In Halo CE, there is no animation when weapons are changed. Any way to add an animation? It's a quick yes or no question. I wouldn't suggest saying "no", however, unless you're certain that it's impossible. Thanks in advance.
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In Halo CE, there is no animation when weapons are changed. Any way to add an animation? It's a quick yes or no question. I wouldn't suggest saying "no", however, unless you're certain that it's impossible. Thanks in advance.
yes
it could be possible but it might not sync correctly, you would probobly have to use a script to tell it run a certain animation and detect what weapon you are drawing, if is possible it would be mint to make it for the backpack weapons.
Im may be wrong completely lol, im taking a guess with my understanding of the game engine and netcode and stuff
So would it be a scripting thing then? These are great replies, by the way.
In FP, there already is such an animation (ready).
In TP, the animation slot is provided, but it doens't do anything.
Tried it; doesn't do anything at all.
Hmm. Tweek, do you have any insight besides "yes"?
I have an idea that might work:
- Use a script to detect what weapon the player is holding.
- Store it to a variable.
- Wait until the player's readied weapon doesn't equal the one stored in the variable.
- Play an animation
- Store the new readied weapon to the variable.
I did something like that to run my dual wielding script. The thing is, when you switch weapons, by the time the varialble is changed, the weapon is no longer recognized and the animation wont play.
Now theres probably a way, we just need to find it.
Which is why you use a (sleep (custom_animation_time )) before you replace the variable.