My first mapping project for CE and my last mapping project for CE. 3 years is a long time and each map has evolved bit by bit and improved with each build and remodel. I hope you enjoy playing them as much as I did developing them.
Here's a quick run down of each map and its play style:
Amplitude - This map uses a heavily modified version of the lockout model from halo 2. I personally remodeled many sections and completely re-textured it from the ground up. I also did the environmental modifications to improve the visuals. This is definitely a great Slayer and Team Slayer map for 4 to 8 players.
Circle Pit - One of the first maps I ever made, though it has changed a great deal since back then. This map is built for 1 on 1 and 3 player FFA. It uses a lot of shield doors and grav lifts to increase the game play and make it harder to grenade spam your way out of any situation.
Dismal - This map uses parts of 343 Guilty Spark and Grove to create a nice interesting Vehicle CTF map for about 10 to 16 players.
Harbinger - Most people will recognize this map from Halo 2. It is not a rip though. The model was originally done by snafubar. I later picked it up and remodeled it to improve the game play and then I used textures from halo 2 to unwrap it. It's great for Slayer, CTF and King of the Hill. It's also a great snipers map. I suggest anywhere between 4 and 10 players for this.
Highground - This map takes inspiration from Halo 3 but is not a remake. Too play this map properly make a game type that is 1 Flag CTF with a 3 minute offense to defense switch and a 3 minute time limit with 3 capture to win. This will be a lot like 1 flag from halo 3. The map is fun for about 4 to 8 players on 1 Flag CTF and Slayer.
Lefty - Have you ever wondered what HangemHigh would be like if it were symmetrical? Well here's the result. It was a simple map to make but it played exceptionally well in Slayer, King of the Hill and CTF. I suggest 4 to 12 players for this map.
Pipeline - This is a nice snowy map designed primarily for Slayer but also is fun for oddball and king. It's a small map so 2 to 6 players is all you need.
Snowtrap - Everyone should recognize this map by now. It is some of the best fun you will have in snipers and CTF for halo ce. Its a massive map so you will need at least 12 to 16 players.
Station Omega - This map is basically "The Pit" from halo 3 based on a space station. It's a fun map and great for 4 to 8 players especially on CTF and Team Slayer.
Substation - This map is based on a forerunner structure built inside of a cave in a ocean cliff side. It's a cool environment with a good variation in game play between sniping and CQC. It's a great map for 4 to 8 players in Slayer and CTF.
Vertigo - Vertigo is a simple arena map with a nice twist on vertical combat with interesting side rooms that link the map together to improve flanking and ambushes. It's a great 1v1 map and can support up to 6 players in Oddball and Slayer.
Modifications:
- Default Field of View is set to 85 on all of the maps
- The radar sensitivity has been lowered. You can now crouch walk to stay off of the radar.
- Backpack weapons are integrated into all of the maps.
- The mongoose from yoyorast island 2 has been added to some of the maps.
- Assault Rifle accuracy SLIGHTLY increased
- Plasma Rifle damage increased
- Plasma Pistol tracking increased
- Needler increased damage and tracking
- Fuel rod is now a charge based gun that is similar to the spartan laser.
Download All Maps Seperate Rars
PS: you were supposed to put the same reflection that you used on the ice under the water on delta temple!
PPS: Inferno go on aim asap
April 22nd, 2010, 08:41 PM
Gwunty
Re: 3 Years and 11 Maps...
credit for snowtrap?
April 22nd, 2010, 08:53 PM
Con
Re: 3 Years and 11 Maps...
1 word: Gamenight?
April 22nd, 2010, 09:13 PM
LlamaMaster
Re: 3 Years and 11 Maps...
Holy hell, something got released? Rep for you, good sir.
April 22nd, 2010, 09:20 PM
Inferno
Re: 3 Years and 11 Maps...
Quote:
Originally Posted by jcap
HOLY INTERLACING.
Dude, you need to learn to render video!
PS: you were supposed to put the same reflection that you used on the ice under the water on delta temple!
PPS: Inferno go on aim asap
I TOLD IT NOT TO INTERLACE BUT DID VEGAS LISTEN TO ME? NO!
Also while that reflection idea is good it would murder the game engine and it would probably get fucked up by clipping on radeon cards.
Quote:
Originally Posted by Gwunty
credit for snowtrap?
Fuck... Your name is listed in the authors for the halo maps release.
Quote:
Originally Posted by Con
1 word: Gamenight?
Yes. When?
Quote:
Originally Posted by LlamaMaster
Holy hell, something got released? Rep for you, good sir.
I KNOW RIGHT!
April 22nd, 2010, 10:11 PM
English Mobster
Re: 3 Years and 11 Maps...
HOLY FUCK
ITS RELEASED
Only took you 3 years.
And only took me 50+ revisions of that fucking texture.
April 22nd, 2010, 10:12 PM
Dwood
Re: 3 Years and 11 Maps...
I'll be in the worse than 56 k servers.
April 22nd, 2010, 10:13 PM
Inferno
Re: 3 Years and 11 Maps...
Quote:
Originally Posted by English Mobster
HOLY FUCK
ITS RELEASED
Only took you 3 years.
And only took me 50+ revisions of that fucking texture.
DO IT AGAIN! YOU MISPLACED ONE FUCKING PIXEL AND NOW ITS ALL WRONG FFFFFFFFFFFFFFFFUUUUUUUUUUUU
April 22nd, 2010, 10:18 PM
flibitijibibo
Re: 3 Years and 11 Maps...
Fun fact: I still suck at CE. This trailer sets it in stone.
But seriously, good to see this bitch finally released. Now you can start making maps for TF2 or something! :D:D:D
April 22nd, 2010, 10:18 PM
Timo
Re: 3 Years and 11 Maps...
Quote:
Originally Posted by Con
1 word: Gamenight?
.
It'd be nice to light up that legendary 333 ping one last time.
April 22nd, 2010, 10:19 PM
Inferno
Re: 3 Years and 11 Maps...
Quote:
Originally Posted by flibitijibibo
Fun fact: I still suck at CE. This trailer sets it in stone.
But seriously, good to see this bitch finally released. Now you can start making maps for TF2 or something! :D:D:D
*looks up from Unreal Editor and laughs*
April 22nd, 2010, 10:38 PM
English Mobster
Re: 3 Years and 11 Maps...
Quote:
Originally Posted by Inferno
DO IT AGAIN! YOU MISPLACED ONE FUCKING PIXEL AND NOW ITS ALL WRONG FFFFFFFFFFFFFFFFUUUUUUUUUUUU
THAT WAS A PAIN IN THE ASS YOU FUCKER.
:gonk:
Jesus Christ, it was even worse when I lost the source files and had to fudge every little detail with the clone tool and spot healing brush. And then I had to make it look good.
April 22nd, 2010, 11:36 PM
seanthelawn
Re: 3 Years and 11 Maps...
Just finished playing a bit; you've done something amazing with these maps.
I liked that map with the yellow shield doors; fun melee-fest
April 22nd, 2010, 11:45 PM
Sel
Re: 3 Years and 11 Maps...
I'll admit to liking some of these, though a lot of them are godawful.
anyway, congrats inferno, I guess.
April 22nd, 2010, 11:48 PM
Inferno
Re: 3 Years and 11 Maps...
Quote:
Originally Posted by Sel
I'll admit to liking some of these, though a lot of them are godawful.
anyway, congrats inferno, I guess.
:smug:
April 23rd, 2010, 02:55 AM
Lateksi
Re: 3 Years and 11 Maps...
Yep, really good job. Hope we can have a gamenight sometime.
April 23rd, 2010, 04:55 AM
Cortexian
Re: 3 Years and 11 Maps...
What about X200's? Haha
April 23rd, 2010, 09:29 AM
flibitijibibo
Re: 3 Years and 11 Maps...
Haha, I knew someone would find that...
Yes, X-240's. They're my current speakers because my sexy Z-5500's take up too much space.
April 23rd, 2010, 09:56 AM
sevlag
Re: 3 Years and 11 Maps...
GJ inferno, sorry i couldnt help ya with the trailer, had stuff to do
gj man gj
April 23rd, 2010, 10:04 AM
Llama Juice
Re: 3 Years and 11 Maps...
When I heard that audio chunk it made me lol.
Glad to know that part of that trainwreck survived haha.
Neat map pack sir, will download laters when I actually have time to play it haha
April 23rd, 2010, 11:26 AM
Inferno
Re: 3 Years and 11 Maps...
Quote:
Originally Posted by Llama Juice
When I heard that audio chunk it made me lol.
Glad to know that part of that trainwreck survived haha.
Neat map pack sir, will download laters when I actually have time to play it haha
It's funny how fraps recorded the skype chat but not the game audio. :downs:
April 23rd, 2010, 12:42 PM
Con
Re: 3 Years and 11 Maps...
Inferno, what is the point of those 4 tombstones outside of Lefty? And the ramp lightbridge outside the space station? :madddowns:
April 23rd, 2010, 01:11 PM
Inferno
Re: 3 Years and 11 Maps...
Quote:
Originally Posted by Con
Inferno, what is the point of those 4 tombstones outside of Lefty? And the ramp lightbridge outside the space station? :madddowns:
:tinfoil:
April 23rd, 2010, 01:14 PM
§partan 8
Re: 3 Years and 11 Maps...
Damn these look good, I just might reinstall halo just to play these.
April 23rd, 2010, 01:26 PM
SnaFuBAR
Re: 3 Years and 11 Maps...
yesssss, my map~
April 23rd, 2010, 01:54 PM
Cagerrin
Re: 3 Years and 11 Maps...
April 23rd, 2010, 01:55 PM
sevlag
Re: 3 Years and 11 Maps...
iremember the lightbridge outside omega station when it was being tested on Realworld's servers. something about scripts...
as for the tombstones? maybe they mark where inferno's time spent making the maps went or scrapped concepts?
April 23rd, 2010, 01:58 PM
Inferno
Re: 3 Years and 11 Maps...
Quote:
Originally Posted by sevlag
iremember the lightbridge outside omega station when it was being tested on Realworld's servers. something about scripts...
as for the tombstones? maybe they mark where inferno's time spent making the maps went or scrapped concepts?
You would need like 15 more then.
April 23rd, 2010, 02:00 PM
sevlag
Re: 3 Years and 11 Maps...
Quote:
Originally Posted by Inferno
You would need like 15 more then.
so you were just wasting space with them?
April 23rd, 2010, 02:29 PM
Higuy
Re: 3 Years and 11 Maps...
Good job on releasing this, I remember playing this a while ago on that snowy map with the extremely reflective ice. I think some changes could of been better (ie the glass on Station Omega, you can hardly see it :gonk:), but overall most of them came out pretty nice. Good work.
I've edited the Halomaps uploads into the first post.
June 6th, 2010, 11:14 PM
formlesstree4
Re: 3 Years and 11 Maps...
My hat off to you Inferno. You have given me a reason to continue playing Halo Custom Edition.
June 7th, 2010, 01:34 AM
EX12693
Re: 3 Years and 11 Maps...
I know this is old... but the energy bridge on Station Omega seems to be the exact size and angle of one of the shield doors for the panic room on Yoyo v2... amirite?
June 7th, 2010, 03:58 AM
ThePlague
Re: 3 Years and 11 Maps...
Inferno did help with Yoyorast v2, so it might just be.
June 16th, 2010, 11:29 PM
Inferno
Re: 3 Years and 11 Maps...
I used Omega Station as a test map a long time ago.