geometry changing proportions from max to sapien
my really basic geometry layouts for testing purposes (no art crits yet...) is changing proportions, size, and position as it goes from max...
http://halostudio.org/forumimages/query1max.jpg
to Sapien
http://halostudio.org/forumimages/query1sapien.jpg
I'm assuming it has to do with how I modeled the geometry and how it's processed through the .ass exporter. This didn't seem to be an issue in H:CE. I would like to know if anyone has any specifics on it so I can fix this without having to reinvent the wheel.
Re: geometry changing proportions from max to sapien
When you export the file, does it say .ass error, non-uniform node scale, only exporting x-axis? Or something similar? I receive the same error, even with a b_levelroot. Sorry mate, I don't know how to fix yet, I'll hit you up when I do.
Re: geometry changing proportions from max to sapien
that's the error message, I couldn't remember exactly what it was.
Re: geometry changing proportions from max to sapien
I think the HEK doesn't support those free standing models. I believe everything has to be welded tightly together.
Re: geometry changing proportions from max to sapien
Try resetting the transport and scale of the objects in MAX before you export by selecting all of the objects, going to the hierarchy tab (next to create, modify, etc.) on the right hand side and click the "Transform" and "Scale" buttons under the Adjust Transform rollout.
No idea if that will make a difference but its worth a try :P.
Re: geometry changing proportions from max to sapien
hmmm...tried that, didn't work. Thanks though.
Re: geometry changing proportions from max to sapien
The objects have to be scaled to 100% on all axis before export. Click the scale button and then click on the object and scale the objects to 100% on all axis in absolute mode.
Re: geometry changing proportions from max to sapien
Could you go a little bit more into detail? Nothing happens when I press scale...
Re: geometry changing proportions from max to sapien
The coordinates at the bottom of max for your mesh where it says X Y and Z.
There's a little cross with a circle in it, when you're in scale mode, the x is editable and then you type 100 into the x section.
Though...this didn't work either. since only one object was off from 100.
Re: geometry changing proportions from max to sapien
Oh, that kind of scale. I thought he was talking about the hierarchy as well.
Re: geometry changing proportions from max to sapien
The best way to fix this is to use the "Reset XForm" tool, which will reset all rotations and transformations to default values while keeping the geometry the same size. Check the Utilities tab on the command panel.
You'll find that when working on game content, regardless of the engine, Reset XForm your best friend. Max does a ton of complex relative scaling/rotation within its scene, and nobody's exporter goes to the trouble of working through it all.
Note that there's a Reset XForm modifier as well, but it's really not the same thing. You want the utility.
Re: geometry changing proportions from max to sapien
Hey, thanks. That worked great, no .ASS error... no ass to look at anymore.
Re: geometry changing proportions from max to sapien
Thanks Pi in the sky! Got it in game. Maybe this should be added to a trouble shooting file?
http://halostudio.org/forumimages/query1H2V.jpg
man it's ugly...hopefully I'll get to look as good, at least, as the original.
Re: geometry changing proportions from max to sapien
Reset the Xform of the object (select the object and click the right-most tab on the panel on the right side of your screen in Max, and then click "Reset Xform").
You may have to re-flip the faces after that.
EDIT: Woops, didn't see Jeremy's reply. =)
Re: geometry changing proportions from max to sapien
Re: geometry changing proportions from max to sapien
Thanks for the bump, fellas.