Originally Posted by
Ð4ÑØ *
Let me expand on what I think needs improving.
The stars, the sky you have, you need to vary the size of the stars more, and they don't all have to be lens flares. Put some sort of gasey clouds and shit there too, look up some nice NAsa photos for reference in painting.
The bases, the craked texture and bump are nice, but you need to use different textures in the thing, not just cover it totally in the one texture. Make strip like ones for different sections, different kinds of tiles and bricks.
From what I can tell, your base map needs more variation, and going with the lava theme, I say make a nice volcanic hardened rock texture, really black and shiny with glowing red bits in it, etc.
And the big thing for me, is blending terrain into itself using the base map.
Wherever you have a rock touching the ground, or where the cliffs meet the ground, apply the same colour you have for the cliffs in those places on the basemap, for a smoother transition.
Oh, and for effect, make some trees on fire, and put some small fires, or even cracks and fissures with lava glow coming from them. Also, have a light smog coming from the lava pit/cracks.