Latest Bug Fixes:
- Disabled profile-specific settings to fix possible startup-errors
- Fixed weapon-zoom flicker, again
- Created an alternate build for those who can't view ClearType fonts
Known Bugs:
- will not work with Xfire (disable xfire in-game to prevent crash)
- will not work with DXTweaker
Current Features:
Code:
1. FOV (Field of View)
- This feature allows you to change your FOV.
- When changing screen resolutions, the FOV aspect ratio is kept.
- When changing the FOV, the weapon position is kept in relative position to the screen.
- While adjusting, the degrees (width x height) are displayed
2. Weapon Position
- This feature allows you to change the way you hold your weapon.
- Each weapon has its own position
3. HUD Options
- Allows you to turn on/off all HUD elements, including those ignored by the command "show_hud".
- Allows you to scale the HUD to fit the screen's aspect ratio.
- Allows you to turn on/off the chat messages.
- Allows you to turn on/off the death reports (i.e. Beaufort was killed by Dippy)
- Allows you to display your kill/death reports as HUD messages. (i.e. "You killed Broseph (12)" is displayed in the HUD rather than the chat text)
Video Demonstrations from Release 1:
by Love De Lux
by Muki Hyena
July 7th, 2007, 06:18 PM
thehoodedsmack
Re: [Plugin] Yelo Battery - Release 1
Love it. You don't suppose one could set up monitors around a whole room, and create a 360 panoramic Halo view, do you?
July 7th, 2007, 06:22 PM
bitterbanana
Re: [Plugin] Yelo Battery - Release 1
Quote:
Originally Posted by thehoodedsmack
Love it. You don't suppose one could set up monitors around a whole room, and create a 360 panoramic Halo view, do you?
The method used to scale the HUD will cause it to become grainy when the screen is too wide. But it works really well for the resolution in the screenshots (1024x480), which is wider than 16:9.
When I come up with a better method, yeah, it will support multiple monitors better.
July 7th, 2007, 06:26 PM
thehoodedsmack
Re: [Plugin] Yelo Battery - Release 1
Quote:
Originally Posted by bitterbanana
The method used to scale the HUD will cause it to become grainy when the screen is too wide. But it works really well for the resolution in the screenshots (1024x480), which is wider than 16:9.
When I come up with a better method, yeah, it will support multiple monitors better.
Smexcellent.
July 7th, 2007, 07:33 PM
Con
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Nothing I'd really use, but good job still!
July 7th, 2007, 07:34 PM
Zeph
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
I'm guessing this isn't Vista compatible, as I cant get it to work.
July 7th, 2007, 07:41 PM
Choking Victim
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Zeph
I'm guessing this isn't Vista compatible, as I cant get it to work.
i have vista and it worked for me, but it doesn't work with the active camo fix.
July 7th, 2007, 07:44 PM
Kornman00
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
What active camo fix?
July 7th, 2007, 07:52 PM
Zeph
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Yeah, nevermind, xfire doesn't like this very well.
July 7th, 2007, 07:55 PM
Choking Victim
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Kornman00
What active camo fix?
DXTweaker, when i loaded ce through dxtweaker with the dll files in my ce directory i got gathering exception data. Only tried it once but when i tried loading the normal custom edition exe it worked fine.
edit: tried it again with the same results.
July 7th, 2007, 07:55 PM
Sever
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quite true. I just disconnected and it worked fine though.
July 7th, 2007, 08:05 PM
Kornman00
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Why would you want to use xfire anyway ;p
July 7th, 2007, 08:06 PM
AAA
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Finally, something for halo that works on my Widescreen. This is gonna be Awesome :) Thanks!
July 7th, 2007, 08:13 PM
n00b1n8R
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
So if I where to use this on a non-widescreen monitor...?
July 7th, 2007, 08:19 PM
AAA
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by n00b1n8R
So if I where to use this on a non-widescreen monitor...?
porn web links would come up and overload your halo screen...using so much memory, you'll get teh blue screen of death
but, anyway. I'm wondering the same thing.
July 7th, 2007, 08:31 PM
Kornman00
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by n00b1n8R
So if I where to use this on a non-widescreen monitor...?
Its not going off your monitor, its going off your resolution. If there are problems just toggle hud scaling.
July 7th, 2007, 08:54 PM
bitterbanana
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
It's not exclusive to widescreen resolutions.
You can use it as a replacement for the old FOV hack, since it's easier to load and the flashback bug is gone.
Also, it's cool to change the way you hold your weapon, for aesthetic reasons. And you can turn off EVERYTHING in the hud, so no unwanted text (player names, hud messages, etc.) comes up when you're making a movie.
July 7th, 2007, 09:18 PM
Syuusuke
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Nice!
But I do get some exception errors for positioning the weapons, once...on CMT's map...
Note: Don't change weapon position while dead, changing weapons, or picking up weapons.
Edit (2):
I get some random exception errors while changing while changing weapon position.
July 7th, 2007, 09:33 PM
bitterbanana
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Syuusuke
Nice!
But I do get some exception errors for positioning the weapons, once...on CMT's map...
Note: Don't change weapon position while dead, changing weapons, or picking up weapons.
Edit (2):
I get some random exception errors while changing while changing weapon position.
Alright, thanks for the bug report.
July 7th, 2007, 10:05 PM
legionaire45
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Bitterbannana, my Benq FP202W loves you now. <3 thanks dude.
July 7th, 2007, 10:51 PM
ExAm
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Syuusuke
Nice!
But I do get some exception errors for positioning the weapons, once...on CMT's map...
Note: Don't change weapon position while dead, changing weapons, or picking up weapons.
Edit (2):
I get some random exception errors while changing while changing weapon position.
I was just talking with Korn about that. Yeah, it happened to me on Dissolution. I guess most CMT maps won't work with it.
July 7th, 2007, 11:00 PM
InnerGoat
Re: [Plugin] Yelo Battery - Release 1
Quote:
Originally Posted by thehoodedsmack
Love it. You don't suppose one could set up monitors around a whole room, and create a 360 panoramic Halo view, do you?
I've done 5 800x600 screens' worth with his FOV hack once. 4000x600, and it worked quite nicely. Also, awesome work as usual, BB :p
July 8th, 2007, 12:11 AM
Roostervier
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Explosive American
I was just talking with Korn about that. Yeah, it happened to me on Dissolution. I guess most CMT maps won't work with it.
Speaking of which, don't ever try to reposition while in a vehicle (driver's seat at least) =p.
July 8th, 2007, 01:15 AM
Archon23
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Just happens I have enough moniters to make a full 360 veiw. (We went through alot of computers) Or atleast somewhere near that. Now I need to find a plug that can support that many moniters. Oh well guess I'll just use 3 for now. Great stuff as usual BB.
Edit: Okay I set up everything installed it but when I try to start up Halo CE I just got an automatic exeption error.
July 8th, 2007, 02:24 AM
ExAm
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by flyinrooster
Speaking of which, don't ever try to reposition while in a vehicle (driver's seat at least) =p.
I did that on BG, nothing happened.
EDIT: Fun with weapon positioning!
Realism ftw
July 8th, 2007, 07:50 AM
Elite Killa
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Nice.
But I have a problem that I'm confused with. After I downloaded this, I put the files in the right place. The CE files in the ce directory and the PC files in the PC directory. But everytime I try to open up Halo or Halo Custom Edition, I just get a Gathering Exception Data...
What am I doing wrong here?
July 8th, 2007, 08:27 AM
Kornman00
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Post more details next time like what other programs you have running in the background, what exact versions of Halo you have (ie 1.07.614) and if you're using a custom UI map or not
July 8th, 2007, 09:13 AM
InnerGoat
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Archon23
Just happens I have enough moniters to make a full 360 veiw. (We went through alot of computers) Or atleast somewhere near that. Now I need to find a plug that can support that many moniters. Oh well guess I'll just use 3 for now. Great stuff as usual BB.
Edit: Okay I set up everything installed it but when I try to start up Halo CE I just got an automatic exeption error.
Halo only works with two screens at most, and then your reticle is in between two screens.
Or you can get that Tripple Head 2 Go, because that combines the signals of 3 screens into one, so it works with everything. Windows sees it as a single monitor. :)
July 8th, 2007, 10:02 AM
Love De Lux
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
-Crash on Z_ and CMT maps
-Crash if you get down while you're positioning your weapon
-Crash if the end game end while you're positioning your weapon
That's all. Cool plugin :) :dance:
July 8th, 2007, 10:36 AM
Jelly
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Yeah, what I did was reposition my weapons off-screen, in an empty game so I couldn't be killed, then got a load of no-scope kills when I joined a server.
You guys are awesome. +rep
July 8th, 2007, 12:45 PM
Nugga117
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
I placed all the files where they're supposed to go, but CE exceptions before it reaches the loading screen. CE Alldev and Fraps were the only other programs running.
Also, Sapien gives me this: http://img58.imageshack.us/img58/198...roryeloyf8.jpg
Sapien still runs, but won't stop giving me this message until I remove the files.
July 8th, 2007, 01:39 PM
Elite Killa
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Kornman00
Post more details next time like what other programs you have running in the background, what exact versions of Halo you have (ie 1.07.614) and if you're using a custom UI map or not
Ok then. I had iTunes running in the backround (at the time, I tried it again without iTunes on yet it still won't work) I have the latest version of both Halo and Halo CE, and in Halo CE, I use the CMT Campaign UI.
July 8th, 2007, 01:50 PM
ExAm
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Could it have something to do with your using a custom UI? Korn did say that it has problems with custom UI maps, so I'm thinking it'd have a problem with your custom menu UI.
Also, Korn, do you think there'd be a way to have a button bound to toggle between one set position and another? Kind of a way to cheat for an ironsight mod.
July 8th, 2007, 01:54 PM
Elite Killa
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Explosive American
Could it have something to do with your using a custom UI? Korn did say that it has problems with custom UI maps, so I'm thinking it'd have a problem with your custom menu UI.
But that still doesn't solve the problem about Halo PC not working with the plugin. Maybe it's because I used to mod Halo PC and the mods are still implemented in there. I guess I'll reinstall Halo PC and try it again.
July 8th, 2007, 01:58 PM
Archon23
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
I'm having the problem Elite's having too. The game simply won't start up and just keeps gathering exception. I know its not a Custom UI or mods since it won't work with PC and I have not modded that since I installed it.
July 8th, 2007, 02:02 PM
ExAm
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Elite Killa
But that still doesn't solve the problem about Halo PC not working with the plugin. Maybe it's because I used to mod Halo PC and the mods are still implemented in there. I guess I'll reinstall Halo PC and try it again.
Those screenshots I took are from Halo PC.
July 8th, 2007, 02:03 PM
Archon23
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Uh I don't see how that answers either of our problems EA......
July 8th, 2007, 02:16 PM
Kornman00
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Don't worry about the sapien thing, its annoying yes, but it should be fixed come next release.
Also don't run with FRAPS. Its just like xfire or dxtweak.
Quote:
Originally Posted by Elite Killa
I use the CMT Campaign UI.
There is your problem. you're using CMT crap.
July 8th, 2007, 02:29 PM
Elite Killa
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
I just reinstalled both Halo PC and CE, updated them to the latest version and yet it still doesn't work. I might as well just pass on this then... unless someone has an answer for me.
July 8th, 2007, 02:29 PM
Archon23
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Still doesn't explain why it doesn't work in PC......
July 8th, 2007, 02:59 PM
OmegaDragon
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Exeption when choosing weapon position.
Although I love how you choose the FOV <3
July 8th, 2007, 03:03 PM
Love De Lux
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Kornman00
Also don't run with FRAPS. Its just like xfire or dxtweak.
Quick question, how do I get a widescreen view?
Like in BitterBananas first post, it's like 1080x400 or something.
Any help?
July 8th, 2007, 03:43 PM
ExAm
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Set to a resolution where your screen appears squished, then resize your monitor manually until it doesn't appear squished. Turn on HUD options, choose HUD sizing.
July 8th, 2007, 03:44 PM
ExAm
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Archon23
Uh I don't see how that answers either of our problems EA......
It's your comments about how "it doesn't work for PC! D:". They're not true for everyone. Say it doesn't work for you, don't push your views on everyone, denying that anyone else could have it work.
July 8th, 2007, 03:57 PM
CtrlAltDestroy
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
1. Doesn't work with encrypted maps.
2. Tool doesn't seem to like it, it flashes a warning every time I run a command. It doesn't prevent it from doing anything, just a bit annoying.
July 8th, 2007, 04:04 PM
Limited
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Dr Nick
Quick question, how do I get a widescreen view?
Like in BitterBananas first post, it's like 1080x400 or something.
Any help?
Step 1. Read the halo readme, thats why it is called read me, it wants to be read!
Step 2. add to the property line after the haloce.exe, "-vidmode w,h,r" replacing w with the wanted width, h with the wanted height and r with the refresh rate you want. "
Looks like your hud menu was missing options. (???)
I'm working on fixing all the bugs you guys are posting. Let me know if you find any more.
EDIT:
The resolution in the screenshots is 1024 x 480. It's in window mode though.
July 8th, 2007, 04:29 PM
ExAm
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
I use 1280x800, that's a widescreen res.
Banana, during campaign, my HUD menu dropped a couple of options, like HUD scaling and that one other one, which I don't remember. Haven't seen 'em since.
July 8th, 2007, 04:56 PM
Pooky
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Looks terrible if you try to use a 4:3 resolution D:
you could just say it's incompatible with anything else that uses a screen overlay <_<
July 8th, 2007, 06:00 PM
Kornman00
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by FriedMetroid
you could just say it's incompatible with anything else that uses a screen overlay <_<
after yelo for halo2 xbox, I've learned that there are some really hopeless souls on the internet. No matter how you explain it to them, they are still like "this is broken, fix it :downs:"
July 8th, 2007, 06:20 PM
bitterbanana
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by FriedMetroid
Looks terrible if you try to use a 4:3 resolution D:
Otherwise great
Could I see a screenshot of what looks terrible? If you're not using widescreen, nothing should be changed.
July 8th, 2007, 06:48 PM
Dr Nick
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Limited
Step 1. Read the halo readme, thats why it is called read me, it wants to be read!
Step 2. add to the property line after the haloce.exe, "-vidmode w,h,r" replacing w with the wanted width, h with the wanted height and r with the refresh rate you want. "
Thanks! I only knew the -window part.
July 8th, 2007, 07:10 PM
Pooky
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by bitterbanana
Could I see a screenshot of what looks terrible? If you're not using widescreen, nothing should be changed.
I'll get one. I tried playing fullscreen at 1280 x 1024 and the HUD looked all squished, I turned off HUD scaling and it just looked worse.
July 8th, 2007, 07:15 PM
Pooky
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
huh... problem seems to have fixed itself. Then again, I just got a new monitor and playing at 1280 x 1024 with Halo's low res HUD is new for me, maybe that's all it was. Still, if you don't have HUD scaling turned off it does look bad.
July 8th, 2007, 07:31 PM
Terry
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
So gamecam wouldn't work?
July 8th, 2007, 07:59 PM
Kornman00
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
whats gamecam?
July 8th, 2007, 08:01 PM
Archon23
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Its like fraps......just much better.
July 8th, 2007, 09:26 PM
Elite Killa
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Archon23
Its like fraps......just much better.
Nah, Fraps makes higher quality clips. And you have the ability to get rid of the little "fraps.com" thing at the top of the screen so it doesn't get in the way of the movie. Also, instead of using "full-size", which produces bigger files, you can use "half-size" to decrease the size of the file.
Also, it sometimes records on it's own even when I'm not touching it...
July 8th, 2007, 10:57 PM
ExAm
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by FriedMetroid
I'll get one. I tried playing fullscreen at 1280 x 1024 and the HUD looked all squished, I turned off HUD scaling and it just looked worse.
1280x1024? That's my normal aspect ratio resolution. I don't see any distortion at all.
July 9th, 2007, 12:21 AM
Pooky
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
yeah like I just said it was probably just me. Halo's HUD looks horrible at that resolution anyway
July 9th, 2007, 12:23 AM
bitterbanana
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by FriedMetroid
yeah like I just said it was probably just me. Halo's HUD looks horrible at that resolution anyway
If you ever see that horrible HUD again, send me a screenshot.
July 9th, 2007, 02:03 AM
t3h m00kz
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
This is very awesome. I've gotten it to work with Halo PC flawlessly. Can't say the same for CE, however. Maybe it'll fix itself like I've heard a few others talk about... either that or it was the whole Vista Effects Scheme thing I had running at the same time.
If I may make a suggestion, how about a numerical scale in the corner of whatever it is you're configuring? That's the only thing I feel this lacks.
Great job, Bitter. You never let us down.
July 9th, 2007, 03:14 AM
Love De Lux
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Kornman00
Now try it with that little FPS counter enabled
Yeah and what ? I work just fine. :lol: How do I enable the FPS counter on movies ?
Quote:
Originally Posted by bitterbanana
Looks like your hud menu was missing options. (???)
I'm working on fixing all the bugs you guys are posting. Let me know if you find any more.
Thanks deluxe for that screenshot proof. Also, your hud menu has all the included options.
EDIT:
And thanks Muki. I'm trying to keep a clean interface, so I cut the numbers. As long as you can reset and adjust them with an initial frame of reference, I don't think you need them. For example, when you're adjusting the FOV, the default view (70 degrees) is shown in brackets. I think that eliminates the need to display the actual degrees since you can just eyeball it.
And of course, I implemented features to reset those figures if you don't like your changes. But if you're curious enough, you can check "My Documents\My Games\Halo\savegames\<UserProfile>\YeloSettings.tx t."
July 9th, 2007, 09:18 AM
DaneO'Roo
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
It's also perfectly fine wth me. I can do fraps and stuff at the same time.
July 9th, 2007, 11:21 AM
Kornman00
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Love De Lux
Yeah and what ? I work just fine. :lol:
oshi, forgot to mention that you have to be drinking coke, while eating 10 big macs when the colbert report is on when you enable the FPS. That causes it to mess up :-3
July 9th, 2007, 11:26 AM
AAA
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
teh dll's won't work when I put them in the Halo Directory and startup halo. yes I put them in the corect places. but I can' tmake that thing popup. I had no other programs running. help =(
July 9th, 2007, 02:12 PM
bitterbanana
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by AAA
teh dll's won't work when I put them in the Halo Directory and startup halo. yes I put them in the corect places. but I can' tmake that thing popup. I had no other programs running. help =(
Yelo would inform you if the exe is the wrong version, so if the game hasn't crashed, it probably hasn't loaded.
Make sure the actual dll files are in the Halo directory, not in the included PC subfolder from the installation zip, but in the same directory as your halo.exe file. If that doesn't work, just give me more details to work with.
Anyone else having this problem?
July 9th, 2007, 03:26 PM
Apoc4lypse
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Kornman00
Don't worry about the sapien thing, its annoying yes, but it should be fixed come next release.
Also don't run with FRAPS. Its just like xfire or dxtweak.
There is your problem. you're using CMT crap.
nah i got that ui on my halo ce and it works just fine for me.
This is gr8 though nice work, I really like the change weapon position tool, so kool.
July 9th, 2007, 03:28 PM
AAA
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
EDIT: OH MY FUCKING GOD, I KNOW WHAT THE PROBLEM IS!!! THE SIMPLEST MISTAKE I ALWAYS MAKE AND FIGURE IT OUT SOONER OR LATER!!! you had it in a folder so I extracted the files, but the folders go with it when I extract the dlls. I'm sorry, there is no lnger an issue. I am soo sorry. and thanks again for this plugin :o
July 10th, 2007, 01:08 AM
Kornman00
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
See, I told you I should have made an installer bb :|
July 10th, 2007, 01:11 AM
Masterz1337
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
I'm having problems with this and HCE 1.05
July 10th, 2007, 01:17 AM
itszutak
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Is it possible to make a version compatible with the active camo DX fix? <_<;
If it's to do with the overlay made by the battery, can you make a version that simply dosn't have it?
(I know pretty much nothing about how Yello Battery works, so I'm betting that the answer is no :/ )
July 10th, 2007, 03:21 AM
bitterbanana
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
I will look at xfire, fraps, gamecam, and dxtweaker to see if the battery can work alongside it.
And masters, you should've gotten an error message saying it only works for Halo PC/CE 1.07.
And yes, we should make an installer for future releases.
July 10th, 2007, 03:29 AM
t3h m00kz
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
I'm not sure if this is a bug or not, but since I've had this installed I have a constant "Battery Depleted" signal on the plasma pistol in campaign.
Also, am I the only one who crashes when I try to work the weapons around with Custom Edition? I hit F7 and then 2, and I get an exception error, and I'm guessing it's because of all the extra weapon types. I'm pretty sure my HCE is up to date.
July 10th, 2007, 03:35 AM
bitterbanana
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Battery depleted, I love it. Yeah, I'll look at it.
And yes, there is a huge bug with the weapons right now due to map protection, but it should work with all the original maps.
July 10th, 2007, 03:38 AM
t3h m00kz
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Wow that was a fast response xD But yeah, okay, thanks for clearing that up. Loving the mod so far, I may even make a video of me playing around with it in a semi-montage-y format of some sort.
Overall I can't wait to see what you guys can pull off with this plugin. Perhaps in the future you'll be able to build in a third person mode or a chase cam, similar to the Zelda chase cam, perhaps (kind of useless in multiplayer, but it's still pretty fun to mess around with).
So much you guys could do, seriously. But no pressure. No pressure. ;b
July 10th, 2007, 05:16 AM
t3h m00kz
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Sorry for the double post, but here you go.
Also if anyone wants that custom Bitmaps.map file, feel free. This download link won't be up forever, though.
wow nice vid, this plugin is awesome I love playing with my gun in the center haha... can't wait to see what else you got.
July 10th, 2007, 10:34 PM
Kornman00
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Love De Lux
But not for Halo Custom Edition.
exactly
July 11th, 2007, 12:38 AM
ICEE
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
i dont know what you people are talking about with all this "crashing" i havent crashed at all. its awesome. one little question however...
if i set my weapons position and then close the game and remove the plugin, therefore re-enabling xfire with CE, will the weapon still have its altered position upon restarting without that plugin?
July 11th, 2007, 01:45 AM
t3h m00kz
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by ironclad
i dont know what you people are talking about with all this "crashing" i havent crashed at all. its awesome. one little question however...
if i set my weapons position and then close the game and remove the plugin, therefore re-enabling xfire with CE, will the weapon still have its altered position upon restarting without that plugin?
Why don't you try that out buddy
But I doubt it will
July 11th, 2007, 02:08 AM
Apoc4lypse
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
XD I had a big crash with this today no idea what caused it, I was moving my weapon around and got shot at, and I exceptioned. Then when I went to try and start halo ce again it wouldn't let me until I removed the plugins, no idea why...
July 11th, 2007, 12:04 PM
Kornman00
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by ironclad
if i set my weapons position and then close the game and remove the plugin, therefore re-enabling xfire with CE, will the weapon still have its altered position upon restarting without that plugin?
it should. Nothing should be altering the settings file other than Yelo (and thats only when its IN USE)
July 11th, 2007, 12:51 PM
Apoc4lypse
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
so the settings you save should stay when u leave a game and come back, like if i put my gun in the middle so I'm looking down the sights it should always stay?
If it should well it wasn't working when I was using it, it would only stay like that the duration of the game or match, then it would reset once a new game loaded or if I left and went back in.
July 11th, 2007, 02:45 PM
Kornman00
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
You'll have to wait for bb to get back, that part was his spawn child. I merely helped with the the nuts and bolts to the engine.
July 11th, 2007, 03:35 PM
AAA
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
I know this is a little offtopic, please don't let it get in the way of the main subject. What was the name of that song in the video?
July 11th, 2007, 08:12 PM
bitterbanana
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Before asking anything about a youtube video, check the video info. People usually leave the name of the song there.
While I'm here...
The weapon adjustments work for protected maps now. Also, to keep xfire from crashing, go to tools, options, games, select halo, and disable xfire in-game. I'll try to fix the text lag problem since you'll have to minimize to read your instant messages.
I'm working on more weapon features before I release another update.
July 11th, 2007, 09:16 PM
bitterbanana
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by Apoc4lypse
so the settings you save should stay when u leave a game and come back, like if i put my gun in the middle so I'm looking down the sights it should always stay?
If it should well it wasn't working when I was using it, it would only stay like that the duration of the game or match, then it would reset once a new game loaded or if I left and went back in.
The position should stay until you change it yourself. The settings are saved in your halo profile folder. So if you choose a different profile, it will create new settings.
July 11th, 2007, 09:23 PM
megaxp
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Crash Yelo in ZTEAM MAPS
July 11th, 2007, 09:52 PM
t3h m00kz
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by bitterbanana
Before asking anything about a youtube video, check the video info. People usually leave the name of the song there.
While I'm here...
The weapon adjustments work for protected maps now. Also, to keep xfire from crashing, go to tools, options, games, select halo, and disable xfire in-game. I'll try to fix the text lag problem since you'll have to minimize to read your instant messages.
I'm working on more weapon features before I release another update.
I think it's awesome that you guys are actually, you know, WORKING on this plugin rather than just doing the whole "Here's the first release, have fun" and never touching it ever again.
Fixing the text lag problem would be a really huge fix. I don't see why Bungie didn't fix it themselves ;b Personally it never bothers me because I play in windowed and alt-tabbing never messes up the text, but other people play fullscreen.
Can't wait to play around with weapons in protected maps.
You tha man Bitter.
Quote:
Originally Posted by AAA
I know this is a little offtopic, please don't let it get in the way of the main subject. What was the name of that song in the video?
It's in the credits, but just because you asked, it's Cells by The Servant. I used both the lyrical and instrumental version. ;b
July 11th, 2007, 10:48 PM
Apoc4lypse
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Quote:
Originally Posted by bitterbanana
The position should stay until you change it yourself. The settings are saved in your halo profile folder. So if you choose a different profile, it will create new settings.
Well then thats my bug to report, weapon position wasn't being saved after I changed it. :confused2:
Idk, either way its still cool stuff :D
July 11th, 2007, 10:58 PM
Limited
Re: [Plugin] Yelo Battery - Release 1 - PC/CE
Wait so. If you had released more of the Project Yelo stuff, those parts wouldnt work either because of map protection and the other crashes you are currently having with this build?
Me, Pat and Locke still wanna know how to write on screen using d3d cough >_>