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CMT HUD updated.. again
So after playing MP3 I got inspired to upgrade the CMT HUD, with an in visor view.
The initial outline for the whole visor.

And progress as of now.


I am begining to start work on teh lower haf later today, but am not totaly sure if my bottom outline is the best thing to be using for the HUD. Note that THE SIZE OF THE MOTION TRACKER CAN NOT BE CHANGED. Feel free to give critism, ideas, concepts and rep.
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Re: CMT HUD updated.. again
<:
Yay, as long as it doesn't distract~
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Re: CMT HUD updated.. again
Looks Awsome keep up the good work Masters !!!!!!!!!!!!!!!!!!:D
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Re: CMT HUD updated.. again
Quote:
Originally Posted by
KntTader
Looks Awsome keep up the good work Masters !!!!!!!!!!!!!!!!!!:D
It's awesome, but I don't think it needs that many exclamation marks.
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Re: CMT HUD updated.. again
Whoa, this is pretty good, would look a bit more natural if there was some curving though. I don't expect you to change your concept though.
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Re: CMT HUD updated.. again
I actually like that, I also don't honestly see how that can distract a person in combat. This worked well in Metroid Prime, why not Halo?
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Re: CMT HUD updated.. again
Looks alright.
On a side note, the cross-hairs on the scope add too much cheese factor, as does the rail. They just stand out too much.
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Re: CMT HUD updated.. again
Well isn't the new Sniper gonna replace this couple year old one?
Gah the fact that the "Holding ammo" counter touches the left side of the box its in annoys me. ><
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Re: CMT HUD updated.. again
Just a note, on the last photo, the plasma grenade count is 8. Will we be able to carry 8 grenades now?
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Re: CMT HUD updated.. again
New sniper might be done this weekend.
I'll fix that holding ammo counter, it's been bugging me for a while now too.
In render (our sandbox) you spawn with 80 nades, 4 is the max of each type but BRG, which has 6.
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Re: CMT HUD updated.. again
Looks good, sounds awesome, just uh...make sure it doesn't distract or get in my FOV that much...so much that I can't see shit.
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Re: CMT HUD updated.. again
Looks cool, can't wait to finish the fight in two weeks! It's going to be a sick game.
...Oh wait, I thought this was the Halo 3 forum. Sorry.
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Re: CMT HUD updated.. again
http://jcap.h2vista.net/files/pics/message_deleted1.jpg
My bad, looks like I also forgot that posts of the opposite opinions weren't allowed in this forum. Sorry again.
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Re: CMT HUD updated.. again
Quote:
Originally Posted by
jcap
Yeah, not when masters has the power to delete posts. :lol:
Also, the HUD looks really nice. Your team members got some serious skills and have made some pretty nice stuff recently!
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Re: CMT HUD updated.. again
Now now guys lets be nice, suppresion of opinions is for Orwell D:
Though tbh, this is not the first time we've tried getting an FP visor effect, so it's not a purely omgcopyh3 moment.
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Re: CMT HUD updated.. again
Quote:
Originally Posted by
teh lag
Though tbh, this is not the first time we've tried getting an FP visor effect, so it's not a purely omgcopyh3 moment.
Actually, I forgot. You are correct. For those who don't know, the HUD which you see was actually in concept since months before the first leaked screenshot of Halo 3 even surfaced. Wave of Lag was working on the first person visor view for the CMT campaign mod, but never made it to the final.
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Re: CMT HUD updated.. again
Quote:
Originally Posted by
=EP_T33KUP
I actually like that, I also don't honestly see how that can distract a person in combat. This worked well in Metroid Prime, why not Halo?
Cause Metroid is so much better than Halo. :D
Minus the online multiplayer...;)
It looks good, kinda boxy, but eh, better than the old.
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Re: CMT HUD updated.. again
Quote:
Originally Posted by
jcap
Actually, I forgot. You are correct. For those who don't know, the HUD which you see was actually in concept since months before the first leaked screenshot of Halo 3 even surfaced. Wave of Lag was working on the first person visor view for the CMT campaign mod, but never made it to the final.
Actually, WOL has said many times that it was never for CMT, and that it was for Evo. Regardless, the idea of FP visor was from Metroid, before evo, cmt, or bungie ever implimented it.
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Re: CMT HUD updated.. again
Suggestion? Tint the peripheral vision in a fading, translucent brazen gold instead of white.
Also, the current outline of the overlaying design looks nothing like the design that's actually on the visor. :-\
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Re: CMT HUD updated.. again
In the second picture, I thought the doors were part of the cross-hair...
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Re: CMT HUD updated.. again
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Re: CMT HUD updated.. again
I love that look and feeling that you are in a suit, there is an evil spirit in the room, and you can just see the reflection of your eyes in the visor.
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Re: CMT HUD updated.. again
Ba-da-bap-bap-baaa I'm lovin' it.
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Re: CMT HUD updated.. again
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Re: CMT HUD updated.. again
hate to be a buzzkill, but would the chief really see the inside of his own helmet that much? im not really fond of the one in halo 3 either though. though i dont really like the style, ill say that it was done well.
I R A NICE CRITIC
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Re: CMT HUD updated.. again
Looks [alright] EDIT:meh for a start.
H3 has a better approach of helmet view though. I mean the hexagons showing up when you get hit were supposed to be inside helmet thingys, right? It sure looked like it to me. Also the slight bowing of the upper hud stuff added to the SW: republic commando feel.
Oh and btw what happened to the SPV1 prerelease helemt hud? i kinda liked that one.
Even if theres evidence to the contrary, i dont mean to be a party pooper. :(
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Re: CMT HUD updated.. again
please for the love of god, swap the amo in clip with the spare amo counter :(
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Re: CMT HUD updated.. again
Wow, you added some lines and some semitransparent geometric shapes. Such innovation. :awesome:
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Re: CMT HUD updated.. again
Wow, you're amazingly witty, Great job.
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Re: CMT HUD updated.. again
*COUGH*cyborg.unit_hud_interface*COUGH*unit hud background*COUGH WHEEZE*
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Re: CMT HUD updated.. again
Quote:
Originally Posted by
FlamingRain
*COUGH*cyborg.unit_hud_interface*COUGH*unit hud background*COUGH WHEEZE*
...Your point being?
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Re: CMT HUD updated.. again
Quote:
Originally Posted by
teh lag
...Your point being?
I think he's saying he needs some decongestant.
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Re: CMT HUD updated.. again
Quote:
Originally Posted by
FlamingRain
*COUGH*cyborg.unit_hud_interface*COUGH*unit hud background*COUGH WHEEZE*
Actually, your 100% wrong.
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Re: CMT HUD updated.. again
This is awesome, but I have one question, considering that this is inside the helmet behind the visor. How will it look when we are driving vehicles? Because we are in 3rd person which is not behind the visor, while driving.
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Re: CMT HUD updated.. again
holy fuck....
that looks insane man
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Re: CMT HUD updated.. again
It disapears if you go into anything that uses 3p. this does NOT mean the 3p hack will make it disapear.
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Re: CMT HUD updated.. again
Quote:
Originally Posted by
mikev
holy fuck....
Was that monstrously necessary?
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Re: CMT HUD updated.. again
I guess it looks nice, but I never really liked the visor outline visible in-game in First Person, even in Halo 3.
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Re: CMT HUD updated.. again
So what's going in the bottom right corner?
There's a box and it looks like somethings going in there.
IS something going in there?
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Re: CMT HUD updated.. again
It hasn't been put in yet. That is just an outline of where the visor lines are going to be. If you read his post he said "PROGRESS SO FAR." That is why there are no lines where the corner ones are yet in the other to pics.
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Re: CMT HUD updated.. again
I think you should go a step above h3 and do like the Metroid thing did and have actual 3d edges of chiefs visor in the view....I'm not really sure what I'm trying to say...but it had little pieces of Aran's helmet visible in the view and not just the HUD. Why not do that for MC?...like maybe the little parts that stick out above the visor...but just barely visible...
Edit: and some small transparency with the rest of the hud would make it look nicer you know...but not much.
Edit again: Also...some curvature would be secks "C"....not to say "BE H3 OMG ROFL NUB YAY!!!!"
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Re: CMT HUD updated.. again
No, just plain no, that would ruin my whole game experiance if it changed to metroid style. If I want to play something like metroid, I'll fucking buy metroid. I play halo because I want to play halo, not a Metroid-Halo game.
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Re: CMT HUD updated.. again
Quote:
Originally Posted by
TrU7H
No, just plain no, that would ruin my whole game experiance if it changed to metroid style. If I want to play something like metroid, I'll fucking buy metroid. I play halo because I want to play halo, not a Metroid-Halo game.
and that, is THAT.
and it is why i dont like the inside visor look.
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Re: CMT HUD updated.. again
Eh, its a good concept but i dont think it should be hollow...More like its totally solid :\.
Infact, a Hud with parts of the MC's Helmet would be way better then this Metroidish Mess :|.
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Re: CMT HUD updated.. again
How would that even be possible? MC's eyes would have to be on his forehead, or next to his nose in order to see the very edges of the helmet. Anypart of his helmet that is gold is completely transparent (cept for some contours ala H3, and this new idea for SPv2). The material used for the gold is glass that can autopolymarize according to how much light the MJOLNIR suite detects. It's the same exact stuff that astronauts use today to protect their eyes from harmful radiation (sunlight that is not filtered through an ozone). Basically, the gold is actually glass that can change transparency automatically similar to the transition eye glasses that people use (I use). Bungie doesn't show this ingame because they don't want, and they REALLY don't want people seeing MC's real face past the helmet that would sometimes be semi transparent depending on the surrounding light. Well I'm only saying this for the mark V, cause the mark VI has an extended hat thing on the top that you just might be able to see. Theres is no way for either suits to see anything on the bottom of the helmet towards the mouth. The reason why you can see it in Metroid was because the visor was T shaped.
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Re: CMT HUD updated.. again
I meant the little Extensions above the visor...and wtf
Where the hell are your eyes if not next to your nose? I must have misunderstood.....
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Re: CMT HUD updated.. again
this is all so confusing but if you include it then it could get annoying and or distracting, Warren.
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Re: CMT HUD updated.. again
I do understand that....it was just a suggestion to what they should do should be like. Not a "DO IT LIEK DIS" thing. Anyways....I love the new HUD so congrats.
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Re: CMT HUD updated.. again
Quote:
Originally Posted by
WaЯReN
I meant the little Extensions above the visor...and wtf
That would look like crap. annoying. and it just taked up FOV space.
http://screenshot.xfire.com/screensh...fdd48ccae6.jpg
thanks kirby_422 for ^
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Re: CMT HUD updated.. again
yeah...i saw those...I liek it actually....oh well. It was just a suggestion....
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Re: CMT HUD updated.. again
Lol it's like taking pictures in sepia on my phone :D
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Re: CMT HUD updated.. again
I didn't like the whole orange thing...but the rest was nice.
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Re: CMT HUD updated.. again
the top looks good but the bottom aint and warren what orange thing are you talking about.:confused2:
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Re: CMT HUD updated.. again
Honestly, i dont think there's an effective way to implement this helmet-visor-thingy into gameplaty effectively. And why all of a sudden include this? because its in halo 3? Please think up something new, as in, not from halo 3 plx?
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Re: CMT HUD updated.. again
Quote:
Originally Posted by
WaЯReN
Where the hell are your eyes if not next to your nose? I must have misunderstood.....
Wait your eyes are right next to your nose? Wow you face must be pretty fucked up or something. Were you in a car accident? My eyes are about 1/4-1/2 a cm above my nose.
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Re: CMT HUD updated.. again
Above your nose? Their in a line above your forhead?
O
O
U
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Re: CMT HUD updated.. again
Uh...isnt it like a "V"? The tops of the "V" being your eyes and the bottom of the "V" being your nose type of thing? Lol, sorry if that didnt make sense.
Also: Do you think that they are trying to copy the HUD lines...? Im jsut asking...
http://www.bungie.net/projects/halo3...9&cc=21&item=8
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Re: CMT HUD updated.. again
The First Person Helmet thing was an idea before Halo 3 was even announced. Though its still obvious CMT took SOME ideas from the H3 HUD.....
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Re: CMT HUD updated.. again
Metroid prime is the only game I know that has a first person helmet. :)
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Re: CMT HUD updated.. again
Haze also has one, but that's not coming out for a while. Though, Prime definately has the best FP helmet I've ever seen in a game.
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Re: CMT HUD updated.. again
Well, I think they wont do it like H3 so they can say they didn't. Anyways...it still looks good...but I rather the softer version on H3....yet this better matches you guys.
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Re: CMT HUD updated.. again
republic commando was pretty good, was probably one of my favorite SP games, even more so than uneditted halo back in the day. Sorry, were you trying to get back on topic?