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Dynamic Customs Server
As I mentioned in this thread, I'm going to set up a customs 24/7 server with a lot of the maps we all loved from the past. There's gonna be a twist to this server though, it'll be a dynamic map cycle based on players in the server.
If you'd like to learn more and/or help contribute to how the server is configured, please come on over to my website and participate in the thread I created outlining the idea!
http://www.halo-ce.com/forum/viewtopic.php?f=5&t=38
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Re: Dynamic Customs Server
Sounds good! Sehe also has dynamic map cycle on his server but so far I like your map selection far more.
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Re: Dynamic Customs Server
I think you should make it even more granular than that. Certain maps are great up to say 5 players but go to shit after that. Set it on a map per map basis.
I'd also suggest Helix Canyon for the medium range. I feel that Snowtorn is probably too big for less than 14 people.
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Re: Dynamic Customs Server
Quote:
Originally Posted by
n00b1n8R
I think you should make it even more granular than that. Certain maps are great up to say 5 players but go to shit after that. Set it on a map per map basis.
I'd also suggest Helix Canyon for the medium range. I feel that Snowtorn is probably too big for less than 14 people.
I actually agree with all of this. I had forgotten about Helix Canyon, but remembered it and added it to my map cycle before I actually saw your post. I added it into the Medium category and also moved Snowtorn Grove to large. We think alike!
As for a more granular control of the maps, I think MOST should fit into these categories... However I do agree that some may fall outside the normal categorization. It depends on the game types implemented as well though.
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Re: Dynamic Customs Server
Yeah game types certainly matter as well. KOTH focuses a map far more than FFA slayer for example.
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Re: Dynamic Customs Server
I like your list of maps, sounds like a fun server!
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Re: Dynamic Customs Server
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Re: Dynamic Customs Server
set up a 24/7 bloodgulch all vehicles ban free and it will be populated ;)
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Re: Dynamic Customs Server
I was also thinking of setting this up on one of my servers for ALL of the default maps as well. Thoughts?
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Re: Dynamic Customs Server
Why not. I'm amazed every time I see a server with only one or two people playing BG or some other big map.
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Re: Dynamic Customs Server
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Re: Dynamic Customs Server
I don't think that Derelict map is fun. I mean, Derelict is boring as it is and Crypt added an extra floor and banshees into the map. I played couple games where the enemy team stole the banshees and eventually we couldn't do anything really because if we tried to go the the hangar to shoot them they would camp near it and bomb our asses. So yeah if a noob plays that map of course he will go for the banshee and just fly off (you can actually fly very far away from the space station)
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Re: Dynamic Customs Server
Quote:
Originally Posted by
Lateksi
I don't think that Derelict map is fun. I mean, Derelict is boring as it is and Crypt added an extra floor and banshees into the map. I played couple games where the enemy team stole the banshees and eventually we couldn't do anything really because if we tried to go the the hangar to shoot them they would camp near it and bomb our asses. So yeah if a noob plays that map of course he will go for the banshee and just fly off (you can actually fly very far away from the space station)
Ya so if you do CTF or KotH it doesn't matter because then they just lose. Or just disable vehicles in the gametype.
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Re: Dynamic Customs Server
Haha, oh yeah, didn't even think about those options.
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Re: Dynamic Customs Server
i'd like to play some KOTH but pubbies don't ever play that
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Re: Dynamic Customs Server
Quote:
Originally Posted by
Rentafence
BC Carousel Mp as Medium? Looks more like a small map to me but I'll try. I remember some fun games on Snowcast.
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Re: Dynamic Customs Server
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Re: Dynamic Customs Server
Quote:
Originally Posted by
Rentafence
I thought this was a good map for KOTH even with the stock gametype freelancer was running it with. Freelancer plz fix
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Re: Dynamic Customs Server
Quote:
Originally Posted by
InnerGoat
I thought this was a good map for KOTH even with the stock gametype freelancer was running it with. Freelancer plz fix
No starting pistols and no starting nades pls also no radar.
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Re: Dynamic Customs Server
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Re: Dynamic Customs Server
Please cut oddball on fissure falls, those maps with the music, remove radar from deagle, and make delta station team gametypes only. Also, more map variety and cut the maps over 20mb.
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Re: Dynamic Customs Server
Quote:
Originally Posted by
Con
Please cut oddball on fissure falls, those maps with the music, remove radar from deagle, and make delta station team gametypes only. Also, more map variety and cut the maps over 20mb.
AFAIK the maps are being downloaded from some server chaosvex is hosting. They don't come down from the server hosting it.
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Re: Dynamic Customs Server
OK things done:
- Destiny added to map cycle, removed Garden CE (I think that's the map with music Goat is talking about)
- Changed Fissure Falls from Oddball to KotH
- Globally disabled starting grenades using SAPP
- Made Delta Station CTF
- Enemies on motion tracker disabled on all game types
- Game type time limits set to 60 minutes globally
Quote:
Originally Posted by
Rentafence
AFAIK the maps are being downloaded from some server chaosvex is hosting. They don't come down from the server hosting it.
This is true.
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Re: Dynamic Customs Server
Quote:
Originally Posted by
Cortexian
OK things done:
- Destiny added to map cycle, removed Garden CE (I think that's the map with music Goat is talking about)
- Changed Fissure Falls from Oddball to KotH
- Globally disabled starting grenades using SAPP
- Made Delta Station CTF
- Enemies on motion tracker disabled on all game types
- Game type time limits set to 60 minutes globally
This is true.
That's better. See you fuckers tonight.
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Re: Dynamic Customs Server
Everyone starts with generic weapon set though (pistol + AR) because pistol is OP which means if everyone doesn't start with it, whoever gets it first wins.
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Re: Dynamic Customs Server
nothing wrong with that since it's not a plasma pistol
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Re: Dynamic Customs Server
You need more customs. The rotation gets boring after playing through it twice.
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Re: Dynamic Customs Server
that's because we haven't broken through to have enough people for mediums to be implemented. tell your friends if you have any
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Re: Dynamic Customs Server
Quote:
Originally Posted by
Rentafence
AFAIK the maps are being downloaded from some server chaosvex is hosting. They don't come down from the server hosting it.
I mean a 40mb download is going to take a while no matter where its coming from. Those maps just shouldn't be included in the cycle if its going to take people as long to download them as it will to play the match. I know once you download it you don't need to do it again, but I would rather see more maps in the cycle instead.
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Re: Dynamic Customs Server
Quote:
Originally Posted by
Con
I mean a 40mb download is going to take a while no matter where its coming from. Those maps just shouldn't be included in the cycle if its going to take people as long to download them as it will to play the match. I know once you download it you don't need to do it again, but I would rather see more maps in the cycle instead.
It's 2015. If 40 mB is really taking you that long to download then call your fucking ISP and buy a better plan.
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Re: Dynamic Customs Server
Quote:
Originally Posted by
Rentafence
It's 2015. If 40 mB is really taking you that long to download then call your fucking ISP and buy a better plan.
he's canadian. if he does that they might enter an infinite sorry loop.
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Re: Dynamic Customs Server
Quote:
Originally Posted by
Rentafence
It's 2015. If 40 mB is really taking you that long to download then call your fucking ISP and buy a better plan.
some maps happen to download really slowly. like 80KB/s slowly.
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Re: Dynamic Customs Server
Quote:
Originally Posted by
InnerGoat
some maps happen to download really slowly. like 80KB/s slowly.
Ya its because CMT's ripped assets tangle up all the bits in the downpipe and slow the download.
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Re: Dynamic Customs Server
I wish CMT didn't steal it really hurt the community
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Re: Dynamic Customs Server
I swear I downloaded Coldsnap for like half an hour when we wanted to do stunts with crazy player speed. And then the next map was downloaded in 10 seconds.
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Re: Dynamic Customs Server
Add more maps to the small list. The server doesn't fill up fast and playing the same maps over and over gets pretty boring.
Delta Ruins, Eclipse, and Dichotomy perhaps.
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Re: Dynamic Customs Server
Added Delta Ruins and Dichotomy.
I'm keeping the following thread up to date BTW:
http://www.halo-ce.com/forum/viewtop...=38&p=192#p192