Re: "triangle outside bsp"
has to be a sealed world. bases have to be welded to the mesh with no holes.
edit: actually i dont know... i thought this was the haloCE section. sry
Re: "triangle outside bsp"
still sounds like my problem, maybe the bases are overlapping the level mesh, even in the smallest way.
Re: "triangle outside bsp"
That error means that there is a triangle completely outside of the sealed BSP and it has been removed. Just make sure you delete faces that are outside the BSP. I get the error-slowdown in h2sapien as well, anyone know of a way to turn it off?
Re: "triangle outside bsp"
Quote:
Originally Posted by
FireScythe
I get the error-slowdown in h2sapien as well, anyone know of a way to turn it off?
Fix your errors.
Re: "triangle outside bsp"
Quote:
Originally Posted by
Zeph
Fix your errors.
haha, yeah....
so what FireScythe is saying just means that i move the bases so they are hovering slightly above the ground, and there will be no errors?
Re: "triangle outside bsp"
[mechanic]well thar's yer problem![/mechanic] You can't just stick shapes together like legos in 3ds max. You can't have seperate objects; it needs to be one continuous surface that covers the entire level.
so you have to move up your base, delete the faces on the bottom of it, delete the faces on the ground under the base, then create more faces that would weld the open edges together.
Re: "triangle outside bsp"
Quote:
Originally Posted by
FireScythe
That error means that there is a triangle completely outside of the sealed BSP and it has been removed. Just make sure you delete faces that are outside the BSP. I get the error-slowdown in h2sapien as well, anyone know of a way to turn it off?
in your game window just hit the tilde key (`)
then type error_geometry_hide_all and hit enter then BAM no more showing errors or slowdown!
Re: "triangle outside bsp"
Quote:
Originally Posted by
Conscars
[mechanic]well thar's yer problem![/mechanic] You can't just stick shapes together like legos in 3ds max. You can't have seperate objects; it needs to be one continuous surface that covers the entire level.
so you have to move up your base, delete the faces on the bottom of it, delete the faces on the ground under the base, then create more faces that would weld the open edges together.
I'm not going to argue, but technically you can stick them like lego pieces. You just get errors, and if you are lucky, holes. Works mad good for instanced geometry though, as they were designed to be like lego pieces.
Re: "triangle outside bsp"
Quote:
Originally Posted by
randreach454
in your game window just hit the tilde key (`)
then type error_geometry_hide_all and hit enter then BAM no more showing errors or slowdown!
wow, that you, this helps soo much.
edit: unfortunatly since i have errors in my map it wont allow me to play the map, i can package it but i cant play it, it just says "game over" once i start.
Re: "triangle outside bsp"
Errors should not cause that. I have SO many errors in my map, but it works fine. Check your spawn points.
Re: "triangle outside bsp"
your right, and it was just ctf(bad spawn points???) i made spawn and returns for both red and blue(do i need to make more?) anyway and yeah those errors in my base just killed people when they enter, lol
Re: "triangle outside bsp"
just a reminder:
triangles outside bsp could also be a simple vert or 2 that was left behind when creating your map. it's not always an actual face...or at least, it was that way for me.
=Oxy
Re: "triangle outside bsp"
Quote:
Originally Posted by
donteatthefish
wow, that you, this helps soo much.
your most very welcome