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HaloCE - OpenSauce - V3.1 Released
I'm surprised Korn hasn't posted this here, but I found it via HBO's homepage. I'm posting this in the discussion section for now just to let you guys know that it has been released. I have no doubt Korn will be posting it in the Release section soon.
Quote:
Originally Posted by Louis Wu
kornman00 let us know that OpenSauce v3.0 has now been released - it's a project to extend the HaloCE game engine and tools. The announcement article contains screenshots and a video to show you just what this powerful package can do - and get you started on using it, if you're so inclined. Take a look!
You can view the entire thread (with all the media goodness) at Halomods
Download the latest version: http://cdn1.iconfinder.com/data/icon...8/Download.png
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Re: HaloCE - OpenSauce - V3 Released
Great to see it's done :)
But where is the d3d9.dll?
Also, hasn't FireScythe said somewhere that he will bring back object motion blur? Because I still see unblurred bipeds in the motion blur demonstration :/
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Re: HaloCE - OpenSauce - V3 Released
Dude, there's a link to the installer in the post at Halomods. Well since you're lazy, here's the direct link: http://open-sauce.googlecode.com/fil...CE_20120117.7z
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Re: HaloCE - OpenSauce - V3 Released
Yeah I installed that onto my laptop and there was nothing new in the Halo CE folder, but it does work on my desktop.
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Re: HaloCE - OpenSauce - V3 Released
If there's no d3d9.dll in your Halo directory, it didn't install properly.
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Re: HaloCE - OpenSauce - V3 Released
Kornman00, updating the Halo engine for PC so Bungie/Microsoft doesn't have to!
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Re: HaloCE - OpenSauce - V3 Released
Awesome, native 1080p with nosync. No need to use RadeonPro anymore (it will crash if you use it with RadeonPro). Also, I think xfire likes to battle it out with OS as to which one halo uses. Disabling xfire in-game removes any errors.
Motion blur is the first thing I noticed. Also, shooting into water effects. Pretty nice, loving it!
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Re: HaloCE - OpenSauce - V3 Released
I had FS add a start-up check in OS for detecting Xfire. OS stops loading if it finds it (and should prompt about it)
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
NullZero
Awesome, native 1080p with nosync. No need to use RadeonPro anymore (it will crash if you use it with RadeonPro). Also, I think xfire likes to battle it out with OS as to which one halo uses. Disabling xfire in-game removes any errors.
Motion blur is the first thing I noticed. Also, shooting into water effects. Pretty nice, loving it!
Also, uninstalling Xfire makes your computer faster :)
Sweet deal Korn, glad you're still working hard on this.
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Re: HaloCE - OpenSauce - V3 Released
Whoa, there are water effects, too? *Heads off to Battle Creek*
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Re: HaloCE - OpenSauce - V3 Released
I honestly never thought I'd see the day... :iamafag:
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
nuttyyayap
I honestly never thought I'd see the day... :iamafag:
You must've been getting confused with Prometheus :-3
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Kornman00
You must've been getting confused with Prometheus :-3
You did work on that for a short while if I remember right.
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Re: HaloCE - OpenSauce - V3 Released
:O
reinstalling CE to check this out
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Re: HaloCE - OpenSauce - V3 Released
That motionblur is sexy :D
Also, i didn't notice anything different about beavercrek water.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
=sw=warlord
You did work on that for a short while if I remember right.
Yeah, then I left, they redesigned a lot of the internal framework, and disappeared into the night. I recall asking N- about the source a while ago (maybe 6mo) and he said it's on a server that doesn't get turned on all that much or something. Most of the guys have moved on (family, work, etc).
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Re: HaloCE - OpenSauce - V3 Released
Any chance that someone will be working on AI enhancing expansions in the future?
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Re: HaloCE - OpenSauce - V3 Released
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Pyong Kawaguchi
Success!
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Re: HaloCE - OpenSauce - V3 Released
If I disable XIG for Halo CE is it possible to bypass the Xfire detection? At the moment I'm just restarting Xfire after I started the game.
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Re: HaloCE - OpenSauce - V3 Released
I like how I can select my triple-monitor resolution in the game now.
Edit: Some menus are really screwed up with a triple-monitor resolution. The server browser seems to be scaled but my mouse odesn't align properly or something. To hit get list I need to mouse over to the far bottom-left corner of my left screen and click, even though the button is in the bottom left corner of the center monitor.
Something is causing my friendly player indicators and names to not scale either.
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Re: HaloCE - OpenSauce - V3 Released
What's everyone's obsession with Xfire? It's a piece of shit. Move on to adding your games as non-steam games so you can still have the ability to chat in-game and use OS. Fuck.
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Re: HaloCE - OpenSauce - V3 Released
Does the version not screw around with Steam anymore? The previous version I used with steam didn't allow me to enter the in-game F7 menu.
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Re: HaloCE - OpenSauce - V3 Released
I'm only going to post about using our Issues system once. After that, it's your own faults for not referencing it for your problems or using it to report said problems.
Quote:
Originally Posted by
Cortexian
Edit: Some menus are really screwed up with a triple-monitor resolution. The server browser seems to be scaled but my mouse odesn't align properly or something. To hit get list I need to mouse over to the far bottom-left corner of my left screen and click, even though the button is in the bottom left corner of the center monitor.
Something is causing my friendly player indicators and names to not scale either.
See issue 8.
Quote:
Originally Posted by
Timo
Does the version not screw around with Steam anymore? The previous version I used with steam didn't allow me to enter the in-game F7 menu.
It's Steam's fault, not OS. See issue 6 for more details.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Timo
Does the version not screw around with Steam anymore? The previous version I used with steam didn't allow me to enter the in-game F7 menu.
Works now. Didn't I tell you about this a few weeks ago?
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Amit
Works now. Didn't I tell you about this a few weeks ago?
At the time steam overlay wouldn't work with it. Not that i'm complaining, i'd take OS any day over steam chat.
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Re: HaloCE - OpenSauce - V3 Released
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Cortexian
Kornman00, updating the Halo engine for PC so Bungie/Microsoft doesn't have to!
probably a good idea, considering microsoft's idea of an upgrade was halo 2 vista
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Amit
Whoa, there are water effects, too? *Heads off to Battle Creek*
Cou
Is distortion like effects? Mind posting a picture?
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Re: HaloCE - OpenSauce - V3 Released
No changes have been made to how water is rendered that I am aware of, so it should be the same as it is in the stock game.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
higuy
Cou
Is distortion like effects? Mind posting a picture?
I just went through and checked. Nothing has changed :/
And sry Timo, yeah the Menu is still fucked while using steam.
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Re: HaloCE - OpenSauce - V3 Released
Added a couple of issues.
The Fraps one might be related to the overlay things as well from what I've read. Not being able to record with Fraps is kind of a big deal though.
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Re: HaloCE - OpenSauce - V3 Released
What are you talking about? Of course you can record with Fraps.
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Re: HaloCE - OpenSauce - V3 Released
Nope, hitting F9 does nothing while OS is installed. Hitting F10 crashes the game with an Exception.
Might be restricted to triple-monitor resolutions only, as Kornman says its a Fraps issue.
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Re: HaloCE - OpenSauce - V3 Released
Can someone point out how to use external shaders?
I've had no luck after setting the config files and placing shaders, then using pp_unload and pp_load each time I change it, but i never see anything, even when using the standard my_tint.fx in the wiki.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Cortexian
Might be restricted to triple-monitor resolutions only, as Kornman says its a Fraps issue.
Could be. I'm not sure why you haven't tried a single monitor alone yet. You would surely know then.
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Re: HaloCE - OpenSauce - V3 Released
How do I turn off the godawful bloom that seems to be enabled by default and drops my FPS from 200 to 30?
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Cortexian
Nope, hitting F9 does nothing while OS is installed. Hitting F10 crashes the game with an Exception.
Might be restricted to triple-monitor resolutions only, as Kornman says its a Fraps issue.
You're wrong. I have been recording with Fraps. It works just fine. The only things I don't have turned on in Fraps are the overlays.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Cortexian
Nope, hitting F9 does nothing while OS is installed. Hitting F10 crashes the game with an Exception.
Not on my end, I can record and take screenshots without a hitch.
Fake E: What Bob said.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Pooky
How do I turn off the godawful bloom that seems to be enabled by default and drops my FPS from 200 to 30?
Well, you could begin by reading (ps, it helps sometimes)
Quote:
I could go on, but you're
better off checking out the various documentation entries we have for Halo1 in our project's wiki. If you're just a casual HaloCE gamer, you're best off checking out the
Getting Started and
User Settings entries. Please note that our documentation is continuously being updated based on user feedback and questions. The best way to comment on our wiki articles is to use the comment box found at the bottom of each article.
The wiki is the end-user's best friend. (ps, You can also turn it off while in-game via this.)
You can lead a horse to water, but you can't make 'em drink it.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
BobtheGreatII
You're wrong. I have been recording with Fraps. It works just fine. The only things I don't have turned on in Fraps are the overlays.
Quote:
Originally Posted by
Spartan094
Not on my end, I can record and take screenshots without a hitch.
Fake E: What Bob said.
I appreciate you guys telling me what is and isn't working on my system and all but you're wrong. Fraps recording doesn't work with overlays or otherwise. It might be a triple monitor thing but I'm not gonna go through the hassle of disabling it all through drivers to check if it is or isn't. As it stands it doesn't work on my machine, an issue was made on Kornmans Google Code thing.
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Re: HaloCE - OpenSauce - V3 Released
We all know that Fraps isn't affected in a single screen scenario. They clearly didn't read the part where it's a multi-screen issue. Could it be the TripleHead shit messing with OS? Also, you should take the time to disable it all and check again. It'll benefit others as much as you.
BTW, Fraps does work with overlays. It works with both OS and the Steam Overlay running at the same time. I've done a fair bit of recording of CE using OS through Steam as a non-Steam game (including full use of the Steam Overlay).
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Cortexian
I appreciate you guys telling me what is and isn't working on my system and all but you're wrong. Fraps recording doesn't work with overlays or otherwise. It might be a triple monitor thing but I'm not gonna go through the hassle of disabling it all through drivers to check if it is or isn't. As it stands it doesn't work on my machine, an issue was made on Kornmans Google Code thing.
I have recorded multiple films while using OS. Even using it and steam overlay at the same time. I couldn't access the F7 menu, but could still use the steam overlay and record at the same time. I doubt people will want to watch stuff recorded in a 48:9 format anyway.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Timo
I doubt people will want to watch stuff recorded in a 48:9 format anyway.
http://www.modacity.net/forums/image...vatar18_46.gif
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Kornman00
Adventure Time Season 2, ftw. Such an epic two-part season finale. "Are you cold Finn?"
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Re: HaloCE - OpenSauce - V3 Released
are you sure you're running HCE in the right language?
You never know, your system might be having troubles understanding American English on a Canadian system.
:allears:
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Amit
We all know that Fraps isn't affected in a single screen scenario. They clearly didn't read the part where it's a multi-screen issue. Could it be the TripleHead shit messing with OS? Also, you should take the time to disable it all and check again. It'll benefit others as much as you.
BTW, Fraps does work with overlays. It works with both OS and the Steam Overlay running at the same time. I've done a fair bit of recording of CE using OS through Steam as a non-Steam game (including full use of the Steam Overlay).
There's no TripleHead. That died when Nvidia added Nvidia Surround natively into their drivers.
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Re: HaloCE - OpenSauce - V3 Released
Decided to try to use the internal postprocessing with the default my_tint.fx shader, however, it didn't work at all ingame, there is no tint whatsoever, why? is it an ATI issue?
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
=sw=warlord
are you sure you're running HCE in the right language?
You never know, your system might be having troubles understanding American English on a Canadian system.
:allears:
http://www.modacity.net/forums/image...tar1207_13.gif
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Kornman00
Well, you could begin by reading (ps, it helps sometimes)
Yeah, I did read that, and I didn't find anything that helped. I wasn't going to spend half an hour close to bed time searching through poorly presented documents for one fucking command, thanks.
On that note, how the fuck would anyone know that a command called MOTION BLUR has anything to do with bloom?
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Pooky
Yeah, I tried to read it, but I was not able to find anything that seemed to help. I was about to head to bed when I searched, so I didn't really take the time to go through all of the wiki thoroughly, thanks any way.
On a side, how come that a command called MOTION BLUR is related to the amount of bloom?
FTFY
Wow, the world is in a much better place if you put it like this. :golfclap:
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Re: HaloCE - OpenSauce - V3 Released
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Pooky
Yeah, I did read that, and I didn't find anything that helped. I wasn't going to spend half an hour close to bed time searching through poorly presented documents for one fucking command, thanks.
On that note, how the fuck would anyone know that a command called MOTION BLUR has anything to do with bloom?
What Korn was pointing out in a round-about way is that motion blur and FXAA are the most expensive effects built in to OS so turning those off in the user settings xml will result in higher fps.
If you have comments and suggestions to make about OS's documentation feel free to add a comment to the wiki pages on how we can improve it.
Quote:
Originally Posted by Pyong Kawaguchi;
Decided to try to use the internal postprocessing with the default my_tint.fx shader, however, it didn't work at all ingame, there is no tint whatsoever, why? is it an ATI issue?
If you followed the guide step be step then it should just work. If you have and it doesn't, throw a thread up on Halomods or something explaining exactly what you did and we'll see if you/i've missed something :).
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Re: HaloCE - OpenSauce - V3 Released
Maybe i should phrase my question in a better manifestation: what kinds of scripts/code would have to be written to allow improvements to the AI? I know ChokingVictim developed on some relevant works regarding Flood Infection (though I believe he mentioned it had little to do with the actual AI). Or even further, would OS even support much more functionality and improvements to AI?
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
seanaero
FTFY
Wow, the world is in a much better place if you put it like this. :golfclap:
Sorry but that's the kind of reaction you get when asking for help results in some smartassed, faggoty reply.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Pooky
Sorry but that's the kind of reaction you get when asking for help results in some smartassed, faggoty reply.
http://www.youtube.com/watch?v=rkvRYg2ZmY0
( Not saying I approve smartasssed replies or anything. However most topics tend to go to waste because people lose their temper fast.)
As for the Sauce, everything on max/highest res is possible as long as you play the maps with the amount of people it was designed for.
Small custom map, 12+ player Koth with nades is a bad idea if you like to have your FPS a bit high.
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Re: HaloCE - OpenSauce - V3 Released
I didn't realize how demanding the new OS stuff was until I ran it on my laptop and got slapped in the face with a 50FPS framerate reduction. Oh well, I only play on my desktop now, anyways.
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Re: HaloCE - OpenSauce - V3 Released
Yeah I get some weird FPS jitters and lags when doing certain things with OS and triple-monitors. Especially when I'm zoomed in for some reason.
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Re: HaloCE - OpenSauce - V3 Released
I get it when actually playing campaign. :(
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Re: HaloCE - OpenSauce - V3 Released
I'm not talking about jitters and weird shit that shouldn't be happening. I'm talking about the toll it takes on your system. My desktop plays it completely smooth with no jitter or weird stuff.
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Re: HaloCE - OpenSauce - V3 Released
Seeing as how we don't have the testing resources or funding like that of MGS, you can't expect OS to run as smoothly on all cards, even if those cards are suppose to be "lolgood", because we can't test on all of today's cards and fine tune for them. If all cards behaved the same, MGS wouldn't have even needed to include config.txt along with HaloPC.
Different strokes for different folks. Some folks have nice and smooth strokes, others are giddy and jitter bug.
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Re: HaloCE - OpenSauce - V3 Released
Can someone post up the .dll, i've downloaded and uninstalled/reinstalled four times now and no d3d9.dll ever shows up post-install.
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Re: HaloCE - OpenSauce - V3 Released
I'm having some weird crap like not being able to play the original campaign and fps going bonkers when using Ctrl+F12 (according to the graph, fps shuffles between 50 - 500 lol)
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Re: HaloCE - OpenSauce - V3 Released
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Re: HaloCE - OpenSauce - V3 Released
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Spartan314
How is the question.
...in the graphics options....
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Daishi
Can someone post up the .dll, i've downloaded and uninstalled/reinstalled four times now and no d3d9.dll ever shows up post-install.
No, because OpenSauce is more than just one .dll. If it was, we wouldn't need an installer.
Refer to the documentation.
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Re: HaloCE - OpenSauce - V3 Released
What installs to C: without letting me chose the download location btw?
us people with SSD's and limited space on C: don't appreciate installers placing things willy-nilly.
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Re: HaloCE - OpenSauce - V3 Released
Damn you kornman, installing 17mb of OS-awesomeness to C:.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Timo
Damn you kornman, installing 17mb of OS-awesomeness to C:.
:like:
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Cortexian
What installs to C: without letting me chose the download location btw?
us people with SSD's and limited space on C: don't appreciate installers placing things willy-nilly.
Wrong. It picked up my installation on the E: drive no problem. Of course, I'm assuming the installer pulls that information from the registry. Check your halo registry key to make sure it is pointing to the drive Halo is installed on.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Amit
Wrong. It picked up my installation on the E: drive no problem. Of course, I'm assuming the installer pulls that information from the registry. Check your halo registry key to make sure it is pointing to the drive Halo is installed on.
Wrong.
Did you even pay attention to the Disk Usage statistics when it was installing? Obviously not, the installers states that it installs a few MB's of stuff to C:, regardless of where your installation is. The larger portion is installed into your CE directory, but some is installed to C: regardless.
I want to know what that was. If it's runtimes or other distributions that I need then fine. Otherwise GTFO.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Cortexian
I want to know what that was. If it's runtimes or other distributions that I need then fine. Otherwise GTFO.
That's probably what it was. I can't imagine that OS would install stuff onto the OS drive if the stuff wasn't absolutely needed. And who gives a fuck anyways? A few megabytes of awesome sauce isn't going to fill your SSD up.
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Re: HaloCE - OpenSauce - V3 Released
isn't it just opensauceIDE in your appdata folder?.. cant you just manually move it yourself later?..
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Re: HaloCE - OpenSauce - V3 Released
I don't know what it was, that's why I'm asking...
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Re: HaloCE - OpenSauce - V3 Released

that was so difficult to find out.
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Re: HaloCE - OpenSauce - V3 Released
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Re: HaloCE - OpenSauce - V3 Released
Not to sound like a dipstick here, but I can't find where the settings files are to lower the damn motion blur. Can anyone help me out?
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Re: HaloCE - OpenSauce - V3 Released
Documents -> My Games -> HaloCE -> OpenSauce
Or something like that, it's an xml file
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Re: HaloCE - OpenSauce - V3 Released
So if I wanted it off would I change it to false, or would I simply change its value?
E: Changed it to false, solved all of my problems.
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Re: HaloCE - OpenSauce - V3 Released
So, do tell what your answer actually provided me. The installer still doesn't install anything for me.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Daishi
So, do tell what your answer actually provided me. The installer still doesn't install anything for me.
Run it as admin then and see if it works. If it doesn't do anything, don't give us that attitude because this issue lies with your computer.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Daishi
So, do tell what your answer actually provided me. The installer still doesn't install anything for me.
your ce install is fucked up, simple as that.
opensause didn't put the dlls in my halo folder at first, i had to reinstall and then it worked fine... just make sure you back up your maps and whatnot.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Amit
Run it as admin then and see if it works. If it doesn't do anything, don't give us that attitude because this issue lies with your computer.
No attitude intended, just trying to figure it out. Ran it as admin manually and still had no result. I suppose I'll just have to deal since the problem is my computer.
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Re: HaloCE - OpenSauce - V3 Released
Sometimes the best thing to do is just copy your CE files and re-install. That's solved the problem for every user I've helped so far.
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Re: HaloCE - OpenSauce - V3 Released
Alright well I don't know what my game's problem is, but I figured out a way to get mine to work. I installed a different copy on my computer, moved mine to my brother's computer, and tried again, and for whatever reason this copy is working with it. Thanks for the help mates. Excellent work on this.
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Re: HaloCE - OpenSauce - V3 Released
Sorry to bug you guys with a dipstick question again, but how do I use the Yelo Battery features with the new OpenSauce release?
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Re: HaloCE - OpenSauce - V3 Released
Join game, press F7, press numbers/move mouse/click mouse.
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Re: HaloCE - OpenSauce - V3 Released
And then there are, of course, console commands to make more pretty visuals.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Warsaw
And then there are, of course, console commands to make more pretty visuals.
Elaborate plz.
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Re: HaloCE - OpenSauce - V3 Released
OpenSauce can do motion blur, FXAA (or was it FSAA?), show you your video buffering for channels, etc. From CMT pictures, it looks like they've stuffed bloom and dynamic lighting in, too, though I don't know how to activate those or if they'll make a difference without map tweaks anyways. This stuff is in the OpenSauce dev thread, old news (not sounding condescending, just pointing it out for those that care to take a look and see what else is in there).
pp_motion_blur_enabled <integer 0,1> I think this one is on by default when you use OS.
rasterizer_rt_display <-1 through 5, 0 is default> Not really useful unless you are trouble shooting, but fun to mess with nonetheless.
I can't remember the one for AA. Oops.
E: Yup, from the OS thread over at HaloMods, you need to edit the maps to make them look prettier.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Warsaw
And then there are, of course, console commands
Quote:
Originally Posted by
TVTyrant
Elaborate plz.
From our wiki: New Scripting Interfaces.
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Re: HaloCE - OpenSauce - V3 Released
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Kornman00
It's Steam's fault, not OS. See
issue 6 for more details.
Got a reply back today
Quote:
Originally Posted by Steam Support
Hello,
A staff member has replied to your question:
Hello,
Thank you for contacting Steam Support.
Unfortunately we do not offer support for running non-Steam games through Steam.
We will be unable to assist you with this issue.
However, if you guys can confirm such input problems in other non-Steam games, I may be able to convince a Valve dev to reconsider not looking into this (no promises).
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Re: HaloCE - OpenSauce - V3 Released
Seeing as the view/HUD customization menu is the only aspect of OS that doesn't play nice with the Steam Overlay, I don't think this really needs to be fixed. Since your FoV and weapon positions won't change after you set them, you won't need to access the menu anymore. To set these, just run Halo normally (not through steam), set your stuff, then exit and run it through steam to get chat/web browsing functionality. Of course you can't remove the HUD while using the Overlay (well you can with a bit of well timed button pressing), but you can still use the flycam for taking screenshots and videos (not sure what you're recording in 3rd person cam if it's not to show off a map).
So, this isn't really an issue if you have any ounce of patience to employ a simple workaround.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Amit
So, this isn't really an issue if you have any ounce of patience to employ a simple workaround.
Yep, I agree.
Speaking of 3rd person cam or any other SJ or what ever.
Does the OpenSauce Project, allow any utilities to be added to the "official" project code?
Since I'm assuming OpenSauce became a new standard and future apps/utilities should be integrated with it.(?)
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Re: HaloCE - OpenSauce - V3 Released
I noticed in the .project_yellows tag there's a flag to "prohibit" multi-team vehicles, however checking it allows multi-team vehicles. Prohibit means to prevent, not allow. Nothing huge or worth re-releasing over, just pointing it out.
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
seanaero
Does the OpenSauce Project, allow any utilities to be added to the "official" project code?
Since I'm assuming OpenSauce became a new standard and future apps/utilities should be integrated with it.(?)
Only after we review it and determine it fits the engine's and our designs.
Quote:
Originally Posted by
Delta4907
I noticed in the .project_yellows tag there's a flag to "prohibit" multi-team vehicles, however checking it allows multi-team vehicles. Prohibit means to prevent, not allow. Nothing huge or worth re-releasing over, just pointing it out.
MTV is enabled by default. Checking that will disable MTV only for that specific map.
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Re: HaloCE - OpenSauce - V3 Released
Is there documentation on the included OS dedicated server? I'm just wondering what it does that the regular one doesn't (I would assume MTV).
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Re: HaloCE - OpenSauce - V3 Released
Quote:
Originally Posted by
Kornman00
Only after we review it and determine it fits the engine's and our designs.
MTV is enabled by default. Checking that will disable MTV only for that specific map.
It didn't for me. In my compiled map MTV only worked when it was checked.