when trying to build a structure on tool I got about 100 messages saying "error on edge #[insert # here] is open (red). I'm assuming thats an error from having faces or polygons overlapping, but I just pulled up the ground and never messed with the creating faces, and so forth, would this have any thing to do with using poly mesh instead of editble mesh? becuse I think this is the first map I used poly mesh with.
February 8th, 2010, 09:46 PM
Maniac
Re: error on edge, building structrure in tool
Using editible poly and mesh only matters if you use anything other than blitzkreig.
If you use anything else, then convert to mesh before exporting.
You dont have a "sealed world" mesh.
There are either obvious open edges or unobvious ones (where 2 verts are in almost or exactly the same place, but not connected as 1 vert).
To fix the unobvious ones, you should:
-select all verts in map/model
-weld at a very low threshold (start at 0.01)
-re-export and check to see if you fixed any of the errors
-repeat if needed at a higher threshold (depending on how small you made the model and how small some of the faces are) i wouldnt go higher than 0.1.
But thats just an averaged number, you may have to play with it a little.
A good way to do this would be to:
-find the smallest, most intricate part of the model and look close there while you move the threshold value, go as high as it takes to weld the part you are looking at, then decrease the threshold just a little. (because you dont want to weld across faces, just the hidden open edges)
February 9th, 2010, 10:38 AM
laghing_rabt
Re: error on edge, building structrure in tool
oh well I have gmax and use a jms converter I currently don't know the name of, but its not blitzkrieg.
February 9th, 2010, 10:39 AM
teh lag
Re: error on edge, building structrure in tool
When in doubt, always use editable mesh.
Have you imported the WRL that tool spits out?
February 9th, 2010, 10:44 AM
laghing_rabt
My models won't export.
my models won't export, using tool++ I export my model and it says that can't read tool thing it always says, and then says process complete and nothing more. I'm not a scripter, I took a cadd class not a computer programing class, so I don't have any Idea why its being so fickle with me.
February 9th, 2010, 12:15 PM
CodeBrain
Re: My models won't export.
Why are you even using Tool++?
I thought we established that it was horrible because it wouldn't let you select shaders, and some other shit as well?
In any case, use tool or os_toolbeta. There would be no reason to use Tool++ because it is buggy. Even it's creator doesn't like it.
February 10th, 2010, 07:03 PM
laghing_rabt
Re: error on edge, building structrure in tool
Gmax wouldn't let me import it
New problem. I get a very similar response from tool when I tried to add water, the plane was labeled water!$ and so was the bitmap I used.
February 10th, 2010, 07:04 PM
laghing_rabt
Re: My models won't export.
I tried using normal tool and it did the same thing
February 10th, 2010, 07:39 PM
laghing_rabt
Cov bipeds fail to load
all my cov bipeds won't load up onto sapien, when I try to load them, I get an error message.
Debugtxt
02.10.10 08:33:39 reference function: _write_to_error_file
02.10.10 08:33:39 reference address: 42ca20
02.10.10 08:33:39 Couldn't read map file './toolbeta.map'
02.10.10 08:33:39 file_open('tags\<zteam>.effect') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
02.10.10 08:33:39 couldn't open effect tag '<zteam>.effect'.
02.10.10 08:33:39 file_open('tags\<zteam>.effect') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
02.10.10 08:33:39 couldn't open effect tag '<zteam>.effect'.
02.10.10 08:33:39 file_open('tags\<zteam>.effect') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
02.10.10 08:33:39 couldn't open effect tag '<zteam>.effect'.
02.10.10 08:33:39 file_open('tags\<zteam>.effect') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
02.10.10 08:33:39 couldn't open effect tag '<zteam>.effect'.
02.10.10 08:33:39 file_open('tags\<zteam>.effect') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
02.10.10 08:33:39 couldn't open effect tag '<zteam>.effect'.
02.10.10 08:33:39 file_open('tags\<zteam>.effect') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
02.10.10 08:33:39 couldn't open effect tag '<zteam>.effect'.
02.10.10 08:33:39 failed to load material_effects tag 'globals\elite'
02.10.10 08:33:39 failed to load biped tag 'characters\elite\elite special'
02.10.10 08:33:39 WARNING: effect h2\vehicles\creep\plasma_turret\effects\c_turret_a p_fire references particle effects\particles\energy\smoke white c generic with an alpha tint of zero, but that particle has nonlinear tinting and will never draw. (You should fix this, shikai.)
02.10.10 08:33:39 failed to load scenario tag 'levels\test\sidewinder\sidewinderV2'
02.10.10 08:33:39 file_open('tags\<zteam>.effect') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
02.10.10 08:33:39 couldn't open effect tag '<zteam>.effect'.
02.10.10 08:33:39 file_open('tags\<zteam>.effect') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
02.10.10 08:33:39 couldn't open effect tag '<zteam>.effect'.
02.10.10 08:33:39 file_open('tags\<zteam>.effect') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
02.10.10 08:33:39 couldn't open effect tag '<zteam>.effect'.
02.10.10 08:33:39 file_open('tags\<zteam>.effect') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
02.10.10 08:33:39 couldn't open effect tag '<zteam>.effect'.
02.10.10 08:33:39 file_open('tags\<zteam>.effect') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
02.10.10 08:33:39 couldn't open effect tag '<zteam>.effect'.
02.10.10 08:33:39 file_open('tags\<zteam>.effect') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
02.10.10 08:33:39 couldn't open effect tag '<zteam>.effect'.
02.10.10 08:33:39 failed to load material_effects tag 'globals\elite'
02.10.10 08:33:39 failed to load biped tag 'characters\elite\elite special'
02.10.10 08:33:39 failed to load scenario tag 'levels\test\sidewinder\sidewinderV2'
02.10.10 08:33:39 need to get the following tags:
02.10.10 08:33:39 <zteam>.effect
02.10.10 08:33:39 <zteam>.effect
02.10.10 08:33:39 <zteam>.effect
02.10.10 08:33:39 <zteam>.effect
02.10.10 08:33:39 <zteam>.effect
02.10.10 08:33:39 <zteam>.effect
02.10.10 08:33:39
whats wrong with all my tags and I could't find anything wrong with them in gurrila.
February 10th, 2010, 07:51 PM
ShadowSpartan
Re: Cov bipeds fail to load
You are trying to rip/use tags from a protected map. Maps are protected for a reason, you should respect that the map creator does not want the tags used without their permission. This kind of behavior is frowned upon on this forum, so please do not post stuff like this again.
February 10th, 2010, 07:52 PM
chrisk123999
Re: Cov bipeds fail to load
How did you rip the tag if it still has <zteam> as the tag name? You need to fix the tag reference.
February 10th, 2010, 08:15 PM
Dwood
Re: Cov bipeds fail to load
you didnt ask for permission from Zteam.
February 10th, 2010, 10:17 PM
laghing_rabt
Re: Cov bipeds fail to load
I deleted all of the bipeds tags off of my computer and then reloaded HEK so I have the original set, and it still didn't work. then I downloaded the originals from Halomaps.org and they still want to use these zteam tags that I can't find, and don't even know how I got them.
and wil some one please tell my how to get them off of my computer. I aint no programer I'm just a highschool student.
nevermind I gound the bad tag. alot of help you guys have been.
February 11th, 2010, 05:48 AM
Dwood
Re: Cov bipeds fail to load
Id rather teach someone how to learn to do things on their own than tell them how to do it. At that level anyways. Getting, and adding tags is one of the easiest parts of making things for Halo CE so if you're getting stuck at a spot like that then you really need to rethink your mod.
February 11th, 2010, 05:50 AM
Dwood
Re: My models won't export.
I have no idea what you're saying. Take a screenshot. Oh and stop whining please.
February 11th, 2010, 06:35 AM
sevlag
Re: Cov bipeds fail to load
STOP! Do not rip
seriously if you need a MP elite that behaves like the SPARTAN i have a non mapping team one, so yeah
February 11th, 2010, 01:46 PM
laghing_rabt
Re: Cov bipeds fail to load
I didn't rip them, I have no Idea where the zteam effect came from. I guess another set of biped tags I downloaded off halomaps had them. and I have been looking for an elite tag that has animations similar to a cyborg, not nessicarly the behavor.
February 11th, 2010, 01:57 PM
laghing_rabt
Re: My models won't export.
just cause you read it like I was whining doesn't mean I was whining. and it came up with something diffrent this time. and how do I put an image from my computer. I'm defenatly not a scripter so stop whining about me being a noob on the net
February 11th, 2010, 02:21 PM
ShadowSpartan
Re: My models won't export.
Quote:
Originally Posted by laghing_rabt
just cause you read it like I was whining doesn't mean I was whining.
That's how it came across, he is not the only one coming to that conclusion based on your posting behavior.
Quote:
Originally Posted by laghing_rabt
and it came up with something diffrent this time. and how do I put an image from my computer.
Google is your friend. If you don't even know how to take a screenshot, how are you ever going to do something with the HEK?
Quote:
Originally Posted by laghing_rabt
I'm defenatly not a scripter so stop whining about me being a noob on the net
Why do u keep referring to scripters? Scripters ARE NOT the same thing as programmers. That still doesn't change the fact that you do not need to be a programmer to use the HEK or export models.
One last thing, please try to improve your posts (punctuation, spelling,etc).
February 11th, 2010, 02:43 PM
laghing_rabt
Re: My models won't export.
one I can't spell. two I can take a screen shot I just don't know how to load it up onto the forum. and three, I can only model, not do anything like tool or any thing like that, becuase I don't know how a the halo PROGRAM works so when something goes wrong I don't know why, I can barley understand the debug txt. also you come off like a jerk. (with holding some more colorfull language). I'm a noob I admit it so stop pounding that into me and help me out so I won't be an annoying noob.
February 11th, 2010, 04:18 PM
ShadowSpartan
Re: My models won't export.
Quote:
Originally Posted by laghing_rabt
one I can't spell
That's no excuse. You can use a web browser, like Firefox, that automatically spell checks what you are typing.
Quote:
Originally Posted by laghing_rabt
two I can take a screen shot I just don't know how to load it up onto the forum
and three, I can only model, not do anything like tool or any thing like that, becuase I don't know how a the halo PROGRAM works so when something goes wrong I don't know why, I can barley understand the debug txt.
As I said before, it does not take a programmer to learn how the HEK works so stop acting like it does. You have to post the exact error messages contained in debug.txt as well as clearly explain what you were trying to do. You are extremely vague and no one can help you. You see to be just jumping into using the HEK with no prior knowledge whatsoever. Have you even read the HEK tutorial contained in the Halo Custom Edition installation folder, because it doesn't seem like you have done anything at all.
Quote:
Originally Posted by laghing_rabt
also you come off like a jerk.(with holding some more colorfull language). I'm a noob I admit it so stop pounding that into me and help me out so I won't be an annoying noob
You come onto the forum asking vague questions ('<zteam> tags', 'model exporting'), clearly not knowing what you are doing, and cannot even do one of the simplest of Internet tasks (upload an image). You are coming off as either a troll, or a person who truly is clueless and should try to learn the basics before trying to jump in head first.
February 11th, 2010, 06:27 PM
CodeBrain
Re: My models won't export.
What Spartan is saying is true, and although it may sound like he is a jerk, he really is a very nice guy XD
In any case, you should try reading the HEK tutorial before doing anything, heck maybe an internet tutorial (Wonder if it exists...)
February 11th, 2010, 07:48 PM
sevlag
Re: Cov bipeds fail to load
well just replace those animations with something else using an animation editor...
February 11th, 2010, 08:18 PM
kid908
Re: My models won't export.
Quote:
Originally Posted by laghing_rabt
one I can't spell.
Spelling isn't the only thing...
Quote:
Originally Posted by laghing_rabt
two I can take a screen shot I just don't know how to load it up onto the forum.
Dude, a 3 year old knows how to post a link and I have friends that are pretty much tech impaired and they still know how to upload an image.
Quote:
Originally Posted by laghing_rabt
three, I can only model, not do anything like tool or any thing like that, becuase I don't know how a the halo PROGRAM works so when something goes wrong I don't know why, I can barley understand the debug txt. also you come off like a jerk. (with holding some more colorfull language). I'm a noob I admit it so stop pounding that into me and help me out so I won't be an annoying noob.
Try looking at tutorial before you make yourself look more like an ass. HEK comes with a folder full of instructions, help, clues, and EVEN a FULL LEVEL CREATION TUTORIAL! Halo requires no programing or scripting knowledge for beginners. Hell, it doesn't really need any modeling experience to get started, the tutorial it comes with will cover the basics. Noob or Pro, we're not going to stop pounding this into you, like my teacher pounds physic formulas into his students' heads, until you remember it.
=D This community is really nice to new members. Maybe it's because of all the spammers and noobs in the past that steered this community towards this treatment of new comers.
E: why doesn't ninja work anymore? :(
EE: It looks like you got your directory wrong. Try typing in a correct directory for the jms file.
February 12th, 2010, 01:39 AM
laghing_rabt
cmt sparrow hawk flies wierd, want to fix
I got the sparrow howk from CMTs tag release and it flies kinda wierd, like a helacopter. it sorta makes sense if it didn't have wings. I can't figure out how to change how it flies, from the vehicle tag. do I change it in the physics tag or is it in the gbx model, I would much rather it fly like a banshee or atleast a pelican, instead you have to look down to move fast, and not touch any thing to move. can some one tell me how to change its flight behavoirs?
February 12th, 2010, 01:59 AM
laghing_rabt
Re: My models won't export.
I've read all the way through the official HEK tutorial, and whent through several tutorials specific for Gmax, many where for scenery which I was trying to make, so I'm not just jumpping in. when using tool to make the gbx model from the gmax model exported into JMS format I get message on tool that is not what I was looking for, it says I got the wrong directory but I typed it 5 diffrent times and checked my spelling, as I was saying I don't know why it still says I have the wrong directory, I'm no computer expert. I really hate command prompt. also I've uploaded images on forums before but this ones different.
I'm not normaly an ass but I'm really getting frustraited, and this is the only place that I can get good answers. btw, I do check my spelling all the time but I make somany mistakes that it doesn't help to much.
February 12th, 2010, 07:24 AM
sleepy1212
Re: My models won't export.
copy the debug text and paste it in your next post
February 12th, 2010, 10:37 AM
Rob Oplawar
Re: cmt sparrow hawk flies wierd, want to fix
The physics tag mostly affects the way the vehicle collides with objects, but to an extent it affects its flight behavior (weight, anti-gravity, etc). I messed with this for a while, but I didn't get very far, I just got it flyable (actually, I got it to fly pretty much exactly like a banshee, since I copied the banshee physics and vehicle tags). It looks like after I gave it back to CMT they tweaked it further.
You'll want to change both the physics tag and the vehicle tag to get it to work the way you want to. (Don't ask me for my tags because I cba to dig up the right versions).
The physics are very finicky. Half the time you'll get something like this for no apparent reason, and you'll just have to keep messing with it:
February 12th, 2010, 11:05 AM
kid908
Re: My models won't export.
Tool does not allow spaces. Here's a few examples:
From Data folder onward, don't use spaces, tool won't read them.
This is what you should type into tool:
Code:
tool model scenery\test_scenery
Set up your folders in your data like this:
Code:
[type of item in halo, ie. scenery, weapons, vehicles]\[name of your item]
In that folder have the following folders:
Code:
*Models
*Physics
*Bitmaps
*Animations
*FP(if it's a weapon and inside FP, have a Models folder and an Animations folder)
You don't have to stick to this format, but it's nice to have to organize your items.
February 12th, 2010, 12:22 PM
Dwood
Re: My models won't export.
He could type the directory inside quotes.
February 12th, 2010, 06:54 PM
laghing_rabt
Re: cmt sparrow hawk flies wierd, want to fix
lol! thats funny. what about the camra, can I get it closer, and tighter to the vehicle?
February 12th, 2010, 06:59 PM
laghing_rabt
Re: My models won't export.
I typed in tool models scenery\(scenery folder name) (scenery name) and my folders are set up like that
data
scenery
(scenery name)
models
physics
bitmaps
animations
February 12th, 2010, 07:28 PM
sevlag
Re: cmt sparrow hawk flies wierd, want to fix
oh look BCE, hows that coming BTW? x3
February 12th, 2010, 08:23 PM
laghing_rabt
there needs to be a gmax modeling tut
I allready understand the basics of modeling in gmax but I wan't to get much better, I still have issues attaching caves and stuff to the models of maps, and making models as good looking as some of cmts stuff. some info on adding textures and making them too would be nice. I've found a few tuts on 3ds max but 3dsmax can do alot more than gmax. I've also found a few relly bad tutorials on gmax that either teach the bare basics or go through a thing on how to make a train or something, but don't go into depth about how gmax works. also It needs to be downloadable. the computer I've got internet on can't run gmax.
February 12th, 2010, 09:02 PM
laghing_rabt
Re: cmt sparrow hawk flies wierd, want to fix
Ok I got the sparrow hawk flying like I want it but Is there anyway to change the camra, it way to high and drives me nuts.
February 12th, 2010, 11:22 PM
Rob Oplawar
Re: cmt sparrow hawk flies wierd, want to fix
No idea how to fix the camera. Bug either rooster or scooby about it; I bet one of them knows.
February 13th, 2010, 06:29 AM
Hunter
Re: cmt sparrow hawk flies wierd, want to fix
I think the camera is set by a node in the model information isn't it? But I think you still might be able to adjust it in the tags. I dunno for sure.
February 13th, 2010, 11:23 AM
Rob Oplawar
Re: cmt sparrow hawk flies wierd, want to fix
iirc there's a camera tag that specifies all sorts of behaviors for the camera. I've tried messing with it once before, and I couldn't seem to get it to do anything I wanted, so I haven't touched it since.
February 13th, 2010, 01:40 PM
Hunter
Re: there needs to be a gmax modeling tut
Modelling is more or less the same with most programs. Especially gmax and 3ds max. You start with a plane/box and build of it, that all there is too it.
It is like clay, where you can pull arms or legs out of a clay ball, but in this case it is a box/plane.
You can't shift/drag edges in Gmax, I believe (someone correct me if I'm wrong), so that tutorial won't help.
February 13th, 2010, 03:24 PM
SnaFuBAR
Re: there needs to be a gmax modeling tut
It really doesn't matter, so long as you understand you need to extrude and are competent enough to do it. There are also official gmax tutorials. You just have to find them
February 13th, 2010, 03:26 PM
Dwood
Re: there needs to be a gmax modeling tut
You can shift/drag in gmax. if not it should be easy enough to set the shortcut, especially for editable poly.
February 13th, 2010, 05:06 PM
laghing_rabt
Re: there needs to be a gmax modeling tut
I tried and I can't shit drag. and downloadable tuts are very much appriciated.
February 13th, 2010, 05:29 PM
laghing_rabt
water water error on edge
gahhh I got an error on edge thing in tool for my water! I thought that the game would ingore overlapping edges for water if it was put as "water!" can I get a run through on adding water so I can figure this out?
February 13th, 2010, 05:45 PM
laghing_rabt
Re: cmt sparrow hawk flies wierd, want to fix
Well I'd like to stay away from going into the model if I can, I don't want to mess up a texture or something.
February 13th, 2010, 06:08 PM
chrisk123999
Re: water water error on edge
Make a plane that covers the whole map and put the material as water!$
February 13th, 2010, 06:23 PM
laghing_rabt
Re: water water error on edge
thats exactly what I did
February 13th, 2010, 07:51 PM
S3anyBoy
Re: cmt sparrow hawk flies wierd, want to fix
Quote:
Originally Posted by laghing_rabt
Well I'd like to stay away from going into the model if I can, I don't want to mess up a texture or something.
Just open up the gbxmodel tag, if you don't mess with the shaders nothing will happen. Just go to the markers and find camera, under instances just mess around with the translation and rotation of the first instance.
Also, would you mind posting the vehicle/physics tag or whatever you modified to change the flight style since it seem like by default the thing seems damn near unflyable, and I (and probably a few other people) don't know much about vehicle physics.
February 13th, 2010, 07:51 PM
chrisk123999
Re: there needs to be a gmax modeling tut
Quote:
Originally Posted by laghing_rabt
I tried and I can't shit drag. and downloadable tuts are very much appriciated.
Does your arrows have the move things? Try pressing X once then shift + drag.
February 13th, 2010, 08:02 PM
Disaster
Re: there needs to be a gmax modeling tut
I'm pretty sure you have to set your hotkeys.
February 13th, 2010, 08:33 PM
teh lag
Re: cmt sparrow hawk flies wierd, want to fix
Sparrowhawk is a disaster of a vehicle. None of us could get it working in a half-decent manner. I'll stick its source files in the next CMT tag release so you all can have more to work with, but there's a reason you never saw much of it.
February 13th, 2010, 09:13 PM
laghing_rabt
Re: cmt sparrow hawk flies wierd, want to fix
I just changed the first part of the physics tag almost just like the banshee; it still kinda wants to fly like the pelican though, better than a retarded helecopter. I'd like to send an image, but I don't know how to get an image off my computer without first posting it in some wierd location onto the web. I got the hawk working ok, like I said, I just want ot fix the camera angle.
I just opened up the gbx model tag and it won't let me mess with the instances in gurilla
February 13th, 2010, 09:58 PM
laghing_rabt
building buildings with gmax, any tips?
I'm trying to make buildings and structures with several storys, like a three story base, and haven't the slightest Idea on how to build it perferbly with ramps. any tips on building buildings?
February 13th, 2010, 10:02 PM
sleepy1212
Re: water water error on edge
you can name the material anything you want as long as you add ! to the end, add $ if there is fog under it. name the plane geometry water!$ (or just water! for no fog). link to frame.
February 13th, 2010, 10:05 PM
laghing_rabt
Re: water water error on edge
thats what I did. tried it 3 times. maybe forths the charm, 3 never helped me anyway.
February 14th, 2010, 08:54 AM
sleepy1212
Re: water water error on edge
make sure your water plane is 1 poly (2 tris) and that all four vertices are outside the bsp. it should perfectly planer also.
February 14th, 2010, 09:03 AM
sleepy1212
Re: building buildings with gmax, any tips?
Just try stuff out, there are lots of ways to do this but at some point you're going to have to experiment on your own to figure things like this out. Search for tutorials when you hit a dead end. when it's too messed up, delete it and start over. Try making the building in it's own file before adding it to your bsp that way you don't mess up what you've already modeled.
Suggestion: start your own help thread instead of all these single question threads.
February 14th, 2010, 11:55 AM
kid908
Re: building buildings with gmax, any tips?
I'll start up gmax and make a quick tutorial. It'll be good for me to go back in gmax and see how I'll hold up. I'll introduce several stuff.
February 14th, 2010, 12:03 PM
sevlag
Re: building buildings with gmax, any tips?
Quote:
Originally Posted by laghing_rabt
I'm trying to make buildings and structures with several storys, like a three story base, and haven't the slightest Idea on how to build it perferbly with ramps. any tips on building buildings?
best advice i can do is start with a box that has a ramp built into it, get that to work, then build the same box with a second floor, rinse and repeat...good luck
February 14th, 2010, 12:20 PM
SnaFuBAR
Re: building buildings with gmax, any tips?
I'm going to merge all of your topics. You're beginning to clutter the board with multiple help topics. Once they're merged, stick to the one topic.
February 14th, 2010, 12:34 PM
SnaFuBAR
Re: laghing_rabit's help thread
This is now your help topic. You don't need 7 different threads. Hope this also helps you keep all the info you're interested in easily accessible in one place.
February 14th, 2010, 02:06 PM
laghing_rabt
Re: laghing_rabit's help thread
I never bothered to rip a protected map, I could take anything off of them even if I wanted to, I have absolutly no hacking ability whatsoever, I still haven't figured out where they came from. and besides, why would I want to use tags that only screw up my stuff? so would people for god sakes stop t hitting my rep.
and current issues:
sparrow hawk camera ange: gurrilla won't let me fiddle with the camera instances.
tool errors: tool is working against me. I tried to build a scenerio and got this
02.14.10 02:53:27 tool pc 01.00.00.0609 ----------------------------------------------
02.14.10 02:53:27 reference function: _write_to_error_file
02.14.10 02:53:27 reference address: 42ca20
02.14.10 02:53:27 Couldn't read map file './toolbeta.map'
02.14.10 02:53:27 file_open('data\levels\lakeside\models\.jms') error 0x00000002 'The system cannot find the file specified. '
modeling: I would like some tips on building buildings with crap like tables seprate rooms, inside, and with multiple levels.
February 14th, 2010, 02:08 PM
sevlag
Re: laghing_rabit's help thread
Quote:
Originally Posted by laghing_rabt
I never bothered to rip a protected map, I could take anything off of them even if I wanted to, I have absolutly no hacking ability whatsoever, I still haven't figured out where they came from. and besides, why would I want to use tags that only screw up my stuff?
it only will screw it up if you have it set to "overwrite existing tags" just dont have that checked off
February 14th, 2010, 02:28 PM
laghing_rabt
Re: laghing_rabit's help thread
I don't and I didn't rip any zteam stuff!!!!, stop saying I did!
February 14th, 2010, 02:51 PM
Hunter
Re: laghing_rabit's help thread
Tool is saying otherwise.
Where did you get the tags?
February 14th, 2010, 02:55 PM
laghing_rabt
Re: laghing_rabit's help thread
I have no flipping clue!, maybe I riped an unprotected map of somebody who hacked a zteam map. I don't know where they came from. and can we move on to the problems I'm having? instead of sticking to how I ended up with zteam tags that screwed me over.
February 14th, 2010, 03:04 PM
Hunter
Re: laghing_rabit's help thread
Hmm.. Your actually making me laugh at how insecure you are about this and the weird excuse. Lmao.
February 14th, 2010, 03:17 PM
laghing_rabt
Re: laghing_rabit's help thread
I DIDN'T RIP ANYTHING FROM ZTEAM!, no can we move on to fixing other probelms, I have shit to get done! and I would very much appreciate it if we could just move on!
February 14th, 2010, 03:21 PM
laghing_rabt
just a thought on the chopper
I bet the energy sword lunge would work much better as the choppers boost, since you don't need to aim it, you just go.
February 14th, 2010, 03:27 PM
Inferno
Re: just a thought on the chopper
I like the color green.
Wait. Why is this a thread?
February 14th, 2010, 03:31 PM
laghing_rabt
Re: just a thought on the chopper
I was expecting others thought and opinoins on this topic of making a choppers boost. wether or not it could work or not, I never looked at the lunge effect or had any experence with the boosts of vehicles. so I only sorta know whats going on.
February 14th, 2010, 03:40 PM
kid908
Re: just a thought on the chopper
Or someone could use the EXISTING banshee boost as a chopper boost? Seriously, why does this thread exists? Why don't you work with the basics first and look at other stuff later?
February 14th, 2010, 03:43 PM
staticchanger
Re: just a thought on the chopper
Try it and tell us what happens.
February 14th, 2010, 03:44 PM
laghing_rabt
Re: just a thought on the chopper
yeah, but the choppers does damage to the thing it hit when it boosts into something, the banshee doesn't do that.
February 14th, 2010, 03:50 PM
flibitijibibo
Re: just a thought on the chopper
Keep ideas in your help thread. Make threads for ideas that are actually created.
February 14th, 2010, 03:53 PM
kid908
Re: just a thought on the chopper
Quote:
Originally Posted by laghing_rabt
yeah, but the choppers does damage to the thing it hit when it boosts into something, the banshee doesn't do that.
4 words: Vehicle Collision Damage Tag
and yes, all vehicle collision does damage. Have you even played halo pc or ce? I've killed so many ppl by running them over with banshees, warthogs, not really ghost since i tend to hover over them b/c of the damn hills, scorpions, etc.
Also what hunter said.
February 14th, 2010, 03:59 PM
teh lag
Re: just a thought on the chopper
Quote:
Originally Posted by flibitijibibo
Keep ideas in your help thread. Make threads for ideas that are actually created.
Please do this. Not every thought deserves a thread.
February 14th, 2010, 04:23 PM
laghing_rabt
Re: laghing_rabit's help thread
does the banshee boost do damage to other vehicles without hurting the banshee, I've played halo pc, and ce but I don't think you could kill a driver by ramming your vehicle into theirs, I thing with the energy sword lunge, it would make it a short boost like its suppose to and the collision would count as weapon damage, so it would kill the driver of the vehicle you hit.
aslo I'd like to bring up problems I have had allready but nobody as offferd help on yet
sparrowhawk camera: gurrilla won't let my change the instances for the camera in the gbxmodel tag.
tool: when I tried to build a scenerio structure, I got this
02.14.10 02:53:27 tool pc 01.00.00.0609 ----------------------------------------------
02.14.10 02:53:27 reference function: _write_to_error_file
02.14.10 02:53:27 reference address: 42ca20
02.14.10 02:53:27 Couldn't read map file './toolbeta.map'
02.14.10 02:53:27 file_open('data\levels\lakeside\models\.jms') error 0x00000002 'The system cannot find the file specified. '
and also I would like some tips on makeing complex building sturctures, things with rooms and rampways etc. some more complex designs than the one room bunker I made.
February 14th, 2010, 04:30 PM
Inferno
Re: laghing_rabit's help thread
Quote:
Originally Posted by laghing_rabt
tool: when I tried to build a scenerio structure, I got this
02.14.10 02:53:27 tool pc 01.00.00.0609 ----------------------------------------------
02.14.10 02:53:27 reference function: _write_to_error_file
02.14.10 02:53:27 reference address: 42ca20
02.14.10 02:53:27 Couldn't read map file './toolbeta.map' 02.14.10 02:53:27 file_open('data\levels\lakeside\models\.jms') error 0x00000002 'The system cannot find the file specified. '
For the love of god. Are you dense?
'The system cannot find the file specified. '
Figure it out.
February 14th, 2010, 04:32 PM
Hunter
Re: laghing_rabit's help thread
Tryed reading the error?
Here's a hint: 'The system cannot find the file specified. '
Edit: Dammit, Inferno. post like 2 seconds later next time please?
February 14th, 2010, 04:38 PM
laghing_rabt
Re: laghing_rabit's help thread
well I know for a fact its there. I re exported 3 times and I still get the same thing. the JMS and Gmax model files are both in the models folder in the lakeside folder in the levels folder in the data folder.
February 14th, 2010, 04:42 PM
Inferno
Re: laghing_rabit's help thread
Quote:
Originally Posted by laghing_rabt
well I know for a fact its there. I re exported 3 times and I still get the same thing. the JMS and Gmax model files are both in the models folder in the lakeside folder in the levels folder in the data folder.
If it were in the right place it would work.
Derp.
February 14th, 2010, 04:47 PM
kid908
Re: laghing_rabit's help thread
Quote:
Originally Posted by laghing_rabt
does the banshee boost do damage to other vehicles without hurting the banshee, I've played halo pc, and ce but I don't think you could kill a driver by ramming your vehicle into theirs, I thing with the energy sword lunge, it would make it a short boost like its suppose to and the collision would count as weapon damage, so it would kill the driver of the vehicle you hit.
Like I said, just stick to the basics first. seeing how your error is, you're not anywhere close to understanding what you're proposing.
Quote:
Originally Posted by laghing_rabt
aslo I'd like to bring up problems I have had allready but nobody as offferd help on yet
sparrowhawk camera: gurrilla won't let my change the instances for the camera in the gbxmodel tag.
tool: when I tried to build a scenerio structure, I got this
02.14.10 02:53:27 tool pc 01.00.00.0609 ----------------------------------------------
02.14.10 02:53:27 reference function: _write_to_error_file
02.14.10 02:53:27 reference address: 42ca20
02.14.10 02:53:27 Couldn't read map file './toolbeta.map'
02.14.10 02:53:27 file_open('data\levels\lakeside\models\.jms') error 0x00000002 'The system cannot find the file specified. '
and also I would like some tips on makeing complex building sturctures, things with rooms and rampways etc. some more complex designs than the one room bunker I made.
Try naming the file... ".jms" Name the .jms file "lakeside.jms" and type this command in.
Code:
tool structure levels\test\lakeside lakeside
I'm working on the building tutorial, I might have it done by tomorrow.
February 14th, 2010, 04:48 PM
laghing_rabt
Re: laghing_rabit's help thread
it is! 3 time over! I think tool just hates me. :(
February 14th, 2010, 04:55 PM
kid908
Re: laghing_rabit's help thread
get a skype and let me see what the hell you're doing...
February 14th, 2010, 05:00 PM
Hunter
Re: laghing_rabit's help thread
Quote:
Originally Posted by laghing_rabt
it is! 3 time over! I think tool just hates me. :(
My name is Hunter not Tool.
February 14th, 2010, 05:03 PM
kid908
Re: laghing_rabit's help thread
Quote:
Originally Posted by Hunter
My name is Hunter not Tool.
But you are a Tool. ;)
But seriously, if you done it correctly, it should be working. I checked it before I posted, it should work.
February 14th, 2010, 05:24 PM
Hunter
Re: laghing_rabit's help thread
:realsmug:
(Why doesn't the rep thingy come up when I try to rep someone but it says I need to spread rep...) Dammit.
February 14th, 2010, 06:04 PM
ShadowSpartan
Re: laghing_rabit's help thread
Quote:
Originally Posted by Hunter
:realsmug:
(Why doesn't the rep thingy come up when I try to rep someone but it says I need to spread rep...) Dammit.
If you click it a second time, it will show up. Yet another bug in VB4.
February 14th, 2010, 07:02 PM
laghing_rabt
Re: laghing_rabit's help thread
forth time is once again the charm, it worked, thid time but I got a new problem.
Debug
sparrow hawk camera angle: gurrilla won't let me change the instances for the camera in the gbx model.
want tips for building complex buildings, with complex intiorios in gmax.
February 14th, 2010, 08:14 PM
kid908
Re: laghing_rabit's help thread
Quote:
Originally Posted by laghing_rabt
oh, I guess I didn't give my water an ID. thanks.
current problems:
sparrow hawk camera angle: gurrilla won't let me change the instances for the camera in the gbx model.
want tips for building complex buildings, with complex intiorios in gmax.
Going to do the voice over tomorrow and render it.. Try Kornman00 for the cameral instances.
February 14th, 2010, 08:22 PM
laghing_rabt
Re: laghing_rabit's help thread
I can't open kornman00, a prompt comes up saying that vorbisfile.dll is missing form my computer, but its sitting in my customedition directory, so where should this file be?
once again I run into an error in tool. still trying to build that scenerio structure
also tool said "ERROR couldn't update edge #<insert some number here> (red)"
it was ther about ten times.
February 14th, 2010, 09:06 PM
Inferno
Re: laghing_rabit's help thread
That error means you suck at modeling. Literally.
Your model has faces that are flipped the wrong way or edges that have more than 2 faces attached to them.
It also means you should clean up your geometry.
February 14th, 2010, 09:14 PM
laghing_rabt
Re: laghing_rabit's help thread
I've gotten that error before, and I didn't mess with any faces then. but that map also had water in it so I think I'm doing the water wrong. the plane and the material in the material editor are labeled water!$. did I miss label, I'll try it without the $.
E: I get the damn Triangle thing again, why can't tool just fucking work for me for once! son of bitch! why the fuck would it go back to that, I though I cleared that up?
February 15th, 2010, 06:41 AM
Hunter
Re: laghing_rabit's help thread
I don't think you should be going to complex until you can do basic :S
February 15th, 2010, 11:11 AM
Inferno
Re: laghing_rabit's help thread
Quote:
Originally Posted by laghing_rabt
I've gotten that error before, and I didn't mess with any faces then. but that map also had water in it so I think I'm doing the water wrong. the plane and the material in the material editor are labeled water!$. did I miss label, I'll try it without the $.
E: I get the damn Triangle thing again, why can't tool just fucking work for me for once! son of bitch! why the fuck would it go back to that, I though I cleared that up?
It has nothing to do with tool. In fact tool is a excellent program.
You just need to get a fucking tutorial and follow it instead of just "winging it".
February 15th, 2010, 12:23 PM
kid908
Re: laghing_rabit's help thread
Here's the indoor, 3-story building tutorial. Only cover doors and room. I fucked up a bit at the beginning b/c I wasn't used to the interface. I skipped cleaning up the mesh b/c I thought you would know how to do something like that. Just basic box rooms, if you want more, learn techniques, but this is just basics down seeing how you have trouble with EVERYTHING! About 14 min, I sounded sleepy b/c I was. Volume of voice is low so turn up yours. Sorry if you can't understand.