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Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Rams is going to let me host all 9 maps on the server. I'm making fixes/changes atm but I hope to have the maps uploaded by 4:30 central time (USA) and we should get started around 6:00 or 7:00 (same timezone durrr)
MAPLIST
Circle Pit - Slayer FFA
Amplitude - Team Slayer
Highground - 1 Side CTF (maybe 3x since its a 3 minute 1 score to win game)
Lefty - Hill
Station Omega - Team Slayer
Pipeline - Team Snipers
Substaion - CTF
Dismal - CTF
Snowtrap (alpha build its fugly) - Team Slayer
Circle Pit - Slayer FFA Shotguns
Amplitude - Oddball
Highground - Snipers FFA
Lefty - Team Slayer
Station Omega - CTF
Pipeline - CTF
Substaion - Team Slayer
Snowtrap (alpha build its fugly) - CTF
Vetigo LMAO NOT DONE HAHA FAIL
STOP BEING SO SENSITIVE I CAN SAY WHAT I WANT GRRR
WHO GONNA BE UP IN DIS SHIZIT!
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Me...
Most anti-climatic post ever.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
... any downloads for these maps?
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Im down if im still here.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Still making some changes. Updated maplist.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Heading off to a track meet so check your PMs dude. Use the one day FTP access responsibly, thanks. ;)
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
For anyone? If so, I will as well. :)
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Sup dawgs I heard you like IMP.
http://screenshot.xfire.com/screensh...4c088f0d4b.png
So I put a secret in your map.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Quote:
Originally Posted by
Inferno
Sup dawgs I heard you like IMP.
You heard wrong
horrible maps :downs:
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Oh yeah well your maps clip. :saddowns:
edit-
Running through each map before I upload. No bugs kthxbai.
Oh and any change I should make to dismal? I heard some of you hated it for the fog and what not. Added pistol spawn already.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
i can't get on this week to play T.T
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Quote:
Originally Posted by
Inferno
Oh yeah well your maps clip. :saddowns:
edit-
Running through each map before I upload. No bugs kthxbai.
Oh and any change I should make to dismal? I heard some of you hated it for the fog and what not. Added pistol spawn already.
Fog was fine, there just was nothing walking players could do.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Really? Should I add 2 F-rods to the tunnel so you have a good anti-vehicle gun?
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Maps are uploading to my FTP right now. Then sel is going to teach me to upload maps to a dedicated server.
9 maps = 74MB. That's less than snow grove. Heh.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Inferno, as you being the host, it is AWESOME if you give the map pack :D
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Look up 1 post.
edit-
FUUUU NINJA ADVANCE . Now you have to look up 2 posts.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Quote:
Originally Posted by
Inferno
Look up 1 post.
edit-
FUUUU NINJA ADVANCE . Now you have to look up 2 posts.
i roolz u droolz :lol:
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
IM in.
i love lefty, and will the fuel rod be charged still?
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Yeah personally I hate the Fail Rod and it really just seemed like a covie rip off of a rocket launcher so I changed it. Also it is a very effective anti-vehicle gun so its very useful on some maps.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Downloaded in 1 minute at about 700kb/s-1.2mb/s
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Does this look right to you guys
Code:
sv_mapcycle_add "imp-circle pit" "Slayer"
sv_mapcycle_add "imp-amplitude" "Team Slayer"
sv_mapcycle_add "imp-highground" "1 Flag"
sv_mapcycle_add "imp-lefty" "Hill"
sv_mapcycle_add "imp-station omega" "Team Slayer"
sv_mapcycle_add "imp-pipeline" "Team Snipers"
sv_mapcycle_add "imp-substation" "CTF"
sv_mapcycle_add "imp-dismal" "CTF"
sv_mapcycle_add "alpha_snowtrap" "Team Slayer"
sv_mapcycle_add "imp-circle pit" "Shotguns"
sv_mapcycle_add "imp-amplitude" "Pro Ball"
sv_mapcycle_add "imp-highground" "Snipers"
sv_mapcycle_add "imp-lefty" "Team Slayer"
sv_mapcycle_add "imp-station omega" "CTF"
sv_mapcycle_add "imp-pipeline" "CTF"
sv_mapcycle_add "imp-substation" "Team Slayer"
sv_mapcycle_add "alpha_snowtrap" "CTF"
sv_mapcycle_begin
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
dont you need the number of players and server name?
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
I removed the server info because I don't feel like giving out rams rcon and stuff.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Well, ok then, looks fine to me.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
I'm bout half way uploading maps to rams server. Should be done sooner or later or both. :rolleyes:
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Whats IMP again? That bomb thingy you made?
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Infernal Map Pack. 10 MP maps for CE ranging from offense defense maps to CTF maps to just plain slayer maps.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Since I am in the eastern standard time, guess Ill have to wait until 7:00 or 8:00
:(
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
You are my hero. Wow is all I have to say about the maps. :3
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
I should be in assuming I don't have plans tonight. Might be able to play for a bit if I do anyways though.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
I spy with my little eye, a server thats rotating the IMP maps :D
.Wolf was just in there for a second, but then left as the map cycled.
Name of server was Halo
lol
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
I suck at setting up a game server. :nsmug:
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Meh, I'm guessing sel hasnt taught you yet? :smug:
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
I figured it out. Pro MLG players like me can always figure it out.
Server is up early btw.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Fixing it. Just wait a min. Blame Rec0.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Yo, I was owning... But uh, Inferno ruined my record. Like wtf, I thought you liked me... :(
All jokes aside... Fix the lag. :p
The maps are really really fun!
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Fix the link of the maps?;s
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
link am broked, unexpected end of archive
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Quote:
Originally Posted by
CodeBrain
I spy with my little eye, a server thats rotating the IMP maps :D
.Wolf was just in there for a second, but then left as the map cycled.
Name of server was Halo
lol
:Conspiricy:
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Needs moar download link D:
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
FIXED LINK FIXED LINK FIXED LINK
http://dedi-servers.net/ftp/dmt/IMP_PB4_NO_VERTIGO.rar
DAMN IT RAMS FIX THE SERVER!
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Server crashed, just restarted. :|
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
For once I can come to this gamenight :D
Hopefully nothing's going to happen to stop that
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
ReC0 the ultimate server app. It can crash and lose connection at the same time!
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Im tired, needs moar people.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
I'm just getting secrets ATM.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Quote:
Originally Posted by
Inferno
ReC0 the ultimate server app. It can crash and lose connection at the same time!
Funny, only does that when you run the server :haw:
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Actually it happens whenever I'm in there... I'm that special. :haw:
800th post, woo.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Rams get back in here we need admin to help us fuck with the server!
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Quote:
Originally Posted by
STLRamsFan
Actually it happens whenever I'm in there... I'm that special. :haw:
800th post, woo.
Server was fine the entire time I was in there. Guess you are special :haw:
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Where the hell is everybody
I just played against the worst two players I've ever seen and I don't see any modacity members
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Give me three minutes and I'll be there.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Downloading now, be there in a minute.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Quote:
Originally Posted by
itszutak
Where the hell is everybody
I just played against the worst two players I've ever seen and I don't see any modacity members
That include me? Or maybe wrong server. Lmao.
Again, best game night I have ever had. :)
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
K I'm done playing. I'm going to make a thread for bugs suggestions now. This is where you guys need to post about what you like/dislike and what you want changed.
Edit-
NVM just post it here it'll be easier.
Also where are the light green bars?
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Like, Zoinks Scoob! I've given out too much rep in the last 24 hours, sorry.
Anyway, completely motherfucking awesome. I went from a 1:13 k/d ratio on substation (half those deaths were on purpose, plus it was 2 on 1) to a 1:4 k/d ratio (after everyone left but Inferno).
All the maps I played were perfectly balanced, even though we didn't get to much playing and more find-Inferno's-gun-with-the-shader-change, which were hidden about as hard as the skulls in H3.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Also everyone who played needs to vote to keep the new fuel rod or change it back. If you vote no I hurt you.
I vote yes.
Oh and rams I have a video for you to see from when you were playing. Still uploading though. Check back in a bit.
edit-
Done
http://www.xfire.com/video/bf73f/
edit 2-
Frain is a shitty player and likes big rock hard dicks on substation.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Quote:
Originally Posted by
Inferno
Also everyone who played needs to vote to keep the new fuel rod or change it back. If you vote no I hurt you.
I vote yes.
Keep it. I like it.
Quote:
edit 2-
Frain is a shitty player and likes big rock hard dicks on substation.
Yes, yes he does. Of course, it would help if we didn't have 400% shields.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
LOLOLOLOLOLYOUHADPOST69LOLOLOLOLOL
*Ahem*
Anyway, didn't stop us from trying to kill each other though.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
You had to charge up the fuel rod gun right? Yeah, I had no idea about that and just sat there saying wtf is wrong with it. That pissed me off when I was trying to take out codebrain when he was in a ghost. I ended up getting sniped by wolf after like a five minute ghost battle with codebrain.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
That smokey snow/desert map.
Yeah, it sucked. Dear God, that was full of spawn killing.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Pipeline needs some adjustments to spawns obviously.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Snowtrap has to be the best Sandtrap port yet.
I must say though that none of the (rip-off) maps felt like they were the right size. The Pit and Lockout were too big, and Snowtrap felt a little small.
As for your small map (I forget the name), that map was frantic. We need no shield shotguns up that maps ass now.
Pipeline had too much fog, and not enough cover.
I didn't get a chance to play any of the other maps.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
That was fun getting the Ma5K from the top of the map.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Lockout is to exact scale. I'm 100% sure. Sand trap feels right to me but I can still scale it since it's still being modeled. High ground is not a rip off its just a similar map with a similar name <:p> Omega station also feels right to me and is to far a long to change.
I really need suggestions for snow trap changes since I'm drawing a blank in creativeness for that map.
Oh and I want to know which maps were the best.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
To be honest with you.. I only like substation.. However the other maps is good aswell:P
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
ok well I watched your new trailer... Gameplay isn't old now lol.
But still, maps look poorly textured and modeled, and some of them were fun I remember, others on the other hand like the pit and the swampy map weren't, imo.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Gawd. I had people say the pit is awesome and some people say it sucks. Same goes for every other map.
I need suggestions about what to change not just "gawd i hate dis map". Please?
Also I've heard from other people that my models and textures resemble that of the original MP maps which is what I am shooting for. Not overly detailed but still pleasant to look at. High ground needs new texture badly but the rest of the maps (NOT SNOWTRAP) look fine to me.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Uh.. am I missing something? Pit was awsome but I dont have the map called Snowtrap.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Omg why the freakins links don't works?
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Because the beta is over?
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Quote:
Originally Posted by
Inferno
Because the beta is over?
ohh lolz.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
K, so, I played Substation and Amplitude. No offense, but both were boring imo. My friend uploaded it to my server so me and and another friend could play. I have some suggestions for both of the maps.
Amplitude -
Boring because it was just a lockout remake... And it was kinda boring.
Add some portals inside so I don't see snow drifting around threw the walls..
I don't know what else to say about this map.. Would probally be more fun if I had more people while playing.
Substation -
Extremely boring the entire time, lots of crap wrong with it..
Ghosts? Really :|
I threw a grenade and it exploded flying blue dirt everywhere.
The fuel rod gun. Ew. If your going to make it that horrible to use, just get rid of it all together and use the rl. When I charged it the actual gun got in front of my hud. it took forever to recharge so I could use it again too, alot longer then I expected. The water's set up wrong too. The scenery covy crates and sheilds were way over used too. Gameplay got old after a while too. For the outsde I suggest adding another path below the metal bridge that attachs to both sides under it. Create a tunnel from the middle of the path up to the middle. would strech out gameplay a little more.
Welp, there's my suggestions on two of the maps..
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
odospmt ;oole liek you di i dont like you cause you insult meyy stuff guy i hisdaguy higuy you suck fuck you asss hole.
edist- fuck you i edited the postssa post fuck you
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Ban Inferno till he becomes sober/stops acting drunk.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Quote:
Originally Posted by
Inferno
odospmt ;oole liek you di i dont like you cause you insult meyy stuff guy i hisdaguy higuy you suck fuck you asss hole.
edist- fuck you i edited the postssa post fuck you
Quote:
Originally Posted by
sdavis117
Ban Inferno till he becomes sober/stops acting drunk.
have fun
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Higuy, I understand you have released a few decent maps, and I do love to play them and have great respect for oyur models I have seen in renders.
That said, you need to quit being a pompous little dickweed, and shut the fuck up.
Try to be mature, and try a thing called posiitve feedback, especially when the whole point of him doing this is because he is nice enough to give yall a chance to play it and find and tell him the things you dislike, hence the word BETA in the fucking title.
Edit- Yes I overreacted to your post higuy, but you have been rude in so many other posts, this one just made me want to say it.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Quote:
Originally Posted by
sKc_Chains
Higuy, I understand you have released a few decent maps, and I do love to play them and have great respect for oyur models I have seen in renders.
That said, you need to quit being a pompous little dickweed, and shut the fuck up.
Try to be mature, and try a thing called posiitve feedback, especially when the whole point of him doing this is because he is nice enough to give yall a chance to play it and find and tell him the things you dislike, hence the word BETA in the fucking title.
Edit- Yes I overreacted to your post higuy, but you have been rude in so many other posts, this one just made me want to say it.
Your statement just goes to show that I did give feedback so he could make his maps better. If I was being rude, sorry, but if you want my suggestions on those two maps, there you have it.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
god damn. i came in here when the link in the first post directed me back to this thread
now i return to find that the beta has ended
:C
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Higuy you didnt say how he could improve the maps. Thats the point.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Quote:
Originally Posted by
StankBacon
where is the link >:(
I direct you to:
Quote:
Originally Posted by
hry
Omg why the freakins links don't works?
Quote:
Originally Posted by
Inferno
Because the beta is over?
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
You should edit your first post so you don't look like such an ignorant racist fuck.
The whole shouting out the n word to make yourself seem cool and funny died out about 2 years ago. So sorry you missed out on it, you could have been a very cool guy, Inferno. :)
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Of course.
Also higuy there are many things wrong with your post. Especially what you said about water and game play. The Frod is a anti vehicle weapon. I'm going to put a rocket on that map.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
The water is set up wrong. That is correct. The build I played the water and black streaks going threw it and the when you shot it nothing happened, (water never poped up) Its because you have a # in the water's material in max, and it dosent have fog. Take the # and the black streaks should go away and add fog to the water. Portals to the outside will keep the player from seeing the fog outside, I think.
Sounds good your going to put the rl on the map.
And how are all those other errors I posted wrong? They happened to everyone else in the server so, unless there meant to be like that I think there errors. I never said everyone didn't like the gameplay, I said I thought the gameplay was boring, but thats my opinion.
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
Go put a fog plane on the map and see what happens. I can't add water effects without breaking vehicle and weapon pass through (besides adding a object like a biped but I hate messing with biped tags so no)
Game play is a perspective thing. I like maps that have a combination of very close up interior fights using light weapons (shotguns A-rifles plasma weapons) and ranged fights using the ranged/heavy weapons (sniper pistol [lol heavy pistol] and rockets)
Substation has a good combination of the center fights consisting of mainly rockets and snipers and pistols (rocket were set in place of frod in game type for a few rounds) and good interior and base fights of needlers assault rifles and the ocasional plasma rifle (im the only one who picks it up :rolleyes:)
And if you don't like lockout your a fag. It's a fun map that is suprising well layed out and complex.
Blue dirt has been stated many times before.
Quote:
Create a tunnel from the middle of the path up to the middle.
Nice use of words.
You obviously care more for large maps since that is what you have designed so far. I am personally more of a fan of smaller maps as you can tell frome the amount of small and medium size maps I have made.
Also remember you are not god of gameplay. Everyone perfers there own type of game and maps. I love guardian in H3 while many people despise that map and I hate isolation but some people love it.
In short blah blah blah blah blah
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Re: Halo CE Gamenight - IMP FULL BETA 2 (9 maps)
I never said I hated Lockout, I said it was boring with the number of people I had in the server at the time which was 2.
And no I'm not god of gameplay, everyone has there preferences on what they like and dislike in a map, but seriously Substation is small, there's really no need for ghosts there just going to clutter the map up and they didn't seem like much fun.
I've created various small maps, and large ones, go look up my name on halomaps.
I never said the maps were bad, I just posted the stuff that I did not like in those maps, and what I thought could be fixed.