EA's Origin Twitter - "Battlefield 3 will be $30 off tonight at 9PM PST/12 AM EST. NA only." If you've been holding out due to cash or something you're quickly running out of reasons not to buy this (it's okay it's really pretty good)
9/20 - Beta information and official computer specs
The Battlefield 3 Open Beta is available on all platforms; console-goers should check their typical online marketplaces, and PC-elites should look to Origin.
If you've preordered on PC or bought Medal of Hondor new, you'll get to hop in the beta on September 27. If you haven't because you refuse to buy off Origin or you didn't want to pay full price for some mediocre shooter just to get into a BF3 beta, you'll get in on September 29.
The beta will end on October 10. That means the beta will last for 11 or 13 days, depending on whether you're $60 poorer than others.
If you're a PC gamer, you'll still have time to get in early if you pre-order before September 25, but if you just really want to stick it to the man, your call.
DICE have also given us the system requirements/recommendations for the beta, which are as follows:
Minimum System Requirements
OS: WINDOWS VISTA (SERVICE PACK 2) 32-BIT
PROCESSOR: 2 GHZ DUAL CORE (CORE 2 DUO 2.4 GHZ OR ALTHON X2 2.7 GHZ)
MEMORY: 2 GB
HARD DRIVE: 20 GB
GRAPHICS CARD (AMD): DIRECTX 10.1 COMPATIBLE WITH 512 MB RAM (ATI RADEON 3000, 4000, 5000 OR 6000 SERIES, WITH ATI RADEON 3870 OR HIGHER PERFORMANCE)
GRAPHICS CARD (NVIDIA): DIRECTX 10.0 COMPATIBLE WITH 512 MB RAM (NVIDIA GEFORCE 8, 9, 200, 300, 400 OR 500 SERIES WITH NVIDIA GEFORCE 8800 GT OR HIGHER PERFORMANCE)
SOUND CARD: DIRECTX COMPATIBLE
KEYBOARD AND MOUSE
DVD ROM DRIVE
Recommended System Requirements
OS: WINDOWS 7 64-BIT
PROCESSOR: QUAD-CORE CPU
MEMORY: 4 GB
HARD DRIVE: 20 GB
GRAPHICS CARD: DIRECTX 11 COMPATIBLE WITH 1024 MB RAM (NVIDIA GEFORCE GTX 560 OR ATI RADEON 6950)
SOUND CARD: DIRECTX COMPATIBLE
KEYBOARD AND MOUSE
DVD ROM DRIVE
So apparently instead of more PC gameplay we're getting a demonstration of what the game looks on Xbox 360, the first time we're seeing official footage on the console. Not as jaw-droppingly oh-god-there-goes-another-pair-of-pants pretty as PC, of course, but damn if it doesn't look nice.
9/9 - Guillotine Gameplay Series: Part 1
Looks like we'll be getting a similar treatment to the Fault Line series, i.e. three/four short clips of a long sequence every week and then the full video.
8/16 - 64-player Multiplayer Trailer and Weapon/Upgrade Info
Here's a massive fact sheet listing all the weapons, attachments, and equipment.
Also sexy:
7/21 - Mulitplayer Footage
First off, there's an official trailer:
A guy also put together all the player-recorded footage he could find. Note that a lot of this footage is of games with very few players in them, and also that the players recorded may not have their graphics settings on max.
Part 1:
Part 2:
6/6 - E3 BLOWOUT
Battlefield 3 is officially coming to all platforms on October 25, 2011! An open beta taking place in September has been announced as well, so keep your eyes out for more information on that as it comes. Also, feast your eyes on three new vids:
...we will be showing both single player and multiplayer gameplay at E3! You can expect new trailers and screenshots as well as in-depth press previews hitting next week. You can also watch the EA press conference live on EA.com on Monday.
...Gamers will experience a physical battlefield and be able to temporarily disable vehicles, go prone, mount weapons, lay down suppressive fire and more.
Quote:
Of course there are things we will not be showing at E3, including the game’s extensive co-op campaign, the introduction of Team Death Match mode and the Battlefield 3 Battlelog web destination – featuring powerful social tools, feeds and detailed player stats. Battlelog also lets you manage your friends lists, squad up, create platoons, use voice chat and follow your friends’ progress in real-time, and more. Battlelog will be available for the monthly fee of (drum roll)... zero dollars.
After wading through the murky, profanity-ridden depths of /v/, I found scans of the Game Informer cover story, and promptly saved and uploaded them. They're on display in the spoiler below, but here are the highlights:
-Full SP campaign, completely seperate from BC (going for a more srs tone, but not quite as high-octane as CoD)
-Dev team twice the size of BC2's, most of them being BF2/1942 vets
-"One probe contains more lighting information than an entire level in BC2." Badass engine
-Vastly upgraded destruction capabilities (within reasonable limits, i.e. no Red Faction destructo-marathons)
-Commander role not confirmed, not denied (implied that it's not there though :()
-Spotting system like that in BC2
-Four classes
-Killcam confirmed (can be turned off)
-Theater mode (eg. Halo 3/Reach, Black Ops) a strong possibility
-PC is lead platform (fuck yeah)
-Mod tools not confirmed, not denied (still in discussion)
In our world-exclusive cover story, Game Informer unveils the first numbered entry in the Battlefield series since 2005. Many longtime fans are wondering, "what took so long?!" DICE has honed the concept for the true sequel for years, but it wasn't until the company developed the powerful new Frostbite 2 engine that it felt all the pieces were in place to create a proper follow-up. Armed with powerful upgrades like deferred rendering, real-time radiosity, a new animation system borrowed from the EA Sports label, and an exponential leap in destructibility, executive producer Patrick Bach dubs Frostbite 2 "the best piece of technology on the market when it comes to building games."
So yeah looks like BFBC and its engine was just a warm-up for the next huge BF game. Look for more info come mid-February when this GI issues ships (I'll put info here as it comes)
Only problem I have there is "sets its sights on Call of Duty" in the cover blurb, hopefully that's just EA's marketing spewing shit and not an actual development focus
February 3rd, 2011, 06:21 PM
MXC
Re: Battlefield 3
If by "sights set on Call of Duty" means more elaborate gun customization and painting, I'm in.
On the other hand, if by "sights set on Call of Duty" means killstreaks and two shot kills, I'm out.
February 3rd, 2011, 06:24 PM
TVTyrant
Re: Battlefield 3
Dont forget the knife lunge!
Yeah, just that line is probably going to make some of the PC people go "Um, wtf?". But for all the XBox kiddies, it might be a draw-in.
February 3rd, 2011, 06:25 PM
Warsaw
Re: Battlefield 3
Call of Duty isn't much of a benchmark.
February 3rd, 2011, 06:41 PM
TVTyrant
Re: Battlefield 3
Except in the sales department...
February 3rd, 2011, 06:46 PM
Warsaw
Re: Battlefield 3
And that is, unfortunately, the only one that counts.
Fake E: I better have my full range of six classes in Battlefield 3. And jets.
February 3rd, 2011, 06:54 PM
ThePlague
Re: Battlefield 3
This better be like Bad Company 2, and not like Medal of Honor. That game was shit tier compared to BC2.
February 3rd, 2011, 07:00 PM
Warsaw
Re: Battlefield 3
That game was NOT made by DICE. Only the multiplayer portion was, and even then I'm sure they had their hands tied.
Watching the trailer for a 10th time, I'm getting the feeling that the map's going to be something along the lines of a massive city.
Fill that with 64 players on the Frostbite 2 engine...add jets to fight overhead...
Boom.
February 4th, 2011, 10:23 AM
Ifafudafi
Re: Battlefield 3
front post updated
the GI site has now confirmed the return of jets, 64-player battles on PC, and the ablility to go prone.
Also Fall 2011 release date woo
E: The Battlefield Blog also confirms a full (co-op!) SP campaign. I doubt it'll return to the BFBC dudes; just hope it doesn't get too convoluted like MW2.
February 4th, 2011, 01:26 PM
Amit
Re: Battlefield 3 (updated 2/4)
I hope the gameplay isn't as clumsy as BC2. When you are running around and jump over an object, it just doesn't feel right.
This game better have support for large squads like in BF2 and BF2142 along with commanders.
February 4th, 2011, 03:01 PM
Warsaw
Re: Battlefield 3
Quote:
Originally Posted by Ifafudafi
front post updated
the GI site has now confirmed the return of jets, 64-player battles on PC, and the ablility to go prone.
Also Fall 2011 release date woo
E: The Battlefield Blog also confirms a full (co-op!) SP campaign. I doubt it'll return to the BFBC dudes; just hope it doesn't get too convoluted like MW2.
But I like the Bad Company characters! They were funnier in the first game, though.
I also hope the XM8 doesn't show it's ugly face this time, too, and that the HK416 comes back to campaign.
February 4th, 2011, 05:03 PM
ExAm
Re: Battlefield 3 (updated 2/4)
Warsaw, next time you play BC2's single player, sit around during a lull and wait for them to start talking. There's over 12 fucking minutes of hilarious conversations that you never hear during battle. Some of them depend on the area, too, so listen in on every level.
February 4th, 2011, 07:24 PM
iizahsum
Re: Battlefield 3 (updated 2/4)
Quote:
Originally Posted by ExAm
Warsaw, next time you play BC2's single player, sit around during a lull and wait for them to start talking. There's over 12 fucking minutes of hilarious conversations that you never hear during battle. Some of them depend on the area, too, so listen in on every level.
Hulk Hogan Vs The Sarge.
February 4th, 2011, 07:52 PM
ejburke
Re: Battlefield 3 (updated 2/4)
Glad to hear BF is getting its player count back. I'm just so sick of the super-serious modern war aesthetic that it's making it hard to find my enthusiasm for this game.
I hope they can recapture some of the BF `42 magic. And by that I mean 1) leave room for some silliness and ridiculousness, 2) include environments that aren't all dusty, war-torn shit-scapes, and 3), make it more feasible to lone wolf than it was in BF2. The squad system in BF2 was revolutionary and I would never suggest they scrap it, but at the end of the day, it's one more social contract on an already steep pile.
February 4th, 2011, 08:03 PM
cheezdue
Re: Battlefield 3 (updated 2/4)
I'm wondering what kind of specs will be required to run this game.
February 4th, 2011, 08:26 PM
Dwood
Re: Battlefield 3 (updated 2/4)
Specs of an Xbx 360 or more.
February 4th, 2011, 08:44 PM
ODX
Re: Battlefield 3 (updated 2/4)
Official Info so far:
- 64 players in the PC version.
- The ability to go prone.
- JETS.
- Will use Frostbite Engine 2.
- Cutting edge animation provided by the team from EA Sports.
- Sea, air, and land vehicles.
- Urban Combat in some open and enclosed spaces.
- Does not support Windows XP.
(Ah, so here was the thread...hiding in the damn Tech Talk >_>)
February 4th, 2011, 08:48 PM
Ifafudafi
Re: Battlefield 3 (updated 2/4)
I remember reading somewhere (I'll dig up the link later) that FB2 was built around DX11, and will be compatible only down to DX10 (meaning XP users/people with old cards are SOL until somebody hacks it.) A modified version will run on consoles.
Adjust your expectations accordingly
February 4th, 2011, 08:49 PM
ODX
Re: Battlefield 3 (updated 2/4)
Whoops, I just edit-sniped you on that Infafudafi xD
February 4th, 2011, 08:54 PM
ICEE
Re: Battlefield 3 (updated 2/4)
God damn it. I really wish there were fewer excellent looking games coming out this year, I am so broke.
also,
Quote:
Originally Posted by Warsaw
Call of Duty isn't much of a benchmark.
+ rep
February 4th, 2011, 09:01 PM
ExAm
Re: Battlefield 3 (updated 2/4)
@EJburke: Lone Wolves can go fuck themselves in this game. And they can go fuck themselves in BF3. This is not COD, nor should it be anything like COD.
February 4th, 2011, 09:28 PM
Warsaw
Re: Battlefield 3 (updated 2/4)
Quote:
Originally Posted by ExAm
Warsaw, next time you play BC2's single player, sit around during a lull and wait for them to start talking. There's over 12 fucking minutes of hilarious conversations that you never hear during battle. Some of them depend on the area, too, so listen in on every level.
I did this. This is why I love the characters. It's also why I love the game so much; it doesn't take itself too seriously which is awesome.
As for lone wolves: they ruin Battlefield. No, seriously, fuck them. I have lost too many matches because 30-70% of the team thought it would be awesome to be a sniper, and so they don't join a squad. Not. Cool.
February 4th, 2011, 09:36 PM
CN3089
Re: Battlefield 3
Quote:
Originally Posted by MXC
Watching the trailer for a 10th time, I'm getting the feeling that the map's going to be something along the lines of a massive city.
Fill that with 64 players on the Frostbite 2 engine...add jets to fight overhead...
Boom.
tehran, new york and paris already confirmed friend <:-]
February 4th, 2011, 10:29 PM
Cortexian
Re: Battlefield 3 (updated 2/4)
Quote:
Originally Posted by Warsaw
be a sniper, and so they don't join a squad. Not. Cool.
What the fuck? Why would you not join a squad as a sniper? If you're in a squad and you get sniper you can strategically spawn on a squad member to counter-snipe. If you're not on a squad you can't do shit.
February 4th, 2011, 11:18 PM
ejburke
Re: Battlefield 3 (updated 2/4)
I'm not talking about jackoffs that are just in it to rack up kills and don't care if their team wins or loses. I'm talking about people that ARE trying to win the game, but do not want the added stress or obligation of a squad.
In my experience with BF2, I capped WAY more territory by myself than in a squad. The problem was, a squad would roll in and take it back and there was not a lot I could do about it. Maybe that's what should happen, but squads had a larger advantage than numbers and teamwork.
But when you don't want to be in a squad and you can't effectively compete in the game, what's left for people? Oh yeah, sniping solo! Personally, I never went that route. I just quit playing BF2.
Lone wolves aren't what's ruining these games, it's the fucking pressure and hostility that teammates have toward other teammates. Nobody is allowed to figure out a game, anymore. So, the good, conscientious lone wolves have been driven off, leaving only the lone wolves who don't give a fuck.
February 5th, 2011, 01:23 AM
Amit
Re: Battlefield 3 (updated 2/4)
The only way we got shit done was by being in a squad. I like to join servers where you have to be in a squad. The problem is when you get a commander who doesn't know what they are doing.
They'll order your squad to take an objective and we'll get pwned by entrenched enemies. Then he'll tell us to continue assaulting and don't try to flank. Alright, so eventually we break through and start securing the point. Then the one sniper that was hiding there pops up on the commander's screen and then he orbital bombards the place to shit while we're cappin the flag. From the position where the sniper and his squad was situated, it would have made perfect sense to attack from the side because they had no cover on their flanks. That's why I don't give a fuck anymore and just command my squad where I damn well please.
February 5th, 2011, 01:51 AM
Phopojijo
Re: Battlefield 3 (updated 2/4)
I was actually quite effective as a "lone wolf" in Battlefield 2 and 2142. During many pushes I was with my squad -- but a very large portion of the time I was either capping very obscure objectives to split the enemy up, screwing with their supply of vehicles, setting up annoying traps for enemies (c4 under bridges, double claymore near heavy jeep routes, etc), or taking down high-value targets that my squad would complain about. When they needed me I was there of course -- but during a very sizable amount of time I was professional shit disturber... get in the enemy's head... keep their jets, walkers, and tanks dead or our's... etc.
February 5th, 2011, 02:32 AM
Cortexian
Re: Battlefield 3 (updated 2/4)
Is 2142 still active?
February 5th, 2011, 01:44 PM
ICEE
Re: Battlefield 3 (updated 2/4)
I like battlefield's squad system, but it seems like my squadmates always spawn on me at the wrong times. When I'm in a narrow hallway, trying to run my ass off from an enemy tank, a squadmate spawns behind me and blocks my path, not knowing whats going on. etc
February 5th, 2011, 02:03 PM
Amit
Re: Battlefield 3 (updated 2/4)
Quote:
Originally Posted by Freelancer
Is 2142 still active?
Quite active, still, but obviously not as much as BF2. BF2 was a more popular game for mods, though. For ground battles I enjoyed 2142 more for some reason. Oh and Titan combat is epic in 2142.
February 5th, 2011, 03:14 PM
Warsaw
Re: Battlefield 3 (updated 2/4)
2142 is actually the only game in the Battlefield franchise that I do not own.
February 5th, 2011, 03:16 PM
Cortexian
Re: Battlefield 3 (updated 2/4)
I can't find my install disk for 2142 :(
Oh well, looks like some guy(s) have a promising hack/crack/emulator that should be out soon that will allow me to try it out again.
February 5th, 2011, 04:01 PM
ExAm
Re: Battlefield 3 (updated 2/4)
Quote:
Originally Posted by ejburke
I'm not talking about jackoffs that are just in it to rack up kills and don't care if their team wins or loses. I'm talking about people that ARE trying to win the game, but do not want the added stress or obligation of a squad.
In my experience with BF2, I capped WAY more territory by myself than in a squad. The problem was, a squad would roll in and take it back and there was not a lot I could do about it. Maybe that's what should happen, but squads had a larger advantage than numbers and teamwork.
But when you don't want to be in a squad and you can't effectively compete in the game, what's left for people? Oh yeah, sniping solo! Personally, I never went that route. I just quit playing BF2.
Lone wolves aren't what's ruining these games, it's the fucking pressure and hostility that teammates have toward other teammates. Nobody is allowed to figure out a game, anymore. So, the good, conscientious lone wolves have been driven off, leaving only the lone wolves who don't give a fuck.
I don't care if you wander off from your squad a ways, i care that you join a squad and let people spawn on you, so they can, you know, help, and have a strategic spawn point if they need one. Hell, you get three strategic spawn points if you join one. That should be reason enough!
February 5th, 2011, 04:16 PM
Amit
Re: Battlefield 3 (updated 2/4)
Quote:
Originally Posted by Freelancer
I can't find my install disk for 2142 :(
Oh well, looks like some guy(s) have a promising hack/crack/emulator that should be out soon that will allow me to try it out again.
Yeah it sucks that after all these years we still have to use the damn disc to start up the game. Like, we already need an account to play online, wtf do we need a disc in for? The devs must have known that offline would have been cracked anyways.
February 5th, 2011, 04:58 PM
Cortexian
Re: Battlefield 3 (updated 2/4)
Well, my problem is that apparently I didn't use my "regular" EA information and I can't remember what it was. I have a No CD exe for 1.50 but I can't remember my login info.
February 5th, 2011, 05:01 PM
Amit
Re: Battlefield 3 (updated 2/4)
Quote:
Originally Posted by Freelancer
Well, my problem is that apparently I didn't use my "regular" EA information and I can't remember what it was. I have a No CD exe for 1.50 but I can't remember my login info.
Pretty much screwed, then. Unless you can recover some details through email or something.
February 5th, 2011, 07:48 PM
RedBaron
Re: Battlefield 3 (updated 2/4)
Recently played a few games, then uninstalled it due to lack of proper wide screen. Wide screen is supported with the last patch, but most of the gun models have big gaping holes past the FOV that was originally intended. Plus most scope reticules became retarded.
February 5th, 2011, 09:05 PM
Bastinka
Re: Battlefield 3 (updated 2/4)
I've played and own BF2, BF2142, BF: Bad Company (X360), BFBC2 and BFBC2:Vietman (PC). So far my favorite is Bad Company 2, especially the Vietnam expansion.
February 5th, 2011, 10:00 PM
TeeKup
Re: Battlefield 3 (updated 2/4)
Vietnam got stupid once everyone started whoring the fucking PT Boats:
Get in boat, drive it out into the middle of the lack/river.
Spray shoreline, get 20+ kills.
Hastings was fun though. So was Phu bai valley.
February 5th, 2011, 11:09 PM
Ifafudafi
Re: Battlefield 3 (updated 2/4)
2142 and BC2 are my two favorite BFs personally, for different reasons
My hope is that BF3 will take all the nice things from BC2 (streamlined classes, better teamwork incentives, next-gen polish, heavily customizable loadouts) while keeping all the classic BF staples (VEHICLES EVERYWHERE, commander/squad leader hiearchy and tactics, quicker deaths, effing jets). The good thing is that we'll have a lot of time to preview and make decisions on this; GI's running the first cover story later this month, other magazines are getting previews too; it'll be demonstrated live (and maybe even playable) at GDC in March, and I'm sure it'll be one of EA's main attractions at E3.
Of course even if it does lean too heavily towards CoD, modders will probably scale it back towards BF2 within a week. BC2 didn't have mod tools because it was a console-to-PC port, but FB2, seeing that it's built for PC, should have good mod support (and DICE has always been mod-friendly; there's no reason a main BF entry wouldn't have mods)
February 5th, 2011, 11:12 PM
ejburke
Re: Battlefield 3 (updated 2/4)
Quote:
Originally Posted by ExAm
I don't care if you wander off from your squad a ways, i care that you join a squad and let people spawn on you, so they can, you know, help, and have a strategic spawn point if they need one. Hell, you get three strategic spawn points if you join one. That should be reason enough!
That is an abuse of the system. They didn't put spawn-on-squad in there just so people could take advantage of cheap spawns, without actually cooperating. Maybe you didn't care, but when things are going badly and you are the leader of a full squad that is MIA, it's natural to resent them. As I said before, a squad system is a social contract.
My solution would be to roll strategic spawning into class abilities and out of the squad mechanic. That way, they can balance it properly and I wouldn't have to squad up for people to be able to spawn on me -- if I chose the spawning class ("Radio Man"?), which would sacrifice some combat prowess as a trade-off.
Hell, I'd be more likely to join a squad if I could be sure that the other people in squads actually wanted to cooperate and weren't looking to take advantage of a loophole to get back into the fight more quickly. It's not like I always prefer lone-wolfing. Squads are fun in the proper mindset.
February 6th, 2011, 01:16 AM
Warsaw
Re: Battlefield 3 (updated 2/4)
Quote:
Originally Posted by ejburke
That is an abuse of the system. They didn't put spawn-on-squad in there just so people could take advantage of cheap spawns, without actually cooperating. Maybe you didn't care, but when things are going badly and you are the leader of a full squad that is MIA, it's natural to resent them. As I said before, a squad system is a social contract.
Actually, that is basically the entire reason for having squads; strategic spawn points.
February 6th, 2011, 01:51 AM
Amit
Re: Battlefield 3 (updated 2/4)
I liked the system in BF2142 where you could only spawn on your squad leader. However, it is more useful to be able to spawn on your entire squad. Still, I thought it was badass how the squad leader could throw down a drop pod beacon (provided it is unlocked) and you can pretend to be an ODST. Somebody should mod 2142 EU characters to be ODSTs and PAC characters to be insurrectionists. And the Titans can be miniature frigates or something.
Sadly I have tried to get people to post in my BF platoon thread for availability for BC2, but only three people have replied so far. Get in there right now!
February 6th, 2011, 04:46 AM
Warsaw
Re: Battlefield 3 (updated 2/4)
I've been taking a break from BC2. If I play a game too much, I never want to touch it again. Right now, focus is AvP multiplayer. When BC2 cools down, I'll join.
February 6th, 2011, 12:15 PM
RedBaron
Re: Battlefield 3 (updated 2/4)
Quote:
Originally Posted by Amit
I liked the system in BF2142 where you could only spawn on your squad leader. However, it is more useful to be able to spawn on your entire squad. Still, I thought it was badass how the squad leader could throw down a drop pod beacon (provided it is unlocked) and you can pretend to be an ODST. Somebody should mod 2142 EU characters to be ODSTs and PAC characters to be insurrectionists. And the Titans can be miniature frigates or something.
Sadly I have tried to get people to post in my BF platoon thread for availability for BC2, but only three people have replied so far. Get in there right now!
I friended everyone on the first post, only two of them accepted
February 6th, 2011, 12:22 PM
Amit
Re: Battlefield 3 (updated 2/4)
Quote:
Originally Posted by DELTA_011692
I friended everyone on the first post, only two of them accepted
Yo do know that the BC2 friends list is broken and that only people logged in at the main menu will actually see your request?
February 6th, 2011, 05:08 PM
Cortexian
Re: Battlefield 3 (updated 2/4)
I've never experienced that Amit... That said, I know it can be buggy.
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Yeah you saw the title, check the first post for everything you need to know
Oh god I had to go into /v/ to get these scans, but goddamn there's a lot of info
February 7th, 2011, 11:42 PM
Amit
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Based on the small sized scans, the game visually looks like COD4 and GRAW put together with amazing graphics.
February 7th, 2011, 11:47 PM
Ifafudafi
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
yeah imageshack resized the pieces of shit, there's a .rar now which has the full size pics (so you can, you know, read the text)
I'm a bit worried about all the emphasis on cowadoody in the first page but that's probably the editor spewing idiocy, I don't think DICE is thinking of this game that way (even if EA probably is)
February 8th, 2011, 12:31 AM
Warsaw
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
The graphics, oh my god, the graphics! Look out Crytek, I think DICE might have you nailed. This might just be the best game to come out in a long time. Great visuals, superior audio to anything else on the market, and a surefire multiplayer (it's Battlefield).
February 8th, 2011, 12:32 AM
Amit
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
What EA has to realize is the BC2 is as close to COD that Battlefield should get. The real battlefield games are popular for a reason. They don't have bullshit in them.
February 8th, 2011, 12:51 AM
Warsaw
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Agreed. I also hope they retain the hardcore/regular mode options. I like the no-HUD approach.
February 8th, 2011, 01:51 AM
TeeKup
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Quote:
Originally Posted by Warsaw
The graphics, oh my god, the graphics! Look out Crytek, I think DICE might have you nailed. This might just be the best game to come out in a long time. Great visuals, superior audio to anything else on the market, and a surefire multiplayer (it's Battlefield).
Audio can either make or break a game, not music, general sounds and ambient noises. DICE has always been spot on IMO.
February 8th, 2011, 07:27 AM
Amit
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
If you guys download and read all the pages from the scans in the OP, you'll have your answers to a lot of questions. Sadly, it doesn't look like the Commander position will be available anymore. DICE says nobody uses it. Maybe, in Battlefield 2, but I see everyone using it 2142. They also said that their audio is not only positional, but clearer and it will be more realistic. Less music, but more sound information for the player to make informed decisions.
February 8th, 2011, 12:49 PM
Warsaw
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Commander is used a lot in BF2, actually. I don't know where they are getting their data from. It's actually hard to shut the SoB in the Commander's position up.
February 8th, 2011, 01:42 PM
TeeKup
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Anyone wanna play some BF2 with me? All this talk got me wanting to play again.
February 8th, 2011, 06:45 PM
Amit
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
I'll play.
February 8th, 2011, 08:48 PM
MXC
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
If I could get the game to make it past the spash screen I'd love to play.
February 9th, 2011, 03:18 AM
ExAm
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
If we can find a server where nobody's flying the jets, using TV guided missiles against other choppers, dolphin diving, or grenade spamming, I'll play.
February 9th, 2011, 03:41 AM
Cortexian
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
So basically you want to play Bad Company 2?
February 9th, 2011, 06:32 AM
ejburke
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
I wonder if BF3 will finally shake the occasionally buggy/laggy weapon switching that has been a problem since forever. I almost fell back in my chair when I found it was in BC2 all these years later.
February 9th, 2011, 12:20 PM
Lateksi
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
1942 and BF2 were really great. Looking forward to this with anticipation!
February 9th, 2011, 12:51 PM
ExAm
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Quote:
Originally Posted by Freelancer
So basically you want to play Bad Company 2?
What the fuck are you smoking?
February 9th, 2011, 12:56 PM
Phopojijo
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
I actually really liked the Laser-guided missiles on the bombers. Those things were BEASTS when you figure out how to actually make it land where you wanted to. I used to pick off commander structures with one shot when I had a sensible pilot.
February 9th, 2011, 01:31 PM
ExAm
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
I meant the ones on the choppers. They could be used to take out other choppers, which fucking ruined chopper combat for me. I want to dip, dive and dodge and take them out with dumb rockets while my gunner peppers them with cannon fire, not sweat over the enemy's TVGM every eight seconds.
What TVGMs needed was a huge vertical dead zone, so they could be used like the ATG missiles they were meant to be, and so that pilots who wanted to seat switch and fire them at air vehicles had to dip backwards into a dangerous and nigh-inescapable stall while they managed their missile.
February 9th, 2011, 01:41 PM
Lateksi
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
I hope you can skydive and do crazy in-and-out (lol) jet stunts. In Gameinformer, they quoted a DICE developer mentioning single player. I wonder if that means a story campaign or the usual bot match?
February 9th, 2011, 01:50 PM
ExAm
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
The magazine spread mentioned a full campaign.
February 9th, 2011, 01:53 PM
Lateksi
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Wow, I gotta be too drunk to have missed it... Well that's awesome, thanks for the info!
February 9th, 2011, 07:35 PM
Phopojijo
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Quote:
Originally Posted by ExAm
I meant the ones on the choppers. They could be used to take out other choppers, which fucking ruined chopper combat for me. I want to dip, dive and dodge and take them out with dumb rockets while my gunner peppers them with cannon fire, not sweat over the enemy's TVGM every eight seconds.
What TVGMs needed was a huge vertical dead zone, so they could be used like the ATG missiles they were meant to be, and so that pilots who wanted to seat switch and fire them at air vehicles had to dip backwards into a dangerous and nigh-inescapable stall while they managed their missile.
Yeah I knew what you meant. I just really liked the LGBs (not TVs on the choppers... on the jets) because they were SOOOO deadly -- hard to hit if you can't lock them (like you can't lock on commander structures) but if you figure out how to make them land where you want them to anyway -- blam.
February 23rd, 2011, 09:41 AM
ThePlague
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
That certainly is modern military...
I'm wary of the urban focus of the game. I wasn't a fan of Strike at Karkland.
February 23rd, 2011, 11:31 AM
hobojoe
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Yeah, something tells me that this game is COD MW3 killer.
February 23rd, 2011, 12:07 PM
Mr Buckshot
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
I want the ping reporting system in the server browser to be TRUTHFUL this time. I'm sick of clicking on a server that claims only 20 ping, and then getting 150 when I join!
Also, it took DICE waaay too long to patch out the stupid SPECACT requirement to get all the insignias in BC2. I had 48/50 done in less than 120 hours and I got really pissed off that I couldn't get the full achievements. If they pull this crap again, I'm not buying it.
February 23rd, 2011, 02:04 PM
ExAm
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Your ping to the server is not the same as your ping to everyone on the server. That's what shows ingame, and it's more truthful than other games, which just show your ping to the server. 100 ping is fucking fantastic, as far as that system is concerned.
February 23rd, 2011, 02:04 PM
Amit
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Quote:
Originally Posted by Mr Buckshot
I want the ping reporting system in the server browser to be TRUTHFUL this time. I'm sick of clicking on a server that claims only 20 ping, and then getting 150 when I join!
Also, it took DICE waaay too long to patch out the stupid SPECACT requirement to get all the insignias in BC2. I had 48/50 done in less than 120 hours and I got really pissed off that I couldn't get the full achievements. If they pull this crap again, I'm not buying it.
Well, if the game turns out to be better than expected, you're not going to buy it simply because you won't be able to grab one or two measly achievements that nobody else cares that you have? Get real, man. BC2 is a good game and I don't care that I can't earn some achievement that is stupid to begin with. What ever happened to playing games for the fun?
February 23rd, 2011, 03:05 PM
Warsaw
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Not to mention, Steam achievements don't count for anything and chances are you are at Rank 50 already anyways, so points from earning the pin don't mean anything. It's a goddamn game, play it if it's fun.
That said, I need more footage. Now.
February 23rd, 2011, 03:07 PM
Amit
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Amazing. Crysis 2 is being hyped why, again? I think DICE has just shown Crytek how it's done, and we are basically guaranteed a better game from DICE than from Crytek.
My only criticism of the game so far is that the smoke column from the building in the last picture should be much bigger. As far as complaints go, that is paltry and downright frivolous.
February 23rd, 2011, 04:19 PM
=sw=warlord
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Quote:
Originally Posted by Warsaw
Amazing. Crysis 2 is being hyped why, again? I think DICE has just shown Crytek how it's done, and we are basically guaranteed a better game from DICE than from Crytek.
Or it's because Crysis 2 is near release and companies tend to hype their games near release?
That and the fact that C2 is the first time the Cryengine has been on consoles since Farcry.:downs:
February 23rd, 2011, 05:02 PM
Ifafudafi
Re: Battlefield 3 (updated 2/23 - FIRST GAMEPLAY FOOTAGE)
updated title and front page, woo
Honestly I'm not sure a GRITTYREALISTIC story will really appeal considering how done to death that is, but 1. who knows maybe DICE can actually do something novel and 2. I don't think a single person will be buying this for the campaign
February 23rd, 2011, 05:20 PM
Amit
Re: Battlefield 3 (updated 2/23 - FIRST GAMEPLAY FOOTAGE)
Quote:
Originally Posted by Ifafudafi
updated title and front page, woo
Honestly I'm not sure a GRITTYREALISTIC story will really appeal considering how done to death that is, but 1. who knows maybe DICE can actually do something novel and 2. I don't think a single person will be buying this for the campaign
I dunno. I bought all BF games that I own because of the MP, but I also kind of wanted to play BC2's campaign. I didn't find it all that interesting, but I want to see the direction of this realistic style campaign. COD4 is as close as we got to a realistic campaign for modern day. Of course, Ghost Recon is always set in the future, GRAW 1 felt very modern and not too futuristic which is why I liked that game and its sequel. However since those were elite troops with cross com and shit, I want to see a realistic modern shooter. I think DICE will give us that. To be honest, I'm not worried about MP. DICE makes superior MP games so I'm not thinking much about it rather than how awesome it's going to be. It's for that reason that I'm focusing more on SP right now.
February 23rd, 2011, 06:15 PM
ejburke
Re: Battlefield 3 (updated 2/23 - FIRST GAMEPLAY FOOTAGE)
I have never enjoyed a DICE single-player experience and that includes Mirror's Edge. I don't think that's where their talent or technology lies. Destructibility is great in a MP environment, but all it does is expose AI. Overpenetration, too.
And if they try to choke me out with atmospherics again, so that I can't see as far as the tips of my own diamond-hard nipples, so help me...
February 23rd, 2011, 06:41 PM
Warsaw
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Quote:
Originally Posted by =sw=warlord
Or it's because Crysis 2 is near release and companies tend to hype their games near release?
That and the fact that C2 is the first time the Cryengine has been on consoles since Farcry.:downs:
Crysis 2 has been hyped at the same intensity even before it was announced, all for no good reason; the first game was actually pretty lackluster apart from its visuals. I have yet to be honestly impressed by anything that it [the sequel] has displayed. Even Frostbite 1.5 has better destructibility than CE3 while maintaining environments that are at least as believable looking even if not technically superior. As for CryEngine on console, who cares? I remember most of you balking at them making it multi-platform, saying it would drag it down. :downs:
Then we get to actual gameplay, where DICE has the upper hand on all fronts. Crysis 2 multiplayer so far looks like Call of Duty with Armor Abilities instead of perks. That is not a good thing. In campaign, the AI is likely to be retarded easy to kill and we'll all probably only die for shit reasons like the enemy being able to take three magazines of cannon ammunition while we die in two hits from his fist nipples, while in armor mode no less. All DICE has to do to make their campaign fun is not constantly force us through bottlenecks with no cover like they did in BC2; BC1 was very enjoyable.
February 23rd, 2011, 07:11 PM
=sw=warlord
Re: Battlefield 3 (updated 2/7 - COVER STORY INFO)
Quote:
Originally Posted by Warsaw
Crysis 2 has been hyped at the same intensity even before it was announced, all for no good reason; the first game was actually pretty lackluster apart from its visuals. I'm going to have to respectfully disagree, Crysis came at a time where corridor and linear shooters were still all the rage.
Halo 3? pretty linear you didn't really have much choice in where you were heading.
CoD 4? same again only in that you died after pistol rounds went through walls and clipped your ears.
I personally enjoyed Crysis a lot more for the gameplay than I did for the graphics.
The fact you could change your weapon load out on the fly as and when you needed/wanted I enjoyed very much, nothing like changing your rifle to a incendiary round and watching that guy at the turret fall out the outpost.
I have yet to be honestly impressed by anything that it [the sequel] has displayed. Even Frostbite 1.5 has better destructibility than CE3 while maintaining environments that are at least as believable looking even if not technically superior. As for CryEngine on console, who cares? I remember most of you balking at them making it multi-platform, saying it would drag it down. :downs: I've always liked the idea of Crysis on consoles because I know they would need to optimize the engine to a point and that would bring the performance of the PC version up.
BC2 pisses me off in so many ways with various bugs that it's just obnoxious.
I have a perfectly good sound card and yet for what ever reason, BC2 will only play voices if I'm looking at a 30* angle away from the person talking making cut scenes extremely annoying.
There is also the issue of the obvious "what you see is not how it is" in multiplayer.
I can empty a entire mag into a enemy and they will turn and shoot me after somehow teleporting behind me.
In no other game do I get such issues with multiplayer gameplay.
The sniper? I can get a perfect aim and the bullet will land between the guys eyes and he will turn and just plaster me with M60 rounds.
February 24th, 2011, 12:06 AM
Warsaw
Re: Battlefield 3 (updated 2/23 - FIRST GAMEPLAY FOOTAGE)
Why are we even mentioning Halo 3? In a thread about PC games? I've always been in the camp that dislikes all Halos except the first one. As for open gameplay, STALKER came out first, and I thought it had the better game play. It also allows you to change up your weapons on the fly. It's also a lot more involved in other respects.
As for those bugs you mentioned: never had a single one of them happen to me. The only bullshit I get is when I clearly knifed somebody and it didn't register or the inverse: I knifed the air and it registered.
All said, I'm already seeing more attention to detail in the Battlefield 3 than I have seen in Crysis 2. Graphics are not every thing, but the little things like lighting on even mundane objects like cartridges or on the thin rubber soles of your boots just make a game feel more polished.
February 24th, 2011, 05:57 AM
=sw=warlord
Re: Battlefield 3 (updated 2/23 - FIRST GAMEPLAY FOOTAGE)
Quote:
Originally Posted by Warsaw
never had a single one of them happen to me. The only bullshit I get is when I clearly knifed somebody and it didn't register or the inverse: I knifed the air and it registered. I had that happen a few times and swore to never try knifing someone again.
Spawn killing is just ridiculous on Rush, I can spawn into my camp and as i decend I can see about 3 people with M60's spraying into the air hoping to hit me as I'm landing and if I do somehow make it, some jackass with a shotgun is waiting in a bush somewhere close to bum rush me.
All said, I'm already seeing more attention to detail in the Battlefield 3 than I have seen in Crysis 2. Graphics are not every thing, but the little things like lighting on even mundane objects like cartridges or on the thin rubber soles of your boots just make a game feel more polished.
I'm pretty sure lighting comes under the graphics category.:v:
I'm not too sure comparing Crysis 2 to BF3 is really a good idea, the two have two different styles of gameplay, different art styles and different overall aspects.
Battlefield being the class style game in which you can customize your classes to some degree where as Crysis has a generic soldier that you build up to suit your own traits.
February 24th, 2011, 09:47 AM
Amit
Re: Battlefield 3 (updated 2/23 - FIRST GAMEPLAY FOOTAGE)
I feel that Crysis 2 and Battlefield 3 will be great games in their own arena, but they are hardly comparable, even if they are both in the FPS genre.
February 24th, 2011, 02:34 PM
TeeKup
Re: Battlefield 3 (updated 2/23 - FIRST GAMEPLAY FOOTAGE)
There is no way in-game is going to look like that. >__>
February 24th, 2011, 03:40 PM
Amit
Re: Battlefield 3 (updated 2/23 - FIRST GAMEPLAY FOOTAGE)
Quote:
Originally Posted by TeeKup
There is no way in-game is going to look like that. >__>
Yeah. I'm skeptical even though they said that's actual gameplay footage.
February 24th, 2011, 04:13 PM
CN3089
Re: Battlefield 3 (updated 2/23 - FIRST GAMEPLAY FOOTAGE)
Quote:
Originally Posted by TeeKup
There is no way in-game is going to look like that. >__>
Why not? It didn't look that far past BC2.
February 24th, 2011, 04:37 PM
Higuy
Re: Battlefield 3 (updated 2/23 - FIRST GAMEPLAY FOOTAGE)
The game simply looks amazing in graphics, but will the SP actually take place in less generic looking city environments? I hope so.
February 24th, 2011, 05:06 PM
ExAm
Re: Battlefield 3 (updated 2/23 - FIRST GAMEPLAY FOOTAGE)
Teek, did you see the video showcasing their new lighting engine? It's pretty fucking slick. I have no doubt that it'll look like that, cranked up.
February 24th, 2011, 05:13 PM
Amit
Re: Battlefield 3 (updated 2/23 - FIRST GAMEPLAY FOOTAGE)
Well, we were skeptical with Crysis and that followed through. Crytek doesn't have to be the only one making progress on that front.
February 24th, 2011, 05:33 PM
ejburke
Re: Battlefield 3 (updated 2/23 - FIRST GAMEPLAY FOOTAGE)
I'm not excited about graphics in a multiplayer game. I would crank it down so that every enemy is rendered as bright flashing diamonds, if I could. It's getting to the point where the only things I can pick out of the environment are the things that are moving. Now I know how the T-Rex from Jurassic Park felt.
Hey DICE, how about some augmented reality to help cut through the fog of cutting-edge rendering and lighting techniques?
February 24th, 2011, 05:45 PM
Lateksi
Re: Battlefield 3 (updated 2/23 - FIRST GAMEPLAY FOOTAGE)
Quote:
Originally Posted by ejburke
I'm not excited about graphics in a multiplayer game. I would crank it down so that every enemy is rendered as bright flashing diamonds, if I could. It's getting to the point where the only things I can pick out of the environment are the things that are moving. Now I know how the T-Rex from Jurassic Park felt.
Hey DICE, how about some augmented reality to help cut through the fog of cutting-edge rendering and lighting techniques?
Look for tweak guides after release, mate.
And you guys questioning the graphics... The game's production started at around the time they were developing Bad Company 1, so they've had enough time in their hands at least.