Re: Does this happen to you?
Shadowing errors bleh, I have seen that as well.
Re: Does this happen to you?
You guys are crazy observant... it's a game... a complex game... it's going to have small visual errors like this.
Re: Does this happen to you?
Hey guys how about this guy?!

Re: Does this happen to you?
Quote:
Originally Posted by
SMASH
You guys are crazy observant... it's a game... a complex game... it's going to have small visual errors like this.
There's no difference between observant and 'crazy observant' as you say. That's not a small visual error, that's a design flaw. It uses the same self shadowing technique as the xbox and wasn't updated in the port.
Sunny, can you take a screen shot of a jagged self shadow, post it here along with your system specs and all? Anyone for that matter.
Re: Does this happen to you?
People seriously...SMASH is right...
We already know that they did a poor job on porting H2. :rolleyes:
Re: Does this happen to you?
Quote:
Originally Posted by
Patrickssj6
People seriously...SMASH is right...
We already know that they did a poor job on porting H2. :rolleyes:
Actually, it's not that bad. Aside from this, user interface problems, and getting used to the mouse acceleration it's pretty solid. I still wouldn't pay 50 bucks for it because of the gimped up editor, but it's well worth the 40 USD and free Shadowrun I got free with it. Now jagged self shadow pics and system specs or ban.
Re: Does this happen to you?
Why would you Ban over that...
I run mine at all max settigns and it works fine. my video card is a...
- ATI Radeon xt1950gt
- Anthlon x2 3800
- 2 GB (RAM)
Re: Does this happen to you?
Quote:
Originally Posted by
Zeph
There's no difference between observant and 'crazy observant' as you say. That's not a small visual error, that's a design flaw. It uses the same self shadowing technique as the xbox and wasn't updated in the port.
Sunny, can you take a screen shot of a jagged self shadow, post it here along with your system specs and all? Anyone for that matter.
I'll get one as soon as I can.
Re: Does this happen to you?
yea zeph I get the same shadowing prob
x1600pro 256mb agp - catalyst 7.1(too lazy to install 7.2)
amd 64 3200+ s754
1 gigoram:D
Re: Does this happen to you?
Happens to me,

Driver version: 7.15.11.5824
nVidia 7600GS 256mb
2GB of ram
AMD 64 X2 3800+ 2.01GHz
Running it on high.
Would not having AA turned on have anything to do with it?
Edit: Having AA on 4x doesn't make a difference.
Re: Does this happen to you?
Yours doesn't look to be as bad though.
Re: Does this happen to you?
Quote:
Originally Posted by
Patrickssj6
People seriously...SMASH is right...
We already know that they did a poor job on porting H2. :rolleyes:
LOL, twisting what I say again :XD:.
I didn't notice this...
Re: Does this happen to you?
Quote:
Originally Posted by
InnerGoat
Yours doesn't look to be as bad though.
His game is rendered much higher than the orignal poster. When scrunched down it appears clearer.
Oh by the way, the Xbox's technique is done in a way to conserve as many resources as possible, while pulling off the effect efficiently. Basically, it calculates the light that's casted, and poofs out the light onto the item that's going through it. Once it's seen what surfaces it hits, and what surfaces it can't pass through, it shoots out a very low resolution map that covers the object. Some computer games use the same method, but render a very high resolution self-shadow.
Amazingly, they didn't even change it because when you use, or are around plenty of dynamic lights the engine itself will lag, no matter what it's running on.
Halo 3 seems to be taking advantage of very high quality self shadow effects, with the exception of pixelation on most of its edges.
Re: Does this happen to you?
This doesn't happen to me but for some reason I sometimes see the banshee as a low poly model when I'm right beside it.
