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YOYO V2 : Why is it taking so long!
Hey guys, Despite all my efforts the map won't be release this year.. Some of you seem to be impatient or frustrated, but believe me guys the most frustrated and impatient is me.. and this makes me sleep very bad (when I'm actually sleeping and not spending my nights on the map).
Ok now why isn't the map done yet? What is the trouble? Well there's a lot of answers :
1st I'm testing the builds alone or with Skyline so we use to find new shortcuts like every 2 weeks.. And every time I think the model is done, here is a new shortcut coming from nowhere.. and then I have to remodel or create new stuff from scratch to fix the problems, this is taking time sometimes I have to erase stuff I spent nights on (this hurts)..
Other than the shortcut problems, I spent A LOT of time reworking everything to make the poly number down (cause there was this clipping problem cause of too many polys visible at the same time. And I'm reducing the poly number with any kind of automatic script but by hand polygons by polygons trying to keep the structures with a good design.
So now the model is 100% done, I won't retouch it.. Let's hope we won't find anymore shortcuts in the final beta, I'm crossing my crossing fingers..
2ndly, the guys helping me have not necessarly as much time as me to put in the project. Skyline is the most active, every time I change something in the model he makes a new build + I spend a lot of time making schemes showing the changes or things to do for him and others (one more thing that takes time cause its like spending 2 times the time to do the stuff as I'm not working in sapien myself). Skyline is also taking the time to achieve a performent portaling system (witch is very hard on this map).. CtrlAlt made a wonderfull job with the scripts for the doors and shields' doors but changing or adding things takes time..
3rd I spent a lot of times on UVing strips textures (its a real nightmare) , also is sky on the general textures.. there's still work to do on the cliff texture.
I'm not mentioning every little technical problems we had but we had so many (sound tags, vehicles, textures..) (takes time again)
Now Basically the map is done I'm only waiting for Matooba's ATV and for DANO to finish my custom hog texturing.. then the final beta can begin! so for now, it's not in my hands anymore, I'm only waiting and coordonating things.. if you see these 2 guys you can motivate/boost them please (come on guys!).
You guys say HaloCE is dying, just wait a little more, hang on my friends, I mean it : it's going to reborn!
Yoyorast
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Re: YOYO V2 : Why is it taking so long!
No little teaser picture...thats very yoyo...haha
Well it sounds like its going good/ok. So thats good. Looking forward to hearing more about it, especially seeing it. :eek:
Thanks for the info though!
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Re: YOYO V2 : Why is it taking so long!
Sounds like tits, I'm in. :)
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Re: YOYO V2 : Why is it taking so long!
It always take much longer then expected to finish. Keep going at it dude.
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Re: YOYO V2 : Why is it taking so long!
matooba's not dead?
cool.
also fingers crossed :x
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
matooba is alive and on msn atm.
I am looking foreward to this map also.
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Re: YOYO V2 : Why is it taking so long!
I'll keep my 99% complete (Still needs a little tweaking, the wheels don't want to blur for some reason) on standby in case Matooba dies again.
But looking forward to this, keep it up!
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Re: YOYO V2 : Why is it taking so long!
Sounds good. v1 still confuses the hell out of me, wtf am I going to do with v2 :|
Quote:
Originally Posted by
yoyorast
You guys say HaloCE is dying, just wait a little more, hang on my friends, I mean it : it's going to reborn!
Yoyorast
Hope...is a wonderful thing.
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Re: YOYO V2 : Why is it taking so long!
Skyline? :lmao:
"don't reply to this not coming back; done halo; done programming; done life." - Skyline
Sounds promising though. ^^
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Re: YOYO V2 : Why is it taking so long!
Awesome news. I hope it's textured more interestingly than the previous one. *Looks at Dane.*
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Re: YOYO V2 : Why is it taking so long!
Well hate to be a spoilsport but last build i played it had the exact same textures as the first one :X
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
Ð4ÑØ *
Well hate to be a spoilsport but last build i played it had the exact same textures as the first one :X
It was perfect as it was excpet for one little detail you on the front sides (dane knows what Im talking about).. it's just a matter of readjusting some textures cause I mofified the model slightly since the first build.. keep it up Dane!
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Re: YOYO V2 : Why is it taking so long!
If you need me to help with the shaders before a release let me know.
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Re: YOYO V2 : Why is it taking so long!
Ah, Yoyo n'est pas mort, qui l'eu cru :p
Nice to see that this project is still living ! :)
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
SuperSunny
If you need me to help with the shaders before a release let me know.
Thks man, I'll contact you..
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Re: YOYO V2 : Why is it taking so long!
Hey Yoyo, remember one of the last few betas Ghost had that one invisible wall near the end of the track and it would make you fall down to the water. Haha, good times man. Keep up the good work, we should bring back the old times with one of the last few betas. :)
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Re: YOYO V2 : Why is it taking so long!
100% Done? Promise? Heh...Good to hear its not dead, cant wait to play.
Did you have a nice time on holiday in Japan or where ever you went?
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Re: YOYO V2 : Why is it taking so long!
damn, im very excited
if theres anything i can do, just be sure to let me know.
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
Ð4ÑØ *
Well hate to be a spoilsport but last build i played it had the exact same textures as the first one :X
D: But the roads etc were so plain.
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
Limited
100% Done? Promise? Heh...Good to hear its not dead, cant wait to play.
Did you have a nice time on holiday in Japan or where ever you went?
Model is 100% done for sure, as I said, just waiting hog from dano and ATV from Matooba + some UV to fix + test the musics and custom horns once again + make a good radio and its done..
One more thing to fix Skyline found an error that prevent to move stuff in sapien.. Maybe someone here knows this error and can help.. thks guys!
12.22.07 12:58:31 sapien pc 01.00.00.0609 ----------------------------------------------
12.22.07 12:58:31 reference function: _write_to_error_file
12.22.07 12:58:31 reference address: 401b13
12.22.07 12:58:31 Couldn't read map file './sapienbeta.map'
12.22.07 12:58:31 CreateDevice succeeded with refresh rate = 0
12.22.07 12:58:32 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
12.22.07 12:58:32 Increasing sound decompression buffer size to 1048576 bytes
12.22.07 12:58:33 WARNING: 4 clusters in structure_bsp levels\test\yoyov2\yoyov2 have no background sound or sound environment.
12.22.07 12:58:33 local player 0, weapon (0x0), deleted unexpectedly
12.22.07 12:58:56 EAX: 0x00000000
12.22.07 12:58:56 EBX: 0x00000000
12.22.07 12:58:56 ECX: 0x77E04AAE
12.22.07 12:58:56 EDX: 0x01D6F978
12.22.07 12:58:56 EDI: 0x77E909B8
12.22.07 12:58:56 ESI: 0x77E04994
12.22.07 12:58:56 EBP: 0x0012EB28
12.22.07 12:58:56 ESP: 0x0012EAB8
12.22.07 12:58:56 EIP: 0x002511DB, D9 00 83 EC ?????
12.22.07 12:58:56 00641F64 ?????
12.22.07 12:58:56 10003B21 ?????
12.22.07 12:58:56 EXCEPTION_ACCESS_VIOLATION
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
yoyorast
Model is 100% done for sure, as I said, just waiting hog from dano and ATV from Matooba + some UV to fix + test the musics and custom horns once again + make a good radio and its done..
One more thing to fix Skyline found an error that prevent to move stuff in sapien.. Maybe someone here knows this error and can help.. thks guys!
12.22.07 12:58:31 sapien pc 01.00.00.0609 ----------------------------------------------
12.22.07 12:58:31 reference function: _write_to_error_file
12.22.07 12:58:31 reference address: 401b13
12.22.07 12:58:31 Couldn't read map file './sapienbeta.map'
12.22.07 12:58:31 CreateDevice succeeded with refresh rate = 0
12.22.07 12:58:32 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
12.22.07 12:58:32 Increasing sound decompression buffer size to 1048576 bytes
12.22.07 12:58:33 WARNING: 4 clusters in structure_bsp levels\test\yoyov2\yoyov2 have no background sound or sound environment.
12.22.07 12:58:33 local player 0, weapon (0x0), deleted unexpectedly
12.22.07 12:58:56 EAX: 0x00000000
12.22.07 12:58:56 EBX: 0x00000000
12.22.07 12:58:56 ECX: 0x77E04AAE
12.22.07 12:58:56 EDX: 0x01D6F978
12.22.07 12:58:56 EDI: 0x77E909B8
12.22.07 12:58:56 ESI: 0x77E04994
12.22.07 12:58:56 EBP: 0x0012EB28
12.22.07 12:58:56 ESP: 0x0012EAB8
12.22.07 12:58:56 EIP: 0x002511DB, D9 00 83 EC ?????
12.22.07 12:58:56 00641F64 ?????
12.22.07 12:58:56 10003B21 ?????
12.22.07 12:58:56 EXCEPTION_ACCESS_VIOLATION
That's funny, you only get Exception_access_violation on the campaign maps if you have an outdated HEK+.
Did something get messed up and you had to rip the stuff from the old build? If you did, try the newest version of the HEK+. Also, double-check and make sure the type in the .scenario is set to Multiplayer.
If neither one of those two work, you may have to try to rip the last working build again using the latest version of HEK+.
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Re: YOYO V2 : Why is it taking so long!
looks like the files are read-only...
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
hawsome. so is it going to be a 2 seater?
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Re: YOYO V2 : Why is it taking so long!
Awesome! I'd love to drive around in that in Yoyorast.
How about we have another Yoyorast competition race?
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Re: YOYO V2 : Why is it taking so long!
yeah, so I can win again :-3
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Re: YOYO V2 : Why is it taking so long!
glad to see your still working on it matooba. it looks great.
hows progress on your vehicle tut btw?
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Re: YOYO V2 : Why is it taking so long!
Yoyo, make sure to toss me one of the final betas so I can get in on it. I put a lot of time into this map ;p
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
Matooba
reminds me of my deadgoose! LMAFO (i still have it as unfinished as it is, just lost the patience, and have to redo a lot on it)
good work guyies keep it up
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Re: YOYO V2 : Why is it taking so long!
Oh, and to clear up a common misconception, I AM still working on the ATV. Matooba's doing the model and skin, and I'm animating it, tagging it, and getting it ingame.
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Re: YOYO V2 : Why is it taking so long!
Jay, Where can i send this to you? PM me ok.
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
TheGhost
Yoyo, make sure to toss me one of the final betas so I can get in on it. I put a lot of time into this map ;p
Don't Worry Ghost, you'll have a place of honnor along with all the guys that gave time and energy on V2.. (in no particular order) : CtrlAltDestroy, Skyline, E3PO, Arteen, D4NO, Baturkin..
And Ye it looks very good Matooba.. Congrats! But remind me, is it skined yet or does it still need to be skined and do you have someone taking care of this afterall?
And D4NO, if you're reading this, I'm still wating for the Hog man ;) thks
Just to let you know guys that Skyline cannot help anymore on the map because of life and school stuff.. I now have E3PO as a partner.. He is Over motivated and things are going very fast.. it's really near the end now.. so please guys in charge of vehicles don't let us wait.. keep it up THks so much.. and THks everybody for your patience.. well for those of you that are still waiting lol ;)
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Re: YOYO V2 : Why is it taking so long!
[blows the dust off my CE icon]
Ready and waiting... Keep up the good-n-hard work. It certainly will be appreciated.
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Re: YOYO V2 : Why is it taking so long!
Hm..
[prepairs to switch to xp] This is looking nice man :) Also, that mongoose model is sweet :)
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Re: YOYO V2 : Why is it taking so long!
Yohan, just wondering: Do you have all of the weapon/power-up/player spawns already laid out? I've become quite proficient at determining good spawn locations and have also become very fond of Yoyorast Island (I want it to be as good a map as possible). I'd noticed on your latest population layout (which has probably changed) that there weren't any weapons located to either side of the Active Camouflage window (where the Assault Rifle and Pistol are in v1). I'd also noticed that you didn't have a Plasma Pistol on the map anywhere. While these might be minor issues, a lot of minor issues can build up and bring down the map a good deal. I'm definitely not asking to beta test, nor to be in charge of population, but just having a look and giving some suggestions would be cool. I trust in your judgment, but I also know it is good to have an additional opinion. I hope all goes well with the completion of the project!
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
sever323
Yohan, just wondering: Do you have all of the weapon/power-up/player spawns already laid out? I've become quite proficient at determining good spawn locations and have also become very fond of Yoyorast Island (I want it to be as good a map as possible). I'd noticed on your latest population layout (which has probably changed) that there weren't any weapons located to either side of the Active Camouflage window (where the Assault Rifle and Pistol are in v1). I'd also noticed that you didn't have a Plasma Pistol on the map anywhere. While these might be minor issues, a lot of minor issues can build up and bring down the map a good deal. I'm definitely not asking to beta test, nor to be in charge of population, but just having a look and giving some suggestions would be cool. I trust in your judgment, but I also know it is good to have an additional opinion. I hope all goes well with the completion of the project!
Nice to see such a demonstration of interest.. Yes the population as changed a bit since what you saw on yoyorast.com ..Where is this active camouflage window? I can't locate it... Now about the plasam pistol, I always thought this weapon is too weak.. (maybe I don't know how to use it corectly..) ..But Im not against putting one, (maybe a modded one) .. going to think bout it..
and you're completly right bout the minor issues... I want the map to be the closest to the perfection.. I 'll care bout your opinion, I'll contact you in the right time..
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Re: YOYO V2 : Why is it taking so long!
The Plasma Pistol is a handy weapon to have next to a full-auto weapon such as, say, an Assault Rifle. You bring down the shields with the Plasma Pistol, and then kill them with the Assault Rifle.
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Re: YOYO V2 : Why is it taking so long!
Sgt. Botley Is doing the skinning seeing how mine was quite frightful. He's also doing another poly reduction on it. Rigging and testing should be quick and easy. Ive done so many now, I understand the tags very well. Anyways, just an update on my end. Peace....
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Re: YOYO V2 : Why is it taking so long!
Hey Matooba, I've noticed that you need to increase the diameter of the wheels on the mongoose. Those wheels are really small. The Halo 3 Mongoose wheels are really big compared to yours. Just an idea.
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
disaster
Hey Matooba, I've noticed that you need to increase the diameter of the wheels on the mongoose. Those wheels are really small. The Halo 3 Mongoose wheels are really big compared to yours. Just an idea.
Yeh Maybe you're right about the wheels issue.. Anyway , nice to see it's coming along nicely.. keep it up guys!
On my side I've been working hard on my "pinups" these past 20 days.. Let me explain lol..
Since pepole used to get a bit lost in V1 (at least for those descovering the map) and since V2 will be even more "complicated".. I thought it would be a good thing to add some "Meeting Points" , I mean named places like "PANIC ROOM" or "GARAGE" etc... this will prevent for someone to say to his teammates : "hey meet me under the jump" -witch jump ? the one near the hill or the one...?" . They'll be able to use "Meeting points" names...
I'm not sure if everybody will like the style I choose to give to these new "signs" but I really want to put these in.. Yeh Pinups (by the famous Gil Elvgren)... some us navy boats or air force planes in the 50th 60th used to be styled with this kind of pinups... I mean It's WAR and Sexy style.. I like that, hope you guys will like it too.. And this will give a nice little style to the map aswell..
I just finished everything today, now E3PO is going to put add them to the model since he just leaved hospital and is now safe and back on the map! O ye he ate some bad chinese food lol!
http://img293.imageshack.us/img293/6...reducedzs2.png
Shot at 2008-02-15
http://img301.imageshack.us/img301/4...reducedzh7.png
Shot at 2008-02-15
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Re: YOYO V2 : Why is it taking so long!
looks awesome yoyo keep it up!
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Re: YOYO V2 : Why is it taking so long!
Haha, I really like that pinup idea. Other than that I would imagine some futuristic simplified signs, but I like it when people make their work look personal.
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Re: YOYO V2 : Why is it taking so long!
It's an interesting idea. tbqh, I think it'd fit better in TF2 then a CE map, especially one in your style, but whatever. At least they catch your attention (and make shooting 12 year olds so much easier).
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Re: YOYO V2 : Why is it taking so long!
Haha I like the signs. Two ideas I have for the map:
- Beach ball for oddball. I think it would be pretty cool considering it's an island and there is a beach. Shouldn't be hard at all to do.
- A thank you list somewhere in the map. I think it would be pretty cool considering the last version had it (except it was hidden). Just make sure to keep the Rams suck sign out of it. ;)
Just some ideas that I thought would be pretty cool.
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
Matooba
Sgt. Botley Is doing the skinning seeing how mine was quite frightful. He's also doing another poly reduction on it. Rigging and testing should be quick and easy. Ive done so many now, I understand the tags very well. Anyways, just an update on my end. Peace....
Oh hai Matooba. Send me it when it's done so I can actually FINISH this puppy.
Quote:
Originally Posted by
yoyorast
Yeh Maybe you're right about the wheels issue.. Anyway , nice to see it's coming along nicely.. keep it up guys!
On my side I've been working hard on my "pinups" these past 20 days.. Let me explain lol..
Since pepole used to get a bit lost in V1 (at least for those descovering the map) and since V2 will be even more "complicated".. I thought it would be a good thing to add some "Meeting Points" , I mean named places like "PANIC ROOM" or "GARAGE" etc... this will prevent for someone to say to his teammates : "hey meet me under the jump" -witch jump ? the one near the hill or the one...?" . They'll be able to use "Meeting points" names...
I'm not sure if everybody will like the style I choose to give to these new "signs" but I really want to put these in.. Yeh Pinups (by the famous Gil Elvgren)... some us navy boats or air force planes in the 50th 60th used to be styled with this kind of pinups... I mean It's WAR and Sexy style.. I like that, hope you guys will like it too.. And this will give a nice little style to the map aswell..
I just finished everything today, now E3PO is going to put add them to the model since he just leaved hospital and is now safe and back on the map! O ye he ate some bad chinese food lol!
http://img293.imageshack.us/img293/6...reducedzs2.png
Shot at 2008-02-15
http://img301.imageshack.us/img301/4...reducedzh7.png
Shot at 2008-02-15
Meh, I would have like V1-style signs better, but oh well.
Quote:
Originally Posted by
STLRamsFan
Haha I like the signs. Two ideas I have for the map:
- Beach ball for oddball. I think it would be pretty cool considering it's an island and there is a beach. Shouldn't be hard at all to do.
- A thank you list somewhere in the map. I think it would be pretty cool considering the last version had it (except it was hidden). Just make sure to keep the Rams suck sign out of it. ;)
Just some ideas that I thought would be pretty cool.
I liked the Rams Suck sign...
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
STLRamsFan
- Beach ball for oddball. I think it would be pretty cool considering it's an island and there is a beach. Shouldn't be hard at all to do.
I slightly support this idea, but...I don't know if it will make the map look like a bit of a joke or just an even more creative map...
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Re: YOYO V2 : Why is it taking so long!
Any possible way to attach these 'pinup' location images to something similar to a night/day bsp-switching script? The idea is great for helping the new members find their way around, but I would honestly prefer a clean-cut map without any distractions detracting from its atmosphere.
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
sever323
Any possible way to attach these 'pinup' location images to something similar to a night/day bsp-switching script? The idea is great for helping the new members find their way around, but I would honestly prefer a clean-cut map without any distractions detracting from its atmosphere.
This.
I'd like to play this map while the sun is still up ;)
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
STLRamsFan
Haha I like the signs. Two ideas I have for the map:
- Beach ball for oddball. I think it would be pretty cool considering it's an island and there is a beach. Shouldn't be hard at all to do.
- A thank you list somewhere in the map. I think it would be pretty cool considering the last version had it (except it was hidden). Just make sure to keep the Rams suck sign out of it. ;)
Just some ideas that I thought would be pretty cool.
yo rams.
Beach ball would be fun but would be better for a fun map only... I mean it would participate to distract people from the gameplay..
If yoo look at the "Credit Room" pinup , she's holding a piece of paper with the list on it.
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
Botolf
This.
I'd like to play this map while the sun is still up ;)
You don't get it. I'm saying that the only things to undergo any switching when the player selects to do so would be the activity/inactivity of the room names. Nothing about the time of day. Ok?
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
sever323
You don't get it. I'm saying that the only things to undergo any switching when the player selects to do so would be the activity/inactivity of the room names. Nothing about the time of day. Ok?
Uh, I do. What I meant was me being able to play the map, me, before it got dark out and people go to bed ;).
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Re: YOYO V2 : Why is it taking so long!
Aah, gotya. It'll still take a good deal of time for Yohan to finalize plenty of things with the map, and possibly make some important last-minute changes, even though he said that the model was complete. As far as I know, sceneryand weapon/player/vehicle spawns still need to be placed.
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Re: YOYO V2 : Why is it taking so long!
So is yoyorast island... on earth?
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Re: YOYO V2 : Why is it taking so long!
no, it's on yoyorast island, in the sea of water on the planet of round. :downs:
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
sever323
Aah, gotya. It'll still take a good deal of time for Yohan to finalize plenty of things with the map, and possibly make some important last-minute changes, even though he said that the model was complete. As far as I know, sceneryand weapon/player/vehicle spawns still need to be placed.
All the gametypes, spawn vehilces , weapons are ready
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Re: YOYO V2 : Why is it taking so long!
Hey Yoyorast did you ever consider having a custom sky for the map? As I've always thought that would have made a nice touch to the map.
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
sever323
Any possible way to attach these 'pinup' location images to something similar to a night/day bsp-switching script? The idea is great for helping the new members find their way around, but I would honestly prefer a clean-cut map without any distractions detracting from its atmosphere.
I know what you mean, but I don't think these girls will be so visible I you can think.. there are 15 , but the map is vast they're not so big...
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Re: YOYO V2 : Why is it taking so long!
Just HOW secret is the credits room? In other words, is it hidden like the old secret room teleporter, or like the top-of-the-map teleporter?
Or is it something INSANELY complex that requires multiple trigger volumes, jumping 5 times, zooming in, and using your flashlight to be teleported?
I think I prefer the 3rd one, actually, it would be fairly easy to script ("(volume_test_object <trigger_volume> <object>), (unit_get_current_flashlight_state <unit>), (player_action_test_jump), etc.") though then we would have people going on treks throughout the map during gameplay, jumping all over things...
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Re: YOYO V2 : Why is it taking so long!
Or it should be available only on a certain specific gametype...
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Re: YOYO V2 : Why is it taking so long!
Or you could just put credits in the readme, geez.
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Re: YOYO V2 : Why is it taking so long!
No one reads the readmes, Dennis doesn't always post them with the download, and I like my name being in the map. :v
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Re: YOYO V2 : Why is it taking so long!
Write in the sky, with clouds :awesome:
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Re: YOYO V2 : Why is it taking so long!
IMO, he can do 1 of 2 things.
1 is put it in an obvious place that would be incredibly stupid to hang around in (the hog tunnel at the joint base is a good example) or,
2 put it in a place that can only be reached by devcam and isn't big enough to tele too.
E: oh hi credit room
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
n00b1n8R
IMO, he can do 1 of 2 things.
1 is put it in an obvious place that would be incredibly stupid to hang around in (the hog tunnel at the joint base is a good example)
Yes, I'd like this one... But meh... I really liked to search the secrets those days. Also, day-and-night system would be pure awesomeness: this map in daylight and in sunset! Just.. please think about it :)
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Re: YOYO V2 : Why is it taking so long!
Yeah how about no secret room this time around.
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
yoyorast
I know what you mean, but I don't think these girls will be so visible I you can think.. there are 15 , but the map is vast they're not so big...
:D I love the idea, gives more spice to the signs.
I am a little worried about the camping spot area, is that the same from first map? I remember people just killing the people who spawn, I thought you did fix that issue but you still have a "camping area" on your drawn up map.
Custom sky would be great but only if it was done well, to me the current one in first map looks great, its perfect for an island, sure its a bit generic and used all the time but we do want this map out before we all die.
:D
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Re: YOYO V2 : Why is it taking so long!
The 'camping spot' is the smaller corkscrew ramp from V1 that had 2 Health Packs, 4 Plasma Grenades and a Rocket Launcher/Fuel Rod Gun (pending the gametype). That area now has an additional ladder leading up to it from the passage below, allowing two methods of ascent, and cover has been added in the middle of the ramp, which is no longer corkscrew-shaped.
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Re: YOYO V2 : Why is it taking so long!
Can't belive I still have to say there won't be anything secret in V2... NO WAY.
and sever said it all about the camping spot.. it's still a camping place like in v1 but harder to camp..
I wont put any day / night switch sorry.. this is one more thing that don't participate to / or can disturb the gampeplay.
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
That model looks amazing. And the polys are very neat and well placed.
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Re: YOYO V2 : Why is it taking so long!
Jay gave me the model so that I could skin the hull for you, Matooba. I guess you can make the skin or I can start over, whatever is good.
Note: The shine is in the skin, not the render. Also the under belly is not done, including the bars, its just fuxed for the time being.
http://upload.pxspot.com/PX/source/u...se_for_amy.jpg
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Re: YOYO V2 : Why is it taking so long!
Begining of skinning process.......Thanks anyways but I got Sgt Botley taking care of the skinning. Also the model has change a bit and polys have been reduced to relieve any possible lag concerns. Jay if you read this , I really didnt like the fact of you passing out the model to someone else without my permission. Please dont do this again. No offense GeometricGeek, its a matter of respect.
http://www.moddercentral.com/images/sofar.png
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
Its fine Matooba, I will even delete the model if you wish. Its in safe hands. That skin is further along than mine anyway.
Mabye I could use it in my map threshold since I tried? :D No its not flat, just the clay render made it look like that.
http://upload.pxspot.com/PX/0/300/35..._with_ramp.jpg
Sorry yoyorast if you didn't want this here.
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Re: YOYO V2 : Why is it taking so long!
This one had better have good not shitty physics.
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Re: YOYO V2 : Why is it taking so long!
Add a bit more detail to that skin, (I know it isn't finished)
Something like the detail map from the Halo 1 Pelican will make it look more Halo3 style.
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Re: YOYO V2 : Why is it taking so long!
Yet another update:
The seat needs to be redone, more detail added to the rear wheel guards.
Its only been one day of skinning.
Sgt Botley is doing it rather quickly. The detail maps will get added.
Warlord is doing the Shaders and Cubemaps. He has shown me great things with his shader and cube tests. He will be doing a Bonus hidden version. Its known as the Golden Goose. You will have to find it. Its coming together really fast now and the team has gotten quite productive. Yoyorast (what I gathered from our chats) is ready for beta tests as soon as im ready. I myself am updating my new computer I had built. I have a quad core, with 4 gb ddr2 ram, 2 sli 8800 gts with an additional slot for a 3rd card sli, what im saying is modeling and the such go really fast. ie....a 1000 frame render in HD Wide, 10 minutes. I have got physics and animations + collisions down pat. If anyone would like to try out the vehicle test beta feel to get it from here
The vehicles in these 2 maps are purly test vehicles. They are not perfect and i will tell you know have there issues. But all are what taught me to rig and get vehicles ingame and working right. Well Ledhedgn really help get the ball rolling. <<<<----- your credit mofo :P
@GeometricGeek, Its nothing personal man. I did however ask him not to give it to anyone else. It really doesnt matter what level skill anyone has either. I had the guy i was making a map with get a pissy fit and released my map early and incomplete. In short, I got leaked. When that happens you worry about everything.
http://www.moddercentral.com/images/sofaratmunder.png
http://www.moddercentral.com/images/sofaratm.png
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Re: YOYO V2 : Why is it taking so long!
Yeah, I'm really sorry about that, Matooba. You disappeared for a LONG time, and I didn't think you were coming back this time, so I used him as a back-up plan.
And don't worry, this one won't have shitty physics. If I HAVE to, I'll borrow the Hog's. The problem with the ATV is that Halo 1 computes the physics based on size, so if I use the actual ATV model for the physics, they will be shitty again.
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Re: YOYO V2 : Why is it taking so long!
Looking good but try what i said about the detail.


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Re: YOYO V2 : Why is it taking so long!
What WMHunterTLS said, it looks too clean....expecially for battle on an island, make it look more scarred and dirty like the H3 Mongoose.
Other than that, looks pretty hot.
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
AAA
What WMHunterTLS said, it looks too clean....expecially for battle on an island, make it look more scarred and dirty like the H3 Mongoose.
Other than that, looks pretty hot.
Detail map + multipurpose specular map + cubemap :v
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
p0lar_bear
Detail map + multipurpose specular map + cubemap :v
My point exactly, ty.
Also good shader adjustments.
Longtime no hear btw.
http://www.moddercentral.com/images/topview.png
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Re: YOYO V2 : Why is it taking so long!
Things on my skinning to do list:
- Re- UVWwrap the rear wheel guards as theres a random error :confused2:, but oh well...
- Find an inative design that works for the Goose's seat
- Add detail to Engine
- Add beaten up details all round (to appease the masses:p)
- UVWwrap the hydrolics, steering joist and tires
- Skin the hydrolics, steering joist and tires
- Fiddle about with random stuff until i am happy
looking at a week mb? ( i have college, work and my addiction to skateboarding so yeh )
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
meh, got that error fixed :D
minor update: http://img524.imageshack.us/my.php?i...farfininf1.png
yeh... starting to UVWwrap the tires now hopefully another update in a couple of days time.
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
You never instilled ensurance in me, that this would have good physics.
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Re: YOYO V2 : Why is it taking so long!
Good physics?
It'l have AWESOME PHYSICS!!
Better?
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Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
n00b1n8R
Good physics?
It's have AWESOME PHYSICS!!
Better?
Not really instilling confidence, due to bad grammatical structuring :(
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Re: YOYO V2 : Why is it taking so long!
I had the wrong word in my head ok?
gosh. :saddowns:
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Re: YOYO V2 : Why is it taking so long!
I guess you'll have wait and see for yourself right? Is it the physics really or the drivers? Besides im not concerned about something thats way to easy to adjust like physics, its the animations and mc's animations i will concern most of my time into. Physics, lol, have you ever even driven any of my test vehicles? Try the Hogfoot or the Ravhog.
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Re: YOYO V2 : Why is it taking so long!
making physics for a small wheeld vehicle like that is very hard to get right.
you dont want to end up with a shittily drivable atv like in yoyov1.
and you cant just modify the hogs physics, because you will have an invisible collision and thats no good either.
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Re: YOYO V2 : Why is it taking so long!
I'll make custom physics and do some tweaking then.
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Re: YOYO V2 : Why is it taking so long!
I make everything from scratch. It will mostly be how the mass points are made and set in max. Like i said, Ive played with many variations of physics and actually got a skateboard to do some stuff but no one wanted a skateboard in halo. LOL, anyways guys, I guess when you take it for a ride you will gladly give me some rep too.
Also, already working on it Jay.
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Re: YOYO V2 : Why is it taking so long!
Minor Update on the Mongoose:
Wheels UVW'd with placeholder textures (Matooba will be hosting for me shortly so hold tight),
Just need to really...- UVWwrap and texture the Hydrolics and Steering Bars
- Add loads of detail to overall compensate for its 'plain-ness' and touch up on a few minor 'uglies' in the texture.
- Design detail maps and specular maps for the textures ready for compilation :D
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Re: YOYO V2 : Why is it taking so long!
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Re: YOYO V2 : Why is it taking so long!
sweet jesus, that is supa sexy, ill +rep you tommorow, i used all mine up today :-<