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1 Attachment(s)
Halo Reach Mission 10 Pillar of Autumn
Hi everyone, I'm making a movie called the sacred ring, it starts off from where you leave on reach, to the end of pt 1 where the elites start their campaign against the covenant and humans, and activate Halo after they find out it will kill all sentient life, thus prepared to kill themselves for vengance against the humans and revenge upon the Hierachs for keeping secrets from them.
So what I would like is a multiplayer conversion of the last part in the last Mission in reach, the pillar of autumn, so i can begin making my movie.
BTW, it will only be me in the game so don't go saying multiplayer + ai= do not sync.
All I need is a covey ship in the air, The Pillar of autumn at a docking station and ai's in the middle having a fight, i don't want too many ai's, just about 5 elite, 3 grunts and 2 jackals, and 2 spartans, 5 marines, and 3 crew members.
Here is a pic for what i mean
Attachment 1939
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Re: Halo Reach Mission 10 Pillar of Autumn
Okay, congratulations, have fun
Oh are you expecting someone to do it for you? Because that's not going to sit well
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Re: Halo Reach Mission 10 Pillar of Autumn
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
Ifafudafi
Okay, congratulations, have fun
Oh are you expecting someone to do it for you? Because that's not going to sit well
ya hat won't sit well lol, anyway why won't the map sit well? It will have a covey cruiser in the air, poa at a docking station and not alot of ai's in the middle. I don't want a lag for my movie, though i can do without this map
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Re: Halo Reach Mission 10 Pillar of Autumn
The main reason it won't sit well is because it's highly unlikely someone will be keen to do this work for you. Why not try and attempt to create the scene yourself?
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Re: Halo Reach Mission 10 Pillar of Autumn
Coz i don't know how to use 3ds to make a landscape, or even use 3ds :(
Besides my sapien won't work and I don't know how to add tags in sapien.
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Re: Halo Reach Mission 10 Pillar of Autumn
To add onto what Timo said, perhaps if you show some work and prove that you're able to do a project like this one (and do it decently as well), then perhaps some people would be interested in joining you.
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Re: Halo Reach Mission 10 Pillar of Autumn
Didn't 2011 just start? I thought these kids stopped doing this around 08.
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
TeeKup
Didn't 2011 just start? I thought these kids stopped doing this around 08.
not this kid
and just so u guys know
a 13 yo wouldn't have much experience in 3DS max
and my machinima's are on this link
http://www.youtube.com/watch?v=Fp6TX...x=0&playnext=1
hope u like them
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Re: Halo Reach Mission 10 Pillar of Autumn
I'm sorry, but that was not very impressive. How long did that take you to make?
E: You really need to work on camera control for a start, before you move onto bigger projects
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
hobojoe
I'm sorry, but that was not very impressive. How long did that take you to make?
E: You really need to work on camera control for a start, before you move onto bigger projects
i'll start on whatever i want whenever i want
It took at least 3 weeks for the How to die in halo ce
1 week for the What not to do in halo ce
4 weeks altogether for the trailers.
Though I was working on all 4 projects at the same time
and as for me better camera control, I was the only one in all of the machinima's.
So yeah, du really expect a masterpiece from a 13yo? I'm not using my age as an excuse, I'm just inexperienced.
I know i really shouldn't be attempting this, but it's something i just got into and i really want to mark myself in the world.
The link to the plot of the story is here
www.thesacredring.webs.com/apps/blog
Granted I rushed the production of my machinima's, but that doesn't mean I can't try to make the sacred ring.
Besides, if someone makes this map, then everyone will be able to play it duh
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Re: Halo Reach Mission 10 Pillar of Autumn
Your attitude is horrendous. If you really are thirteen it really shows. You're jumping the gun on this project. Learn to model in 3DS Max, learn to texture, learn to correctly control cameras, and learn .. well everything. The best advice anyone could give you is to start small. When someone told you to do that you said, "I'll start on whatever I want, whenever I want." That isn't the attitude to have; especially taking into consideration that you are asking for help. We can tell you're motivated, but take that motivation to learn from the beginning. Eventually you can do this project rather easily.
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
Hiralis
not this kid
and just so u guys know
a 13 yo wouldn't have much experience in 3DS max
Guess what age a lot of the Halo modding legends were around when they started.
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
Anton
Your attitude is horrendous. If you really are thirteen it really shows.
That came off a bit harsh to be honest. I don't think he has a bad attitude, he's just a bit naive. He wants to work on machinima, not mapping.
The problem, Hiralis, is that people aren't going to be willing to spend time working towards a project they don't care about. They want to know the effort they put into the map will be matched by the effort put into the machinima. I think your best options are to either make the map yourself or find a similar map to film in. Don't feel bad, you just need more experience. If I could learn to use a 3d modeling program when I was 10 you can surely do it at 13.
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
hobojoe
reech maeps reguest
ftfy :downs:
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Re: Halo Reach Mission 10 Pillar of Autumn
Well, Hiralis, think about the following. Since what you have currently is next to nothing, you should stick around here and try to learn a few things. There are many members here that have experience with various aspects of modding/filming for Halo CE. What YOU have to do though, is put out the effort to show that you really want something done here. Only then, will people take notice and help you with what you're trying to achieve.
Start off with small stuff. Things that are easy to do and repetitive. Just so you can grasp the concepts. I'm not saying that you need to do everything, but this is mainly a film about the events of Alpha Halo. It's already laid out for you. I suggest you first learn how to do some scripting and camera work. Those are mainly what will dictate how successful your project is. When you have gained some skill and familiarity with the stuff, you can then start on your movie.
Really man, almost everyone here that has accomplished something started out by doing just that.
EDIT: FUCK. I didn't know there was a second page and disregarded everyone's posts after Hobojoe's so I didn't realize Con already gave my speech :smith:
Also, don't use one single map. Use multiple maps. If you've played any Halo game, then you would know that the levels don't all have the same environments and weather.
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
Hiralis
Wasn't Arteen like 13 when he started mapping :S
and Teh Lag?
PS. That looks seriously cool man, good luck!
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
Con
That came off a bit harsh to be honest. I don't think he has a bad attitude, he's just a bit naive. He wants to work on machinima, not mapping.
The problem, Hiralis, is that people aren't going to be willing to spend time working towards a project they don't care about. They want to know the effort they put into the map will be matched by the effort put into the machinima. I think your best options are to either make the map yourself or find a similar map to film in. Don't feel bad, you just need more experience. If I could learn to use a 3d modeling program when I was 10 you can surely do it at 13.
I apologize for how that sounds, actually. I started in the modding scene when I was eleven. It's just that most people, even myself, have had a 'my way or no way' attitude around that age; but then again, people who are way older than that have the same attitude. I wouldn't care to help him personally, but it may help for him to realize that sometimes we need to start small rather than do it all on a whim at the expense of others (or even at the expense of our own confidence).
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Re: Halo Reach Mission 10 Pillar of Autumn
Perhaps my old rant would be appropriate here; assume it's talking about requesting and not recruiting
if that's tl;dr then here's the basic thing: If you don't know how to make a map, but you need to make a map, then you have to learn how to make a map. We'll help you with that process but we certainly won't do it for you, becuase, quite frankly, we really don't care (especially after that shoddy machinima)
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Re: Halo Reach Mission 10 Pillar of Autumn
well screw u ifafudafi, its my first few machinimas, lay off wudya?
anyway, i'm modding a map with a desert plateau so that it has a cruiser in the sky and the poa vehicle docked, don't know how to add ai's though :(
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Re: Halo Reach Mission 10 Pillar of Autumn
I'll ignore the insult for a second and direct you towards the SP scripting (which includes AI) portion of the big tutorial index thread. Read up on some of that stuff and feel free to ask questions.
It's the "do this for me" part I have an issue with, "tell me how to do this" is perfectly fine
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
Hiralis
well screw u ifafudafi, its my first few machinimas, lay off wudya?
If the rep system was still active I think you would have just gotten -rep bombed for saying that.
And the map you speak of is Extinction.
Mr.Ifafudafj here is an adult mind you, and should be treated like one.
Love you Ifafudafj :)
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Re: Halo Reach Mission 10 Pillar of Autumn
i really don't care about that at the moment, i would like some help on making custom vehicles spawn on a modded map. I'm modding bloodgulch but the problem is each time i load the map in-game, the covey gun towers, elephants and brute ghosts won't spawn. I have to do i manually through console. How do i fix this? Do i write it in sapien console? scripting?
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
CodeBrain
If the rep system was still active I think you would have just gotten -rep bombed for saying that.
And the map you speak of is Extinction.
Mr.Ifafudafj here is an adult mind you, and should be treated like one.
Love you Ifafudafj :)
the map i speak of is not extinction, if it was, i'd already be atleast 10 mins into the movie by now. I'm modding a map that has a desert plateau and all i need is a PoA tag to complete. I'm trying Zerowing, renaming it reach_poa_mod.scenario and she will work fingers crossed, but you have to use console to get out of the ship. The Debug camera is what i mean.
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
Hiralis
i really don't care about that at the moment, i would like some help on making custom vehicles spawn on a modded map. I'm modding bloodgulch but the problem is each time i load the map in-game, the covey gun towers, elephants and brute ghosts won't spawn.
Again, the tutorial index is your best bet. Here's the vehicle section; it should have everything you need.
Quote:
Originally Posted by
CodeBrain
Mr.Ifafudafj here is an adult mind you, and should be treated like one.
Love you Ifafudafj :)
<3
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Re: Halo Reach Mission 10 Pillar of Autumn
i understand that you are an adult, but in order for me to treat you like an adult, you need to treat me equally, just because you are older than me doesn't me you have a higher status, everyone is equal.
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
Hiralis
the map i speak of is not extinction, if it was, i'd already be atleast 10 mins into the movie by now. I'm modding a map that has a desert plateau and all i need is a PoA tag to complete. I'm trying Zerowing, renaming it reach_poa_mod.scenario and she will work fingers crossed, but you have to use console to get out of the ship. The Debug camera is what i mean.
Then the map you speak of is Bloodgulch, according to your Halomaps post.
Let me tell you right now the following:
One, no actual Pillar of Autumn tag exists for what you would need. There is a Pillar of Autumn scenery tag thats been made, as to where it is I have no idea. It has no insides anyway, from what I can remember.
Bloodgulch is too small for a docked Pillar of Autumn, however since the Covenant Capital Cruiser has never been on the ground, always in the air, that could work.
Additionally I posted the following at Halomaps, incase anyone was curious:
Quote:
His post:
Quote:
I'm modding bloodgulch atm and its coming along really good, with 1 major setback.
Each time the map is loaded in-game the covey gun towers, elephants and brute ghosts don't show, whereas when i load sapien, they're all there. What do i do, delete the objects the rebuild them in sapien console?
My post:
Quote:
There is a limit of 6 vehicles being spawned at a time in a map. No more than 6 can be loaded at a time, unless you script the vehicles in.
Scripting the vehicles in will make it so the vehicles WILL spawn, and they don't count towards the limit.
Make a script (if you don't have one already) and put this line in:
Code:
(script startup create_vehicles
(object_create vehicle1)
(object_create vehicle2)
(object_create vehicle3)
)
Where vehicles 1 to 3 are your vehicles you want to be spawned. You can add more than three, I just stopped at three.
Two commands exist that are similar in naming but are actually different.
"object_create" creates an object, even if the object in question already exist. This makes another of the same vehicle without deleting the old one.
"object_create_anew" will delete any old listed objects present in the map, then spawn that object. This removes an older listed object and creates a new one.
Since this script is a startup script, it doesn't need to do object_create_anew since these objects haven't been made yet.
If someone has the phynum player counting script handy, I could also show a respawning vehicles script, if needed.
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
CodeBrain
Then the map you speak of is Bloodgulch, according to your Halomaps post.
Let me tell you right now the following:
One, no actual Pillar of Autumn tag exists for what you would need. There is a Pillar of Autumn scenery tag thats been made, as to where it is I have no idea. It has no insides anyway, from what I can remember.
Bloodgulch is too small for a docked Pillar of Autumn, however since the Covenant Capital Cruiser has never been on the ground, always in the air, that could work.
Additionally I posted the following at Halomaps, incase anyone was curious:
what program do i use to script
and no i'm not talking about bloodgulch. I'm looking for a map that has a desert flat.
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
Hiralis
don't u script in via guerilla?
Halo 2 Vista does scripting in Guerilla, however Halo Custom Edition does scripts a different way.
This is what you must do in 7 steps (LOLOLOL BUNGIE 7 LOL)
1. Open your level in Sapien (or any level really)
2. Once the level has fully loaded, Press the tilde key (~) while the game window is selected. If done correctly, all sounds/movement should be temporarily stopped while a purple/pink halo text should appear at the bottom left of the game window. This is the console.
3. Type in the following in the console: script_doc
This command will make a file called hs_doc located in the Halo CE Root directory ("C:\Program Files\Microsoft Games\Halo Custom Edition" if using a 32 bit PC or C:\Program Files (x86)\Microsoft Games\Halo Custom Edition if using a x64 bit PC) This is a list of script commands that you can use with Halo CE.
4. Open Notepad.
5. Put that spawning vehicle script I posted above in Notepad. Save it to the following directory: "C:\Program Files\Microsoft Games\Halo Custom Edition\data\levels\test\whateveryourmapiscalled" for x32 bit PC's or "C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\data\levels\test\whateveryourmapiscalled" for x64 bit PC's. Obviously "whateveryourmapiscalled" is what the map name is. MAKE CERTAIN however the tags folder is exactly the same way as the data folder (like, since the map folder in the data folder is in the test folder, the directory for your level in the tags folder is: "C:\Program Files\Microsoft Games\Halo Custom Edition\tags\levels\test\whateveryourmapiscalled" for x32 bit PC's or "C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\tags\levels\test\whateveryourmapiscalled" for x64 bit PC's.
6. If Sapien is closed, reopen it again. If not, continue to step 7.
7. Compile scripts. Save the level. Compile the level with tool.
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Re: Halo Reach Mission 10 Pillar of Autumn
i've finished modding the map Zerowing, so thats it for this thread guys :)
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Re: Halo Reach Mission 10 Pillar of Autumn
Hold on there, fella. If you need help with anything else, post in this thread again. Don't make a new one. Good luck to you.
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Re: Halo Reach Mission 10 Pillar of Autumn
May I make a suggestion about the actual video? Use a different font. The one in the trailer you linked us is horrible, not only is it hard to read but it's boring. You really want something with a subtle "pop" to it if you're just doing white text on a black background.
Take a look at the camera movements, font, and general videography in videos like these:
http://www.youtube.com/watch?v=yOh-dQ1p-cA
http://www.youtube.com/watch?v=SgcEwNT6lhQ
http://www.youtube.com/watch?v=o7Ou1pCD4Ns
Using various camera tools can greatly improve your camera pans and such. Much better than controlling the camera manually.
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
n00b1n8R
Wasn't Arteen like 13 when he started mapping :S
and Teh Lag?
PS. That looks seriously cool man, good luck!
I was like early 12 when I started to map, lol. Its not difficult what so ever if you just practice a bit.
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Re: Halo Reach Mission 10 Pillar of Autumn
where do i find programs for camera movement?
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Re: Halo Reach Mission 10 Pillar of Autumn
Here's another little tip for you. If you've got a question similar to the following:
"Where do I find <insert anything here> for Halo CE?"
The answer is www.halomaps.org
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Re: Halo Reach Mission 10 Pillar of Autumn
http://www.vivid-abstractions.net/?p=95
http://www.vivid-abstractions.net/?p=115
Though it is pretty old and I should really rewrite it. It only works with HCE 1.08 (not 1.09!) and you cannot rename your haloce.exe...
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Re: Halo Reach Mission 10 Pillar of Autumn
Practice on small projects first, then work your way up. Your current work - no offence - is poor. Age is no excuse/reason.
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Re: Halo Reach Mission 10 Pillar of Autumn
1. I already have bitterbanana's flycam and it is SH!T
2. I require a program that automatically follows the path for a camera
3. @hunter I am a complete novice at machinima's. I'll try for my movie whether u or any1 here likes it or not.
4. I've finished the 1st half of part 1 so there.
5. I'll finish it this year, so ha.
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
Hiralis
1. I already have bitterbanana's flycam and it is SH!T
2. I require a program that automatically follows the path for a camera
3. @hunter I am a complete novice at machinima's. I'll try for my movie whether u or any1 here likes it or not.
4. I've finished the 1st half of part 1 so there.
5. I'll finish it this year, so ha.
You know, there's something that I'll tell you that many people here have learned the hard way.
If you want to be respected, learn to have a good attitude. When people give you advice and criticism (and they're giving you good, honest criticism) learn to accept it and learn from them. If you're going to act like that towards people then they won't respect you and your reputation will turn for the worse. You've already accepted the fact that you're a novice, which is good, but you still have a lot of improvement to do both in the way you act and your work.
However, just keep working at it and you'll improve.
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
Hiralis
2. I require a program that automatically follows the path for a camera.
Learn to click on links.
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Re: Halo Reach Mission 10 Pillar of Autumn
I'm going to refrain from any snide, sarcastic remarks I'm so tempted to make and tell you flat out your attitude, your ability to take advice, and your videos are not impressive. At all. Until you improve those, you likely won't get help from this forum, or anywhere else for that matter.
If you don't like it, you can try somewhere else.
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
Hiralis
1. I already have bitterbanana's flycam and it is SH!T
2. I require a program that automatically follows the path for a camera
3. @hunter I am a complete novice at machinima's. I'll try for my movie whether u or any1 here likes it or not.
4. I've finished the 1st half of part 1 so there.
5. I'll finish it this year, so ha.
You act your age don't you. I gave you my opinion which is what this thread should have been made more, quit crying.
"I'll try for my movie whether u or any1 here likes it or not." - Okay then, don't make a thread then if that's the attitude you have.
I'm going to talk to you with the same attitude you have: your movie's are shit, flycam is a good app, your just shit at controlling the camera with smooth movements. A camera following a path can be done in Sapien, quick bitching and find out how.
Shit, you will fit in nicely on haloripsmaps.
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
Hunter
Shit, you will fit in nicely on haloripsmaps.
He already is on Halomaps, and people there don't like him either.
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Re: Halo Reach Mission 10 Pillar of Autumn
That's because you can't approach ANYTHING in life with a "give me exactly what I want how I want it do it now" attitude. It doesn't work like that, you need to earn your way to that kind of attitude, and people that have and exercise that attitude are still dicks.
If he would just drop the childish attitude and man-up he'd probably get some positive help.
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
CodeBrain
He already is on Halomaps, and people there don't like him either.
Damn, now that just says something lmao
And yeah, to OP, what Freelancer said.
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Re: Halo Reach Mission 10 Pillar of Autumn
Nobody has anything against him on halomaps...
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
d4rfnader
Nobody has anything against him on halomaps...
Not too surprising seeing as how the community there is comparable with the one on Bungie.net...
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
Hunter
You act your age don't you. I gave you my opinion which is what this thread should have been made more, quit crying.
"I'll try for my movie whether u or any1 here likes it or not." - Okay then, don't make a thread then if that's the attitude you have.
I'm going to talk to you with the same attitude you have: your movie's are shit, flycam is a good app, your just shit at controlling the camera with smooth movements. A camera following a path can be done in Sapien, quick bitching and find out how.
Shit, you will fit in nicely on haloripsmaps.
Oh my, the irony. lmao :L
Let me treat YOU the same way. :L
Stop crying about rippers, you are ALSO CRYING ABOUT IT RIGHT HERE. Stop bitching, if you don't like halorips, gtfo, quit CE. Stop being a bitching douchebag. lmao :L
E: oh, forgot the lmao's and :L's everywhere
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Re: Halo Reach Mission 10 Pillar of Autumn
Well this is going downhill :lock:
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Re: Halo Reach Mission 10 Pillar of Autumn
Seriously. He is young, and might be confused, or does not know which attitude is needed for a forum.
Conclusion: Help or GTFO.
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
assassinchief107
Oh my, the irony. lmao :L
Let me treat YOU the same way. :L
Stop crying about rippers, you are ALSO CRYING ABOUT IT RIGHT HERE. Stop bitching, if you don't like halorips, gtfo, quit CE. Stop being a bitching douchebag. lmao :L
E: oh, forgot the lmao's and :L's everywhere
:L GTFO.
:L and LMAO ect - They are all expressions showing how my physical emotion is in response to what you said. Hence the reason I use them.
I believe you seem to think you are funny or smart by pointing out that I use these expressions? As it seems rather pointless to me.
Yeah anyway, shouldn't respond to trolls. Also, your post is rather off-topic, nothing to do with the topic tbqh.
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Re: Halo Reach Mission 10 Pillar of Autumn
assassincheif, we are telling this guy to try to learn how to do something instead of just asking us to do it for him. teach a man to fish and whatnot. his response has been immature, and because of that we no longer want to help until he shows signs of maturity. picking a fight with hunter because you dont like him is not helping at all. if anything, it shows that YOU are immature, and thus we will just ignore you too.
@ OP
Quote:
Originally Posted by
Ifafudafi
It's the "do this for me" part I have an issue with, "tell me how to do this" is perfectly fine
imo, this quote from ifaf (you know, the guy you told to screw himself) encompasses the general attitude of people on this site. you can certainly receive help here, but not if you show no signs of effort.
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Re: Halo Reach Mission 10 Pillar of Autumn
I wouldn't bother Donut, he probably only responded due to the fact that I responded. He is a troll, and the good old "umad" expression at me. He's a silly child :) (and butt-hurt)
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Re: Halo Reach Mission 10 Pillar of Autumn
Assassinchief gets an infraction, hunter a warning. That can go higher if you choose to pursue taunting. I don't care if he trolled first, drop it.
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Re: Halo Reach Mission 10 Pillar of Autumn
Okay back on topic then:
Quote:
Originally Posted by
Donut
assassincheif, we are telling this guy to try to learn how to do something instead of just asking us to do it for him. teach a man to fish and whatnot. his response has been immature, and because of that we no longer want to help until he shows signs of maturity. picking a fight with hunter because you dont like him is not helping at all. if anything, it shows that YOU are immature, and thus we will just ignore you too.
@ OP
imo, this quote from ifaf (you know, the guy you told to screw himself) encompasses the general attitude of people on this site. you can certainly receive help here, but not if you show no signs of effort.
He is a child that is OBVIOUSLY new to the internet and does not know much about it, I think it's like educating the poor. "whether u like it or not". That means, he obviously feels 'ganged-up on' in my opinion.
Help is better than flame.
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Re: Halo Reach Mission 10 Pillar of Autumn
Whether or not he feels ganged up on does not make it any more right that he is lashing out when demands aren't met. Being young he lacks objective insight and introspection. Hiralis, you're best off listening to what we have to say. Nobody is going to help you one iota unless you show capability/talent or at least exhibit a willingness to learn. That's not the rule here, either, that's life, so you're best off learning it while you can.
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Re: Halo Reach Mission 10 Pillar of Autumn
Hunter, assassin, SHUT UP.
Your posts have been deleted. Take a hint.
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Re: Halo Reach Mission 10 Pillar of Autumn
Quote:
Originally Posted by
CodeBrain
Halo 2 Vista does scripting in Guerilla, however Halo Custom Edition does scripts a different way.
This is what you must do in 7 steps (LOLOLOL BUNGIE 7 LOL)
1. Open your level in Sapien (or any level really)
2. Once the level has fully loaded, Press the tilde key (~) while the game window is selected. If done correctly, all sounds/movement should be temporarily stopped while a purple/pink halo text should appear at the bottom left of the game window. This is the console.
3. Type in the following in the console: script_doc
This command will make a file called hs_doc located in the Halo CE Root directory ("C:\Program Files\Microsoft Games\Halo Custom Edition" if using a 32 bit PC or C:\Program Files (x86)\Microsoft Games\Halo Custom Edition if using a x64 bit PC) This is a list of script commands that you can use with Halo CE.
4. Open Notepad.
5. Put that spawning vehicle script I posted above in Notepad. Save it to the following directory: "C:\Program Files\Microsoft Games\Halo Custom Edition\data\levels\test\whateveryourmapiscalled" for x32 bit PC's or "C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\data\levels\test\whateveryourmapiscalled" for x64 bit PC's. Obviously "whateveryourmapiscalled" is what the map name is. MAKE CERTAIN however the tags folder is exactly the same way as the data folder (like, since the map folder in the data folder is in the test folder, the directory for your level in the tags folder is: "C:\Program Files\Microsoft Games\Halo Custom Edition\tags\levels\test\whateveryourmapiscalled" for x32 bit PC's or "C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\tags\levels\test\whateveryourmapiscalled" for x64 bit PC's.
6. If Sapien is closed, reopen it again. If not, continue to step 7.
7. Compile scripts. Save the level. Compile the level with tool.
i never knew how to get scriptsw to work code...if there was rep i'd bomb you with positive right about now
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Re: Halo Reach Mission 10 Pillar of Autumn
Everyone, i apologise for being a jack-ass, i was having some relationship issues. Sorry, anyway, i'm working on an a10 mod right now, i'm trying to have it so that it is brighter, but i can't seem to save the lightmaps for some odd reason. Any help? Here's the link.
http://forum.halomaps.org/index.cfm?...&topicID=36331