Yea just wondering if anyone has figuired out how to make things like conveyer belts that you can stand on and they will move you like on elongation.
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Yea just wondering if anyone has figuired out how to make things like conveyer belts that you can stand on and they will move you like on elongation.
Don't think it's possible in Multiplayer, sorry.
It is possible. Theres a certain key that goes at the end of the material name but i cant recall which one.
Bum?
EDIT: Has Knife?
What!!!! Make scenery in h2v!!! This small request is no doubt something MGS can not dare to let us have!
>
Conveyor
Geometry which will have a surface coordinate system and velocity
This is the symbol you need to pull off the conveyor. As for a shader, you would just use any normal bump_env shader if you want to get that type of look for it.
Then in your scenario_structure_bsp tag edit it's properties there, for it's direction/speed I do believe. And then you'll have a conveyor. It will animate the texture, too.
You add a '>' to the end of the material name of what you want to be a conveyor.
Basically what Timo said;
Make a material in 3ds max like:
mylev conveyor>
Then once you've made your "conveyor" shader, just apply the conveyor settings in your scenario_structure_bsp file.
I dont get what im supose to do in scenario_strucrure_bsp.
Let me get a sample up and going. I'll be sure to get all the tags/data files hosted somewhere. :D
Could we animate the texture without moving the player?
Yes, how do you think water works lol
I wonder what would happen if you added > to the end of a ladder material, if that's even possible. Lazy ladder. :awesome:
Okay, well there's more to conveyors than I originally thought.
:X Physics suck.
Tool should create a (assuming you just added one) conveyor surface block element when it imports the .ASS, which is referenced by a collision materials block element, which is then referenced by multiple surfaces in the collision bsp.
If Tool doesn't default any values, then you have to edit the U and V vector fields in the conveyor surface block element you want to have whatever speed.
Just make the material shader like you would for the water, that should work just fine