This thread is for any tidbits of info, so that people who are new to the forums can get a quick update without having to dig through all of the old threads for info. Any info posted in this thread I will update in this post.
*Note: As this forum has apparantly gone to hell regarding grammer and pointless questions that have been answered a million times, this thread has been stickied for reference purposes.
-Campaign Info-
STATUS: Postponed Until Further Notice (Most likely until mid-late December)
-Levels and Weather-
The Pillar of Autumn - Minor changes, some areas darker.
Halo - Arid, deserty, savannah-ish.
Truth and Reconciliation - Snowy, Night time, w/ Mountain Skybox.
The Silent Cartographer - Sunny, Dusk.
Assault on The Control Room - Daytime, Sunny, Spring/Summer.
343 Guilty Spark - Foggier, darker, scarier sounds.
The Library - Foggy, Flood spores floating around, Grimy.
Keyes - Night time, Snowy, Icy.
Two Betrayals - Night time, Spring/Summer, Rainy.
The Maw - Day time, More damaged, battle-strewn.
-ALLIES-
Marines
Marines are the backbone of UNSC ground forces, capable on ground or in orbit.
Status: Mostly if not completely done.
ODSTs
The members of the ODST group are the UNSC's shock troops, deployed in HEV pods from orbit to make an attack with as much surprise as possible. Though some squads are outfitted with heavier armor designed for vaccum survival, most wear conventional Marine armor.
Status: Mostly if not completely done.
Spartan II
Spartan-IIs are the best of the best in the UNSC. Trained from age 6 to be soldiers, and given the best equipement available, they inspire both terror in the enemy and triumph in allies. Their MJOLNIR armor has energy sheilds reverse-engineered from Covenant technology and improved upon, making it very resilient.
Status: Mostly if not completely done. New hi-res skin.
Spartan III
The Spartan-III program was initiated shorty after the sucessful deployment of the Spartan-IIs. Designed to have a higher sucess rate and lower cost, Spartan-IIIs are trained from a very young age, but are sent into combat at a much younger age than the IIs were. They wear SPI, or Semi-Powered Infiltration armor. while it has no sheilds like MJOLNIR armor, it does have a camoflauge generator. Unfortunately, the group deployed to the Pillar of Autumn by the ONI just before it fled Reach were not equipped with the camoflauge equipment, as theirs was being upgraded at the time. They are still a very powerful asset in the ground operations on Halo.
Elites are the highest ranking units in the Covenant armed forces. Acting as field commanders, they have personal sheilding systems which protect their entire body. Elites carry just about all covenant weapons, including the Energy Sword. They also have active camoflauge generators built into their armor systems. The elites are skilled in the uses of plasma nades, often able to throw their grenades with surprising acuracy.
Status: Mostly if not completely done.
Ranks (lowest to highest) Minor - Blue*
Major Domo/Veteran - Red*
Ranger - Blue w/ Jetpack and Fully Plated Armor
Ossoona/Stealth - Brown/Gray/Light Blue*
Special Operations - Purple/Black*
Ultra/Commander - White/Silver*
Honor Guard - Orange/Red, Ornate armor
Ship Master/Field Master/Zealot - Gold*
Imperial Admiral - Silver w/ gold encrusted forerunner glyphs
Councilor - silver/platinum w/ a tall crested helmet
Supreme Commander - Violet, sometimes Gold
* Confirmed SPv2 Ranks.
Brutes
The Brute race is very tough, and are used in situations where simple force is needed. They weild their own type of plasma rifle, spikers, and brute shots. Caution should be used engaging them up close, as the two latter weapons have extremely dangerous blades. They have been observed with a number of different armors, some apperaing more geared towards function and others ceremonial. Brutes are extremely dangerous, especially in packs. Brutes can take a large amount of punishment before becoming critically wounded, so maximum firepower is reccomended when engaging them. The brute's barbaric behavior is reflected in their use of grenades. Brutes have been seen to use Plasma and Spike nades, although they have been spotted to use frag nades on ocasion. Brutes will often cary both plasma and spike nades at the same time, making them unpredictable. Unlike the elites, who are skilled throwers, packs of brutes have been seen to throw grenades all at once, all eager to claim credit for the kill.
Status: Re-modelled. Being skinned. Animations and rigging TBA.
Almost like walking tanks, Hunters are incredibly dangerous foes. They've been seen with many variants of Covenant fuel rod weapons systems. Their armor is nearly impenetrable, but the orange skin of their component eels is very vulnerable to penetrating weapons fire. Many types of rounds are simply deflected by their arm sheilds.
NOTE: The special operations variation of the hunter appears to have some sort of flamethrower-esque plasma attachment in place of the traditonal arm-cannon.
Jackals are a step above Grunts, and are also more dangerous. They have senses of sight, hearing, and smell far beyond those of Humans. They have their own variant of plasma rifle which is wielded by Majors, but otherwise are generally restricted to using plasma pistols and needlers. Their handheld sheilds provide some protection, but a good shooter can hit an exposed body part.
Status: Mostly if not completely done.
Ranks (lowest to highest)
Minor - Blue shields/armor, w/ tan skin*
Major - Gold/Yellow shields/armor, darker golden skin*
Sniper - No shield, gray armor/skin
*Confirmed SPv2 Ranks
Grunts
Deployed as cannon fodder by covenant forces, Grunts are weak alone, but dangerous in numbers or when backed up by other troops. They have been observed wieling nearly all standard Covenant weapons, though only the most expericenced veterans operate plasam rifles or fuel rod cannons. Their armor color is coded with their rank. Orange is the lowest, followed by red and/or green, then black, and white.
Status: Mostly if not completely done. Might re-skin if Dane's up to it.
The enigmatic xenoformic virus discovered by the forerunners coined "the flood", is quite possibly the most dangerous threat to the universe. After the halo's were forced to be activated as a last-resort, all sentient life that the flood can be sustained in was destroyed; including the forerunners. Those infected by the flood are twisted into a living corpse, not that unlike a zombie.
Status: Mostly if not completely done.
Ranks (lowest to highest)
Infection Form*
Elite Combat Form*
Human Combat Form*
Spartan Combat Form
Carrier Form*
Brain Form*
Juggernaut Form
Gravemind
*Confirmed SPv2 Ranks
Sentinels
Primordial Forerunner-constructed automated electronic constructs with limited Artificial Intelligence, they were designed to guard the Halo installations and other Forerunner constructions from harm. Outfitted with lasers and anti-gravity propulsion systems, they are formidable enemies. Majors have been confirmed to carry personal energy shields capable of deflecting small arms fire.
Status: Mostly if not completely done.
Ranks (lowest to highest)
Minor - Silver/gray with yellow/orange laser*
Major - Gold with blue laser and energy shield*
*Confirmed SPv2 Ranks
Unconfirmed Enemy
Few survivors remain to speak of this opponent, but those that have describe a massive hovering entity that fired lasers, similar in appearance to the sentinels beams, but different somehow. Although few have even seen this creature, they describe hearing a whirring noise when its near. Often firing from the fog and mist, they are rarely seen, possibly from the amount of casualties caused, or from its elusiveness.
Status: Mostly if not completely done.
-WEAPONS-
Human Weapons
MA5C Assault Rifle
The Assault Rifle is the weapon of choice for the marines. While it has a small 32 round clip, it is highly acurate. It is best used against Jackals and Grunts, but is effective against all enemies. It can be used to remove the helmet of a brute minor, although it is incapable of delivering a fatal headshot.
Official Information: Official designation: MA5C Length (o/a): 88 cm (34.6 in.) Length (barrel): 60.7 cm (24 in.) Weight (empty): 3.8 kg (8.378 lbs) Weight (loaded): 4.1 kg (9.05 lbs) Cartridge: 7.62mm x 51 FMJ Max. effective range: 300 meters (984 ft) Muzzle velocity: 905 m/s (2970 f/s) Magazine capacity: 32 rounds Rate of fire: 750 – 900 rnds/min Unit Replacement cost: 1686.00
Improvements over the MA5B include:
- a heavier barrel with a 1 in 7 twist;
- a redesigned cowling to house the electronics suite that reduces weight and increases pointability of weapon;
- a redesigned handguard which is sturdier and provides a more positive grip.
Status: New Halo 3 design. Custom Halo 3 animations, sounds, and model.
MA5K Assault Carbine
The Assault Carbine is favored by the Spartan IIIs. With a 48 round clip, along with amazing acuracy, this gun is effective for headshots at a distance, although it has no scope or zoom. It is semi automatic, and has a fair rate of fire. It can also be used as an automatic weapon when in close range, which is done by holding the trigger. When encountered by a "baby kong", a popular tactic is to aim at the head while going full auto, to destrou the helmet and delived a bullet to skull. It takes around 12 bullets to destroy the helmet, regardless if you are using this weapon in full auto mode or semi automatic. It is an effective weapon from a distance, but use caution, as it is risky and hard to use at close range. It is most effective against Jackals and brute minors.
Status: Being touched up (i.e. model details, skin, etc.), possibly a sound supressed variant in the works.
BR-55 M-45 Battle Rifle with Grenade attachment
The BRG is one of the most versatile weapons in the game. It fires 3 round burst shots, and can fire with almost no error when zoomed. it takes 10 bullets to remove the helmet from a minor brute. The armour piercing grenade launcher, which can cary at a maximum 6 shots, is capable of destroying most small covenant vehicles with a single shot, and a hit to a brute or elite will either kill or severly damage them. It is an effective weapon, however, the small amount of ammo available for this, as it is still an expirmental weapons, makes it hard to find, as well as short lived in combat. It is effective against all enemies.
Status: Same as MP maps, possibly a few touch ups.
M6D Pistol
While only a sidearm, it is a powerfull weapon. While effective against mainly grunts and jackals, it can also be used to remove the helmet from a minor brute, and deliver the final blow. The large bullets stun many of it's targets. Given no other alternative, the M6D can easily hold its own.
Status: Same as MP maps as of now. Masterz refused to comment on any changes, possibly suggesting that changes are in the works.
M-7 Caseless SMG
While thought of as a weak and useless weapon, it is the second best close range human weapon, the first being the shotgun. Its high ROF and impact damage makes it effective in close quarters with both Elites and Brutes, coupled with it's fast melee. A must have for going toe to toe with the big guys.
Status: Being COMPLETELY redone. New model, new skin, new animations, and a new sound supressed version!
M248 GPMG Hand-held
The hand held turret is one of the most devastating man-portable UNSC weapons. It is often used on deployed portable turrets, and by removing it from the tripod it can be picked up. It is more or less on par power-wise with the Warthog's chaingun. However, it has only 100 rounds per clip, and the recoil on some variants is so huge it depletes your shields as the rate of fire increases. While putting up a solid wall of bullets, one must be aware of incoming enemy fire. This weapon can tear a brute of any rank apart, while with elites it quickly overloads their shield.
Status: Unknown at the moment.
M90 Shotgun
The M90 CAWS (Close Assault Weapons System) is the most powerful non-specialist close range weapon available to UNSC forces. A direct hit will stop any enemy in it's path, including all brute ranks. While an enemy is stunned by this, a quick melee leads the a kill. It is effective against all enemies.
Status: Currently the same, but Masterz has been quotes saying that he "hopes" its being redone.
M19 SSM Rocket Launcher
The rocket launcher is a very destructive weapon, capable of killing most enemies with a single shot. The variants stocked on the Pillar of Autumn carry an aspect-locking targeting system, capable of seeking any hostile target with relatively high accuracy.
Status: Same as MP maps.
S108 AM Sniper Rifle
Part of a common family of sniper weapons, this rifle delivers a very potent round that can put down nearly any enemy with a well-placed shot. This variant is fitted with a night vision filter and silencer, as well as a disply showing information about the weapon.
SSRS 99C AMC Sniper Rifle
Hailing from the same family of weapons as its above counterpart, this sniper rifle is more geared towards general special operations than specifically stealth, though it can be outfitted with a number of stealth devices. The family of weapons is, by nature, completely modular and interchangable, but the UNSC has given specific labels to common variations. It has a far larger ejection port, reducing threats of jamming posed by its cousins, especially the SRS 99D AM. The port also opens on both sides of the rifle, like in the 99D and 99C AMB, and can be configured to eject to either side, depending on the user's preference. This makes it easily customizable to left or right-handed users with a simple bolt and scope swap. Unlike the 99D and 99C AMB, the port and bolt handle are not directly attached, but rather sperate as in the 99C AM. This rifle fires the same ammunition as all its counterparts, and posesses a very similar firing system. Though its scope is very similar to that on the SRS99D AM or SRS99C AMB, it posesses a number of additional tools, like the information readouts present on the S108 AM.
Status: Being COMPLETELY redone by teh lag (with a few suggestions from me:D) with a new model, new skin, and some slick new animations. Features a sound supressed variant.
W/AV M6 G/Galileian "Spartan Laser"
The Spartan Laser (as it has been nicknamed) is a UNSC venture into man-portable directed energy weapons. After a 3 second period for the weapons system to build up a charge, it lets loose a devastating lance of energy, which can cut through most known metals used by ground forces on both Human and Covenant sides. However, it does overheat after firing, and must cool down for a short period. The weapon has been issued with a number of auxillary targeting systems, including laser targeting and a variety of scopes.
Official Information:
Official designation: M6 G/GNR Length (o/a): 98.8 cm (38.9 in.) Length (barrel): Weight (empty): 19.07 kg (42 lbs) Weight (loaded): 20.4 kg (45 lbs) Cartridge: Max. effective range: Muzzle velocity: 299792458 m/s (983 571 056 f/s) Magazine capacity: Rate of fire: semi-automatic only Unit Replacement cost: cR. 218000.00
Status: Completely redone a-la Halo 3. New animations, new sounds, and now has a LAZAR!
M7057 Flamethrower
The standard UNSC flamethrower is designed for close-range combat. It is particularly effective in close quarters and in situations involving masses of enemy targets. This weapons system does, however, suffer from overheating problems, and a careless user can drain its fuel tank very easily.
Status: Same as MP maps.
Covenant Weapons Plasma Rifle
There are a number of Plasma Rifle weapons, each with a different specialty.
Elite
This variant, which is blue, is the most well-rounded. It has a considerable punch and rate of fire, and as long as the user is attentive, does not have severe overheating problems. This variant is favored by Elites, but has also been seen weilded by veteran Grunts.
Status: Same as MP maps, new skin.
Brute
This variant of the Plasma Rifle, which is red, is favored by Brutes. It has a very high rate of fire, but this comes at the cost of bad overheating problems.
Status: Unknown.
Jackal
The Jackal Plasma Rifle, which is green, has an incredibly high rate of fire and has a very efficient heat dissapatrion system. However, its blots are siginificantly less powerful than those of the other plasma weapons. It is favored by Jackal majors.
Status: Unknown.
Needler
Though the Needler has many variants, the core technology remains the same. The deivce fires explosive needles with magnetic guidance, which detonate a few seconds after impact. The needles also have an ability to fuse together and release all thier energy at once if several are stuck to the same target, resulting in a very powerful explosion.
Status: Being redone. New skin, new animations, new sounds.
Plasma Pistol
Standard-issue among most Grunt and Jackal troops. It has semi-automatic fire at a reasonably high rate, and can be brought up to overcharge, spewing a high-powered bolt of plasma that dissipates most sheilding systems in one shot. Though it may seem weak, many soldiers have fallen prey to groups of Grunts and Jackals using the charge function on the weapon.
Status: Mostly done. Revamped particle effects. New animations.
Type-25 Spiker Carbine
The Spiker rifle uses antigravity to propel molten slag in a long, dangerous projectile. The rounds are capable of bouncing off of surfaces when aimed right, making it useful when confronting the enemy head-on is not an option. The spiker also carries a pair of blades on its tip, making it a useful melee weapon as well. The spiker can fire 40 rounds before its magazine is depleted.
Status: Completely redone Halo 3 style. New textures, model, animations, particles, etc.
Official Information:
Type-25 Carbine (Spiker) Length (o/a): 81.7 cm (32.17 in.) Length (barrel): 25.4 cm (10 in.) Weight (empty): 6.4 kg (14.2 lbs) Weight (loaded): 7 kg (15.5 lbs) Cartridge: Unknown Effective range: 40 meters (131 ft) Muzzle velocity: 76.2 m/s (250 f/s) Magazine capacity: 40 rounds Rate of fire: 480 rnds/min Unit Replacement Cost: NA
Description:
The type-25 carbine is a magazine fed weapon designed for automatic fire. The weapon has two tungsten-alloy bayonet-type attachments.
Fuel-Rod technology
The Covenant have a series of weapons based on using radioactive rods in tandem with plasma to create both high-explosive and high-penetration weapons. A number of designs have been observed, ranging from mortar-like explosive cannons, to lethal beams, to the various carbines that use similar systems. They are highly dangerous in almost all situations. Hunters are generally outfitted with the higher-yeild weapons systems, and use them to great extent. The explosive variants are similar in damage to rockets, and the beam variant can decimate weaker foes in a single lance of fire. Devices have previously been seen with fail-safe explosives, but for some reason or another those have become less and less common.
Brute Shot
This is a weapon used only by Brute troops. Its chamber holds a belt of 6 explosive grenades, which also have an explode-on-contact ability. The projectiles have a significant arc as well. The weapon is also fitted with a large bayonette for melee combat.
Status: Custom tailored. Has arcing grenades and new particle effects. Now explodes on contact!
Energy Sword
Though mostly ceremonial, the Covenant Energy Sword is a lethal close-range weapon. It directs plasma into a two-bladed melee weapon, which can easily rip through most kinds of armor and metal. The weapon is used almost exclusively by Elites. Most units are outfitted with fail-safe detonators - if the sword is active while dropped, it will dispirse its plasma, rendering the weapon useless.
Status: Re-skinned. New particle effects.
Unconfirmed Weapon
Rarely seen except on high risqué missions deep into the covenant position, some believe it is a hunter-only weapon. While speculated on what exactly this weapon is, it has been confirmed to fire a form of radioactive fuel-rod ammunition. Some theorize it is a form of hand-held hunter beam or cannon.
Status: -CENSORED-
-EQUIPMENT-
Human Equipment
Portable M248 GPMG Turret
(See "M248 GPMG hand-held" for weapons info)A portable, tripod-mounted version of the M248. It does not suffer from recoil when mounted on the tripod.
Status: Complete. Tweakings may occur however.
-VEHICLES-
Human Vehicles
M12 Warthog
The Warthog is a chassis used by several UNSC ground vehicles. It can be configured in a number or ways, and is highly versatile over almost all terrain types. On the Pillar of Autumn, gauss, chaingun, and Rocket launcher variants were taken along. It can be a highly pivotal unit in any assault.
Status: Complete. Tweakings may occur however.
M808B Scorpion Main Battle Tank
The M808B is themain workhorse of the UNSC armored ground assets. Combining firepower with efficiency, its large cannon and chain gun are more than capable of taking on almost any foe. Up to 4 passengers may ride on its track pods.
Status: Complete. Tweakings may occur however.
D77-TC Pelican Dropship
The Pelican is a versatile, well armored, and adapatable transport. It can be outfitted with a variety of weapons systems, including a chin-mounted chaingun, wing-mounted rocket pods, and an M248 GPMG in the rear.
Status: Complete. New AI and weapons.
Covenant Vehicles
Ghost
The Ghost is a fast covenant light vehicle, weilding two plasma cannons. Though it uses antigravity propulsion, it has some trouble navingating rough terrain, making the warthog a better choice in some situations.
Status: Complete.
Apparation -CANCELLED-
Though the apparation was once common, almost on par with the Ghost, it has recently been used less and less, possibly due to unreliability of its antigravity systems noted by UNSC troops. It features a needler system, which can fire either a pair of normal shots which seem to have increased tracking and range, or a single high-powered blast. There is very little chance of encountering one on the feild as of now.
Status: Scrapped for crap.
Wraith
The Wraith mortar tank is a very dangerous opponent at any range. Its large plasma mortar can engage targets from afar, and it has twin plasma cannons for close-range combat.
Status: Mostly complete. New skin (halo 3 style?).
Spirit
The Spirit dropship is the primary Covenant transport. It has a quartet of high-powered plasma cannons, which deal considerable damage to any target, as well as a small impact shockwave, which can flip light vehicles. Though the dropship is very well armored, well-placed shots from a Spartan Laser can destroy its turrets. The explosion of the turret is enough to damage units inside the vehicle.
Status: Complete.
Shade Turret
The Covenant Shade turret is very deadly, firing two bolts of plasma on par with those fired by the Spirit's main guns. It also has a sheilding system which protects the operator from most angles, though they are vulnerable from the back and side, as well as directly above the control panel. Explosives are often the best method for removing them as a threat.
Status: Complete.
Geist Turret
Similar in design to the Shade, this turret uses technology similar to the Needler to fire a pair of explosive projectiles with a limited homing ability. Like its cousin the Shade, it has a sheilding system to protect the operator, but has the same open spots as well. Explosives are very effective against this turret, as with the Shade.
Status: Complete.
-IMAGES-
Promotional Items Thread
Spartan Laser
SPI Armor
*Note, these are only alpha models. They are currently much farther in development.
http://www.cmt.h2vista.net/videos/CMTteaser.wmv
T&R Promo Teaser by Sonic
NOTE: The Beta build of the level is 2-3 weeks old. many of the bugs and unfinished things (such as the brute) have been vastly improved on and fixed.
http://cmt.h2vista.net/videos/b30.wmv
NOTE: This is a video of the new CMT SPv2 done by Teh Lag, showing off some of the new features and weapons in the new maps, along with some of our upgraded vehicles. Also in this video are the placeholder Brutes and the placeholder Spartan 3's (they use the old SPv1 biped as a placeholder model). The "official" CMT shaders and particles are also not present in this video, as well as a debug HUD.
Interesting Tidbits
This is a place for all of the "Interesting Tidbits", as shown. Here are a few interesting facts:
Quote:
Originally Posted by Masterz1337
Referring to Zteams Campaign Scripts:
We won't release [SPv2] 'till we have them
Quote:
Originally Posted by Masterz1337
There is a third silenced weapon in the mod.
June 13th, 2007, 12:08 PM
Ki11a_FTW
Re: CMT Collective Information Thread
nice, but you posted it twice. i think mb a sticky?
June 13th, 2007, 12:50 PM
Mr Buckshot
Re: CMT Collective Information Thread
Damn, I can't +rep you for now since I "gave out too much rep in the past 24 hours" but I'll do it when I can.
Good job, now we'll have fewer irritating noobs who spam the boards with questions that are not only obvious but are also written in the noob style.
Of course, there'll always be people like that guy with the weirdest username (has a 50 in it plus all sorts of weird characters) but fewer noobs are better than many noobs!
June 13th, 2007, 02:47 PM
ImSpartacus
Re: CMT Collective Information Thread
wow, this is impressive. this will help a lot a noobs coming to the forum (like me). i kinda knew a lot of this stuff already though (prolly b/c its public info, duhh)
June 13th, 2007, 03:35 PM
Masterz1337
Re: CMT Collective Information Thread
Pretty nice, but I think my 2 threads contain most of this. Maybe include little tidbits team members drop around the forum. Such as that little drop of info about one of the new covie weapons.
June 13th, 2007, 05:32 PM
Haloking365
Re: CMT Collective Information Thread
Quote:
Originally Posted by Masterz1337
Pretty nice, but I think my 2 threads contain most of this. Maybe include little tidbits team members drop around the forum. Such as that little drop of info about one of the new covie weapons.
Yea, i plan on adding basically anything i know, as well as quotes on new enemies and weapons. A little further info wouldnt hurt, eh? *nudges with shoulder*:beating:
June 13th, 2007, 05:45 PM
DaneO'Roo
Re: CMT Collective Information Thread
wow, spent a bit of work on that, + rep
June 13th, 2007, 07:00 PM
Haloking365
Re: CMT Collective Information Thread
Updated
June 13th, 2007, 09:44 PM
supersniper
Re: CMT Collective Information Thread
because u have a lot of stuff i recomend telling people what u updated when u post updated so people dont have to search for what u updated on.
but its just a suggestion.
June 13th, 2007, 10:09 PM
Haloking365
Re: CMT Collective Information Thread
Quote:
Originally Posted by supersniper
because u have a lot of stuff i recomend telling people what u updated when u post updated so people dont have to search for what u updated on.
but its just a suggestion.
Good idea, but any siggestions on how i can do that and still have everything organised? Im an organisation FREAK.
June 13th, 2007, 11:51 PM
bleach
Re: CMT Collective Information Thread
wow. That surprises me that there is a jackal sniper, supreme commander, or any of the halo 2 "new" elite ranks in the SPv2. Good job anyways CMT and dropping in a few new stuff on the upcoming Single Player V2.
June 14th, 2007, 12:18 AM
AAA
Re: CMT Collective Information Thread
Quote:
Originally Posted by Haloking365
-Campaign Info-
STATUS: Postponed Until Further Notice (Most likely until late July/early August)
-WEAPONS-
Needler
Though the Needler has many variants, the core technology remains the same. The deivce fires explosive needles with magnetic guidance, which detonate a few seconds after impact. The needles also have an ability to fuse together and release all thier energy at once if several are stuck to the same target, resulting in a very powerful explosion.
Energy Sword
Though mostly ceremonial, the Covenant Energy Sword is a lethal close-range weapon. It directs plasma into a two-bladed melee weapon, which can easily rip through most kinds of armor and metal. The weapon is used almost exclusively by Elites. Most units are outfitted with fail-safe detonators - if the sword is active while dropped, it will dispirse its plasma, rendering the weapon useless.
Unconfirmed Weapon
Rarely seen except on high risqué missions deep into the covenant position, some believe it is a hunter-only weapon. While speculated on what exactly this weapon is, it has been confirmed to fire a form of radioactive fuel-rod ammunition. Some theorize it is a form of hand-held hunter beam or cannon.
this may sound old...but those needler's needles are still blue and have electricity running through them, right??
and, when we kill an enemy with an Energy sword, it's useless considering, we know they have the sword in their "hands" and they drop it and it's rendered useless. they don't drop more than one weapon and therefore, leaving us NO ENERGY SWORD??? elaborate on that information........cause I'm feeling dissapointed and pretty confused about this.
This Mysterious Hunter only weapon....we're not talking about the ones we saw in SPv1, right? Cause that wouldn't make sense if you did that and then called it uncomfirmed (so, I guess it couldn't be that)?? not saying that isn't freakishly AWESOME. just weird why you'd hide it.....and hence that Beam or Cannon....doesn't this mean there could be three different types of Hunter weapons??
well, i expect those answered. Other than that. FUCKING AWESOME, I LOVE YOU +++++++REP! (If I could.....well.....I guess just +rep for you!)
June 14th, 2007, 12:27 AM
AAA
Re: CMT Collective Information Thread
Quote:
Originally Posted by sangheili
Omg yes, I have been indirectly mentioned in his field manual about the unknown weapon thingo! I must be skilled! :awesome:
huh?? is it just me who didn't get that?....cause, indirectly mentioned? never heard anything or something about you in there.
June 14th, 2007, 12:52 AM
Warsaw
Re: CMT Collective Information Thread
He came up with the hypothesis of Hunter cannon variations.
June 14th, 2007, 06:59 AM
Dole
Re: CMT Collective Information Thread
Quote:
Originally Posted by bleach
wow. That surprises me that there is a jackal sniper, supreme commander, or any of the halo 2 "new" elite ranks in the SPv2. Good job anyways CMT and dropping in a few new stuff on the upcoming Single Player V2.
They aren't marked with asterisks. Check it again.
June 14th, 2007, 11:10 AM
Haloking365
Re: CMT Collective Information Thread
Quote:
Originally Posted by sangheili
Omg yes, I have been indirectly mentioned in his field manual about the unknown weapon thingo! I must be skilled! :awesome:
Rep me for further elaboration!!!
Quote:
Originally Posted by Haloking365
Yeah, a hand-held version of the hunters arm-cannon would make sense. You could even pick up the different types off of the hunters.
It would just be an "extention" of an old weapon because you already have the grunt FRC, and like i said, the hunters.
It makes perfect sense. If i had to put money on it, i would bet that gun.
June 14th, 2007, 09:47 PM
ICEE
Re: CMT Collective Information Thread
omg i just thought of a cool brute weapon upon reading AAA's post. i cant wait to hear from someone about how noobish i am and that itll never be in SPV2!!!
brute energy lance
~~~~~~~~~~~
a brute version of an energy sword. when it strikes you, it isnt an instant kill, but will take down all of a shield and much of your health. the weapon detonates on impact, leaving the brute to use its sidearm.
June 14th, 2007, 10:07 PM
Haloking365
Re: CMT Collective Information Thread
Quote:
Originally Posted by ironclad
omg i just thought of a cool brute weapon upon reading AAA's post. i cant wait to hear from someone about how noobish i am and that itll never be in SPV2!!!
brute energy lance
~~~~~~~~~~~
a brute version of an energy sword. when it strikes you, it isnt an instant kill, but will take down all of a shield and much of your health. the weapon detonates on impact, leaving the brute to use its sidearm.
COMMENCE FLAMING!!!
Seriously though. How could that POSSIBLY be effective? A one time only use weapon? Its madness! It makes no sense. The covies already have an energy sword anyway. The splitter idea i had would make sense as a brute weapon, but you can see that even Masterz dosent want it. So said "energy lance" aint gonna happen.
but they r suggestions u dont have to add them if u dont want to.
June 15th, 2007, 02:42 AM
phase
Re: CMT Collective Information Thread
Quote:
Originally Posted by Haloking365
COMMENCE FLAMING!!!
Seriously though. How could that POSSIBLY be effective? A one time only use weapon? Its madness! It makes no sense. The covies already have an energy sword anyway. The splitter idea i had would make sense as a brute weapon, but you can see that even Masterz dosent want it. So said "energy lance" aint gonna happen.
It makes much sense and I like the idea of a brute lance not exactly how he put it but its a good concept.
You're asking if they're putting their updates into the mod? :?
June 15th, 2007, 08:00 AM
Boba
Re: CMT Collective Information Thread
I think the Pillar of Autumn should take place in the atmosphere above the desert. Seriously.
June 15th, 2007, 08:47 AM
bleach
Re: CMT Collective Information Thread
Or if POA cant be above a terrain, then keep the old one, but make the stars different colors or at least something like the Basis moon interesting.
June 15th, 2007, 09:21 AM
supersniper
Re: CMT Collective Information Thread
Quote:
Originally Posted by Dole
You're asking if they're putting their updates into the mod? :?
no im asking if Haloking365 could add those in his collective topic on the first post. because those r updates to SPv2 also.
June 15th, 2007, 09:29 AM
teh lag
Re: CMT Collective Information Thread
Quote:
Originally Posted by bleach
Or if POA cant be above a terrain, then keep the old one, but make the stars different colors or at least something like the Basis moon interesting.
Changing something for the sole purpose of changing it is pointless. A simple modification of the stars or other space bodies would add nothing.
June 15th, 2007, 03:31 PM
AAA
Re: CMT Collective Information Thread
Ignore my Questions in my last post, will yeah? [/Sarcasm]
June 15th, 2007, 03:58 PM
teh lag
Re: CMT Collective Information Thread
Quote:
Originally Posted by AAA
this may sound old...but those needler's needles are still blue and have electricity running through them, right??
Yes as of now, though it may change for whatever reason.
Quote:
and, when we kill an enemy with an Energy sword, it's useless considering, we know they have the sword in their "hands" and they drop it and it's rendered useless. they don't drop more than one weapon and therefore, leaving us NO ENERGY SWORD??? elaborate on that information........cause I'm feeling dissapointed and pretty confused about this.
No sword.
also your avatar is strange
Quote:
This Mysterious Hunter only weapon....we're not talking about the ones we saw in SPv1, right? Cause that wouldn't make sense if you did that and then called it uncomfirmed (so, I guess it couldn't be that)?? not saying that isn't freakishly AWESOME. just weird why you'd hide it.....and hence that Beam or Cannon....doesn't this mean there could be three different types of Hunter weapons??
I don't understand what you're asking for there.
June 15th, 2007, 04:58 PM
Edward Elrich
Re: CMT Collective Information Thread
One suggestion to CMT regarding AOTCR: If the information in the first post is accurate, then Cortana's comment about "incliment weather" would no longer be needed, unless sunny weather is now considered incliment. Or have it be sunny on the first bridge, but when you get outside of the canyon, the weather systems have malfunctioned and it's now snowing.
Besides that, awesome job with the information. Is it for all the Halo games, even up to Halo 3? (I've been away from a computer for the past week, so it's been hard for me to see what's going on with SPv2.
(slightly offtopic) Also, if all the Elite ranks are included in the mod, the "supreme commander" rank sounds like only one Elite can hold it, making the possibility of finding said Elite and having to kill it in a boss battle-like way come up. (as long as it's not at the end of The Maw right before the Longsword, where the box barrier makes it almost impossible to get a warthog through, I'm happy. If it is, I'll just get the 'hog over the basrrier with a rocket. run him over with the warthog, and call it a day. :D)
June 15th, 2007, 05:00 PM
Dole
Re: CMT Collective Information Thread
In response to your first paragraph: welcome to two months ago.
but they r suggestions u dont have to add them if u dont want to.
I already added the hunter ranks.
Also, i added one of the vids, but the other one was far too old to be considered an "update", so i didnt include it. I plan on adding pics of the new spartan laser, which i must say, IS LOOKING SWEET!
Edit: Updated! Added videos and the new pics.
June 15th, 2007, 09:15 PM
Dole
Re: CMT Collective Information Thread
Great work on this thread, Haloking. ;)
June 15th, 2007, 11:40 PM
AAA
Re: CMT Collective Information Thread
Quote:
Originally Posted by teh lag
I don't understand what you're asking for there.
not asking for anything...Just making sure I got that correct.....................................Did I?
June 16th, 2007, 01:00 AM
bleach
Re: CMT Collective Information Thread
very good HaloKing! U deserve some +rep for organizing this for us. Although, can you put the videos on youtube? My computer can't really download stuff, at a rate of 9.2/KB sec.
June 16th, 2007, 06:53 PM
ICEE
Re: CMT Collective Information Thread
nice pics of the spartan lazer. not caring for the HUD though, hope its a placeholder
June 16th, 2007, 06:58 PM
Haloking365
Re: CMT Collective Information Thread
Quote:
Originally Posted by ironclad
nice pics of the spartan lazer. not caring for the HUD though, hope its a placeholder
It is. The pics were actually taken in the Zteams mod. The H2 conversion, so thats why the HUD is like that. The SPv2 hud will be used in SPv2 (obviously).
June 17th, 2007, 05:48 AM
VendavalEste
Re: CMT Collective Information Thread
Great stuff, now if only I got to this earlier.
Anyway, rep for you.
June 19th, 2007, 11:36 PM
supersniper
Re: CMT Collective Information Thread
Finally ican rep u and so i will
June 20th, 2007, 02:42 PM
Haloking365
Re: CMT Collective Information Thread
Updated
June 21st, 2007, 06:01 PM
AAA
Re: CMT Collective Information Thread
Quote:
Originally Posted by Haloking365
Updated
What did you update other than the MA5C and the postpone of the release?
June 21st, 2007, 06:10 PM
Sever
Re: CMT Collective Information Thread
The second dropdown for the Spartan Lazer is empty...
June 21st, 2007, 06:53 PM
Haloking365
Re: CMT Collective Information Thread
Quote:
Originally Posted by sever323
The second dropdown for the Spartan Lazer is empty...
Fix0red
Quote:
Originally Posted by AAA
What did you update other than the MA5C and the postpone of the release?
I added info on a few weapons.
June 21st, 2007, 09:34 PM
DrunkenSamus
Re: CMT Collective Information Thread
Oh wow...I can't believe you put that much effort into explaining the weapon's details. +rep
June 21st, 2007, 09:45 PM
Haloking365
Re: CMT Collective Information Thread
Quote:
Originally Posted by DrunkenSamus
Oh wow...I can't believe you put that much effort into explaining the weapon's details. +rep
I just copied most of the info from all of the stickies... Thanks for the rep tho. I added some of my info too. I plan on adding some moer stuff when i think of it.
June 22nd, 2007, 02:03 PM
DrunkenSamus
Re: CMT Collective Information Thread
Since summer is here, and mostly everybody has finished school, the community should be more active.
Spartan Laser in Campaign Action (Zteam Oriented) (3 weeks ago meh) by CtrlAltDestroy
June 23rd, 2007, 07:21 PM
ultimentra
Re: CMT Collective Information Thread
OMG I saw alot of things in that movie! I saw the Phantom and the Covenant Carbine! PLEASE let there be a phantom and covenant carbine!
June 23rd, 2007, 07:25 PM
Warsaw
Re: CMT Collective Information Thread
Neither are making an appearance in CMT's SPv2. Masters stated that many times before already.
June 23rd, 2007, 07:35 PM
Darkness
Re: CMT Collective Information Thread
I'm wondering about the laser. Does it have a diffrent reticle when zoomed in? Also why is that bar green to red, when it should be a triangle that moves from bottom to top depending on how much is charged.
June 23rd, 2007, 08:02 PM
Roostervier
Re: CMT Collective Information Thread
Quote:
Originally Posted by ultimentra
OMG I saw alot of things in that movie! I saw the Phantom and the Covenant Carbine! PLEASE let there be a phantom and covenant carbine!
That was put into Zteam's campaign, so that isn't CMTs content.
Quote:
Originally Posted by Darkness
I'm wondering about the laser. Does it have a diffrent reticle when zoomed in? Also why is that bar green to red, when it should be a triangle that moves from bottom to top depending on how much is charged.
It doesn't have to be an exact copy (that's what all of you are complaining about any way) and I'm sure L33T did what looked nicer and yielded better results. Plus it might not be possible to do the conventional way and the lies and hacks L33T uses just might take too long for him to care to do.
Spartan Laser in Campaign Action (Zteam Oriented) (3 weeks ago meh) by CtrlAltDestroy
June 25th, 2007, 06:00 AM
Archon23
Re: CMT Collective Information Thread
Quote:
Originally Posted by Warsaw
Jesus Christ and a half, that is awesome...
I kinda wish it were a single, solid beam though.
Well even if it is the games limitations.......we could always say the scattering is due to this reason:
Quote:
Originally Posted by Halopedia
However, if the reticule is moved while firing, a scattering of beams will be released, spreading over the targeted area.
(And yes I am new)
June 25th, 2007, 09:20 AM
Edward Elrich
Re: CMT Collective Information Thread
Flood brain forms? Someone want to explain what this is?
June 25th, 2007, 10:12 AM
Warsaw
Re: CMT Collective Information Thread
Quote:
Originally Posted by Archon23
Well even if it is the games limitations.......we could always say the scattering is due to this reason:
(And yes I am new)
I realize that. But if it is one beam, then there is nothing to scatter, because a single beam doesn't last long enough to drag over a target, and a laser beam cannot be stretched simply by moving it along a path.
June 25th, 2007, 10:23 AM
Sever
Re: CMT Collective Information Thread
The brain form is a kind of 'overlord' to all of the flood in one area. You only see it twice, the first time being that big blob that Keyes has become a part of, and the second in the Halo comic featuring Rtas'Vadumee (he kicks ass). Look it up on halopedia.
June 25th, 2007, 11:19 AM
Edward Elrich
Re: CMT Collective Information Thread
I think that the laser still is a single beam, but because of the game's engine and graphics, it would appear to be multiple beams when you tried to move the gun while firing it.
edit: thanks for the info on the brain form, I thought it was some new form that had to be fought. (perhaps put in the enemy section which enemies were in the original campaign, so we can tell what CMT added and what was already there.)
another edit: I may be completely wrong, but I think I read somewhere that the Juggernaut forms were the result of failed experimentation with Spartan clones. (and yes, the Spartan clones do exist. If you don't believe me, go read the description for "Chiron TL34" in the multiplayer maps)
June 25th, 2007, 01:03 PM
Warsaw
Re: CMT Collective Information Thread
Most sources state that the Juggernaut forms are the result of a Drinol becoming infected. I don't see how a human can turn into a Flood without getting infected.
Where did that picture come from? And what are they?
June 25th, 2007, 02:27 PM
supersniper
Re: CMT Collective Information Thread
man i wish bungie put the drinol in. i so wanted to battle that monstrous thing.
June 25th, 2007, 03:03 PM
Dole
Re: CMT Collective Information Thread
Quote:
Originally Posted by Hotrod
Where did that picture come from? And what are they?
The one picture is from the Halo 3 Comic, and the other is from the IGN Promotional Posters.
What are they? Your guess is as good as mine.
June 26th, 2007, 06:23 AM
Haloking365
Re: CMT Collective Information Thread
Quote:
Originally Posted by Archon23
Well even if it is the games limitations.......we could always say the scattering is due to this reason...
Bungie has stated that the spartan laser fires a several beams so its easier to hit targets at a distance. (i.e vehicles)
June 26th, 2007, 05:10 PM
Warsaw
Re: CMT Collective Information Thread
Also known as lowering the skill required to operate it to its full potential, AKA, reducing the learning curve...
Stooges.
June 26th, 2007, 05:31 PM
Darkbiship
Re: CMT Collective Information Thread
The SL in that Vid looks sweet, and is an effective anti vehicle weapon instead of a vehicle Flipper W00t!
June 26th, 2007, 07:10 PM
Warsaw
Re: CMT Collective Information Thread
But flipping vehicles was fun... :(
June 26th, 2007, 07:16 PM
TrU7H
Re: CMT Collective Information Thread
wait, on the first page, under where it says brute plasma rifle, shouldn't it be that it has about the same ROF as elite, but with more power/punch and overheats faster?
June 26th, 2007, 07:20 PM
Warsaw
Re: CMT Collective Information Thread
No, the Brute Plasma Rifle actually has the same power as the regular one, but it fires and overheats faster.
June 27th, 2007, 09:10 AM
bleach
Re: CMT Collective Information Thread
the jackal plasma rifle has the highest ROF and it is only effective against shields, weak against health.
June 27th, 2007, 09:13 PM
TrU7H
Re: CMT Collective Information Thread
oooooooh now i see, thank you warsaw
June 28th, 2007, 01:51 PM
TheSaintlyAlphonse
Re: CMT Collective Information Thread
uhh, what is a flood brain form? I'm sure someone answered this question a while ago... I just don't remember the answer :o
June 28th, 2007, 02:18 PM
teh lag
Re: CMT Collective Information Thread
Keyes becomes a "brain form". It's a collection of flood-infected organisms devoted to thinking and stratagy.
June 28th, 2007, 03:19 PM
Warsaw
Re: CMT Collective Information Thread
Gravemind also happens to be a brain form...
June 28th, 2007, 04:29 PM
ICEE
Re: CMT Collective Information Thread
jackal PR doesnt work well against flesh? thats lame... oh well, with a ROF like that and a stun ability it will put my enemies in their tracks
June 28th, 2007, 05:59 PM
Warsaw
Re: CMT Collective Information Thread
Actually, since it has such a high rate of fire, it will probably perform as well against flesh as a stock MA5B from regular Halo performed.
June 28th, 2007, 08:17 PM
ICEE
Re: CMT Collective Information Thread
hmm yeah i suppose
kinda seems like this to me
elite PR= ma5k assualt carbine
brute PR= ma5c assualt rifle
jackal pr= m7 submachinegun
but then again, where does the spiker fall in this instance? somewhere between the ma5c and the m7...
June 28th, 2007, 09:33 PM
Hotrod
Re: CMT Collective Information Thread
Well, we don't want every weapon to have a counter, do we? That's one thing that made Halo 1 so good.
June 29th, 2007, 01:09 PM
Masterz1337
Re: CMT Collective Information Thread
None of our weapons are counters of either side.
June 29th, 2007, 01:51 PM
keilg2
SPv2 Collective Questions Thread
i see so many threads with questions about SPv2 (myself included) that i decided that it would make everyones lives more convenient if all of the questions about SPv2 were put on one thread. so post all of your SPv2 related questions on this thread instead of making a new one for each question.
1. Will People use this
hopefully
June 29th, 2007, 01:52 PM
keilg2
Re: SPv2 Collective Questions Thread
1st question
Q. will SPv2 include a Time of Day option like the multiplayer maps do?
June 29th, 2007, 02:00 PM
Masterz1337
Re: SPv2 Collective Questions Thread
No.
June 29th, 2007, 03:54 PM
Hotrod
Re: CMT Collective Information Thread
OK, good. In Halo 2, every Human weapon had a Covenant counter, and I didn't really like that.
June 29th, 2007, 04:31 PM
ICEE
Re: CMT Collective Information Thread
ah good. so they are using their imaginations, and not just countering things... im really interested to see how the jackal PR plays out though. i guess i just dont know the specifics of its firing abilities, but a high ROF slow heating plasma weapon (provided it has stunning abilities) just seems a little unbalanced. if nothing else its gotten me excited. lol
June 29th, 2007, 06:17 PM
Masterz1337
Re: CMT Collective Information Thread
It has no stun, and has such low skin damage it doesn't even ping enemies. What's dangerous about it is that it strips your shields so qucikly, then it just takes any type of brute spike device to kill you.
June 29th, 2007, 07:38 PM
{G36} SoRRoW
Re: SPv2 Collective Questions Thread
Will the assault rifle have the Halo 3 sound?.......I'm just tired of the old sound.
June 29th, 2007, 07:58 PM
ImSpartacus
Re: SPv2 Collective Questions Thread
the h3 sound is the win, but i hope they change it a bit anyway
June 29th, 2007, 08:28 PM
Masterz1337
Re: SPv2 Collective Questions Thread
Right now it uses the H3 sound.
June 29th, 2007, 11:26 PM
DrunkenSamus
Re: SPv2 Collective Questions Thread
Quote:
Originally Posted by Masterz1337
Right now it uses the H3 sound.
Sweet. Also have you changed the melee animations for the pistol, smg etc...Or do you plan to change them?
June 29th, 2007, 11:28 PM
ICEE
Re: SPv2 Collective Questions Thread
i like the pistol animations. makes me feel special since i have them. lol
June 30th, 2007, 12:00 AM
HalosGhost
Re: SPv2 Collective Questions Thread
Hey Masterz, I was wondering, did it end up that the spike nades are alt fire for the spiker, or are they just not included. Also, are you planning on adding in the H3 gadgets (portable grav-lift, bubble shield, mines, etc.)
June 30th, 2007, 12:21 AM
Ki11a_FTW
Re: SPv2 Collective Questions Thread
i know this isnt about spv2 but...
that map Arteen made a while back.. the covenant exterior one, is that evergoing to be released?
June 30th, 2007, 07:46 AM
Edward Elrich
Re: SPv2 Collective Questions Thread
Don't know about the spike grenade. As for the Halo 3 gadgets, who knows. The portable grav-lift seems kind of useless, the only level it would seem sensible on would be 343 Guily Spark (and maybe The Maw). Any other level doesn't make sense. (on the Silent Cartographer, it would take you about ten more seconds to walk around and up the ramp...) It's confirmed that the bubble shield won't be in, and as for the trip mine, I'm assuming not. (besides, it would be extremely hard to script these things, ane it probably wouldn't work too well anyway.)
my question: Is the new weapon player-wieldable? Because I saw in the collective information thread that the highest-ranking hunter had a "classified" weapon.
June 30th, 2007, 12:05 PM
Dole
Re: SPv2 Collective Questions Thread
Quote:
Originally Posted by Edward Elrich
It's confirmed that the bubble shield won't be in,
That was a LONG time ago, before we even knew how it worked.
The main reason it was cut was because bipeds couldn't walk through the bubble, and you would be stuck inside while your enemies surrounded you until the shield ran out.
Considering the Bubble Shield is now permeable and you can escape before you're trapped, that might change.
June 30th, 2007, 12:56 PM
Mr Buckshot
Re: SPv2 Collective Questions Thread
My question:
Will we have female marines as teammates?
Question 2:
Why did you ban keilg2? I wanted to -rep him for his previous useless threads that I just found :(
June 30th, 2007, 01:18 PM
Masterz1337
Re: SPv2 Collective Questions Thread
No female marines.
I wasn't aware he was banned.
June 30th, 2007, 06:47 PM
Haloking365
Re: CMT Collective Information Thread
Quote:
Originally Posted by Masterz1337
It has no stun, and has such low skin damage it doesn't even ping enemies. What's dangerous about it is that it strips your shields so qucikly, then it just takes any type of brute spike device to kill you.
I know that you guys focus on gameplay over realism, but why would the covies develop a shield-effecting oonly gun? Its not like they were just fighting spartans with the shields. Right? They would be mostly fighting un-shielded marines, no?