CMT Elite playable biped beta
I'm sure that most of you have seen or heard of this project by now. I've spend the past few months upgrading the Elite biped that Dano and I made for CMT to be completely player-usable. This means additional 3P animations, custom FP arms with anim sets for the stock H1 weapons, and many more goodies buried within. I'd like to ask that you guys not upload this anywhere else for the time being - this is only a beta release after all. I figured nobody would mind me harnessing the raw power of community to find bugs and point out missing features that I couldn't hope to come up with on my own. This means SP and MP testing - use these for whatever you want for now, since that means they'll have that much more exposure.
Download here: http://tehlag.modacity.net/one/notpi...lites_beta.rar
Test map here: http://tehlag.modacity.net/one/notpi...ields_test.rar
Contents
- tags\weapons\plasma_cannon\shaders - .shader_model version of the fp_plasmacannon_electronics shader
- tags\effects\particles\flash - cyborg chip insertion.particle (some people reported it missing so I figured I may as well include it, since this is supposed to work on a clean stock tagset)
- tags\cmt\characters\elite_v2 - biped stuff
- data\cmt\characters\elite_v2\fp - FP rig in 3ds 8 .max file
Instructions
Extract the rar into your Halo CE directory. Then, open up globals.globals (be sure to make a backup!) and replace the Cyborg player bipeds and FP arms with those for the Elites.
-The Elite FP arms are cmt\characters\elite_v2\fp\fp.gbxmodel
-The Elite player bipeds are cmt\characters\elite_v2\player\elite_v2_mp.biped and cmt\characters\elite_v2\player\elite_v2_sp.biped.
Then, open up any weapons you want to have FP animations for and change their animations to reference the ones made on the Elite rig. These can be found in cmt\characters\elite_v2\fp\fp_anims. Note that some weapons also require an edited FP gbxmodel - look in the below list of FP animations to see which ones. Once you've done this you should be good to go!
Models & Perms
Permutations are controlled using dialog numbers; see the included bipeds and the gbxmodel for usage. Unfortunately, the FP arms are not compatible off-the-bat with H2's or H3's but I'm sure with a little wrangling you could get those working on this rig. The .max file for the arms is included if anyone wants to do stuff with them.
Collision
- New collision model to accomodate new regions
- MP-only collision model with Cyborg's health properties
3P Animation Additions
- Separate model_animations for Player and AI bipeds (either they're separate or one of them will have a broken nade throw, sorry :()
- Breathing overlay for jaws
- Player melees & grenade throws
- 2-Handed rifle weapon poses
- 1-Handed cannon (Rocket Launcher) weapon poses
- Flamethrower weapon poses
- Flag/Ball weapon poses
- Scorpion driver seat
- Scorpion passenger seats
- Warthog driver seat
- Warthog passenger seat
- Warthog gunner seat
- Wraith idle & exit animations
- Planned: At least one Pelican passenger seat
FP Animations
- All compatible with stock node setups unless noted
- H1 Assault Rifle
*Ammunition overlays for 32 and 60 rounds
*Fire animations with no bolt + recoil, bolt only, recoil only
*Reload-full with and without bolt push - H1 Oddball
- H1 Flag
- H1 Needler
*Reload animations with and without needle movement - H1 Flamethrower
- H1 Pistol
*Requires new model (included)
*Ammunition overlays for 8 and 12 rounds - H1 Plasma Pistol
- H1 Plasma Rifle
- H1 Plasma Cannon
*Requires new model (included)
*2 fire animations
*Reload animations included for H2-style FRG - H1 Rocket Launcher
*Requires new model (included) - H1 Shotgun
- H1 Sniper Rifle
*Reload-full with and without bolt push - Planned: CMT Weapons (way down the line, probably after the first "main" release)
- Sounds for all of the above
Dialogue
- MP Elite
- Planned: H2 Elite AI dialog, if I can get it converted in a way that works well
UI
Misc
- 343GS specops corpse scenery
- Planned: New flashlight effects
Credits
- Bungie & MS: H1 and H2 sounds, H1 Elite animations, and of course HALO.
- Teh Lag: Modeling, animation, tags, sound editing
- Dano: Texturing
- Masterz1337: Tags
Enjoy! Please report any problems you encounter or changes you make in the beta thread so I can fix them for the official release.
Re: CMT Elite playable biped beta
Re: CMT Elite playable biped beta
I'm noticing some 3rd person animation bugs. If you're still at the point where you're polishing, I can post them.
Re: CMT Elite playable biped beta
Post anything. The worst that could happen is I decided it's not worth fixing.
Re: CMT Elite playable biped beta
Will do. I'll make a list of shit, maybe even attach some videos.
E:
Nah not gonna be anything fancy. No videos, no repro steps. Just some screens and small descriptions since I do this every fucking day and today's my only day off bithcesszz
Moving left and right with large weapons causes head and weapon to clip. Especially noticeable with Flak Cannon and Flag. screen 1 2
Oddball is held awkwardly. Hands are not placed on the item, left wrist appears to be broken. screen 1
Turn animation with heavy weapons (Rocket, Fuel Rod, etc) causes head and hands to move awkwardly. This also seems to occur with some other weapons, though I'm not sure which ones in particular. No screen, video would be required
Melee with Rocket Launcher transitions to idle awkwardly, hand appears to try to re-grip the front grip (3rd person) No screen, video would be required
Melee with Pistol causes lower legs to bend awkwardly. No screen, video would be required
Overlays appear to unnaturally affect the right hand of the Sniper Rifle (1st person). No screens, video would be required
Looking down with shotgun causes weapon to clip through ground, and upper body to clip through legs. No screen, lazy
may get around to doing some more research, but that's all for now.
Re: CMT Elite playable biped beta
Thanks a ton! This is definitely a great step forward. I would like to ask if using these for AI would look bad? Besides the goofier (for an AI) Grenade throw I mean.
Re: CMT Elite playable biped beta
Downloading right now! im expecting pure awesomeness because well you know its from the CMT!!!
Quote:
Thanks a ton! This is definitely a great step forward. I would like to ask if using these for AI would look bad? Besides the goofier (for an AI) Grenade throw I mean.
Dunno but i'm gonna find out in sapien. :haw: :downsdance:
Re: CMT Elite playable biped beta
Quote:
Originally Posted by
DarkHalo003
Thanks a ton! This is definitely a great step forward. I would like to ask if using these for AI would look bad? Besides the goofier (for an AI) Grenade throw I mean.
AIs should work fine - everything in the /bipeds folder is specifically for that purpose.
Thank you m00kz, I'll get started on fixing all that.
Re: CMT Elite playable biped beta
Not sure if it was meant but when sitting in the driver seat of a warthog, if the player looks left to turn left the head will look right and if they look right the head turns left.
Re: CMT Elite playable biped beta
Quote:
Originally Posted by
teh lag
AIs should work fine - everything in the /bipeds folder is specifically for that purpose.
Thank you m00kz, I'll get started on fixing all that.
Time for me to get to work then :D
EDIT: I have a hole set of AI if you want I can send it to you via Xfire. It comes with a GK88(Goldkilla88) folder and that contains a Covenant carbine for the heretics and an un-compiled .scenario file that has Elite minors and Heretic minors & majors in battle. (Thats not all of the elite variants.)
Re: CMT Elite playable biped beta
Did you import your walking for the oddball or is it still mine?
Re: CMT Elite playable biped beta
The oddball animations are all yours.
Re: CMT Elite playable biped beta
Yeah, I can tell now that I look a little harder. You should probably import your own walking over mine so it fits in better with the entire set though, and my walking is just a little jolty and uneven in general.
Again, thanks for the opportunity to let me animate it for you!
Re: CMT Elite playable biped beta
Just a little something that I've been working on for this project.
[thumb]http://www.modacity.net/forums/attachment.php?attachmentid=1535&d=1277154218[/thumb]
Copy & paste functionality for blocks and auto-fill-in options not pictured (or yet implemented). In fact, very little aside from reading animations and populating the lists is implemented but I'm getting there.
Re: CMT Elite playable biped beta
Quote:
Originally Posted by
teh lag
Just a little something that I've been working on for this project.
[thumb]http://www.modacity.net/forums/attachment.php?attachmentid=1535&d=1277154218[/thumb]
Copy & paste functionality for blocks and auto-fill-in options not pictured (or yet implemented). In fact, very little aside from reading animations and populating the lists is implemented but I'm getting there.
Looks nice. If I still modded CE I'd use that. :-3
Re: CMT Elite playable biped beta
Would be nice to see a version of bacon's mongoose player anims - upright weapons enabled driver, and hud
Would be nice to have a "fire" mapped animation for energy sword - "fire" from weapon - but melee animation, can do melee - unsure if this is possible in present format - (not meaning first person)
I tried about 50 variations of the sword animations - although I am a noob, I couldn't get any of them to work (Jahrains/Doc Ocs sword model) I ended up copying the Plasma Rifle fp anims - and making it melee on "fire" but doesn't want to work with the existing sword animations.
A nice custom fp sword animation - which has a few melee variations, and custom fp view - maybe a 45 degree angle, from left to right, extending to about 2 o'clock - would be sexy for a default/moving fp view, and right to left melee, and left to right melee variation perhaps match to (3rd person) anims?
sword was default weapon, but not included in the download, and other sword models have different names/markers for the weapon type
Maybe a custom flaming crouch - for a perfect tea-bag? And the flashlight - while the reference was missing the attachment in the biped tag, it shakes all over - like a disco ball - which is why I am guessing it wasn't attached?
As is, with the modded anims - I added it to upcoming map "Infested" - a mod of Infestation by Malolo and others(?)
Re: CMT Elite playable biped beta
I don't have any plans to do vehicle animations beyond the stock H1 ones, but I am now planning to get some stuff set up for the energy sword. The sword was only the default weapon for the AI bipeds though, IIRC. The flashlight is not working correctly yet, but it will be fixed.
I don't get what you're trying to suggest for the flaming crouch though.
Re: CMT Elite playable biped beta
I thought I'd take some time and make some stuff, so I made some stuff. Namely, H2's Honor Guard armor and those wings things that Heretics have.
http://tehlag.modacity.net/one/pix/wip/honorguard.png
Hopefully I'll be able to pull off some skins for them; as of this morning the new armor is all UV'd and I'm just waiting to finish some other things I have on my plate.
(Not putting this in The Studio yet because the modeling here is really just silly shit, nothing to be proud of.)
Re: CMT Elite playable biped beta
Heretic one looks awesome.