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Zero Time to Spectacle
(If you're one of the few who gets this joke... you're welcome! :p)
http://www.fileplanet.com/promotions/ut3/
Unreal Tournament 3 Beta Preloading for Fileplanet Subscribers
Mark Rein already said its *not* exclusive so you'll find it everywhere else soon.
Carnage Carnage Carnage! (Likewise, you're welcome)
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Re: Zero Time to Spectacle
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Re: Zero Time to Spectacle
I'm getting owned in this game. :shake:
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wow , finally the demo, can't wait to play this. In line for download now:embarrassed:
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Re: Zero Time to Spectacle
downloading now, GG cousins subscriber account :p
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Re: Zero Time to Spectacle
Yea "Zero Time to Spectacle" and "Carnage Carnage Carnage" are things the Jeff Morris, lead designer of UT3, says every frickin' interview.
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Re: Zero Time to Spectacle
Sweet, waiting in line now. This better be good. :p
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Re: Zero Time to Spectacle
Downloading very fast. 15% after 3 mins o__o
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Re: Zero Time to Spectacle
I'll upload it locally for people on this forum once it's done.
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Re: Zero Time to Spectacle
Meh played it, i like 2k4 better
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
TheGhost
I'll upload it locally for people on this forum once it's done.
Awesome... thank you. Every mirror on every site is full :|
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Re: Zero Time to Spectacle
Haha, Waiting in line everyone? I bought that $1 one month mercury membership from FileShack a long time ago and i still have the mercury membership! haha i got super fast speeds and no wait times, all it cost me was $1 US and it's been working for more than 6 months.
Wait, fuck UT3, the COD4:MC demo is up.
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Re: Zero Time to Spectacle
Oh, I just realized I've almost used up my monthly bandwidth cap here at school. Sorry. You should all download it though, I enjoyed it.
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Re: Zero Time to Spectacle
Waiting in line currently. D:
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Re: Zero Time to Spectacle
Downloading it now @ 250kb/s average, CoD4 is going at near 600kb/s though. I want UT3 first though. :(
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Re: Zero Time to Spectacle
too me it seems like visually gears of war-esque - but with definately toned down visuals looks better in the previous screenshots IMO, i can understand why they would be toned down because of the scale but i dunno mayber im crazy but i dont think its a big jump campared to 2004
http://img.photobucket.com/albums/v191/MoTi0n/utk4.jpgand as far as i can remember you could jump higher in 2k4 which makes double jumping in unreal 3 kind of unsatisfying.The new scorpian weapon is kinda lame compared to the original like they just strappped a flack cannon to it and the blades look weird coming out of the front,aswell the manta seemed to boost alot higher before i miss flying halfway across the map in a single bound :(
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Re: Zero Time to Spectacle
Just got done playing around a bit. It was pretty fun.
Graphics were great though, all maxed out @ 1680x1050 w/ 2xAA 16xAF it looked great, ran smoothly too. Wanted to get a few screen shots but I couldn't, didn't want to risk ALT+TAB'ing and starting fraps and don't know the in game (if there is one) screen shot hotkey.
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
Atty
Just got done playing around a bit. It was pretty fun.
Graphics were great though, all maxed out @ 1680x1050 w/ 2xAA 16xAF it looked great, ran smoothly too. Wanted to get a few screen shots but I couldn't, didn't want to risk ALT+TAB'ing and starting fraps and don't know the in game (if there is one) screen shot hotkey.
Where's the risk in that?
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Re: Zero Time to Spectacle
http://www.fileplanet.com/promotions...landing_bg.jpg
Is it just me or does that weapon look like the missile pod from h3?
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
Kornman00
That's the Tarydium Stinger -- it was in Unreal Championship 2 back in 2005.
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
Amit
Where's the risk in that?
Its Vista, it likes to kill games when I alt+tab. CS:S has died so many times because of that.
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Re: Zero Time to Spectacle
Okay so it keeps giving me a data1.cab corrupted error.
It gives me it in multiple different stages during the install. It was given in 3 separate downloads from 3 separate sources. 2 downloaded from Firefox, 1 from Internet explorer.
Same thing happened with Maya installer, Bioshock, etc.
Disabling defrag schedueling and defender helped Maya installer, but Bioshock and UT3Demo still don't work.
Any ideas what could be messing with it?
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Re: Zero Time to Spectacle
The game was fun, but I can't run it that well so I won't be buying it till I upgrade. Or if the full version has more video options. I was rather ticked I couldn't turn down the graphics to improve my framerate.
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
Phopojijo
That's the Tarydium Stinger -- it was in Unreal Championship 2 back in 2005.
still looks like the missile pod ;p
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Re: Zero Time to Spectacle
are u guys having another Chicken or the Egg debate?
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
Atty
Its Vista, it likes to kill games when I alt+tab. CS:S has died so many times because of that.
Really....my Vista works fine for Alt+Tabbing out of all Source Engine games. Come to think of it, I think it works for most of my games. I do have problems with my Vista that some poeple don't so I guess everybody's Vista experience will be different.
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
Phopojijo
Okay so it keeps giving me a data1.cab corrupted error.
It gives me it in multiple different stages during the install. It was given in 3 separate downloads from 3 separate sources. 2 downloaded from Firefox, 1 from Internet explorer.
Same thing happened with Maya installer, Bioshock, etc.
Disabling defrag schedueling and defender helped Maya installer, but Bioshock and UT3Demo still don't work.
Any ideas what could be messing with it?
Try updating the windows installer software. I had some issues with maya's installer as well until I did that.
On another note, this game does not dissapoint. Other than a few lol-bugs, and lag, this game is truely epic win. Can't wait until the full version comes out. The only thing I don't really like, is the extremely fast player movements, but thats just the way UT is so I expected it.
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
jahrain
Try updating the windows installer software. I had some issues with maya's installer as well until I did that.
On another note, this game does not dissapoint. Other than a few lol-bugs, and lag, this game is truely epic win. Can't wait until the full version comes out. The only thing I don't really like, is the extremely fast player movements, but thats just the way UT is so I expected it.
I got it working by installing it with every service but Windows Installer off.
Something was accessing my harddrive and corrupting the data. Not sure what. I'm guessing indexing.
Oddly enough I spent most of my time today playing Half Life 2.
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my computers just a little to much of a fail to play it on the minimum.
anyone wanna lend me .2 Ghz?
:fail:
Looks good guys, unfortunently i wont be joining u on the Beta experience.
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I'm downloading it at 1000+ KB/s from the capped server. Will edit when I play the game.
Edit: Great game =). G9 mouse comes in handy with the sensitivity levels. Still getting used to the ultra fast paced movement compared to halo 3. Buying this game when it comes out.
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Too fast for me, but it's still damn fun!
Also Cod4, =D
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I'm having problems with Multiplayer online, so I'm just playing against bots. It's still a lot of fun though.
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I typically hate fast games, but this game is just amazing in every aspect, runs like a dream on my computer at high resolutions. A magnificent example of multilayer gaming. I am buying this game.
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Re: Zero Time to Spectacle
For COD4 i'm getting this error:
http://i66.photobucket.com/albums/h2...t9821/cod4.jpg
Do i just have to update my DirectX version? I can't reinstall, unfortunately, I already deleted the installer from my PC.
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
Random
I typically hate fast games, but this game is just amazing in every aspect, runs like a dream on my computer at high resolutions. A magnificent example of multilayer gaming. I am buying this game.
Remember!
Resolution doesn't really mean much if "Screen Percentage" is down too much.
If you have your resolution set to 1280x720 and your screen percentage is not 100% -- you're not running at 1280x720. The game basically has a "DVD-Upscaler" like algorithm in it (apparently) which allows for the game to render at lower resolutions and then blow up the image before it reaches the monitor.
It's for people who can't run UT3 at their monitor's native resolution.
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This is by far the best game I've ever played in my life. Bar none.
My current computer specs are:
Athlon64 3200+ Venice core
1GB Corsair ValueSelect
nVidia 6800GT
The beta is running fantastic so far at 1024x768 with 95% screen percentage. I'll get FRAPS up in a minute to give some detailed FPS reports.
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Amit, google d3dx9_34.dll, download it and stick it in your Windows/System32 folder. It should work, I think.
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Just finished playing.

The entire thing is just fucking epic. The weapons are just fucking awesome. I especially love what they did with the Bio Rifle and the Link Gun this time around. The entire weapon set just has a great redesign and i love it.
Also, it's not too fast for me :)
I guess It's cause I play 2003. Well, not anymore :downs:
Definitely getting this when it comes out.
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
dg
This is by far the best game I've ever played in my life. Bar none.
My current computer specs are:
Athlon64 3200+ Venice core
1GB Corsair ValueSelect
nVidia 6800GT
The beta is running fantastic so far at 1024x768 with 95% screen percentage. I'll get FRAPS up in a minute to give some detailed FPS reports.
If you want you can always use the console (~) and type STAT FPS
There are a lot of statistic commands in UnrealEngine.
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Re: Zero Time to Spectacle
It surprisingly runs quite well on my 128 mb Geforce 6600 GT. I get around 30 fps and it looks like this:
http://img521.imageshack.us/img521/1...3065935bj8.jpg
:awesome:
I have to run it at 800 x 600 though. I don't give a shit.
also, lol cheats.
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
Phopojijo
Remember!
Resolution doesn't really mean much if "Screen Percentage" is down too much.
If you have your resolution set to 1280x720 and your screen percentage is not 100% -- you're not running at 1280x720. The game basically has a "DVD-Upscaler" like algorithm in it (apparently) which allows for the game to render at lower resolutions and then blow up the image before it reaches the monitor.
It's for people who can't run UT3 at their monitor's native resolution.
I know that Its at 100%



8800gts 320mb
C2D E6750
2 gigs of ram
I get fps locked at 62 because of refresh rate. It is constant and the visuals are still very nice :)
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I'm getting 80-90 fps with everything on high and resolution at 1920x1200. Just played the game for 5 hours and I have fallen in love with it. The maps are great and so are the weapons. All in all this game is :awesome:.
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
alby
I'm getting 80-90 fps with everything on high and resolution at 1920x1200. Just played the game for 5 hours and I have fallen in love with it. The maps are great and so are the weapons. All in all this game is :awesome:.
ditto.
getting AMAZINGLY high fps with my Geforce Go 7950 GTX
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<3 when game devs do it right :3
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Re: Zero Time to Spectacle
Is there a big graphical difference between DX9 and DX10 with the demo?
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UT3 isn't direct X10...as far as I'm aware.
Thats the beauty of it, looks a million dollars and runs a million dollars to boot and it's not DX10 :awesome:
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Maxed out settings ftw :awesome:
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I'm a bit disappointed that I can run at maxed settings and native resolution and my framerate doesn't even shutter below 60fps (with SLI disabled running only 1 gpu). They optimized the engine too much, it doesn't make my hardware worth it.
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
Ð4ÑØ †
UT3 isn't direct X10...as far as I'm aware.
Thats the beauty of it, looks a million dollars and runs a million dollars to boot and it's not DX10 :awesome:
Yes it is, the use it for optimizations (like shadowing), and to enable True 64FP_HDR+AA. All in all the benefits are marginal with the exception of the Antialiasing.
Quote:
Originally Posted by
jahrain
I'm a bit disappointed that I can run at maxed settings and native resolution and my framerate doesn't even shutter below 60fps (with SLI disabled running only 1 gpu). They optimized the engine too much, it doesn't make my hardware worth it.
Don't forget, the textures are locked at medium (which I believe is typically what'll be on the consoles).
Setting anything higher than 3 will not increase visual quality. Epic didn't include the higher resolution textures because they're not optimized yet and they wanted the demo to be under a gig. (That being said -- they also didn't turn on PC-specific optimizations -- so it should balance out anyway)
Also --
This is why I keep saying "A native HDR pipeline has benefits" -- you can now *very obviously* see the performance increases from having just a single optimized HDR rendering pipe versus having a standard color range pipe with an HDR pipe ducttaped on.
Yes, even when you turn off *bloom*, its still rendering in 64FP HDR. (Its to help with white balance, relative intensities; it also allows the developers to implement optimizations which would otherwise fail on 256-intensity color algorithms.)
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
jahrain
I'm a bit disappointed that I can run at maxed settings and native resolution and my framerate doesn't even shutter below 60fps (with SLI disabled running only 1 gpu). They optimized the engine too much, it doesn't make my hardware worth it.
That is single handedly the stupidest fucking complaint I've ever heard.
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
FriedMetroid
That is single handedly the stupidest fucking complaint I've ever heard.
um not really, the demo doesent look very good IMO, if these settings were actually the true high settings then he means they dumbed the visuals down too much for people with crappier machines - like the demo doesent look as good as previous screenshots released
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
X3RO SHIF7
um not really, the demo doesent look very good IMO, if these settings were actually the true high settings then he means they dumbed the visuals down too much for people with crappier machines - like the demo doesent look as good as previous screenshots released
did you even play it?
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
Tweek
did you even play it?
yeah wasnt impressed, runs maxxed out on my PC and I still prefer 2004
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
X3RO SHIF7
yeah wasnt impressed, runs maxxed out on my PC and I still prefer 2004
Quote:
Originally Posted by
Ð4ÑØ *
PWNED!
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Re: Zero Time to Spectacle
You really didn't need to quote all of those pictures, did you?
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
TheGhost
You really didn't need to quote all of those pictures, did you?
^
Those pictures don't show off the graphics that well anyway, you really need to see it in motion and on a shitty or old PC to truly understand why it's so awesome.
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
FriedMetroid
That is single handedly the stupidest fucking complaint I've ever heard.
Hey I had to find at least something to complain about. :p
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
jahrain
Hey I had to find at least something to complain about. :p
But yea -- don't worry... most of the textures are authored at 2048's for color and normal maps.
Actually most characters are 2x2048's for the normal and color maps (4 total + specular and such)
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I figured everything was at a moderately low resolution. (compared to the developer screen shots). But you don't really notice the difference until you walk right up to a surface and look at it to observe the large texels.
The only real minor complaint I have about the graphics is on how up close, all the surfaces look like greasy, glossy plastic coated surfaces. This isn't just ut3, but in bioshock and other unreal 3 engine games. I don't know if its just a engine limitation, but better detail shaders should be implimented to obscure out that horrible plastic gloss on rough surfaces such as bricks, wood and concrete. I'l get some screemshots in a moment of what I'm talking about.
This isn't a real complaint, just me unnecessarily nit picking at something I would work on fixing if I was an artist for UT3.
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I sure wish I was ross and had complete immunity to flame baiting infractions. Also I agree about the greasy surfaces... At first I thought Shangri La was a rainy map when I saw the ground
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Here is what I was am talking about.










This really isn't such a big deal because you really need to pay attention and look closely to see it. But it looks as if almost every surface has the exact same shader, just with different bump and color maps.
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took some pictures, from the demo i dont own ;), these are max settings, every texture looks extremely flat and im not very impressed, never said the visuals are bad, im just dissapointed in them, the screens look better then the actual game does, but as some people said apparently its actually hard set to medium so there you go.
notice the water looks pretty meh, and these wall textures, most textures int he game are like this but with a generic bumpmap slapped on like the ones jahrain has shown, but looks like they havent even bothered with any level of detail on these walls
and heres some links to beter examples of ut2k4 images then what was posted above
http://www.nvnews.net/previews/radeo..._4xaa_8xaf.png
http://www.unrealtechnology.com/screens/SkyExample.jpg
http://www.unrealtechnology.com/scre...pleteScene.jpg
http://www.unrealtechnology.com/scre...edLighting.jpg
http://img.photobucket.com/albums/v1...3crapwater.jpg
http://img.photobucket.com/albums/v1...ptextures2.jpg
http://img.photobucket.com/albums/v1...adtextures.jpg
http://img.photobucket.com/albums/v191/MoTi0n/ut31.jpg
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All textures in the demo are low resolution to keep the demo under 1 gigabyte. Also in the Nvidia control panel you can force 16x AF and 16xQ AA.
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^ exactly.
Though, I really don't know whats up with the detail bumps though.......those look fail.
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No offense to anyone but they remind me of the unnecessary detail maps put on everything in the CMT mods.
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Re: Zero Time to Spectacle
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
jahrain
The only real minor complaint I have about the graphics is on how up close, all the surfaces look like greasy, glossy plastic coated surfaces. This isn't just ut3, but in bioshock and other unreal 3 engine games. I don't know if its just a engine limitation, but better detail shaders should be implimented to obscure out that horrible plastic gloss on rough surfaces such as bricks, wood and concrete. I'l get some screemshots in a moment of what I'm talking about.
This isn't a real complaint, just me unnecessarily nit picking at something I would work on fixing if I was an artist for UT3.
yea i was thinking the exact same thing rly. it's just a matter of specularity really.
it looks like they sprayed a clear-coat over everythign, adn then polished up to boot. it's all just too shiny.
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The whiteness settings on the specular are too high and there isn't any diffusion through it. Thats what makes shit look wet. I think they need to just fuck the bump maps right off the detail map because the only way you could fix it is by giving the detail maps their own specular map as well. Better to just leave the bump maps to the main texture.
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
TheGhost
You really didn't need to quote all of those pictures, did you?
Oh shit, I had no idea i was reposting all those pics...lol I don't know how.
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Re: Zero Time to Spectacle
when u quote someone it posts exactly what they posted.
u just edit the pictures out.
done.
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Re: Zero Time to Spectacle
Quick question, do any of you play with Post Processing as "Intense?" Although it doesn't seem to have any noticeable FPS dropping, I find it almost too "foggy." I keep my setting at Default so it looks like a cleaner version of Unreal Tournament 2004.
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Re: Zero Time to Spectacle
Quote:
Originally Posted by
Amit
Oh shit, I had no idea i was reposting all those pics...lol I don't know how.
Quote:
Originally Posted by
ßðÐŻÍ££å
when u quote someone it posts exactly what they posted.
u just edit the pictures out.
done.
I know that, I meant that I don't know how I forgot to edit out all of those pics.