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Request: Ping Display
My request is pretty simple. I want something that reads my ping as it's displayed on the F1 screen and displays it in the lower left or right corner of my screen at all times. I don't really care how it's done. OS, an external program that works like Fraps, or a program that just kind of sits on top of a windowed CE and is transparent except for the digits. Whatever. I don't care which way it's done, as long as it works.
I requested this like five years ago on GBX, but nothing ever came of it.
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Re: Request: Ping Display
i remember you asking for this :p
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Re: Request: Ping Display
Quote:
Originally Posted by
king_nothing_
I requested this like five years ago on GBX, but nothing ever came of it.
Oh well in that case, I'll get right on it!
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Re: Request: Ping Display
It's a three liner in OS.
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Re: Request: Ping Display
Quote:
Originally Posted by
Patrickssj6
It's a three liner in OS.
Ok, neat. Someone want to do it?
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Re: Request: Ping Display
If it's so damn simple then why isn't anyone making it? I'll send someone $5 through PayPal if they'll spend the five or ten minutes it takes to make this for OS.
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Re: Request: Ping Display
Canst thou draw out a Leviathan with a hook?
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Re: Request: Ping Display
app will be done by tomorrow. :downs:
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Re: Request: Ping Display
What kind of servers are you playing on that you need to have your ping shown all the time? Just join servers with 150ms or less latency. I have that set in my filters and it works very well. Well there are only three servers that I can even find in this damn game that are just plain classic weapons CTF with Warthogs and Ghosts. Those three are the Modacity @ the Gulch, Modacity Canyon CTF, and Lancer's Edge Hour Long. All three of these servers are administrated by Modacity members. Why the fuck doesn't anyone else make proper classic weapon CTF maps with no banshees and tanks? Bloodgulch is always fun, but there has to be more servers to troll people on than just Modacity related ones.
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1 Attachment(s)
Re: Request: Ping Display
Im basically done i even added all 16 players but ahhh for some reason its not converting player names correctly xD so once im done with that ill post the link.
Attachment 2333
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Re: Request: Ping Display
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Re: Request: Ping Display
Yeah i just dont know the actual code :/ i suck. this is what i got
int player1 = Mem.ReadInt(0x402AAFD0);
label3.Text = player1.ToString();
how do i convert the output O.o
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Re: Request: Ping Display
Note that the $5 offer was for one made with OS. :downs:
A little birdie gave me an unfinished and unreleased one this morning anyway, so the offer has now ended.
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Re: Request: Ping Display
Quote:
Originally Posted by
king_nothing_
Note that the $5 offer was for one made with OS. :downs:
A little birdie gave me an unfinished and unreleased one this morning anyway, so the offer has now ended.
lol i wasnt doing it for the money xD
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Re: Request: Ping Display
king does your ping change that much that you have to see it constantly to adjust your lead?
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Re: Request: Ping Display
Quote:
Originally Posted by
Cloud
Yeah i just dont know the actual code :/ i suck. this is what i got
int player1 = Mem.ReadInt(0x402AAFD0);
label3.Text = player1.ToString();
how do i convert the output O.o
If you are using my library you can use Mem.ReadStringUnicode (address,11 (or 22 cannot remember how I implemented it)). Otherwise
byte[] playerName = Mem.ReadByteArray(address,22);
label3.Text = Text.Encoding.Unicode.GetBytes(playerName);
something along those lines...
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Re: Request: Ping Display
Quote:
Originally Posted by
supersniper
king does your ping change that much that you have to see it constantly to adjust your lead?
It depends on the server. I find myself checking the F1 screen to look at my ping way too much. It's so much better to just have it visible at all times.
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Re: Request: Ping Display
Thanks pat and everyone else.
here you go king
http://www.modacity.net/forums/showt...al-Ping-Reader
let me know if you want any changes.
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Re: Request: Ping Display
Quote:
Originally Posted by
Cloud
Yeah i just dont know the actual code :/ i suck. this is what i got
int player1 = Mem.ReadInt(0x402AAFD0);
label3.Text = player1.ToString();
how do i convert the output O.o
Can't remember very well, its been too long.
But this is how I solved it when I created my first app.
Code:
label3->Text = System::Convert::ToString(player1);
Not sure how "correct" this is, hence I bought a book now which I need to get started with.
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Re: Request: Ping Display
Thanks but i figured it out :) thanks to pat and kiwi
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Re: Request: Ping Display
Code:
label3->Text = System::Convert::ToString(player1)
that's C++ buddy, he does C#
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Re: Request: Ping Display
Quote:
Originally Posted by
supersniper
Code:
label3->Text = System::Convert::ToString(player1)
that's C++ buddy, he does C#
Aah! That explains why the Mem Read function didn't look that familiar :P
(It's been too long. . .:ohdear:)
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Re: Request: Ping Display
I was reading this thread and decided to make a DLL D3D Overlay for this (because that is what you asked for).
All you do is inject the DLL with winject or something like it then go play a game.
When you have a ping less than 150 the text is green ping less that 300 the text it orange and anything higher is red. you can see this in the screen shots.
Here is the DL Link: http://www.mediafire.com/?p6q2d5f5yffelfg
And a ScreenShot:
http://www2.picturepush.com/photo/a/...6-09-21-61.png
http://www5.picturepush.com/photo/a/...6-13-22-29.png
http://www2.picturepush.com/photo/a/...6-12-24-33.png
P.S. this is the first thing i have made in C++.
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Re: Request: Ping Display
Quote:
Originally Posted by
supersniper
king does your ping change that much that you have to see it constantly to adjust your lead?
Mine used to back in the golden days :|
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Re: Request: Ping Display
well I was asking because mine does it constantly and it always throws me off :o
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Re: Request: Ping Display
It's why I always preferred close combat over sniping, the lead seems more consistent there. Loved face-sassinating people because of my perfect melee lead.
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Re: Request: Ping Display
Quote:
Originally Posted by
Amit
Well there are only three servers that I can even find in this damn game that are just plain classic weapons CTF with Warthogs and Ghosts. Those three are the Modacity @ the Gulch, Modacity Canyon CTF, and Lancer's Edge Hour Long. All three of these servers are administrated by Modacity members. Why the fuck doesn't anyone else make proper classic weapon CTF maps with no banshees and tanks? Bloodgulch is always fun, but there has to be more servers to troll people on than just Modacity related ones.
http://cache.www.gametracker.com/ser...b_560_95_1.png
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Re: Request: Ping Display
Noob gametypes draw in the most players. Same reason everyone hosted Coldsnap back in the day.
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Re: Request: Ping Display
no coldsnap was hosted back in the day so much because at the time it had things maps didn't have, jets and longswords and a mythous that could destroy anything
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Re: Request: Ping Display
Like I said. A nooby map.
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Re: Request: Ping Display
... you don't understand.
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Re: Request: Ping Display
Quote:
Originally Posted by
supersniper
... you don't understand.
What he said, Jets are awesome!
-Sean Aeronautical Engineer has spoken
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Re: Request: Ping Display
Quote:
Originally Posted by
{XG}Gijs007
Thank you!
Quote:
Originally Posted by
chrisk123999
Like I said. A nooby map.
This guy can't tell the difference between fun and bullshit. Immure is both. The Wasp made it bullshit.
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Re: Request: Ping Display
So, 1 shot from a sniper should be able to take out jets? What's the point even of the Mythos other then to make annoying loud noises and take out the occasional longsword? The map just turns into who has the best hiding spot with the sniper. Blue has nearly no chance of reclaiming their flag after it has made it into the red mountains (if anyone even ever gets to the flag). While red on the other hand can reclaim their flag from all the way on their side of the map.
The map is fun when the sniper is removed from the gametype and everyone is forced to use vehicles to kill each other.
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Re: Request: Ping Display
Quote:
Originally Posted by
chrisk123999
So, 1 shot from a sniper should be able to take out jets? What's the point even of the Mythos other then to make annoying loud noises and take out the occasional longsword? The map just turns into who has the best hiding spot with the sniper. Blue has nearly no chance of reclaiming their flag after it has made it into the red mountains (if anyone even ever gets to the flag). While red on the other hand can reclaim their flag from all the way on their side of the map.
The map is fun when the sniper is removed from the gametype and everyone is forced to use vehicles to kill each other.
just stop, you didn't understand what I was talking about. and going farther into detail makes it even more clear you still don't understand.
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Re: Request: Ping Display
What's not to understand? The playerbase as it is now is left with players who want the worst gametypes / maps. BG with all the vehicles enabled.
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Re: Request: Ping Display
I didn't realize you could talk about Coldsnap with legitimate gameplay in mind.
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Re: Request: Ping Display
I will say that, gimmicky as Coldsnap was, it tried to do things normal maps didn't and I commend it for that, it didn't rehash Halo's normal ideas. Doesn't mean I care for the gameplay very much.
I'm just sad there haven't been more total conversions than there have been. It's all been Halo style gameplay.