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Modacity Forging Guild (Name TBD)
I thought this should get its own thread so that we stop sidetracking the general Reach discussion thread.
The proposed idea is some sort of Modacity Forging Team that would work together to make forge maps in Halo Reach. Not only is there a lot of interest, but this could provide a nice way for Modacity to actually make Halo content again.
Note: English Mobster was also making a thread, so he should get credit too. <3
Proposed names:
HEK (Halo Editing Kids)
The Operators
Modacity Forging Guild
The Foxtrotters
Forge Collective
Fall of Forge
Sgt Forge's Lonely Hearts Club Band
Don't Forge Me Bro
Fucking Space LEGO's: How Do They Work?
Gruesome Phasing Accident
Set It and Forge Get It
Forgers Crystals
LeVar Burton
Forgy McForgington
Forge Forge Forge Forge (Fourge)
Halcyon
La Forge
The Phasers
Discuss.
Theoretical members: name- XBL tag
ejburke- Echo Ten
Kornman00
Siliconmaster- Br0nto
English Mobster- a Mudkip army
Mr. Big- avp DRAGON
annihilation
DarkHalo003- DarkHalo003
Saggy- SaggDog7
Teltaur- Teltaur
Darqeness- Darqeness
vistea- Red vistea
Rob Oplawar
Arteen
BobtheGreatII
t3hm00kz
rentafence
paladin
Gwunty- CLS_GRUNT
Sanctus- AvalonGuardian
.Wolf™- TheExodios
rentafence- rentafence5
MrBig- Mr Kwatz
CabooseJr- Shirayuki Jr
Necr0matic- Necr0matic
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Re: Modacity Forging Guild (Name TBD)
Personally, right now I can only see myself being able to only help in the playability testing area and polishing existing geometry areas (ie, fine tuning object placements so the actual geometry cats can go mass out other parts of maps). My time spent in Forge for H3 wasn't all too much so I'll need some more time, especially with the new tools, to really get savvy with contributing in any other way.
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Re: Modacity Forging Guild (Name TBD)
I've got some plans drawn out based off the halo campaign maps. I've been playing through all the games and made a draft of some of the areas that would be good for multiplayer. I'll scan in some that have good potential.
Also, xbl is avp DRAGON. We should add tags to the names. I have silver right now and am waiting for reach to renew and will be changing my name then.
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Re: Modacity Forging Guild (Name TBD)
I agree with you Korn- any team would have to take time to get to know the new tools first. Even those of us that used Forge in H3 a lot aren't going to immediately be able to use all the new goodies Bungie is giving us. Better to mess around for a while and be able to really use everything we can than to start right up and barely scratch the surface. Still, some basic planning is good in advance.
I'm all for any element of forging, be it structural, gametypes, weapons placement, or testing. Weapons placement I'm still a little rough on- I'm even going to need some help on that for my HCE projects. Still, I can do a decent first draft, so to speak.
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Re: Modacity Forging Guild (Name TBD)
I could go about designing and building a few of these maps.
XBL gamertag: a Mudkip army ('twas a joke gamertag I made a while ago, too lazy to get the money up to change).
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Re: Modacity Forging Guild (Name TBD)
Quote:
Originally Posted by
Saggy
Remember that there can only be 8 people in Forge together at a time. There could also potentially be a lot of passing the map around between people because of this; you'd have to make sure not to edit your share of work until the map comes back to you.
Even with 8 people on a team in a squad you can break it down as:
* 1 Producer
* 3 Geometry placers (or 2 if it is a small map)
* 2 Object placers
* 2 Decorators
And since they're all pretty much doing their job at the same time, work flows a lot faster. After the first build of the geometry gets massed out then the game type specialists can come in and do their magic, assuming they're not actually one of the geometry, object, etc guys.
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Re: [Reach] Halo: Reach Discussion
I was thinking more of a loose confederation, rather than a Borg Collective. We could make ourselves available to help test and offer feedback, but as far as taking advantage of the networking capabilities of Forge, I don't think we should try to force anything. There are harsh lessons about "design by committee" and "too many chefs in the kitchen" that would make it counterproductive in many cases.
The initial idea was that we could be affiliated, but still be individuals. If somebody ever wondered what the maker of an old CE map was up to in Forge, he could find out and also check out other maps he might be interested in. To that end, I think we should be proactive and seek out the old names and faces. If they happen to be making Reach content, we post it. They wouldn't have to voluntarily join up or commit to anything.
But, we would need particapation in test labs from active members to make sure our "brand" means something and that people can trust it. All of my CE maps had one or two test runs before release, when they were at a point where I couldn't change anything from a gameplay perspective. It'll be nice to be able to properly iterate on a design, instead of just hoping it works.
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Re: Modacity Forging Guild (Name TBD)
Well, I know I've been going through concepts for a Hang 'em High/Tombstone remake, but chances are most Halo 1/2/3 remakes are going to be spammed to hell and back, so it'd be more worth the effort to just avoid vanilla Halo remakes altogether.
I'd be more likely to take on geometry or something similar, as I've always seemed to suck at getting spawn points in Halo 3 to flow decently. GT's the same as my username.
EDIT: And, I was a long-time member of Bungie's Atlas system, where Forgers would submit their maps for Shishka to consider for use in Matchmaking (most Bungie vs. The World and 7 On The 7th maps came from it). Many of those systems would work well for a group like this, where before a map could even be considered, it had to pass a certain amount of tests for general use, have at least 3 full playtests, and plenty of other things that normal mappers would have usually missed in the creation process. I could always get a full list of what Shishka considered mandatory for a Forge map to be fully 'playable' if you want me to.
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Re: Modacity Forging Guild (Name TBD)
A confederation would also be a good idea- no reason we can't do both. The overall concept would be that any Modacity member making a forge map that wanted to participate could submit theirs under the Modacity name. In addition, any groups that wanted to work together specifically on one map could do that as well. Either way, our group name would gain some weight.
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Re: Modacity Forging Guild (Name TBD)
At the very least, this would be good for playtesting each others' creations. I can't really see multiple people Forging at the same time working out, though.
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Re: Modacity Forging Guild (Name TBD)
It would only work out if everyone weren't overlapping their efforts. Korn's plan seems to make sense, and if having a lot of people working at the same time is a pain, have one person do each task, and then send the map around to the next person. I think it will all depend on how things look once we start experimenting.
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Re: Modacity Forging Guild (Name TBD)
Certainly, if people want to build their maps Worker-Bee style, they should totally do that. I'm just saying that trying to force that on people would be a mistake. The more fluid and adaptable we are, the greater our odds of success will be.
Gamertag: Echo Ten
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Re: Modacity Forging Guild (Name TBD)
According to Ferrex, The Coliseum is about as long and wide as The Pit.
According to the picture in my Official Guide to Halo 3, The Pit is divided up into an approximate 30x30 square, where one square is approximate to the length of a Spartan's body.
Using this, we can judge how big the Coliseum is. While we don't have access to what pieces will be in it yet, it'll still be useful for planning.
Since I'm a nice person, I whipped up a 30x30 grid for all your planning needs.
Each square is 35 square pixels and equals the length of one World Unit.

A small box in Foundry/Sandbox is 1 square world unit, for comparison.
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Re: Modacity Forging Guild (Name TBD)
From what Ferrex was saying in the HBO q&a stuff, the grid that they made most of the parts to was 10'x10'. I may be misquoting, however.
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Re: Modacity Forging Guild (Name TBD)
Quote:
Originally Posted by
Kornman00
Even with 8 people on a team in a squad you can break it down as:
* 1 Producer
* 3 Geometry placers (or 2 if it is a small map)
* 2 Object placers
* 2 Decorators
And since they're all pretty much doing their job at the same time, work flows a lot faster. After the first build of the geometry gets massed out then the game type specialists can come in and do their magic, assuming they're not actually one of the geometry, object, etc guys.
There's also the factor of whether or not all those people are online at the same time as well. Really though, I'm just posting the POTENTIAL problems; they're there to think about but you shouldn't really have to worry about them as long as the team is organized (which will definitely be a key component).
Also, my Gamertag is SaggDog7 if you want to add that to the list, Siliconmaster.
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Re: Modacity Forging Guild (Name TBD)
However, the problem with that is:
a. That's referring to a 10 world unit grid.
b. That's not the entirety of the Coliseum.
That grid he refers to is those blue squares you see floating in the air in the ViDoc.
Edit: Further research determined that 1 Spartan is 1 world unit.
This means that the small boxes in Foundry and small blocks in Sandbox are 1 square world unit, allowing us to plan accordingly.
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Re: Modacity Forging Guild (Name TBD)
For a name, I kind of prefer it be kept to 2 words or less, so as to avoid nasty abbreviation. I'll throw out another suggestion, "The Operators". As in Delta Force, or in this case, Operational Detachment.... well, since Forge begins with "F", I guess it would be Foxtrot. I'm going to start working on my manly operator beard, just in case.
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Re: Modacity Forging Guild (Name TBD)
I'm down for this whole thing. Probably best to get involved in something I know well, like forge.
Gamertag is Red vistea, I'm good at general geometry, but best with balancing weapon placements and decorating. (At least in Halo 3 I was).
HEK is a good name, in my opinion, so people know the roots of the whole deal.
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Re: Modacity Forging Guild (Name TBD)
I'm interested in this, and I think the discussion seems more or less productive. I'm in for solo Forging towards group goals in my free time and/or group Forging whenever it fits in my schedule. Reach Forge looks awesome.
I think "Modacity Forging Guild" itself isn't too bad a name, simply because the abbreviation "MFG" feels good. But then, I'm an engineer, and everybody knows engineers love abbreviations.
e: Initially I want to play around with some designs I have floating around from my BCE days, but assuming this thing is as cool as it looks I can definitely see myself getting behind somebody else's design in a support role.
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Re: Modacity Forging Guild (Name TBD)
The Foxtrotters (like The Globetrotters)
But yeah, those ideas I was throwing out were meant as team breakdowns for people who actually came together and put some forthought into their work (read: pre-production). Then they'd band together into a Reach party and start actually Forging the idea (or start the pre-production in forge to start). I wasn't suggesting you just fire up a party, invite 7 random joes then say "ok you two go make some geometry over there", etc. I was talking as if you had a team like that of H2CE or CMT where there are defined members and defined member roles. Like in a recent Reach Q&A, Chris O. said that everyone knew their roles and responsibilities so when there was an issue, they also knew who they could go to to get it fixed. As long as you have organization the idea I threw out there should jive.
Quote:
Originally Posted by
vistea
HEK is a good name, in my opinion, so people know the roots of the whole deal.
ooo, got a point there heheh
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Re: Modacity Forging Guild (Name TBD)
My Gamertag is the same as my username (it's also in my sig).
I can be a visionary designer and other stuff. I have a TON of designs plotted out, ready for building that I was originally going to make for HaloCE, but I'm cut short due to time and crap. I can be a Decorator, Object Placer, and a Geometry placer.
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Re: Modacity Forging Guild (Name TBD)
This is awesome, and I fully support this. I'm going to flip through later, but I just want to say thanks so much for bringing this up and your support.
We have a lot of talent here, and we'd all like to move on to Reach. This is the second best thing.
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Re: Modacity Forging Guild (Name TBD)
I'd be up for any position. I've made a couple of Rube Goldberg machines in H3 forge so if anyone needs help with some physics based stuff, bring me to the party. My GT's "Darqeness" by the way.
ej's idea of the borg collective gave me the idea of "Forge Collective" for a name.
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Re: Modacity Forging Guild (Name TBD)
I would like to be associated with this. It would make mapmaking in Forge feel a bit more worthwhile. I'm not sure how roles would work in this, though. Forge is a heck of a lot simpler and more user-friendly than regular mapmaking, so you hardly need more than one or two people to make a map. Modding teams like CMT are more specialized because there is much more to do. But even with CE, most of my maps have been one-man jobs. I could see this working as a way to help members polish and playtest their maps.
As for team names, let's call ourselves the Arteam. I always suggest it for every team I'm in, but no one ever likes it!
Quote:
Originally Posted by
jcap
This is awesome, and I fully support this. I'm going to flip through later, but I just want to say thanks so much for bringing this up and your support.
We have a lot of talent here, and we'd all like to move on to Reach. This is the second best thing.
It's a bit pathetic though, wasting all this talent to play with virtual Legos!
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Re: Modacity Forging Guild (Name TBD)
Ah, but really cool virtual legos! :3
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Re: Modacity Forging Guild (Name TBD)
Quote:
Originally Posted by
Darqeness
ej's idea of the borg collective gave me the idea of "Forge Collective" for a name.
That actually sounds saucesome. Even if it is just a bunch of people and not just a defined team, it could work. The borg is made up of N cyborgs who come and go (thanks to futuristic space battles) so when one leaves, another one just takes its spot. We'd just be a collective group of people forging ideas into a central place, assimilating CE maps
Resistance will be futile :ohboy:
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Re: Modacity Forging Guild (Name TBD)
"Mapping Team"-like projects would be the domain of sub-teams. Like the Decepticons have the Constructicons.
I'm a little worried about variety. We're not really making maps, we're making variants of a single map. Things could become repetitive and redundant very quickly. We'll know better whether this thing will have legs when we get the game in our hands and can see what's possible.
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Re: Modacity Forging Guild (Name TBD)
This idea really seems to be taking off. I haven't seen a thread here move this fast in ages.
E: ejburke, look at all the Sandbox/Foundry maps there are. They're using the same map, yet both have a lot of variants that are fresh and new.
Not to mention, with the skillset of our community and Reach's gametype tools, we could really do some cool things. One of my favorite times playing Halo was when they had that playlist that was all user-made maps on Sandbox, and there was a gametype where a VIP had to run to a bunch of locations on the bottom level while another team was on the top level with sniper rifles taking potshots.
What I'm saying here is that with our community, even if things begin to grow stale (and with all the ideas everyone has, I know it won't), we could simply mix things up a bit by inventing maps centered around new gametypes.
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Re: Modacity Forging Guild (Name TBD)
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Re: Modacity Forging Guild (Name TBD)
I have full intentions of remaking Hang Em High the day the game is released.
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Re: Modacity Forging Guild (Name TBD)
Quote:
Originally Posted by
Arteen
I would like to be associated with this. It would make mapmaking in Forge feel a bit more worthwhile. I'm not sure how roles would work in this, though. Forge is a heck of a lot simpler and more user-friendly than regular mapmaking, so you hardly need more than one or two people to make a map. Modding teams like CMT are more specialized because there is much more to do. But even with CE, most of my maps have been one-man jobs. I could see this working as a way to help members polish and playtest their maps.
Yes. All of this.
Quote:
Originally Posted by
Arteen
It's a bit pathetic though, wasting all this talent to play with virtual Legos!
Yeah, really. At least there's major improvements from Halo 3. Halo 3 was more like building with virtual LEGO blocks. Reach is closer to building with ripped geometry in Max. While we still won't be able to create custom weapons, vehicles, or textures, or sounds, at least we can have fun recreating classic maps and even new ones in Reach. Hell, maybe because it's so easy to make a map in Reach, we might see some forge designs come into CE?
Or at least it would hold us over until Halo Reach PC. :rolleyes:
Quote:
Originally Posted by
t3h m00kz
I have full intentions of remaking Hang Em High the day the game is released.
Who says it isn't already done? :o
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Re: Modacity Forging Guild (Name TBD)
Can I be gay with you guys too? I miss modalcadacities :saddowns:
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Re: Modacity Forging Guild (Name TBD)
Because I was bored, had a grid, and had access to Photoshop, I re-imagined Gridlock in the space I guesstimated was allocated for the Coliseum. Granted, as I have yet to get my hands on the game, it will probably need a few tweaks, but hey.
Should be self-explanatory, I'll be on hand to answer any questions/suggestions if they arise.

The CE version I had a few small betas with worked well, I'd imagine the same would transfer over to Reach.
E: The arrow I have going on there indicates that the rocket bridge is, well, a bridge, and the path goes underneath it.
EE: By "Sniper Tower", I mean the Sniper Tower from Ascension. Bungie said they ripped the geometry out of that tower and made it into a Forge piece, so that would be the piece to use there. I purposely gave the surrounding area a lot of give since this was all guesstimates.
EEE: I just came up with a spectacular idea for a third top level to that to utilize the jetpack, but it'll be hard to express in a single image.
EEEE: Top floor!

Mostly, I just fucking love the Pro Pipe. I wanted to fit it in somewhere.
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Re: Modacity Forging Guild (Name TBD)
You know, we really shouldn't be trying to come up with a name to describe ourselves. The name we come up with should be applied directly to our content, like a record label or a brand name. The distinction might seem subtle, but I think it's an important one to make. We don't really want to obscure authorship. It should be very clear to the end user that these maps were produced by individuals and teams of individuals. The goal of the label is not to share work, so much as it is to cause chain-reactions of interest. To get our maps to the level of popularity and polish they need to be to qualify for considerations in playlists.
As a matter of fact, playlists are the whole reason I suggested the idea. We're much more at the mercy of popular opinion and level of exposure than we ever were with Halo CE. We can't just make stuff and figure someone will probably slap it on their dedicated server. We have to work the system to give the stuff we work on a fighting chance. As individuals, our chances of success would rely too much on the size of our friend list and dumb luck than I would be willing to accept.
It's funny, because I never really cared about how popular my maps were. It was fun to release them, but I always chuckled when others seemed to live and die by how many people were playing their stuff. But I guess somewhere deep down, I must have cared that someone was playing, because the thought of using Reach's Forge without this kind of support mechanism just seems futile.
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Re: Modacity Forging Guild (Name TBD)
Releasing the next Yoyorast was too much of a Pipe Dream for me, I knew I came in too late for Domain or Gridlock to become imPortent enough.
Reach gives me a way for my maps to be popular while CE slowly climbs into its Grove.
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Re: Modacity Forging Guild (Name TBD)
Death Island here we come.
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Re: Modacity Forging Guild (Name TBD)
In that case, "Fall of Forge", eheh? How's that for a Forge record label :p
well, that or "Sgt Forge's Lonely Hearts Club Band"...but that doesn't seem to roll off the tongue so well
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Re: Modacity Forging Guild (Name TBD)
Sargent Forge's Looonely Hearts Club Band, we hope you will enjoy the show..

Sargent Forge's Lonely Hearts Club Band, sit tight and let the evening roll...
(Srsly, I like the name Halo Editing Kids still.)
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Re: Modacity Forging Guild (Name TBD)
Don't Forge Me Bro
Fucking Space LEGO's: How Do They Work?
Gruesome Phasing Accident
Set It and Forge Get It
Forgers Crystals
LeVar Burton
Forgy McForgington
Forge Forge Forge Forge (Fourge)
Halcyon
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Re: Modacity Forging Guild (Name TBD)
Quote:
Originally Posted by
jcap
Who says it isn't already done? :o
if it is that'll just save me the trouble
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Re: Modacity Forging Guild (Name TBD)
forge = no custom content, amirite?
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Re: Modacity Forging Guild (Name TBD)
Yeah, you're stuck with whatever Bungie gives you. You can't import any of your own assets from outside the game.
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Re: Modacity Forging Guild (Name TBD)
Quote:
Originally Posted by
ejburke
LeVar Fucking Forging Burton
ftfufm
You've been LaForge'd
http://www.sliceofscifi.com/images/LAFORGE.jpg
E: Yes. 'La Forge'. The Forge. It may be feminine form, but hey, it works :party:
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Re: Modacity Forging Guild (Name TBD)
Quote:
Originally Posted by
ejburke
Gruesome Phasing Accident
Set It and Forge Get It
Halcyon
My personal favorites from that list, in order.
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Re: Modacity Forging Guild (Name TBD)
I'm partial to the name 'Modacity Forging Guild'. It's simple, descriptive, and to-the-point.
Quote:
Originally Posted by
ejburke
As a matter of fact, playlists are the whole reason I suggested the idea. We're much more at the mercy of popular opinion and level of exposure than we ever were with Halo CE. We can't just make stuff and figure someone will probably slap it on their dedicated server. We have to work the system to give the stuff we work on a fighting chance. As individuals, our chances of success would rely too much on the size of our friend list and dumb luck than I would be willing to accept.
I don't mind too much if we never succeed at popularizing a map, because creating this guild has the added side-affect of the occasional gamenight where we get to play on each other's maps and mess around in Forge.
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Re: Modacity Forging Guild (Name TBD)
It seems like rather than making a Forging Guild under the Modacity banner, it'd be more beneficial to create a sister-site, where we could also focus on making Forge tutorials, dedicating Forge discussion, and showcasing maps that the team is currently working on.
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Re: Modacity Forging Guild (Name TBD)
Or just a sub forum, as not to split people apart.
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Re: Modacity Forging Guild (Name TBD)
Then it's still just a club within Modacity. Personally, I think this idea could be turned into something huge, akin to an online hub for all Forge material.
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Re: Modacity Forging Guild (Name TBD)
Quote:
Originally Posted by
ejburke
Don't Forge Me Bro
Fucking Space LEGO's: How Do They Work?
Gruesome Phasing Accident
Set It and Forge Get It
Forgers Crystals
LeVar Burton
Forgy McForgington
Forge Forge Forge Forge (Fourge)
Halcyon
The Phasers ;p
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Re: Modacity Forging Guild (Name TBD)
There is already a well establish Forge Hub.
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Re: Modacity Forging Guild (Name TBD)
Huh. That's too bad. I'm sure we could have done better.
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Re: Modacity Forging Guild (Name TBD)
Yes, we certainly could have. But I don't believe we should split up the community, its not like we do any modding here that would be opposed by bungie if we were to be noticed.
All we need is a dedicated halo reach and forge category.
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Re: Modacity Forging Guild (Name TBD)
Quote:
Originally Posted by
thehoodedsmack
Then it's still just a club within Modacity. Personally, I think this idea could be turned into something huge, akin to an online hub for all Forge material.
I don't see what's wrong with this just being a club within Modacity. Isn't the point that we, as fellow Modacity members, all want to work together and promote each others' work? We should just see how this little guild works out before trying to make this any sort of 'Forge hub'. It's better to get to the moon before reaching for the stars.
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Re: Modacity Forging Guild (Name TBD)
We should just start out with ourselves. If we can set up well with a nice, organized content system (using the downloads system, which p0lar almost has ready for showing), then we might actually end up bringing in people as a result of this. While we should focus on being attractive to new members, if we try to focus on being the "one stop shop" without having anything to actually show first, we won't have anything.
My biggest concern is actually just how to host the maps. PC games are different because we can locally host files. However, with the Xbox, Bungie hosts the files. That's a problem because users are limited in "slots" and we could end up with missing items.
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Re: Modacity Forging Guild (Name TBD)
Quote:
Originally Posted by
jcap
My biggest concern is actually just how to host the maps. PC games are different because we can locally host files. However, with the Xbox, Bungie hosts the files. That's a problem because users are limited in "slots" and we could end up with missing items.
Host accounts, maybe? Static gamertags that just hold the maps on their fileshares. Since it would get expensive to host every map this way at once, you could implement a rolling archive.
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Re: Modacity Forging Guild (Name TBD)
There could be one or two designated "features" people with bungie pro to host the groups maps. then, as new maps get released the original creator can just continue hosting the map on his own fileshare for anyone else that wants it.
Having two people with BP would mean almost 50 maps, which is quite a lot and could hold them all for a long time
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Re: Modacity Forging Guild (Name TBD)
I already have Bungie Pro so I guess I could host a few of the maps. It's going to be a while before we even have one map at a satisfying level of quality, and even longer before we have a bunch.
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Re: Modacity Forging Guild (Name TBD)
I have a static gamertag to store crap on. This is a great way for me to use one of my XBL accounts too, I made it for a Facebook group back when Groups were like Farmville is now.
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Re: Modacity Forging Guild (Name TBD)
What about the Modacity gamertag someone made as a pseudo "clan friend list"
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Re: Modacity Forging Guild (Name TBD)
Use the money generated from donations to make a few Static Gamertags. And we should get set up before the Reach release storm. That way we'll be ready to post content and shit right as the game comes out and content starts being created.
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Re: Modacity Forging Guild (Name TBD)
Hey guys, if you really want to try this out, you should take a look at darkshall falls forge 2.0 mod, it does most of the important things for halo 3 sandbox. Non collidable and floating platforms always, lets you make some pretty sick maps. Ohh and you need a jtag.
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Re: Modacity Forging Guild (Name TBD)
This thread still seems to be on track, just piping in to cast my vote for Halo Editing Kids since it harkens back to our roots :)
IMO all we need is an explicit sub-forum on Modacity to make this 'official'. I'd volunteer to mod, but I'm pretty busy what with work and all. But yeah, we just need a gathering place for this Forge Collective so people know where to go to get help on their project, join somebody else's project, or share their work/ideas.
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Re: Modacity Forging Guild (Name TBD)
For that matter, I propose that Reach be split off into its own section, with a subsection for this group/collective/thing. Having Halo 3, ODST, and Reach all in one section is ludicrous with all the features Reach has to offer. It was ok when Reach was just a blip on the horizon, but now it's just as big as the other games, if not bigger.
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Re: Modacity Forging Guild (Name TBD)
Quote:
Originally Posted by
thehoodedsmack
Host accounts, maybe? Static gamertags that just hold the maps on their fileshares. Since it would get expensive to host every map this way at once, you could implement a rolling archive.
Quote:
Originally Posted by
MrBig
There could be one or two designated "features" people with bungie pro to host the groups maps. then, as new maps get released the original creator can just continue hosting the map on his own fileshare for anyone else that wants it.
Having two people with BP would mean almost 50 maps, which is quite a lot and could hold them all for a long time
We can actually create a boatload of accounts, like 20+, which are all sequential in name to host files. You don't need to have gold to copy an item to your file share, just to play in multiplayer (I think?).
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Re: Modacity Forging Guild (Name TBD)
Unfortunately silver accounts can't place anything in their file share. Otherwise, that would be a brilliant plan.
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Re: Modacity Forging Guild (Name TBD)
We should just have everyone have their own stuff on their own file share and link to them. There will be a ton of redundancy, because we'll all have most, if not all, of the variants saved to our hard drives. If something happens to an account, we can put the files up on another person's file share. Hopefully, we'll have a lot of people that are in it just for the opportunity to play custom games and not really interested in making content.
We're going to have to come up with some criteria for submissions, because we won't be able to test everything that gets shat out. We just won't have enough testing bandwidth. So, unfortunately, we're going to have to devise a few hoops to jump through, to help separate the wheat from the chaff. Above all, it has to be fair and impartial. We don't want politics to disenchant potential contributors.
We want to attract talent. Our shared history in Halo CE gives us a leg-up, but I don't think we should use that as our calling card. People might want to join -- sign up at these forums -- that had nothing to do with Halo modding. We should embrace that. The more talented designers we have, the stronger the brand will be, and the more fun we'll have testing and playing.
Regarding the name, I now think it should be simple, and evocative of quality. There has to be a visual component to it, so maybe we should narrow it down to a few candidates, make an insignia for each one, and then vote based on the name and insignia combo.
I'm against HEK, because it's confusing. People are going to think we hacked the HEK to work with Forge and I can just picture all the idiots we'll attract ("plz send hek forge or i has hax thx bye"). Secondly, I don't like "kids". It has negative connotations, especially in the Halo community ("bad kids"). And again, who knows where this thing ends up? When it's all said and done, the CE pedigree may be so watered down that we have to come up with something else for HEK to stand for. Or like IGN, deny that it stands for anything at all. Let's just cut that potential problem off at the legs and use something else.
I have less of a problem with Modacity Forgers Guild, but I do have problems with it. Promoting Modacity is fantastic, but we can do that by making this place our base of discussion. Putting Modacity in the name is going to limit the potential. They'll look at it and think, "Oh, I don't know about Modacity, this must not be for me." just like someone might skip over the Cincinatti Roofers Co., because they don't live in Concinatti.
So, you chop off Modacity and you have "The Forger's Guild". Simple, evocative of quality... one problem: many of us haven't touched Forge yet. We know mapping, but we don't know Forging. We didn't suffer through H3's Forge the way others did. It would just feel phony and disingenuous to take that name. Mappers Guild, maybe? Eh.
Right now, I'm thinking along the lines of stuff like: Black Label, Par Excellence, Ready for Primetime, Center Mass. Nothing cute. We don't have to provide hints at where we come from or what we do. Just something synonymous with "good job" that we can apply to our maps.
"Hey, have you checked out the newest Black Label map variants?"
And can you see how some idiots might think we're "official"? Instead of pestering us for a Forge HEK that doesn't exist, they'll go around thinking our maps are Bungie-approved. That is what you call Moron Judo -- using their own ignorance against them. I will not lose sleep if that happens. As long as we don't actively try to trick people, I don't see anything wrong with a little ambiguity.
And yes, if you were wondering, I do overthink things.
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Re: Modacity Forging Guild (Name TBD)
"Noble Variant(s)". Name covers both map and game types (which in most cases goes hand in hand). Also pays homage to the fact we're about Reach, because Forge 2.0 puts 1.0 to shame. To shame. RIP 1.0.
Also sounds kinda official IMO.
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Re: Modacity Forging Guild (Name TBD)
I quite like HEK
http://derekdennison.codebrainshideo...ditingkids.jpg
99.9% of halo players don't know what HEK is.
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Re: Modacity Forging Guild (Name TBD)
Sapiens? It hearkens back to the CE roots the community has, and is relevant to forge in that they're similar what with the world population thing.
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Re: Modacity Forging Guild (Name TBD)
Quote:
Originally Posted by
Kornman00
"Noble Variant(s)". Name covers both map and game types (which in most cases goes hand in hand). Also pays homage to the fact we're about Reach, because Forge 2.0 puts 1.0 to shame. To shame. RIP 1.0.
Also sounds kinda official IMO.
I like it. It's a bit of a gamble, because Bungie might release a Noble Map Pack to avoid having to use Mythic twice. But that's a gamble that's probably worth taking.
E: Instead of Noble Variants, how about Noble Customs?
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Re: Modacity Forging Guild (Name TBD)
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Re: Modacity Forging Guild (Name TBD)
Just pitching these ideas out there (if any of this is completely fucking retarded, I just spent the better part of 2 hours over a hot solder gun for the Model Railroad in my sig, and I think the fumes went to my head. I feel a bit woozy and it's hard to think/type straight, so excuse any typos as well):
An idea for a name to keep the HEK acronym: Halo Editing Kollective. Gets rid of the connotations of "Kids", plus it's a cool name. Another option is Halo Editing Komrades.
Our subforum should be set up similar to how CMT was set up here a long time ago, and should be laid out like so:
* Halo: Reach Discussion (General discussion for Halo: Reach and home of the Halo Editing Kollective.)
** Halo Editing Kollective (The official domain for the Modacity Halo Editing Kollective. Post your Forge 2.0 works in progress and ask for our experienced mapmakers for advice or help on making your map all it can be!)
*** Official Releases (Experience maps made by the members of the Halo Editing Kollective.)
*** Playtests (Take part in a Halo Editing Kollective playtest to experience maps made by the HEK and vote on the ones to become official releases!)
Any mapmakers can post a WIP thread for their map in the HEK subforum, similar to the current WIP threads in the CE section. The main difference, however, is that they can elect to "call for aid" and set up a date for the HEK community to come in and help them out. We'll come in, help them out with their map, do all that good stuff. Once they've finished, if they want to make it an "Official" release, they can tell one of the section mods that they want to submit their map for playtesting.
Every week, one of the section mods will create a thread in the "Playtest" section. This thread will contain download links and screenshots of every map in that week's playtest. It would also contain a date and time for the playtest, typically held over the weekend. During a playtest, each map on the list will be played for a grand total of three games (by default, Slayer, Team Slayer, and Assault/CTF, unless a mapmaker is designing a map for a specific gametype), to thoroughly investigate the playability of a map.
I would suggest a cap on the number of maps per playtest thread, say, five per week, as three 10-minute games on five maps would consume over 2 hours, and any more will go on for too long for playtesting to really be useful. This may lead to long wait times if 15 maps are released a week, however, unless 3 playtests are held, one of Friday, another on Saturday, and yet another on Sunday. However, we will have to see how many maps we release a week to really get a grip on if this cap is needed or not.
After a playtest, a thread is made for voting on which maps will make the grade and discussion on the playtest itself. The poll should be a multiple-choice poll with public voting, so we can see if anyone just votes for every single map week after week and punish them accordingly. Voting for your own map is discouraged.
At the end of the weekend (or however long the poll runs for), the top three maps will be chosen to become "Official Releases", and the remaining two would be sent back for gameplay tweaks.
Each "Official Release" should be hosted on a static account with Bungie Pro, so they could be available for download without the possibility of people removing them from their file share to save space (which WILL be a problem for people without Bungie Pro who make a lot of maps, as they will have to constantly rotate out the maps in their own file share).
However, after 16 weeks or so (assuming a constant stream of 3 maps/week), the maps will be removed from the Official Release section so that particular static account's File Share could be re-used for the influx of new arrivals.
The only way a map can be saved from a File Share "purge" is if it receives a substantial amount of downloads. If a map receives an abnormally high number of downloads, a poll is made deciding whether or not to move that map to a "Greatest Hits" account. If the majority votes yes, the map is moved to a "Greatest Hits" account so truly spectacular maps can avoid being purged. Another sticky at the top of the Official Release section contains a list of all 25 maps on the current "Greatest Hits" list for easy access.
One flaw with this system that will have to be addressed is what happens if a map is selected to be moved onto the "Greatest Hits" and the static "Greatest Hits" account is full? My solution is to have a vote, but selecting one of 25 equally-great options would be a pain in the ass. However, that is a long way off, and we should worry about that when we come to it.
Using this system, Modacity would only have to maintain a grand total of 3 static Bungie Pro "storage" accounts, all of which SHOULD be funded through donations. It's the best compromise between potential storage space and economics. It should hold for quite a while; if the system really begs to be expanded sometime in the future, it can be relatively easily.
This system will also require a few dedicated Section Mods to keep an eye on the HEK subforum every week and manage the playtests. If I could take the liberty of nominating someone, I would say Arteen would do a great job of being one of these section mods, although the choice really is up to him and the mods.
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Re: Modacity Forging Guild (Name TBD)
File Share - Okay, I didn't realize the basic service was only 6 slots. Bungie Pro quadruples that, (assuming they keep capacity the same) so we should encourage people to upgrade and donate space. We can buy 5 Pro upgrades for the price of one dummy account.
But it's not really necessary to have all the approved maps available at all times. We can have an active playlist of maps that are guaranteed to be available for share, but if a map isn't available at a certain time and someone wants to play it, we can have a thread for requests. Of course, we'd try to keep everything available, but I don't think it's the end of the world if we're unable to do that. It's certainly not worth the hassle of asking for donations. It also represents a conflict of interest when we're accepting money from people who want our approval and endorsement.
Approval Process - Here's how I see it:
1) Applicant posts images and/or video demonstrating their work
2) Someone with the authority to inspect submissions will download and walk through the map
3) If deemed worthy of further review, the map will be upgraded to Candidate status and a link will be posted.
4) Three appointed panels of judges (Red, Blue, Green) will take turns testing candidates in scheduled sessions.
5) 2/3 majority approval by one panel upgrades candidate to Bronze Tier
6) 2/3 majority approval by two panels upgrades bronze to Silver Tier
7) 2/3 majority approval by three panels upgrades silver to Gold Tier
8) Platinum Tier would be the Hall of Fame tier. We'll know them when we see them.
The panels could be a fluid thing, changing by the week depending on who is available. A Blue panelist could be red the next week or replaced completely, if need be. We just need a general pool of people whose opinions are trusted by the community that we can randomly select from. That way, there aren't any hard feelings.
Forum structure - Just one forum with several stickies is probably best. We can play it by ear and adjust accordingly, but it's a good thing to have a bunch of active threads on the same page. Divide it up too finely, and you have ghost towns and sections that people just stop checking.
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Re: Modacity Forging Guild (Name TBD)
Well since this is more than just a community based idea, but rather a "record" label in a sense, we shouldn't constrict the flow of data down to threads. Yes, they could start off in threads, but then should get "signed" into a content system capable of centralizing information about the variants, where the approval process can take place.
We already dedicate SO much forum space to everything else, that adding to the space would just be like beating a dead horse. In order to survive you'd need to bring to the table something new for people other than just being a "hub". Reach will be bigger and more active than CE, and especially so for all our "other" games that we have forums for. Why throw such a dedicated and new idea into what has basically become a trashcan?
A content system has a means of uniquely displaying data. Forums are fucking forums, they're generic. We can manage "mirrors" of where to find approved variants (map/game types), multimedia content (either inline images or links to youtube demos, or even saved films). We can link to the original user accounts and have the current approval status displayed. Then you could also put advertisements of scheduled playtests. If you wanted to do all of this in a fucking POS forum, you'd have to make every single person have some sort of mod status plus you'd have to deal with some fugly ass forum display which doesn't/can't provide templates to display and edit the content needed for "signed" variants.
I'm tired of seeing so much shit get thrown into forums like it was a catch-all. Don't treat it like Bungie did the texture cache in Halo 1/2. If modacity actually becomes the one who governs this, it better be done, and done right, in a CMS.
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Re: Modacity Forging Guild (Name TBD)
Can you manage to infiltrate Bungie and steal us a copy of RAID?
Forums be ghetto. No denying. A CMS would be a great thing. But is it do-able? I figured we were just going to use Google Docs or something for sharing administrative info.
We're all excited now, but who knows how we'll feel once the game is in our hands. So maybe ghetto is better until we know for sure that all the effort spent on making this a well-oiled machine is worth it.
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Re: Modacity Forging Guild (Name TBD)
Quote:
Originally Posted by
ejburke
We're all excited now, but who knows how we'll feel once the game is in our hands. So maybe ghetto is better until we know for sure that all the effort spent on making this a well-oiled machine is worth it.
This is what I think. We should just wait to see if we even enjoy Forging that much before we do anything major. Just having forums will be fine, too. It works for ForgeHub.
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Re: Modacity Forging Guild (Name TBD)
Well, here's what CAN be done without any massive code revamping:
The downloads system can be set up to include categories for Reach. When someone submits a new item, they can specify whether it is a map or gametype, they can provide multiple pictures and a description (including a YouTube video if they want), and they can specify the gametypes a map would be designed for. Since we can't actually host files, they would also need to provide a link to the Bungie page. Members would be able to rate and comment.
That's just for downloads. For organization of teams, we have absolutely nothing. I mean, we have blogs which multiple users can edit, but that's it.
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Re: Modacity Forging Guild (Name TBD)
Meh. That seems like it would distance content from its creators. That works well for static content like in CE. Everyone has to download the same exact map, and once you release a map out into the wild, it's too late to make any changes. You cannot play on a map unless everyone else has not just the same map, but the same exact version of it.
With Reach, there's more room for iteration and conversation with players. Want to tweak a map based on player feedback? Bump your thread, describe the update and redirect the download hyperlink to the latest version. Players can now download this new map without any worries of version conflicts with other players. Forums threads seem more intimate and constructive than a download page with comments. ForgeHub seems to be going strong with their forum-based setup.
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Re: Modacity Forging Guild (Name TBD)
Well, figured you guys might be interested in this:
Quote:
But while I might not have what it takes to make an amazing map destined for our official matchmaking playlists, I can show you the basic steps. I can walk the path.
...
When I'm finished, I’m going to submit my creation through some of the same channels and mechanisms you’ll be using post-launch so you can see what the process might be like in Reach. Ready?
Let’s begin.
http://www.bungie.net/News/Blog.aspx...ncomp_Cartog_1
Might be something to watch for, just to give a better idea of how the system works and how a map could even be considered for Matchmaking use.
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Re: Modacity Forging Guild (Name TBD)
im down, I used to make maps and shit a while ago.
CLS_GRUNT
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Re: Modacity Forging Guild (Name TBD)
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Re: Modacity Forging Guild (Name TBD)
I think wave would be better: https://wave.google.com/wave/
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Re: Modacity Forging Guild (Name TBD)
Oh, I forgot about wave; would be a lot more useful
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Re: Modacity Forging Guild (Name TBD)
The best thing you guys could use is Microsoft Sharepoint. If set up properly, it's an amazing tool. But, I am not going to dedicate a server to just running Sharepoint (uses 2 GB RAM idle) or the time to setting it up properly........ (it's a bitch to properly configure, and it works off of Active Directory). But Sharepoint would allow ever team to basically have their own site, calendars, message boards, etc.
Wave is a good service to use for teams, so they have everything in one place. A Wave can also be displayed publicly through their web API, so we might be able to create a BBcode tag to allow teams to post their waves in a thread.
http://code.google.com/apis/wave/embed/
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Re: Modacity Forging Guild (Name TBD)
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Re: Modacity Forging Guild (Name TBD)
Think you guys might want to check this out:
http://www.bungie.net/Forums/posts.aspx?postID=47302440
Nice way to plan out some maps ahead of time, even if there's no geometry to base it on it still works for the Colosseum and suspended maps.

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Re: Modacity Forging Guild (Name TBD)
"Is that what I think it.. it is sketchup".
"oh god what have they done, learn to normal direction"
Going to try and fix those models once I tear myself away from this SS13 map.
e: on further inspection it would probably be easier to start them over from scratch. non-planars, interior garbage faces, messy overlapping.
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Re: Modacity Forging Guild (Name TBD)
Quote:
Originally Posted by
Cagerrin
"Is that what I think it.. it is sketchup".
"oh god what have they done, learn to normal direction"
Going to try and fix those models once I tear myself away from this SS13 map.
Would be quite nice to layout a map in max before bringing it into halo. That way the design could be pretty much set and people could be assigned parts for team projects
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Re: Modacity Forging Guild (Name TBD)
Bought an xbox and i am zeh down for this.
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Re: Modacity Forging Guild (Name TBD)
What would really set your forging guild apart from the masses would be recreating some Custom Edition maps. I don't know if you already planned that cause I didn't read the whole thread but yeah... just my 2C.
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Re: Modacity Forging Guild (Name TBD)
I was planning on doing Garden, but its a good idea to do more
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Re: Modacity Forging Guild (Name TBD)
I'd like to see delta ruins..
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Re: Modacity Forging Guild (Name TBD)
Anyone still remember new mombasa?
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Re: Modacity Forging Guild (Name TBD)
Who could forget that map? Good times were had on those city blocks.
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Re: Modacity Forging Guild (Name TBD)
Fuck, I miss the days of playtesting that map with the rest of the gang :(
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Re: Modacity Forging Guild (Name TBD)
It might have to be shortened to about half - 3/4 the length it is, but we have to make it.
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Re: Modacity Forging Guild (Name TBD)
I think there will have been a failure on our parts if some representative of the shwinnz formula is not present, and I would nominate grove as by far the best place to start.
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Re: Modacity Forging Guild (Name TBD)
Shwinnz does indeed require some representation- I an see it being difficult to pull off the tunnels in those maps though- I seem to remember both grove and cove having multiple large overlapping paths for vehicles. Since we can't burrow into terrain, would we be able to pull that off with a combination of existing terrain and forerunner blocks?
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Re: Modacity Forging Guild (Name TBD)
I'd love to see someone do justice to the Schwinnz map style, be it Cove or Grove or something new.
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Re: Modacity Forging Guild (Name TBD)
I would love to see tension remade. I still play tension on Halo 3.