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[ALPHA] Rocks And Shoals
Ok, a map for you.
I have exstensivly tested this layout in the Ut3 version but have yet to test it with other people (hint hint).
So the only thing here that is even close to being done is the layout.
Spawn placement and item placement have been yoinked from the unreal version but seeing as how different the gameplay is between the two it is completly open to change, as is the geometry and layout.
I'm heading out shortly but I'll be back in a few hours if yall might be up for a game.
It's important to note, this map has NOT been designed for CTF. Flags are in the map but only to prevent exeptions. I'll try to make CTF not completely suck but it's not high on my prioritys. Slayer and team slayer are of the foremost concern along with odd ball and King.
Soooo..... yeah.
DOWNLOAD
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Re: [ALPHA] Rocks And Shoals
See the UT3 version, it's basically the same thing. IE: The mine shaft levels on the old-school Super Nintendo Donkey Kong games.
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Re: [ALPHA] Rocks And Shoals
umm... ok that was a remarkably unhelpful post.
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Re: [ALPHA] Rocks And Shoals
lol, the UT3 version looks intruguing because it has better lighting than what i can expect from the Halo Engine...i only wish i had UT3 to enjoy this map, GJ
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Re: [ALPHA] Rocks And Shoals
*sigh* Now I wish I hadn't mentioned the ut3 version.
Ok I should mention that the halo version will not feature the same theme. It will be 100% forerunner. Right now it's just basic flat walls with no details at all because I want to make sure the layout is finalized before i do any of that.
The reason I made this post if because I need your help to test the layout and item/spawn placment before I move on any further.
Both version need to be tested with real players. And I really need yall's help on this.
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Re: [ALPHA] Rocks And Shoals
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Re: [ALPHA] Rocks And Shoals
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Re: [ALPHA] Rocks And Shoals
not what i was expecting from seeing the UT3 version
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Re: [ALPHA] Rocks And Shoals
the layout is the same but the theme will be completely different.
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Re: [ALPHA] Rocks And Shoals
I can't see any resemblance at all.
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Re: [ALPHA] Rocks And Shoals
should be called, Hang'EmLow
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Re: [ALPHA] Rocks And Shoals
lol, well the layout is the same. To build the ut3 version I simply exported that exact model into ut3, gave it per-poly collision and then replaced it piece by piece.
Yall think we could set up a game sometime soon to test the halo version?
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Re: [ALPHA] Rocks And Shoals
TeeKup doesn't like Alpha's.
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Re: [ALPHA] Rocks And Shoals
*sigh* All I want to do it test my damn level.
I can't do it alone.
Alpha's are a neccessary part of the process.
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Re: [ALPHA] Rocks And Shoals
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Re: [ALPHA] Rocks And Shoals
Thanks disaster. Real classy.
You're a credit to this community
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Re: [ALPHA] Rocks And Shoals
so I guess this means noone wants to acctualy be helpful and play the damn thing?
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Re: [ALPHA] Rocks And Shoals
is this just a "pre-build-test" sorta deal?? like you make the basic layout(boxy with no details) just to test how the gameplay/layout is? and then later you're going to make a high-detailed version with all the eye candy? alot of good mod teams do this before wasting alot of time on a failure.
~Scoob
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Re: [ALPHA] Rocks And Shoals
Yes, that's exactly what this is.
I want to make sure the layout works before I put hours and hours into adding detail.
I appologize if that wasn't clear in the first post.
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Re: [ALPHA] Rocks And Shoals
I know you might be thinking on doing what I'm about to say, but if you weren't, here it is: I would put more variety on the textures. It's all basically one texture slapped onto the whole thing. But I know right now you're basically focusing on layout instead of detail. Just saying.
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Re: [ALPHA] Rocks And Shoals
oh yes, most definatly. right now the onyl purpose in the textures is to make it easier to tell the difference between the ground and the walls.
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Re: [ALPHA] Rocks And Shoals
So yall think we could set up a game sometime?
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Re: [ALPHA] Rocks And Shoals
i would join and play. i would even help ya out with any modeling/unwrapping/texturing if you needed it. but, sadly, i can't really say too much about the layout because i have a terrible time myself making good layouts <- which is what you're looking for...
~Scoob
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Re: [ALPHA] Rocks And Shoals
Umm, Rocks And Shoals reminds me of mining facility, like the UT3 version of this map. Is it going to look like it was a forerunner mining facility? Maybe this was a stupid question though, didn't take the time to read all the posts.
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Re: [ALPHA] Rocks And Shoals
not a stupid question. For the theme of this, I'm thinking of it being like the lowest part of a large forerunner city. I indend to have large towering structures all around this.
I had thought about changing the name to better fit the new theme but for now I'm sticking with this.
I'm heading out and will be back in about 3 hours or so.
That'll be about 8pm CST. Would anyone be up for game then?
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Re: [ALPHA] Rocks And Shoals
I'm downloading, but I don't have a whole lot of time to play lately. I'll PM you when I've got some.
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Re: [ALPHA] Rocks And Shoals
oi, I've got some time now if you're interested.
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Re: [ALPHA] Rocks And Shoals
Well dang it. Shows you what good timeing I have.
Well I'm only free for the next half hour.
Thanks for trying.
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Re: [ALPHA] Rocks And Shoals
I cant play MP, bloody firewall!
But I can have a blast with a LAN game being a larry and give you some feedback if you think that will help :)
Btw nice portfolio.
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Re: [ALPHA] Rocks And Shoals
Being a larry?
Any feedback on layout, weapon/spawn placment, would be appriciated.