the names :(
E : Added sniper.
January 14th, 2009, 09:34 PM
Rob Oplawar
Re: [Gallery] Teh Lag rapes a goat
timber wolf was always my favorite. gotta love the classics
January 14th, 2009, 09:58 PM
Limited
Re: [Gallery] Teh Lag rapes a goat
Top one is freaking sick, so much detail must have taken you hours and hours. Props man.
January 14th, 2009, 11:21 PM
Bad Waffle
Re: [Gallery] Teh Lag rapes a goat
I've always loved the timber wolf. My favorite out of all the other stupid looking mechs :D
January 15th, 2009, 01:16 PM
TeeKup
Re: [Gallery] Teh Lag rapes a goat
Puma!
January 15th, 2009, 02:14 PM
Invader Veex
Re: [Gallery] Teh Lag rapes a goat
Wow, I'm loving those sniper textures. Nice model, too.
As for the Mechwarrior stuff, I have no knowledge of that, or modeling, so I'm just going to say, holy fuck that seems like lot of detail.
January 15th, 2009, 02:54 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by Invader Veex
Wow, I'm loving those sniper textures. Nice model, too.
As for the Mechwarrior stuff, I have no knowledge of that, or modeling, so I'm just going to say, holy fuck that seems like lot of detail.
Key word there :v:
Also updated with sphere and planes Meta Knight.
I'll post something that took effort to model soon, I promise!
January 17th, 2009, 03:05 AM
LinkandKvel
Re: [Gallery] Teh Lag rapes a goat
*looks at title* Was it an innergoat?
By the way models are so :awesome: I think I had downs for a second.
January 17th, 2009, 05:02 AM
Heathen
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by LinkandKvel
Was it an innergoat?
ftfy
and Good stuff.
January 17th, 2009, 06:06 AM
LinkandKvel
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by Heathen
ftfy
u kno....i had that THEN changed it.....hm
January 17th, 2009, 11:22 AM
FRain
Re: [Gallery] Teh Lag Rapes a Goat
Quote:
Originally Posted by teh lag
Model: Timber Wolf Tris : 37851
Mad Cat :eng101:
Coincidentally, looks amazing to me.
January 17th, 2009, 11:26 AM
CtrlAltDestroy
Re: [Gallery] Teh Lag Rapes a Goat
Quote:
Originally Posted by FlamingRain
Mad Cat :eng101:.
Uh, no.
January 17th, 2009, 11:34 AM
teh lag
Re: [Gallery] Teh Lag Rapes a Goat
Also, updated with CMT Brutes.
January 17th, 2009, 11:52 AM
ICEE
Re: [Gallery] Teh Lag rapes a goat
Holy cow, gold brute is GOLD. I'm a little surprised you were able to do the brutes so low poly
January 17th, 2009, 12:20 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by ironclad
Holy cow, gold brute is GOLD. I'm a little surprised you were able to do the brutes so low poly
Yeah, I'm not so proud of my renders for them... I may redo them later.
If someone can lead me to something that can convert .avis to .gifs without the terrible quality-loss like above, it would be very sexy of them.
E : Jitter fixed.
January 17th, 2009, 12:49 PM
Bad Waffle
Re: [Gallery] Teh Lag rapes a goat
I love the brutes compared to the ones you guys were using before, great stuff lAg
Lag, i think you can actually render in .gif, lemme check
EDIT: Nope, but you can still use Camtasia to convert it pretty much perfectly.
January 17th, 2009, 12:59 PM
Ki11a_FTW
Re: [Gallery] Teh Lag rapes a goat
I just use photoshop to convert them :o
January 17th, 2009, 03:12 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Updates with Elites.
January 17th, 2009, 03:40 PM
ICEE
Re: [Gallery] Teh Lag rapes a goat
Your brutes are cool, but those elites are seriously legit.
January 17th, 2009, 04:43 PM
Hotrod
Re: [Gallery] Teh Lag rapes a goat
Everything is dead sexy, good job.
January 17th, 2009, 05:22 PM
Heathen
Re: [Gallery] Teh Lag rapes a goat
The brutes are great but those eliets are sex. Ftw.
January 17th, 2009, 07:08 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Updated with artistic masturbation wallpapers of the mechs and the Covie transmitter I did for CMT. I was told that this time I nailed the covenant style better than with the plasma coil, so I'm posting it here. Crit, as always, is welcome.
January 17th, 2009, 07:21 PM
Joshflighter
Re: [Gallery] Teh Lag rapes a goat
I am glad I have someone to look up too! :O
*modeling wise*
January 17th, 2009, 07:51 PM
ICEE
Re: [Gallery] Teh Lag rapes a goat
Your transmitter is waaaay covy-er than the fusion coil. kudos.
Quote:
Originally Posted by Fear1337
I am glad I have someone to look up too! :O
*modeling wise*
Everyone looks up to laggy :cool:
January 17th, 2009, 07:56 PM
Advancebo
Re: [Gallery] Teh Lag rapes a goat
He makes us lag from his epicness
February 15th, 2009, 06:34 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Updated w/ my latest mech. I'm not happy with it, but people I talked to were, so there it is.
February 15th, 2009, 06:51 PM
mech
Re: [Gallery] Teh Lag rapes a goat
The Zeus is an odd looking mech, sometimes you have to mix and match characteristics from different mechs and form them to follow the design of whatever you're modelling.
February 15th, 2009, 09:44 PM
Disaster
Re: [Gallery] Teh Lag rapes a goat
Do I get bonus points for spotting out that the guns are reused? :P
February 16th, 2009, 06:54 PM
1bobsam1
Re: [Gallery] Teh Lag rapes a goat
Look what I found I found an egg. It says LAG on the sniper bitmap.
February 16th, 2009, 07:08 PM
Heathen
Re: [Gallery] Teh Lag rapes a goat
uduhhhhh
We noticed to mang.
February 16th, 2009, 07:24 PM
1bobsam1
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by Heathen
uduhhhhh
We noticed to mang.
Umm I didn't read the whole form.
February 16th, 2009, 08:04 PM
Heathen
Re: [Gallery] Teh Lag rapes a goat
Well there was your first mistake :3
Anyways, I know its a bit late into the game and I am probably gonna catch some shit for this, but what are all these mech's from?
February 16th, 2009, 08:10 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by Heathen
Well there was your first mistake :3
Anyways, I know its a bit late into the game and I am probably gonna catch some shit for this, but what are all these mech's from?
Is that an alien bong i see? jk. Looks amazing, especially the elite which has more tris than halo 2 i believe :XD: I'm amazed at thee quality of the brute with such a low tri count.
April 17th, 2009, 08:16 PM
Huero
Re: [Gallery] Teh Lag rapes a goat
Hey lag. Add those smgs, carbines, wraiths and enforcers i'm hearing about.
DO IT.
April 26th, 2009, 10:12 AM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Updated with Wraith~
Carbine may come later today depending on how good I can make it look.
Carbine as promised!
April 26th, 2009, 10:34 AM
Higuy
Re: [Gallery] Teh Lag rapes a goat
Wow they both look really pretty in the max renders
April 26th, 2009, 11:06 AM
Roostervier
Re: [Gallery] Teh Lag rapes a goat
I really liked the wraith render. Both updates look real nice.
April 26th, 2009, 11:11 AM
Choking Victim
Re: [Gallery] Teh Lag rapes a goat
The detail bump on the wraith is pretty sexy.
April 26th, 2009, 11:18 AM
ThePlague
Re: [Gallery] Teh Lag rapes a goat
Those look amazing. Your modeling mixed with Dano's textures make for awesome stuff.
April 26th, 2009, 12:51 PM
Advancebo
Re: [Gallery] Teh Lag rapes a goat
holycrap, nice wraiths and carbine. And I like the renders too.
May 25th, 2009, 02:16 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
I had a big-ass post all typed up detailing what all of this is, what my plans are, the inner workings, and all that.
Then I lost it because my dad flipped the wrong switch in our fuse box trying to restart our air conditioning (as it turns out we had an electrical fire and need to replace the whole unit). I'll retype it later, but for now be content with a brief explanation and some pics.
The project : AP Computer Science AB semester final.
As I stand, I've got (to name a few) a level loading system, player input, collision based on multiple radii defined in each game object, powerups, weapons and weapon upgrades, animated sprites, sfx and music support, basic UI elements (read : very basic), a continuous (based on x/y coordinates rather than a grid with discreet locations) world, objects with children that move with them, a half-legitimate scoring system, and a bunch of other stuff that I don't have time to explain right now. Basically, I ripped apart GridWorld and pieced it back together to create something not unlike Frankenstein's monster, except with more bullet grazing. This is not something that you should be writing in *shudder* Java, but I can't stop nowwwwwwwwwwwwwwwwwwwwww
^Hey, it's actually starting to look a bit like a game!
I suppose there's not much that can really be appreciated in these pics, as the sprites (with the exceptions of the bullets and stars) are taken from either Tyrian or Scarlet Weather Rhapsody, but I felt like posting this so vOv. Maybe when I get around to actually explaining what's going on it'll make more sense. I'll post more progress later when I don't have a shitton of other things to do.
Oh and Rob Oplawar and Seraphim <3 you guys for putting up with my yammering on about my progress.
May 25th, 2009, 02:19 PM
Roostervier
Re: [Gallery] Teh Lag rapes a goat
Lookin' nice. : D
May 25th, 2009, 02:30 PM
Syuusuke
Re: [Gallery] Teh Lag rapes a goat
You raped a goat, sheep, and a few aliens.
May 25th, 2009, 07:48 PM
Rob Oplawar
Re: [Gallery] Teh Lag rapes a goat
Where'd you get those sprites?
May 25th, 2009, 07:56 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by Rob Oplawar
Where'd you get those sprites?
Quote:
Originally Posted by teh lag
the sprites (with the exceptions of the bullets and stars) are taken from either Tyrian or Scarlet Weather Rhapsody
You got the scrolling background working? Awesome.
May 25th, 2009, 10:04 PM
Higuy
Re: [Gallery] Teh Lag rapes a goat
Looks like touhou
Which means I'm looking forward to playing this if I ever get the chance too.
Good background music I suppose? Or have you not put that in yet?
May 26th, 2009, 05:16 AM
klange
Re: [Gallery] Teh Lag rapes a goat
Sheesh, we didn't do anything that spectacular with Grid World last year... >_>
Though it's not exactly the best basis for anything that needs to render fast.
May 26th, 2009, 08:50 AM
Limited
Re: [Gallery] Teh Lag rapes a goat
Nice looking game lag, so you use a grid to house the different particles/objects and what not?
I'm intrigued by this GridWorld thing.
May 26th, 2009, 09:16 AM
Rob Oplawar
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by teh lag
the sprites (with the exceptions of the bullets and stars) are taken from either Tyrian or Scarlet Weather Rhapsody
As my partner chugs away on gameplay beyond my pitiful test setup, I've been heaping more things into the game's core. Shown above is my UI sidebar (which I made the bitmaps for and am quite, quite proud of) and projectile homing. I've also been trying to plug the memory leaks that plague the damn thing, to questionable avail despite my having tried to do so for the past 5 days.
June 3rd, 2009, 06:56 PM
Advancebo
Re: [Gallery] Teh Lag rapes a goat
Whats the "Graze" do?
June 3rd, 2009, 06:58 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
The number of bullets you have "grazed" (come close to hitting but not quite), which adds points and gives bonus multipliers when you kill a boss. I'm stealing a few/all of my gameplay mechanic from Touhou.
June 3rd, 2009, 07:04 PM
Malloy
Re: [Gallery] Teh Lag rapes a goat
Wow that'd look totally legit without the '|'s aside the point markers :D
also note the icons in the bottom-right indicating sound mutage
June 5th, 2009, 09:03 PM
LlamaMaster
Re: [Gallery] Teh Lag rapes a goat
Looks awesome. Will it be hellishly hard?
June 5th, 2009, 11:23 PM
ultama121
Re: [Gallery] Teh Lag rapes a goat
Llama, Lag's just making an engine. He's going to include like 1 test level... but the purpose of this project is just to make a bullet hell game engine.
June 6th, 2009, 09:19 AM
Limited
Re: [Gallery] Teh Lag rapes a goat
Whats that empty square on the UI sidebar you made going to be for?
Whats the memory usage of it? Its not still Java is it?
June 6th, 2009, 10:05 AM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by Limited
Whats that empty square on the UI sidebar you made going to be for?
Whats the memory usage of it? Its not still Java is it?
The empty square will be for weapon power.
Memory usage is my main problem now; it varies anywhere between 30 and 120mb, with 30 being startup, ~80mb early in the game, and 120 after ~5 mins of play. I don't know where all of that is coming from, but I've been trying to find out.
And yes, it's still in Java.
June 6th, 2009, 01:25 PM
Limited
Re: [Gallery] Teh Lag rapes a goat
Wtf 30mb? My C++ games only use 6kb.
Are you loading the images every frame or something crazy?
June 6th, 2009, 02:16 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
What can I say? I know next to nothing about how the stuff I'm loading is being stored. There probably are hundreds of copies of all the images floating around in the memory.... but then again that's what I've been trying to solve for the past week now.
June 6th, 2009, 02:43 PM
Limited
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by teh lag
What can I say? I know next to nothing about how the stuff I'm loading is being stored. There probably are hundreds of copies of all the images floating around in the memory.... but then again that's what I've been trying to solve for the past week now.
I'm guessing theres a render or paint method used to display the bitmaps right? In there, does it load the physical file into a variable then renders it? That would be your problem, it keeps making new variables with the picture but doesnt clear the bitmap after use.
June 6th, 2009, 02:53 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Unless something is going horribly, horribly wrong, the images should only be being loaded once and then stored in a map for later use. Given that the size of the collection of images isn't growing (at least according to outputting its size to the console) unless something actually needs to be added to it, I'd think that isn't the case.
June 6th, 2009, 02:59 PM
Limited
Re: [Gallery] Teh Lag rapes a goat
Hmm, when you "render" it, are you sure you clear it first? Maybe its just increasing the size. I'm not too sure how games are dont in Java. If this was C++ I'd be sorted.
June 6th, 2009, 03:19 PM
klange
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by Limited
Wtf 30mb? My C++ games only use 6kb.
Are you loading the images every frame or something crazy?
It's Java. Think about it.
\/ I'd expect as much from the JVM. Have you seen that thing's garbage collector?
June 6th, 2009, 03:24 PM
Limited
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by AdmiralBacon
It's Java. Think about it.
If your talking about the size used, I relise Java has to use all the run time stuff. Its more about the fact the size keeps going up and up over time.
June 10th, 2009, 09:17 AM
Malloy
Re: [Gallery] Teh Lag rapes a goat
Make a unique game afterwoulds man, use your 3D models for renders, optimise, make into a sprite sheet and get the animation frames from max renders.
June 16th, 2009, 09:59 AM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Well, I won't clutter up the QCT with a long-term project's updates.
Fixed the helmet proportions; planning on revising the forearm as per my goal of having as few tris vs. quads as possible. Same deal as always, happy to hear what's wrong with it.
June 16th, 2009, 10:12 AM
MetKiller Joe
Re: [Gallery] Teh Lag rapes a goat
Looks great. Again, you could always just bake the high res on a lower res mesh for normal maps.
June 16th, 2009, 03:00 PM
Hunter
Re: [Gallery] Teh Lag rapes a goat
Stop making porn!
Looks amazing. Could make some really nice renders with them when finished.
Considering ditching the two ammo pouches on either side of the upper arm plate, as they're really too small to hold anything useful. I don't know what I'd replace them with... I'm thinking something with wires sticking out (radio? idk). Also, to avoid confusion/unnecessary questions : the red represents areas that will have an emblem (probably just the UNSC logo) painted over them in the texture.
Really though, I need some crit. Stop saying "it looks good," tell me what it's missing.
June 16th, 2009, 05:46 PM
BobtheGreatII
Re: [Gallery] Teh Lag rapes a goat
It's missing the rest.
[/badpost]
Honestly, I haven't noticed anything that looked off to me. Other than the brown pouches. Maybe a dark gray or something. But again, that's not major since you aren't texturing it yet.
June 17th, 2009, 01:34 AM
SnaFuBAR
Re: [Gallery] Teh Lag rapes a goat
Turn the two small change bags into a shaped holster for two smg clips. The brown fabric-like (or at least non-rigid material) are far too "doughboy" for an ODST.
June 17th, 2009, 01:52 AM
Heathen
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by teh lag
too small to hold anything useful.
salt?
Its fucking hot inside those suits and your body loses a lot of salt.
Pills?
Some people need the shit.
Vitamin meals?
Its the fucking future mang.
June 17th, 2009, 02:23 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Went with Snaf's idea. I like the way it looks now way better. Normally I wouldn't post an update when the part I've added is only half-finished, but I might not be able to get on again today so :
The back is really just there for the purpose of being there atm; I have put about 0 minutes of work into making it look like something. Just bear with me and I'll make it cool. The hands are placeholders too until I come up with an actual design (they're taken from the H1 marines right now).
June 17th, 2009, 02:25 PM
Chainsy
Re: [Gallery] Teh Lag rapes a goat
I don't get why there are lights on his chest plate, that's a high impact area, if you're going to have them, move them up to shoulders, but it seems kind of useless when he has one on his head. I am just assuming these are flashlights or scanners of some sort, and they look pretty fragile.
June 17th, 2009, 05:06 PM
Joshflighter
Re: [Gallery] Teh Lag rapes a goat
I wanna model a biped too mommy! *Leaves crying*
June 17th, 2009, 05:12 PM
Hunter
Re: [Gallery] Teh Lag rapes a goat
That pure bonage there lag. :P
Looks awesome.
June 17th, 2009, 10:19 PM
Delta4907
Re: [Gallery] Teh Lag rapes a goat
Is it just me, or does the head seem to small in proportion to the rest of the body? I guess I'll just wait until its finished.
June 18th, 2009, 12:40 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Final push now... I'm hoping this will be done by the weekend. The back is still a bit bland; I'm considering doing a backpack similar to this, though that could pose problems ingame (extending out of the collision boxes and such). I still don't know what I'll do with the hands, and since I hate modeling hands they'll probably be the last thing I do.
I don't get why there are lights on his chest plate, that's a high impact area, if you're going to have them, move them up to shoulders, but it seems kind of useless when he has one on his head. I am just assuming these are flashlights or scanners of some sort, and they look pretty fragile.
Yeah, I think you're right. Just wanted to put something there so I could cover up the otherwise simple geometry of the plate.
Quote:
Originally Posted by Delta4907
Is it just me, or does the head seem to small in proportion to the rest of the body? I guess I'll just wait until its finished.
It's just you. My helmet is in proportion with the head of the marines in H1 (fits rather nicely too).
June 18th, 2009, 12:45 PM
BobtheGreatII
Re: [Gallery] Teh Lag rapes a goat
That looks sweet. Great work.
Makes me want ODST right now.
June 18th, 2009, 12:51 PM
Masterz1337
Re: [Gallery] Teh Lag rapes a goat
It's looking great, not really a fan of the nades on the belt though..
June 18th, 2009, 01:39 PM
MetKiller Joe
Re: [Gallery] Teh Lag rapes a goat
Very nice work. Are you planning to put it into unreal?
June 18th, 2009, 02:27 PM
NuggetWarmer
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by Masterz1337
It's looking great, not really a fan of the nades on the belt though..
You've never been a fan of nades on belts. :C
June 18th, 2009, 04:12 PM
PlasbianX
Re: [Gallery] Teh Lag rapes a goat
It might just be me, but the proportions of his arms to the rest of his body so far look off. They seem like theyre a little too small.
June 18th, 2009, 05:12 PM
Hunter
Re: [Gallery] Teh Lag rapes a goat
He looks a bit fat.
June 18th, 2009, 05:21 PM
BobtheGreatII
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by Hunter
He looks a bit fat.
You look a bit fat. :-3
Nah, I think it's just because of all the pieces of the armor. If anything he's bulky. Not fat.